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Celestyal
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Posted - 2009.08.02 02:27:00 -
[1]
Are there any known viable tactics to sleeper sites? I have a post in the new player Q and A as well...but i would believe this would be the better place for this question.
Is it better to break a large fleet into 2 fleets for flanking purposes? Does spider tanking work with sleeper sites? What would be the best ship composition for a fleet?
Fairly new to wh operations and want to make for the best survivability of the fleet.
Celest
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CCP WeatherMan

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Posted - 2009.08.02 07:44:00 -
[2]
Moved to Missions and Complexes.
Weatherman Community Representative CCP Games Contact us |
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Fransua
Gallente The Scope
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Posted - 2009.08.02 10:18:00 -
[3]
There are plenty of viable tactics for sleeper sites. They get a lot more intense when you get to class 4 and above though. Just some simple plans to consider:
Spider Tanking: Yes very effective and absolutely needed for the class 4s above. Useful for class 3s, but not essential with the right set up. Logistics are good for it obviously, or just ensure every battleship has a couple of large remote reppers.
Spider Tanking + HIC: Although I haven't done this myself yet, apparantly HICs and their interdiction spheres can cause sleepers to only target them. This guarantees someone always has agro, so you know who to tank up completely and who to have remote reppers on.
ECM: Ewar is also very important for the top end sites to lower the amount of DPS. In some cases its the only way to do a site, as Ewar is needed to stop the sleepers from spider tanking as well. Fleets have been lost simply because they couldn't generate enough DPS to break the remote spider tanks. However, ECM is a sleeper magnet as well, and will be quickly primaried, so Scorp is really the only viable option, and make sure it has a big enough buffer tank to keep it alive long enough to switch RR.
And so.. fleet composition:
HACs - DPS HICs - Tank and Sleeper magnet Scorpion/Rook - ECM, jamming of RR sleepers and sniper BS's Battleships - General DPS, remote reppers
Carriers - USE WITH CAUTION, they spawn 6 extra elite battleships EACH. Easily enough to bring a whole fleet down.
Here is a neat little diagram that someone made to say what each of the sleeper types do:
http://go-dl.eve-files.com/media/corp/imre/sleeper_effects.PNG
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Celestyal
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Posted - 2009.08.02 13:21:00 -
[4]
Thank you for the reply. and thanks for the link...i will indeed use the information to , hopefully, ensure no fleet loses and increase survivability. The chart does show me what our primary and secondary targets should be. Will be bringing a scorp to the next one for sure.
Thanks again for your help.
Celest
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Bazuka
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Posted - 2009.08.02 13:24:00 -
[5]
Finaly CCP makes a PVE that needs thinking, planing and strategy but as in every game people just look for short cuts, bugs and borderline exploits in order to skip all this "thinkin` lol?" and farm ISK like braindead monkies. It`s same in every game heh, no matter how perfect game mechanics might be you can always count on the gaming comunity to screw it all up. I suggest figuring things out for yourself with experimenting and trying things out until you figure out what works and what not, it is so much more rewarding when you pull it off with your own strategy, or at least it should be. Relying on cheap tricks and bugs like tanking with a HiC and anything that doesn`t look like is working as intended will only make you fall harder when it gets fixed, and it will be. ___________
CareMyBear! |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.08.02 14:25:00 -
[6]
Originally by: Bazuka Finaly CCP makes a PVE that needs thinking, planing and strategy but as in every game people just look for short cuts, bugs and borderline exploits in order to skip all this "thinkin` lol?" and farm ISK like braindead monkies. It`s same in every game heh, no matter how perfect game mechanics might be you can always count on the gaming comunity to screw it all up. I suggest figuring things out for yourself with experimenting and trying things out until you figure out what works and what not, it is so much more rewarding when you pull it off with your own strategy, or at least it should be. Relying on cheap tricks and bugs like tanking with a HiC and anything that doesn`t look like is working as intended will only make you fall harder when it gets fixed, and it will be.
You can't "fix" AI without making it alive. Whenever you have an opponent who behaves according to a set of rules and never deviates then it's just a matter of figuring out what those rules are. PvE, no matter how complex or intelligent they make the AI, will always be less satisfying than PvP, and it's not something that can be fixed without making machines that will probably kill us all. ;p
It doesn't matter if it's your own strategy or one you found off the forums, when you're dealing with a computer opponent it's only a matter of time before you arrive at the correct solution to the game problem. A week of trial and error in the field, or a few minutes searching the forums; either way the result is the same. Do PvP if you want a dynamic challenge.
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Bazuka
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Posted - 2009.08.02 14:44:00 -
[7]
Ok, point taken. ___________
CareMyBear! |

Fransua
Gallente The Scope
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Posted - 2009.08.02 23:41:00 -
[8]
Originally by: Bazuka Finaly CCP makes a PVE that needs thinking, planing and strategy but as in every game people just look for short cuts, bugs and borderline exploits in order to skip all this "thinkin` lol?" and farm ISK like braindead monkies. It`s same in every game heh, no matter how perfect game mechanics might be you can always count on the gaming comunity to screw it all up. I suggest figuring things out for yourself with experimenting and trying things out until you figure out what works and what not, it is so much more rewarding when you pull it off with your own strategy, or at least it should be. Relying on cheap tricks and bugs like tanking with a HiC and anything that doesn`t look like is working as intended will only make you fall harder when it gets fixed, and it will be.
Skip thinking? Where do you think these strategies came from in the first place? A great amount of anything you do in this game could be considered "farming" for isk. You're as brain dead as the rest us if you have actually earned anything in this game.
I don't see how anyone trying to progress in a game by figuring out its rules and design is "screwing it all up". The community, as you put it, is there to help each other. Being able to exchange tips and discuss strategies builds a community, and Eve has thrived because of it.
As for your diatribe about cheap tricks and "bugs"... well who are you to declare what is a bug and what isn't. The devs coded the sleeper AI, and if you had any knowledge about coding, you'd know that a specific class or variable would have to have been written to determine sleeper behaviour against HICs. Whether the devs intend for this to remain a viable strategy remains to be seen, but HICs are all around useless against PVE in all other situations. Perhaps it was intended for HICs to become useful in the PVE situations of sleepers.
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2009.08.02 23:46:00 -
[9]
Get an ishtar and a Warrior II, and the usual drone complement.
Kill everything that webs, launch warrior II. Launch 4 remote rep drones, rep the warrior II.
Recall one Repair drone. Launch one ogre II.
Begin killing. Scale down RR as DPS decreases, launch more Ogre II's.
Solo'd WH no problem. Drone tanking.
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Fransua
Gallente The Scope
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Posted - 2009.08.03 01:09:00 -
[10]
Originally by: Imiarr Timshae Get an ishtar and a Warrior II, and the usual drone complement.
Kill everything that webs, launch warrior II. Launch 4 remote rep drones, rep the warrior II.
Recall one Repair drone. Launch one ogre II.
Begin killing. Scale down RR as DPS decreases, launch more Ogre II's.
Solo'd WH no problem. Drone tanking.
What class WH system is this? Interesting tactic, but I know some anoms have full waves of cruisers that all web.
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