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Mutnin
Mutineers
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Posted - 2009.08.05 23:00:00 -
[31]
Originally by: SquadBroken
Originally by: The Yzzerman
Sure the amarr and minmatar blob - that's not at issue. What IS at issue is the fact that mutnin seems to think only the amarr blob - and only the amarr refuse to ship down. That's just not true.
Obviously you have failed at reading and comprehension. 
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SquadBroken
Helljumpers
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Posted - 2009.08.05 23:02:00 -
[32]
Edited by: SquadBroken on 05/08/2009 23:02:53 Edited by: SquadBroken on 05/08/2009 23:02:38
Originally by: Mutnin
Originally by: SquadBroken
Originally by: The Yzzerman
Sure the amarr and minmatar blob - that's not at issue. What IS at issue is the fact that mutnin seems to think only the amarr blob - and only the amarr refuse to ship down. That's just not true.
Obviously you have failed at reading and comprehension. 
Not as much as you fail at quoting.
(ps I was referring to other people's posts about you big guy, not your own.)
Once again, read. Think. THEN post. You are really bad at that 
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The Yzzerman
Ice Fire Warriors
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Posted - 2009.08.06 08:16:00 -
[33]
It have been said in this topic before and i say it agian nooth sides bring the *bolobs* its all come downs too what time zone its who brings the biggest one. We can also call it a call for arm's, showing muscle's or what ever. What it comes down to is that it will be like that what ever alliance,region or 0.0 you join. People say Oooh i whant small gangs or 1vs1 and so, that it is totaly up too your self to make that happen. If you see some wt's dont scream for help in militia chat just start a little gang and take those wt's. Solo pvp i belive there would be plenty if you look for it, just pick the right fight. And again booth sides starts BIG fleets, its not a minmatar or amarr phenomen.
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Sharadar
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Posted - 2009.08.06 12:26:00 -
[34]
Originally by: Rapiar Yesterday I was baited into aggressing a Minnie Enyo on a gate. Obviously he wasn't about to be fighting my Drake alone, he didn't agress and just sat in jump range, but I was bored and curious to see what would come from the other side of the gate. And what pops through? A neutral (star fraction) Apocolypse. I had kept myself aligned and bugged out.
Neutrals in FW something that really bugs me - Engaging a wt brutix on a gate and having a neutral guardian repair it. Yay 
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Dex Timor
Forza Di Colpo
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Posted - 2009.08.08 08:30:00 -
[35]
Hi,
I'm glad that Minmatar and Amarr militia show respect for each other, understanding that no side would be fun to play without having enemies. From my experience the blobs tend to form in the same solar systems and roam the same places, leaving other systems deserted and vulnerable. The blobs tend to restrict solo-pvp'ers ability to freely access some systems, but usually FCs do not give chase to a small gang if that means moving the fleet over 6-10 jumps (unless there are no other targets reported at all). Also, as Yzzerman pointed out already: The number of pilots active and their prefered play-style changes over timezone.
I'd also like to point out that a 20 man gang is considered a fleet or a massive blob depending on what the opposing side fields at the same time. Furthermore the fleets often consist of 20% - 60% people with little pvp experience. I don't know how it is on the Amarr side, but we often have a "x me if there is a fleet / sorry no FC online" situation on the Minmatar side. If you encounter a blob that runs from you, it may be because someone new tried to FC and lacks the confidence / aggressivity of pulling it through.
Another point mentioned in this thread are neutrals. First I think it is known by now that Star Fraction are not exactly neutral. If you haven't changed your standings to red / blue, then you shouldn't blame "neutrals" to have ganked you. On the other side there are quite some neutral scouts / cyno alts being used. This is not only the case in FW and as such not an issue related directly to FW. I don't think that there are many neutral RR pilots on either side, which I hope will remain like this.
FW being dead ? No, not really. It just changes as veterans leave and newcomers join. If you base your opinion about FW health on what play-styles are currently favoured by the masses, you will probably be disappointed. What I would suggest, is that everyone who wants to promote his play-style offers to help newer players to come along and learn through personal experience. The fleets are popular because they pick up every X, from a 2 day noob to a 6 year veteran and offer an easy way to get kills. The solo-players have a hard time promoting their play-style, because they offer little incentives. If I were to solo more, I'd do "Learn how to fly a Thorax in solo-pvp" days, starting with checking the setup used by my student. From my early 0.0 days I know that having someone on voice to advise you, even if you're not in a fleet with them can make a huge difference. If as a newb you can ask "I'm in a Stiletto, do you think I can kill a Maller ?" or similar questions that only arise as a certain situation comes up, then you can learn much more then if you only learn after you died.
less dying = more confidence more advice = more learning opportunities
Amarr / Minmatar front is still the best 
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ChipMo
Jericho Fraction The Star Fraction
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Posted - 2009.08.08 09:24:00 -
[36]
Faction Warfare.
It's supposed to be a war, not a bloody tournament. Do what you need to win, ignore the whines.
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Bashiri
Absinthe Brothers Consortium
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Posted - 2009.08.08 23:34:00 -
[37]
Blobs happen you just have to deal with it.
I've notice when it takes to long for each other to get a counter fleet ready the other stands down. When that happens the other side is now the blober and go around ganking what they can. Both sides from my point of view does this.
As for FW being dead it's not. Your time zone or were you live at in the faction warfare is dead.
SF should just join minmatar but they are abite worry about getting blob so they do there gank thing on the few corps they have war dec on amarr side.
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