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LeeWoonJae
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Posted - 2009.08.05 21:08:00 -
[1]
Hi i would like some info. I'm looking to make a specific anti-inty destroyer. I'd probably be fighting within a bubble so i think a coercer should be fine. I'm just wondering how to actually hit an interceptor orbiting 13km at over 4km/s. Would gatling pulses have the tracking or would the ship just not have the tracking capabilities to hit?
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Invelious
Amarr Deus Imperiosus Acies
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Posted - 2009.08.05 21:10:00 -
[2]
nano fit that destroyer and chase it while shooting it to death
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LeeWoonJae
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Posted - 2009.08.05 21:13:00 -
[3]
i didn't think a destroyer would ever have the speed to out menouvre or set distance in a fight with a inty. 2km/s just can't match with a 4km/s. am i right?
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Lance Fighter
Amarr
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Posted - 2009.08.05 21:21:00 -
[4]
it can do it.
use pulse with scorch, and locus rigs and such
Originally by: Akita T
 Seriously ?
 ...wow... I'm such a forum ho' !
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Davinel Lulinvega
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Posted - 2009.08.05 21:25:00 -
[5]
There's plenty of ways. Thrasher is probably best. Point yourself at a part of his orbit and when he's about a quarter turn away from it overheat your mwd and scram and kill him. Do the same thing but in the opposite direction and instapop him when his transversal drops. Instapop him as he tackles you. Or just shoot at it until it dies. You really shouldn't have that much problem tracking it.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

LeeWoonJae
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Posted - 2009.08.05 21:28:00 -
[6]
this is something i've just thrown together but there is alot of cpu left to play with so there is improvement to be made.
coercer anti-inty:
8* dual light pulse II
1* MWD
2* nano 1* overdrive 1* damage control
It was a hasty setup what you think?
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LeeWoonJae
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Posted - 2009.08.05 21:29:00 -
[7]
oh and it has a locus rig and a metastasis rig
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Davinel Lulinvega
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Posted - 2009.08.05 21:31:00 -
[8]
Originally by: LeeWoonJae oh and it has a locus rig and a metastasis rig
You are waiting for the patch to do that right? Nano probably isn't actually necessary but it doesn't take much to kill an inty so it should be fine.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

LeeWoonJae
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Posted - 2009.08.05 21:35:00 -
[9]
it'd be cheaper i hope after the patch lol but ok i may take a nano out and stick in a bit more dps or tank
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.08.05 21:40:00 -
[10]
Fit lower tier weapons for more tracking. Don't be too shy 'bout tracking enhancers and target painters.
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LeeWoonJae
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Posted - 2009.08.05 21:43:00 -
[11]
is there a way of seeing how much tracking a particualr setup has?
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Davinel Lulinvega
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Posted - 2009.08.05 21:47:00 -
[12]
Originally by: LeeWoonJae is there a way of seeing how much tracking a particualr setup has?
Google eft, put in your fit, and go to file > dps graph.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Havegooda
Quantum Cats Syndicate
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Posted - 2009.08.05 21:48:00 -
[13]
Originally by: LeeWoonJae is there a way of seeing how much tracking a particualr setup has?
EveHQ. Right click weapon > Ammo Analysis
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LeeWoonJae
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Posted - 2009.08.05 21:51:00 -
[14]
thanks. I'm just downloadin eve hq as we speak. I'm looking at dual light pulses over gatling as i have ample PG and the dps raises significantly. Would that caliber of turret be able to hit the inty accurately? or should i go to gatlings?
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Davinel Lulinvega
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Posted - 2009.08.05 21:51:00 -
[15]
Originally by: LeeWoonJae thanks. I'm just downloadin eve hq as we speak. I'm looking at dual light pulses over gatling as i have ample PG and the dps raises significantly. Would that caliber of turret be able to hit the inty accurately? or should i go to gatlings?
You should be fine since destroyers have a tracking bonus.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

LeeWoonJae
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Posted - 2009.08.05 21:56:00 -
[16]
Edited by: LeeWoonJae on 05/08/2009 21:56:08 nice thanks. This is the revised setup (still with cpu to use)
8* Dual light pulse II w/scorch
1* Best named MWD
1* Nano II 1* DC II 1* Heatsink II 1* Tracking enhancer II
metastasis rig (maybe a locus rig aswell but might not be necessary due to the dual lights having a 17 km optimal with scorch anyway
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Wannabehero
Absolutely No Retreat
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Posted - 2009.08.05 22:06:00 -
[17]
Edited by: Wannabehero on 05/08/2009 22:13:18
Originally by: LeeWoonJae i didn't think a destroyer would ever have the speed to out menouvre or set distance in a fight with a inty. 2km/s just can't match with a 4km/s. am i right?
You are not trying to match it, you just need to use your speed to offset his speed by enough to drop the transversal, allowing your guns to hit home hard.
You can do it the easy way (which is not as good), and just hit approach, or do it harder way (the better way) and manually fly in the direction of his tangental vector (basically, fly in the same direction he is flying).
If you can find a mate to practice this with, it will be one of the more important player skills you ever learn in eve.
Starting hint. Time your flight so that you begin accelerating opposite the direction he is orbiting at the time (remember to overheat too). When you exceed his orbit range the transversal will drop heavily when his ship cuts the orbit radius to correct for the orbit distance (basically, his ship will have to sacrifice radial velocity for linear velocity to chase after you for a few seconds, reducing his transversal significantly while in chase mode). Land a few hits during this window and he will need to warp out or risk popping when you execute this maneuver again.
practice makes perfect. ---
≡√≡ Don't harsh my mellow |

LeeWoonJae
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Posted - 2009.08.05 22:13:00 -
[18]
Ye i want to look into dogfighting menouvres
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LeeWoonJae
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Posted - 2009.08.05 22:36:00 -
[19]
is there anywhere the setup can be adjusted? I was considering a EANM instead of the tracking enhancer. What do you think? btw thanks for all the help so far
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Wannabehero
Absolutely No Retreat
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Posted - 2009.08.05 22:44:00 -
[20]
Originally by: LeeWoonJae is there anywhere the setup can be adjusted? I was considering a EANM instead of the tracking enhancer. What do you think? btw thanks for all the help so far
personally I would go for a second nano or a second heatsink ---
≡√≡ Don't harsh my mellow |

Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2009.08.05 22:48:00 -
[21]
zip down your fly and release. after about 10 orbits your stream just might hit him. or multi webbed rapier should slow him down enough you can just drop #2 on him.
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LeeWoonJae
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Posted - 2009.08.05 22:49:00 -
[22]
hmm a nano gets me 1721 m/s instead of 1591 m/s. Another heat sink gets me 179 dps instead of 150 dps. (which i like the sound of lol) What is the advantage of puttin a nano on over an overdrive? The nano losses some structure and gives less of a speed boost but the overdrive doesn't improve agility. Is the improved agility more valuable in your experience?
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Wannabehero
Absolutely No Retreat
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Posted - 2009.08.05 23:01:00 -
[23]
Originally by: LeeWoonJae hmm a nano gets me 1721 m/s instead of 1591 m/s. Another heat sink gets me 179 dps instead of 150 dps. (which i like the sound of lol) What is the advantage of puttin a nano on over an overdrive? The nano losses some structure and gives less of a speed boost but the overdrive doesn't improve agility. Is the improved agility more valuable in your experience?
When making rapid course corrections to alter transversal, agility is key. The agility boost of the nano is worth more than absolute speed of the OD, in this instance. ---
≡√≡ Don't harsh my mellow |

LeeWoonJae
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Posted - 2009.08.05 23:26:00 -
[24]
cool thanks for everything! :D
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Mova B
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Posted - 2009.08.05 23:27:00 -
[25]
Push the button, doomsday will take care of it.
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Invelious
Amarr Deus Imperiosus Acies
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Posted - 2009.08.05 23:28:00 -
[26]
Originally by: LeeWoonJae this is something i've just thrown together but there is alot of cpu left to play with so there is improvement to be made.
coercer anti-inty:
8* dual light pulse II
1* MWD
2* nano 1* overdrive 1* damage control
It was a hasty setup what you think?
drop the Damage control and toss in a heat sink or a tracking enhancer
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Joe Forumtroll
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Posted - 2009.08.06 00:47:00 -
[27]
Swat him like a fly, with a Flycatcher.
Glad to help.
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SquadBroken
Helljumpers
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Posted - 2009.08.06 00:57:00 -
[28]
Originally by: Joe Forumtroll Swat him like a fly, with a Flycatcher.
Glad to help.
Way to contribute there bud you sure know your stuff. 
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Joe Forumtroll
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Posted - 2009.08.06 01:02:00 -
[29]
Originally by: SquadBroken
Originally by: Joe Forumtroll Swat him like a fly, with a Flycatcher.
Glad to help.
Way to contribute there bud you sure know your stuff. 
Thanks. You on the other hand, don`t know jack. Legion sux remember? Nooblet
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TraininVain
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Posted - 2009.08.06 01:04:00 -
[30]
Scram + Web = Dead intie tbh. Thrasher is lovely for this.
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Draeca
Tharri and Co.
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Posted - 2009.08.06 02:14:00 -
[31]
Originally by: LeeWoonJae I'm just wondering how to actually hit an interceptor orbiting 13km at over 4km/s. Would gatling pulses have the tracking or would the ship just not have the tracking capabilities to hit?
Fly to that direction (->) and you should have it in your web range.
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Kopach
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Posted - 2009.08.06 02:31:00 -
[32]
Coercer has only 1 mid IIRC, so no webs obv.
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BlindBleu
Gallente BOOMers Inc
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Posted - 2009.08.06 03:35:00 -
[33]
Warrior II drones are faster than 4km/s. But a Coercer lacks the drone bay. None of the destroyers have a drone bay or one that will hold more than one light drone.
Go with a Cruiser with 3 Drone Speed Rigs and the Warrior II's will do over 7km/sec. Also fit a Target Painter, along with a Sensor Booster with scripts.
Most Inty's go somewhere else when drones that can catch them are attacking them. Every Plan lasts until the first shot is fired. "I have a Plan, a good one." Generally means it is not. If Yellow it get a Fellow Killed |

LeeWoonJae
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Posted - 2009.08.06 11:43:00 -
[34]
i'm really looking for a destroyer setup cuz i wanna fly small, fun and cheapish ships. I'm mainly looking for a ship that will fight in fleet combat, so avoiding hac fire is gonna be an issue with a cruiser. I've dropped the tracking enhancer in the setup and have put in a heat sink so the lows are now:
DC II Nano *2 Heatsink II
Would this be enough speed, agility and dps to kill the inty? I'm gonna be trying some menouvres with manual flight to try and tail chase the interceptors for a couple of seconds to land some nice hits with transversal low. So I think the tracking might be ok without a tracking enhacer. Would you agree?
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Huurag
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Posted - 2009.08.06 18:21:00 -
[35]
Edited by: Huurag on 06/08/2009 18:22:02 The pulse coercer will fry an inty rather quickly. Don't worry about tracking at ranges more than 2km, you'll hit just fine. Heck, i can track inties with arty thrasher and that has a LOT less tracking.
Fit a full rack of dual light pulses, mwd, 2 heat sinks or hs/te, 200 plate and dc. There isn't much point fitting speed mods imo, the inty will be faster than you anyway. With dual light pulses your range will be 15km or so, that's enough to kill inties if they're tackling someone else - just approach them and you will get in the desired range. Good inty pilots will react quickly and get range from you, there's nothing you can do about that. You're relying on shock value to bring them down, so scram is not really necessary. I'd say an average time to kill an untanked frig is 15 seconds.
You will have trouble with long range inties that are orbiting you at 25km, but in a fleet i can imagine there would be better targets for them to tackle. You will also have trouble tracking inties that orbit you at 500m - but you should kill them before they get there. You will also pop rather quickly if a cruiser-sized ship shoots you.
For gang coercer will do. I prefer flying the arty thrasher for solo work. It has a lot more flexibility and range.
Just remember that cruisers will track you easily. There isn't much you can do about that, this is a purely anti-frig platform.
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Beverly Sparks
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Posted - 2009.08.06 18:45:00 -
[36]
Vagabond - With warriors, 1 assault missile launcher, plus 5 180's. Huginn/Rapier -Warriors, Assault missiles, Arties, and the long web. If you can snag him at range, there is a good chance you can pop him. Muninn - If he gets too far, you may be able to track him, and if he gets close you can let your Assault missile launchers and warriors take care of him. Last thing is lots and lots of Scan res... if you can pop him before he builds speed at a gate it makes life much easier.
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Jack Jombardo
Amarr
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Posted - 2009.08.08 09:04:00 -
[37]
Edited by: Jack Jombardo on 08/08/2009 09:06:19
Originally by: LeeWoonJae Hi i would like some info. I'm looking to make a specific anti-inty destroyer. I'd probably be fighting within a bubble so i think a coercer should be fine. I'm just wondering how to actually hit an interceptor orbiting 13km at over 4km/s. Would gatling pulses have the tracking or would the ship just not have the tracking capabilities to hit?
I marked the parts which are important for this fitting. PS: "in a bubble" means, you might want a max range of 50km (largh T2 bubble?).
[Coercer, New Setup 1] Tracking Enhancer II Tracking Enhancer II Heat Sink II Signal Amplifier II
1MN MicroWarpdrive II
Dual Light Beam Laser II, Amarr Navy Radio S Dual Light Beam Laser II, Amarr Navy Radio S Dual Light Beam Laser II, Amarr Navy Radio S Dual Light Beam Laser II, Amarr Navy Radio S Dual Light Beam Laser II, Amarr Navy Radio S Dual Light Beam Laser II, Amarr Navy Radio S Dual Light Beam Laser II, Amarr Navy Radio S Dual Light Beam Laser II, Amarr Navy Radio S
[empty rig slot] [empty rig slot] [empty rig slot]
Do NOT use T2 crystals (Aurora) as they have a -25% tracking penalty! With amarr/t1 crystals 0.288 tracking. Radio Crystal: just 74 DPS but 41+3.8 km range. Multrifrequenz: "just" *g* 13+3.8 km range but 179 DPS. Targeting range ~48 km which is far more then most intis.
Your good range is between 8 and 16 km with Multis (you'll have a very good hit changs and over 100 DPS). With over 48 km max loc range and the Signal Amp you should be fast enough, to loc him before he loc you, if he flys in and does not decloak or warp in.
Using standart crystals might be a good option for your cap and as you can not out-manover a Inti (imposible) you get the extra-range if he fly in or try to escape (over 25km optimal for you).
Originally by: CCP Nozh Where do tech 3 ships fit in?The goal has always been to have them considerably cheap, around the price of tech 2 cruisers.
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Trinity Nova
Amarr Unaccompanied Souls
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Posted - 2009.08.08 14:02:00 -
[38]
Edited by: Trinity Nova on 08/08/2009 14:02:31 Use a Rifter.
IF inty is MWD fit (most are) and you can talk him into scram range you are good to go. A lot of inty pilots will rush into a fight vs a t1 frig range problem solved. If inty is fit for long range you may have a problem.
Solo Blog
Solo Corp
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Jack Jombardo
Amarr
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Posted - 2009.08.08 17:33:00 -
[39]
Edited by: Jack Jombardo on 08/08/2009 17:33:20 Additional.
Do not use one big group of 8 guns. Split them in 2 or 4 groups. If one miss, the other group(s) might hit. Even if your "damage peer hit" is lower, DPS over long time stays the same. But it isn't that digital anymore and at the beginning your "damage done" is a bit higher. - 1 big group 8 laser miss = 0 DPS - 2 groups, 4 laser miss, 4 hit = 50% DPS (about 50 here) - 4 groups, 2 laser miss, 6 hit = 75% DPS (about 75 here) As I said over the (very) long run it doesn't matter (point to statistics) but at the short run it does.
Plus seeing lots of hits might scare the Inti pilot too ;). It is harder to determinate, how much is realy comming. Plus (if he has high grafic settings) seeing a continues laser fire attaking looks more dangures as seeing one light every 3 seconds :).
The best of the best Inti pilots might have no problem with this. But the average pilot does.
The Traking Enhancer II (and just the T2) provide you with +1 more target you can loc simultan. Depending on your skills this might be handy too.
Originally by: CCP Nozh Where do tech 3 ships fit in?The goal has always been to have them considerably cheap, around the price of tech 2 cruisers.
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