
Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2009.08.07 08:33:00 -
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I'd like to just quickly weigh-in on the subject of what a CNR is capable of with some good training and good fittings.
I think it is relevant to this thread because it illustrates to the OP what they can reasonably expect at the higher end if they suffer the training times, earn the money, and invest in the fittings.
My toon that flies a CNR is not an "All V" toon. He's well skilled, but definitely still missing some of the "biggies" like AWU 5 and the "spec skills" to a 5.
A couple thoughts: T2 Fury cruises are worthwhile in my context when used vs BS or BC ( and always with the target painted ). T2 Precisions are crap compared to Faction ammo ( I know...ammo cost, but still ). Not enough improvement in the explo rad and explo velocity comparisons to overcome the substantial difference in raw dps and thus finally effective dps.
I also would recommend having the following selection of 5% hardwires for max effect: Hardwiring - Zainou 'Snapshot' ZMU2000 ( 5% cruise dmg ) Hardwiring - Zainou 'Deadeye' ZML1000 ( 5% flight velocity ) Hardwiring - Zainou 'Deadeye' ZMA1000 ( 5% explosion radius ) Hardwiring - Zainou 'Deadeye' ZMS1000 ( 5% explosion velocity ) Hardwiring - Zainou 'Deadeye' ZMM1000 ( 5% all launcher RoF )
Recommended fitting is as follows:
[Lows] Signal Amplifier II ( substitute DC II for tank at expense of targeting stats ) Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
[Mids] Domination 100MN Afterburner Pithum A-Type Medium Shield Booster ( yeah I know. expensive. substitute Large T2 booster for closest approximation ) Caldari Navy Photon Scattering Field ( CN hardeners save CPU and cap use ) Caldari Navy Photon Scattering Field Caldari Navy Heat Dissipation Field Phased Weapon Navigation Array Generation Extron
[Highs] Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile True Sansha Heavy Nosferatu ( substitute Tractor, etc to suit taste )
[Rigs] Warhead Rigor Catalyst II Warhead Rigor Catalyst II Warhead Flare Catalyst I ( Substitute 3x Warhead Rigor I as cheapest alternative. 1x Rigor II, 1x Rigor I, 1x Flare II as "middle" choice )
Hammerhead II x5 Hobgoblin II x5
The setup as proposed does 820 dps raw w/ Furies on my toon. ~975 dps w/ Hammerhead II's added. ~5300 volley dmg. The setup as proposed does 730+ dps raw w/ Faction on my toon. ~890 dps w/ Hammerhead II's added. ~4800 volley dmg. The setup as proposed does 555 dps raw w/ Precisions on my toon. ~710 dps w/ Hammerhead II's added. ~3600 volley dmg.
Missile stats, briefly, on max proposed setup ( w/ my skills ):
T2 Fury cruise: Raw Dmg: 766.98 Explo Rad: 250.8 Explo Vel: 105.1
T2 Precision cruise: ( these are a waste of time ) Raw Dmg: 519.31 Explo Rad: 123.1 Explo Vel: 128.6
CN cruise: Raw Dmg: 689.1 Explo Rad: 136.8 Explo Vel: 124.98
Not enough difference in Explo Rad and Explo Vel when comparing T2 Precision vs CN in my calcs and in practice. The noticably higher raw dps translates into slightly higher effective dps since the Rad/Velo comparisons are so close.
Versus BC or BS, the T2 Furies w/ proper rigs/skills/TP are superior to CN missiles in CN launchers.
The CN launchers have the advantage of doing more average damage versus cruisers and frigs. Of course they also don't require Cruise Missile 5.
Cheers, Pl TUG: The Underpants Gnomes. Buy corporations here
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