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AstroPhobic
Divine Retribution
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Posted - 2009.08.07 00:56:00 -
[1]
Are you referring to the dev(s) or the players giving input?
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AstroPhobic
Divine Retribution
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Posted - 2009.08.07 14:20:00 -
[2]
Edited by: AstroPhobic on 07/08/2009 14:24:01 @ above poster: name one thing the tempest does better than the phoon or maelstrom.
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Projectiles need work and the tempest itself needs a role. It's posts like the above "claiming" that people who support a buff want 2004 alpha instapopping tempests back that just irk me. No, I'm not ****ed cause the ship I spent months training for is useless now. Rather, I'd like to see things balanced. I haven't so much as considered a Minnie bs (sides a torp/neut phoon) since training amarr bs 5. This is bad.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.07 14:21:00 -
[3]
Edited by: AstroPhobic on 07/08/2009 14:22:28 Quote/edit failure
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AstroPhobic
Divine Retribution
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Posted - 2009.08.07 17:58:00 -
[4]
I disagree entirely. The domi and mega have obviously different roles. The abaddon and geddon are admittedly similar, but their speed/agility, price, and armor/mid differences are enough to acceptably seperate them.
Now. The phoon makes a better plate ship and the maelstrom makes a better shield tanker. So no, the pest isn't better at either of those.
The phoon is also a better small ship killer. Faster, ability to fit 4 bonuses cruise and heavy neut support and or rr. Once capped out, 5 heavies and 4 cruise will make short work of any support. The pest isn't as fast and must rely on two neuts and subpar performance of ACs.
As for the utility mids (it's obvious the phoon is better with utility highs - it can fit 4(!) and is still able to pump out 1k dps) - they're not that great. The phoon makes better use of it's 8-4-7 slots than the tempest can it's 8-5-6. Next time the fc asks you why you're using a pest instead of a phoon and you say two utility mids - don't expect anything short of a constant stream of laughter.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.07 21:52:00 -
[5]
The mael actually makes a better fleet sniper than the tempest, mostly due to EHP.
An interesting thought that would never fly is switching the slots to 6/6/7. Man, that would be a monster. Talk about versatility!
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AstroPhobic
Divine Retribution
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Posted - 2009.08.08 14:29:00 -
[6]
Originally by: Kismo
Originally by: AstroPhobic The mael actually makes a better fleet sniper than the tempest, mostly due to EHP.
An interesting thought that would never fly is switching the slots to 6/6/7. Man, that would be a monster. Talk about versatility!
It's... interesting. I... don't like it. Much. I wouldn't cry... too much.
Erm.
It'll be faster and more agile right?
It might be ok then you know just because that's what I've been miss- ing since the days of the ol- d nano phoon.
[Tempest, 6-6-7] Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
100MN MicroWarpdrive II Warp Disruptor II 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I
Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Hammerhead II x5 Warrior II x5

[Tempest, 6-6-7] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Nanofiber Internal Structure II
100MN MicroWarpdrive II Warp Scrambler II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Hammerhead II x5 Warrior II x5

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