Author |
Thread Statistics | Show CCP posts - 22 post(s) |
|

CCP Phantom
C C P C C P Alliance
1355

|
Posted - 2012.05.27 12:39:00 -
[1] - Quote
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.
Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.
Please use this thread for feedback, thank you. CCP Phantom - German Community Coordinator |
|
|

CCP Phantom
C C P C C P Alliance
1355

|
Posted - 2012.05.27 12:44:00 -
[2] - Quote
Alec Freeman wrote:the blog link is blank FYI
That is most likely a caching issue and should be automatically resolved in a few minutes latest.
CCP Phantom - German Community Coordinator |
|
|

CCP Soundwave
C C P C C P Alliance
1183

|
Posted - 2012.05.27 12:46:00 -
[3] - Quote
Destination SkillQueue wrote:CCP Phantom wrote:The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious. Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here. Please use this thread for feedback, thank you. That's a diplomatic way of putting it.  Nice to see you treating it seriously and taking fast action to rectify the imperfections.
Yep, absolutely. Getting this into a state where you guys like it is the first priority right now. |
|
|

CCP Soundwave
C C P C C P Alliance
1183

|
Posted - 2012.05.27 12:51:00 -
[4] - Quote
TheButcherPete wrote:+1 to the changes, now my only gripe is the Carrier interface for drone/fuel/corphangar
Yep, we'll get those sorted too. |
|
|

CCP Soundwave
C C P C C P Alliance
1185

|
Posted - 2012.05.27 13:16:00 -
[5] - Quote
Bloodpetal wrote:Something I noticed the other day that would be a lot better :
The icons for corporation hangars is a "container" icon, just like all container icons. They really should have a unique icon, since they aren't "containers", they're hangars.
Just something to look at amidst everything.
Ah yeah, that's a good point. It would make it a lot less confusing. |
|
|

CCP Soundwave
C C P C C P Alliance
1185

|
Posted - 2012.05.27 13:28:00 -
[6] - Quote
Peter Drakon wrote:Not sure You read the other thread, so I just quote my self.
@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.
Thanks! |
|
|

CCP Soundwave
C C P C C P Alliance
1188

|
Posted - 2012.05.27 14:17:00 -
[7] - Quote
Dennie Fleetfoot wrote:Ishanmae wrote:Nice changes, I like it!
Also... thanks guys for being working and monitoring the threads on a Sunday! Yes, considering its a public holiday weekend in Iceland, I think I can for say for all off us that it's appreciated. Kudos.
Monday is a red day too, that's why the fix is going out Tuesday and not Monday. I'll be here though, doing a few posts and taking notes :) |
|
|

CCP Soundwave
C C P C C P Alliance
1190

|
Posted - 2012.05.27 15:15:00 -
[8] - Quote
Aryth wrote:Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.
Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday. |
|
|

CCP Soundwave
C C P C C P Alliance
1192

|
Posted - 2012.05.27 15:54:00 -
[9] - Quote
Lord Loco wrote:CCP Soundwave wrote:Aryth wrote:Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing. Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday. Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory. Please give us a answer.
I'd prefer to not keep a "final" list as I'd like us to continue making changes based on the feedback we're getting. What I'll happily post is the list of stuff we know we're going to do right now. Again, with the caveat that we'll add to the list as we go. |
|
|

CCP Optimal
C C P C C P Alliance
179

|
Posted - 2012.05.27 21:24:00 -
[10] - Quote
So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame?
But yeah, that's fixed now as well.
Mr PrimaX wrote:Good changes/fixes +1
I guess we get members hangars in alphabetical order in the patch after this one ?
|
|
|

CCP Phantom
C C P C C P Alliance
1366

|
Posted - 2012.05.27 23:10:00 -
[11] - Quote
Off topic and non-constructive posts removed.
Please remember that this thread is to discuss the devblog in a constructive way. We know how much unhappiness and dissatisfaction was created, but to resolve this situation as fast as possible, it is necessary to have your posts right on the topic while being constructive. This way our developers can read in an efficiently way your feedback and do not need to spend unnecessary time filtering out off topic posts.
Thank you for your help! CCP Phantom - German Community Coordinator |
|
|

CCP Optimal
C C P C C P Alliance
183

|
Posted - 2012.05.27 23:32:00 -
[12] - Quote
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.
Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.
The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall. |
|
|

CCP Optimal
C C P C C P Alliance
187

|
Posted - 2012.05.28 00:14:00 -
[13] - Quote
I can certainly agree that there are systems within EVE much more broken than the old inventory, but you have to weight in that inventory is something used by everyone, so it might make sense to start there and do, for example, the corp window later as it's only used by a portion of the players even though it's way more messed up.
We did not ignore feedback at all. In some cases we didn't agree. In some cases we did agree and made changes. In some cases we felt that players weren't even giving the new proposed way of doing things a chance and that it might just be a matter of getting used to. It's certain that we didn't get everything right the first time around. That's why we have iteration.
cBOLTSON wrote:I honestly dont get you guys. CCP as a games developer has to be the single strangest and most counter-intuitive company on the planet.
There are many many reasons and many things that you have done. This Unified inventory is a snap shot of why your game will eventually go to the gutter if you carry on.
Put simply, what possesed you to 'fix' something that wasnt broken? Out of all of the problems , all of the issues people have with the game you guys pick the one system that worked just fine. I agree that EVE`s interface is very old and very bad but it worked. If you want to make eves ui better the whole thing needs to be tore apart. Have the UI like you do in your videos. Thats something you guys have mentioned before that you will never ever do.
Dont get us wrong, we DO want improved shineys. Just not when the price is total functionality loss.
Come on guys you had SO much feedback on the test server forums, people like Zagdul, Tippia and others spent a lot of time documenting real basic issues. Why was the many pages of advice and feedback ignored?
Dont say you didnt ignore it as you DID plain and simple.
Final toughts - Im personally happy you are looking into this. I am hoping the UI will eventually be just as good if not better than the old system. Just wish you guys didnt allways rush to get half baked projects out like you lifes depend on it... lol
|
|
|

CCP Soundwave
C C P C C P Alliance
1217

|
Posted - 2012.05.29 10:36:00 -
[14] - Quote
Quick update
As you guys know, we're rolling out a bunch of changes today. Sometime later this afternoon, I'll update the thread with some of the changes coming next, hopefully on Friday. |
|
|

CCP Soundwave
C C P C C P Alliance
1219

|
Posted - 2012.05.29 16:59:00 -
[15] - Quote
Hey guys
I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.
Anyway, blog goes out tomorrow unless anything goes horribly wrong today  |
|
|

CCP Optimal
C C P C C P Alliance
202

|
Posted - 2012.05.29 19:58:00 -
[16] - Quote
That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week.
GeeBee wrote:My open cargohold of active ship button is still broken.
used to open cargohold of the ship then close it - could we get it back to working like that?
currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......
had this function bound to my keyboard since 2006, please restore to previous functionality
|
|
|

CCP Soundwave
C C P C C P Alliance
1223

|
Posted - 2012.05.29 20:11:00 -
[17] - Quote
Di Mulle wrote:CCP Soundwave wrote:Hey guys I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning. Anyway, blog goes out tomorrow unless anything goes horribly wrong today  I docked at station,Ii made separate windows for my ship cargo and my hangar. Undocked, docked back - contents of them are changed. This is one thing I would like to be addressed -for the starters. It nicely outlines the fundamental underlying problem anyway. Until then... what use of those devblogs...
This is one of the issues what should be dealt with Friday. |
|
|

CCP Soundwave
C C P C C P Alliance
1223

|
Posted - 2012.05.29 20:12:00 -
[18] - Quote
Ad'Hakim Tahous wrote:+1 for lag reduction when working @ POS
-3 for the rest of it, both @ POS and just puttering around in high sec
Glad for those having success w/ new system. Am not one of them, and am not alone. System require additional steps in a manner disruptive to game-play.
Recommended fix: Rollback to Sisi, where it belongs.
More POS changes coming Friday, among them tree view of everything, visibility of what you can use and general performance increases. |
|
|

CCP Soundwave
C C P C C P Alliance
1223

|
Posted - 2012.05.29 20:12:00 -
[19] - Quote
Laserham Lincoln wrote:Is there any chance we'll get persistence back? I really really liked having a little window with my ships, and a larger one with my items whenever I docked in a station. It gave me a really quick, at-a-glance way to see what I had set up there. I can sorta kinda get that with the new system, but it takes effort and I have to redo it every single time I dock. I'd be a lot more on board than I am now if the new system would at least remember how I want it to look instead of forcing me to redo it every 20 minutes.
Also, please make the window stop opening whenever I undock.
Yep, will get exactly that. |
|
|

CCP Soundwave
C C P C C P Alliance
1226

|
Posted - 2012.05.29 20:29:00 -
[20] - Quote
Selas Rega wrote:why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment?
Removing the UI would be a great deal more complex and time consuming than just making it better than the old one. This isn't something that can easily be detached. |
|
|

CCP Optimal
C C P C C P Alliance
203

|
Posted - 2012.05.29 20:33:00 -
[21] - Quote
This is a very good point. Now I can't promise that we'll get around to it right now, as there is plenty of other stuff that's higher in priority atm, but I'll note this down for sure.
Tyberius Franklin wrote:Sarmatiko wrote:Quote:Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Great. Now, can we have shortcut for "Open Container"? It's been 1.5 years since new shortcuts were introduced..  I was actually surprised to find there wasn't one. Can we please have this oversight fixed in the near future? Would be greatly appreciated.
|
|
|

CCP Optimal
C C P C C P Alliance
203

|
Posted - 2012.05.29 20:37:00 -
[22] - Quote
You can fix this yourself through the system menu / shortcuts tab. Just rebind ALT+C to "Open cargo of active ship" instead of "Open Inventory".
Sanya Mazepa wrote:ALT + C inside station should open your cargo, instead it opens the unified invenotry window with whatever you were looking at last... this is not how it should be. Please fix asap!
Overall a nice addition to eve once all the kinks are ironed out. +1
|
|
|
|