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Cyrus Doul
Nictus Astartes
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Posted - 2009.08.10 08:40:00 -
[1]
Stealing this from another topic. cloaker fuel!
scale the amount per unit of time to fit the different level of cloakers and give ships that use cloaks to get their primary mission bonuses per level to fuel usages.
Pro's Macros with cloaks to run and hide in 0.0 ratting will die cause they run out of gas eventually and become visible. No 24/7 having wardeced corps hiding in a dead end constellation with someone in a cov ops or even just a frigate sitting within range of a gate giving 23/7 intel. would make wars more fun.
con's possible market inflatation due to less macro miners in 0.0 or lowsec. loss of subs of people who like to just buy their iskies and dont want to bother working for their iskies.
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Cyrus Doul
Nictus Astartes
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Posted - 2009.08.10 08:40:00 -
[2]
forgot to press the thumb button
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Bibbleibble
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Posted - 2009.08.10 08:46:00 -
[3]
Cloaks are fine. Deal with it. ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |

El Liptonez
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Posted - 2009.08.10 08:57:00 -
[4]
A cloaked ship doesn't do anything. Deal with it.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.10 08:58:00 -
[5]
I would support this idea if local channel was also removed
no more 23/7 intel
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Cyrus Doul
Nictus Astartes
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Posted - 2009.08.10 09:08:00 -
[6]
cloaked ships make it so people can not find them to remove the macros, and as to the local they cant check it round the clock if you can find them and kill them when they try instead of them being permainvisible.
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Nur AlHuda
Callide Vulpis
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Posted - 2009.08.10 09:40:00 -
[7]
support
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ninjaholic
Gallente Aliastra
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Posted - 2009.08.10 10:42:00 -
[8]
Cloaks are limited enough without making it worse. This has been raised MILLIONS of times, and the vast majority are against modifying cloaks and their mechanics.
No, cloaks are fine.
>>> SUPPORT EVE's OWN IN-GAME FIGHT RECORD TOOL! <<<
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Arous Drephius
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Posted - 2009.08.10 10:46:00 -
[9]
Originally by: ninjaholic No, cloaks are fine.
This.
Intel from local is the underlying problem here.
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darius mclever
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Posted - 2009.08.10 11:07:00 -
[10]
not supported.
just because you wardecced them doesnt mean they cant be smart and avoid being killed.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.08.10 11:11:00 -
[11]
Originally by: Arous Drephius
Originally by: ninjaholic No, cloaks are fine.
This.
Intel from local is the underlying problem here.
This and this and no support. ~ Santiago Fahahrri Galactic Geographic |

Piitaq
19th Star Logistics
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Posted - 2009.08.10 11:22:00 -
[12]
AFK cloakers have close to zero risk of loosing their ship. Everyone undocking their ship should potentially put their ship at risk. Especially when away from keyboard.
1 single cloaker can hide in a deep safe, and no matter how many people and ships you throw at it, you can do NOTHING to find him and kill him.
If this proposal can put a stop to this. Ill support it.!
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RedSplat
Heretic Army
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Posted - 2009.08.10 11:29:00 -
[13]
Originally by: Santiago Fahahrri
Originally by: Arous Drephius
Originally by: ninjaholic No, cloaks are fine.
This.
Intel from local is the underlying problem here.
This and this and no support.
/ditto
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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darius mclever
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Posted - 2009.08.10 11:36:00 -
[14]
Originally by: Piitaq AFK cloakers have close to zero risk of loosing their ship. Everyone undocking their ship should potentially put their ship at risk. Especially when away from keyboard.
1 single cloaker can hide in a deep safe, and no matter how many people and ships you throw at it, you can do NOTHING to find him and kill him.
If this proposal can put a stop to this. Ill support it.!
Tissue?
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Intangible Mirage
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Posted - 2009.08.10 11:53:00 -
[15]
So because you can not deal with a person who poses no immediate or direct threat to you, you want to nerf it?
Cloaks are fine as is. |

Piitaq
Gallente 19th Star Logistics
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Posted - 2009.08.10 12:07:00 -
[16]
Originally by: Intangible Mirage So because you can not deal with a person who poses no immediate or direct threat to you, you want to nerf it?
Cloaks are fine as is.
To a miner sitting in a Hulk, a SB is a potential threat.
Then people say, you just need combat support in belt. Only problem is the people saying this, is the same people who wont do combat support for their alliance mates, sitting hours in belts watching out for an AFK cloacker that might do a bomb run. Also with combat support, there still is a good chance to kill a hulk with a SB and then the isk damage Vs. cost of SB is met.
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W3370Pi4
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Posted - 2009.08.10 13:25:00 -
[17]
 _______ Join the "Legit Trading"Channel *Scam Free Trading Channel* |

Hester Shaw
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Posted - 2009.08.10 15:46:00 -
[18]
Originally by: Piitaq
Originally by: Intangible Mirage So because you can not deal with a person who poses no immediate or direct threat to you, you want to nerf it?
Cloaks are fine as is.
To a miner sitting in a Hulk, a SB is a potential threat.
Then people say, you just need combat support in belt. Only problem is the people saying this, is the same people who wont do combat support for their alliance mates, sitting hours in belts watching out for an AFK cloacker that might do a bomb run. Also with combat support, there still is a good chance to kill a hulk with a SB and then the isk damage Vs. cost of SB is met.
What's your point?
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.08.10 15:48:00 -
[19]
Originally by: El Liptonez A cloaked ship doesn't do anything. Deal with it.
QFT.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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iP0D
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Posted - 2009.08.10 15:52:00 -
[20]
Originally by: Karentaki
Originally by: El Liptonez A cloaked ship doesn't do anything. Deal with it.
QFT.
That is only partially correct. Cloaking ships provide great benefits when involved in a bit of teamwork.
I'd hate having to take fuel along tbh, especially in w-space, but since CCP stated they can now add fuel bays to any ship class who knows what they come up with 
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.08.10 16:50:00 -
[21]
Originally by: Piitaq AFK dockers have close to zero risk of loosing their ship. Everyone logging in their ship should potentially put their ship at risk. Especially when away from keyboard.
1 single docker can hide in a NPC station, and no matter how many people and ships you throw at it, you can do NOTHING to find him and kill him.
If this proposal can put a stop to this. Ill support it.!
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.08.10 16:53:00 -
[22]
Originally by: Piitaq AFK unsubscribers have close to zero risk of loosing their ship. Everyone undocked in their ship should potentially put their ship at risk. Especially when away from the game.
1 single unsubscriber can hide with his ship logged out in a safe, and no matter how many people and ships you throw at it, you can do NOTHING to find him and kill him.
If this proposal can put a stop to this. Ill support it.!
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.10 16:56:00 -
[23]
Great...yet an another cloaking whine thread.
Not supported for the billionth friggen time. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.08.10 17:02:00 -
[24]
Originally by: iP0D That is only partially correct. Cloaking ships provide great benefits when involved in a bit of teamwork.
I'd hate having to take fuel along tbh, especially in w-space, but since CCP stated they can now add fuel bays to any ship class who knows what they come up with 
Correct me if I'm wrong, but an AFK cloaker can't possibly collect intel, mainly because they're afk.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Larkonis Trassler
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Posted - 2009.08.10 17:11:00 -
[25]
Originally by: Piitaq AFK cloakers have close to zero risk of loosing their ship. Everyone undocking their ship should potentially put their ship at risk. Especially when away from keyboard.
1 single cloaker can hide in a deep safe, and no matter how many people and ships you throw at it, you can do NOTHING to find him and kill him.
If this proposal can put a stop to this. Ill support it.!
He also can't kill you... Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |

iP0D
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Posted - 2009.08.10 17:17:00 -
[26]
Originally by: Karentaki
Originally by: iP0D That is only partially correct. Cloaking ships provide great benefits when involved in a bit of teamwork.
I'd hate having to take fuel along tbh, especially in w-space, but since CCP stated they can now add fuel bays to any ship class who knows what they come up with 
Correct me if I'm wrong, but an AFK cloaker can't possibly collect intel, mainly because they're afk.
"AFK Cloaker" is the commonly described syndrome, not the mechanism . The beef most people have with the whole thing is that there is first of all no way to distinguish an afk cloaker from an active cloaker (which makes sense, doh), secondly that there is no way they can do anything about them (scanning, probing) and thirdly that there is no risk element involved in cloaking activities when used to hamper operations in someone's territories.
Only when cloaking activity is used as a prelude to engagements (ganks ftw, also: beef black ops more ktnx), but that's not this "afk / cloaker" syndrome really. It may **** people off such tactics, but this is something which does involve taking risk to achieve reward .. it involves stuff going boom.
When I'm screwing around in someone's backyard, the poor sods have no way to do anything against my activity or lack of activity. I like this, they hate it. Most of the time I really am afk, but plenty of times I'm not and I track names & ships, peak times and lowtimes, work through screenshots of towers, andsoforth.
Sucks for them, tbh. But I have to admit that there is zero risk or effort involved for me. Which does kinda go against the spirit of EVE. Again, I'd hate to have to use fuel to cloak, but I could understand such a change. It would require me to do my afk harassing as well as scouting or target mapping with teamwork involved, instead of a solo zero risk activity on the side 
In w-space I have to say that cloaks using fuel would really make stuff prone to running into issues. Unless you have a pos and actually live in a hole, but for some playstyles where you move around from pocket to pocket and surface only rarely it would require some adaptations. The lazy part in me would hate it.
As I said, I'm not supporting it But I can understand it if changes were made to subtly guide people away from the syndrome to more consistent use.
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iP0D
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Posted - 2009.08.10 17:19:00 -
[27]
Originally by: Larkonis Trassler
Originally by: Piitaq AFK cloakers have close to zero risk of loosing their ship. Everyone undocking their ship should potentially put their ship at risk. Especially when away from keyboard.
1 single cloaker can hide in a deep safe, and no matter how many people and ships you throw at it, you can do NOTHING to find him and kill him.
If this proposal can put a stop to this. Ill support it.!
He also can't kill you...
He's not the one with that job That's for others most of the time, remember the job of the "afk cloaker" is to make people paranoid, fearful of ganks, suspicious of moving ships, etcetera. Wonderful job tbh, especially when they start to whine in local, but it IS zero risk.
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Sir Muffoon
Debitum Naturae
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Posted - 2009.08.10 18:33:00 -
[28]
Supporting, it's too easy to just cloak in a system and be able to give intel with no risk at all. |

Larkonis Trassler
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Posted - 2009.08.10 18:44:00 -
[29]
Originally by: Sir Muffoon Supporting, it's too easy to just cloak in a system and be able to give intel with no risk at all.
If he's giving intel then he's not AFK. Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |

Larkonis Trassler
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Posted - 2009.08.10 18:49:00 -
[30]
Reading these threads... I've a good mind to stick alts in ECCM'd up inties in safespots in major 0.0 systems and troll your probers with unprobable ships... because if you nerf cloaking that's what people will move to.
0.0 carebears... biggest carebears. Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |
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