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Yur mom
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Posted - 2009.08.13 09:35:00 -
[31]
Originally by: Commander Xevon
Originally by: Maria Kalista the garden deals 3000 Exp AOE damage (at 0% Exp resistance) with a blast radius of between 30-40km.
There's your answer.
No, that's not my answer. If you read my other posts, I said that the garden didn't blow up. The garden only does damage when destroyed. Here's the text from eve survival "Be careful when you blow it up. It deals 3000 Exp AOE damage (at 0% Exp resistance) with a blast radius of between 30-40km." So I ask you, how could i have died? There's no explanation since i was always cloaked, 20km from anything, and the gardens were destroyed AFTER a minute had passed after my ship blowing up. If anything, I believe this to have been a bug. There was a lag spike for a couple seconds before i found myself in a pod.
Only the mission pleasure garden deals AOE damage, if you didn't get the zor spawn on the first one it won't deal damage... however the on that does spawn zor creates the AOE /thread
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2009.08.13 10:10:00 -
[32]
Originally by: Drima Veeshaub Why would anyone read that wall of text?
Take it you don't read books then, only picture ones. ABC for 3 year olds?
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
Iva Soreass
Gentlemen Bastards
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Posted - 2009.08.13 11:44:00 -
[33]
The 1st pleasure hub you blew up wasn't required for the mission and doesn't do the AoE damage, the 2nd one was for the mission and DOES do the big AoE damage.
So nothing to see here move along lrn2mission.
Please resize sig to a maximum of 400 x 120 - Mitnal |
Mara Rinn
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Posted - 2009.08.13 14:19:00 -
[34]
Edited by: Mara Rinn on 13/08/2009 14:20:22 Edited by: Mara Rinn on 13/08/2009 14:19:19 From the mission-survival guide: "Spawn 3 is triggered when Kruul's Pleasure Garden is damaged to ~40% hull remaining". Drones will continue to attack a target that they were previously told to attack. Missiles have flight time. I've had this happen many times, where I've turned off my missile launchers and told sentry drones to attack a new target. Once that target dies the sentry drones start shooting at the pleasure gardens again. In the meantime all missiles in flight continue their flight until they imapact upon the target. It's highly likely that someone told their drones to shoot Zor, after whose death the drones simply went back to shooting the last target they were told to shoot.
If your recollection is accurate, that there was in fact a two minute delay between the explosion and the pleasure gardens exploding, then you've probably found a bug (eg: explosion is "spawned" when the gardens are at some non-zero structure). Otherwise I expect that what happened is structure got to 0, explosive damage was triggered, then the animation of the the explosion was lagged, and the delay you speak of was actually closer to 30 seconds (the normal duration of a large structure explosion animation from first flash to last vestige of smoke). I've previously had the explosion animation delayed due to my being in warp at the time the explosion occurred - my client then played the full animation for me as I warped in.
In future, don't venture within 40km of the Pleasure Gardens in any ship with less than 4000 EHP. Stealth bombers are fun to fly. You just have to be careful.
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