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Theron Gyrow
Gradient Electus Matari
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Posted - 2009.10.06 14:26:00 -
[121]
Taranis has one major weakness: neuts. So, would being able to handle them at least somewhat be worth both rig slots and a DC downgrade?
[Taranis, Dual-prop w/nos] Magnetic Field Stabilizer II Internal Force Field Array I Micro Auxiliary Power Core I
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Ancillary Current Router I Small Ancillary Current Router I
Hobgoblin II x2
Rigs are around 1M apiece, the added expense comes from the named DC/scram. 66/68.06 grid, 185.75/187.5 CPU, so even with 5% CPU implant you cannot make do with DC2.
Opinions? -- Gradient forum |

Dynast
Eve Defence Force Systematic-Chaos
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Posted - 2009.10.06 20:19:00 -
[122]
Consider using the second-best named DC, the pseudoelectron containment field (sp?); it's about 7mil less than the internal forcefield array and only marginally less effective.
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Marinaar
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Posted - 2009.10.14 15:48:00 -
[123]
Resdayn, Thx for the Great Taranis Guide !
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MadAtTheWorld
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Posted - 2009.10.15 19:04:00 -
[124]
Originally by: Theron Gyrow Taranis has one major weakness: neuts. So, would being able to handle them at least somewhat be worth both rig slots and a DC downgrade?
[Taranis, Dual-prop w/nos] Magnetic Field Stabilizer II Internal Force Field Array I Micro Auxiliary Power Core I
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Ancillary Current Router I Small Ancillary Current Router I
Hobgoblin II x2
Rigs are around 1M apiece, the added expense comes from the named DC/scram. 66/68.06 grid, 185.75/187.5 CPU, so even with 5% CPU implant you cannot make do with DC2.
Opinions?
hmmm. could work i guess but your damage is gimped pretty badly. not sure if it's worth it. also, use warrior2's not hobs.
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Beltantis Torrence
NoD Imperium
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Posted - 2009.10.17 18:22:00 -
[125]
Originally by: steveid Also if your primarily ceptor dogfighting are you not better going web / scram / mwd rather than ab / mwd / scram? I understand the point in using ab in other situation but not in dogfights.
[Taranis, Ion] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [empty high slot]
Hybrid Locus Coordinator I Hybrid Locus Coordinator I
Hobgoblin II x2
would give you better damage with a larger optimal but .6 less in the falloff. Ofc you have better tracking due to smaller guns and the webbing. Even in the event you meet a player with an ab fitted if you web him down 60% in most cases you should still be able to dictate range.
Problem with all of these fits is that the MWD, web, warp disruptor II rails taranis will beat it in just about every fight unless you get lucky with overloading the MWD early on before he's gotten through your armor. My rails ranis goes a comfortable 1000m/s faster than this setup with much better agility.
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The AEther
Caldari Red Federation
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Posted - 2009.10.18 23:03:00 -
[126]
wow, thanks for great reading
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Proxyyyy
Caldari initial.
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Posted - 2009.10.18 23:28:00 -
[127]
Not a fan of duel prop, with ab you should able to sig tank most camps. Down side is you cant realy engage in a belt or a planet trying to juke a inty can be difficult iv done it but sometimes i have failed its not an exacted science.
so your limited with an ab on where you engage.
honestly 8 months ago me and annie anomie theory crafter the rail ranis and it preformed well, dont see much of a diffrence in preformance soo...
Ab/blaster Ranis or MWD/Rail Ranis both good choice imo.
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Zverofaust
Gallente Ice Fire Warriors
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Posted - 2009.10.19 07:04:00 -
[128]
Fan.
I agree there is no one "perfect" fitting (atleast for Taranis) but IMHO dual-prop is by far the most flexible and adaptable (that. My skills are still pretty ****ty so I find myself bailing more than winning but with dual prop I can get out 90% of the time. And with 230 DPS it can take on a lot.
One big problem I'm having is vs drones. With such a tight orbit my speed is halved and I'm getting torn apart by drones. Even heavies have an easy time hitting me since i'm always within ~2k of the target.
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Reiisan
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Posted - 2009.10.19 10:05:00 -
[129]
Very nice guide, and some good discussion. Look forward to seeing even moar Taranis out there. :)
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Raneru
Euphoria Released
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Posted - 2009.10.19 12:20:00 -
[130]
Edited by: Raneru on 19/10/2009 12:21:47 Nice guide.
Personally, I'm quite partial to fitting a cap booster to a Taranis, Especially if I know i'm going to be tackling Caps or BS. You can also fit a small armor rep with that and rep for quite a while which can keep you in a fight longer without needing to warp off and repair.
More and more people are fitting +2 though and no web so the AB+MWD is certainly the way to go against smaller ships.
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Gibbo3771
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Posted - 2009.10.21 01:15:00 -
[131]
Originally by: Zverofaust Fan.
I agree there is no one "perfect" fitting (atleast for Taranis) but IMHO dual-prop is by far the most flexible and adaptable (that. My skills are still pretty ****ty so I find myself bailing more than winning but with dual prop I can get out 90% of the time. And with 230 DPS it can take on a lot.
One big problem I'm having is vs drones. With such a tight orbit my speed is halved and I'm getting torn apart by drones. Even heavies have an easy time hitting me since i'm always within ~2k of the target.
In this case mate, i have similar issues.....Vespa's and Valk med drones are actualy hard to kite, pull out a bit to around 5-6k, overload ab and get on them as fast as pos, if the person is pvp fitted just try and pick them off at the prbit of 2/2.8km and pray you dont pop before the last one goes...avoid boats that can have reserve drones.
Heavy drones i find diff if i am webbed pretty badly, twice or more or even if i have been neuted and ab is off..but there rof is sorta bad and you wont be instapoppin them anytime soon either...if i have full speed heavy drones dont bother me.
Hardest drones to kill before hitting around 50% hull are hobs, warriors around 90% hull by the time i pop them, hammerheads and infiltrators kitable, vespa and valks need killed.
also bump for a great guide
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PMolkenthin
League Of Shadows.
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Posted - 2009.10.21 08:15:00 -
[132]
I reckon this is a good thread. Also, I can confirm that this dude is a good Taranis pilot, even though he spent most of his time in Snigg flying solo. Non-team playing mofo 
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Hammereds
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Posted - 2010.01.06 01:13:00 -
[133]
Originally by: Theron Gyrow Taranis has one major weakness: neuts. So, would being able to handle them at least somewhat be worth both rig slots and a DC downgrade?
[Taranis, Dual-prop w/nos] Magnetic Field Stabilizer II Internal Force Field Array I Micro Auxiliary Power Core I
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Ancillary Current Router I Small Ancillary Current Router I
Hobgoblin II x2
Rigs are around 1M apiece, the added expense comes from the named DC/scram. 66/68.06 grid, 185.75/187.5 CPU, so even with 5% CPU implant you cannot make do with DC2.
Opinions?
Topic reserection to answer this guys question of how to engage targets with neuts, first of it is cperfectly doable, but you need to change the way you fly your taranis fairly substantialy
First of dual propulsion is a no go, you've gota run an AB inty imo in order to get an effective balance, this is my setup
TARANIS
===Lowslot=== * DCU II * Small Accomidation Vestment Reconstructor * Magnetic Field Stabiliser
===Midslot=== * 1MN Afterburner II * Faint Epsilon Inhibitor I * Warp Scrambler II
===Hislot=== * Small Ion Blaster IIx3 ** Caldari Navy Antimatter * Small Knave Energy Drain I
===Rigs=== * Small Ancilary Current Router I * Small Hybrid Collision Accelerator I
===Drones=== * Hobgoblin x2
This setup is the muffin man stats again quoted from all level 5's on my old version of eft, so may be slightly off.
EHP - 3876 DPS - 245 Speed - 1369 targeting range - 25km Sensor resolution - 1100 Align time with AB - 3.3 Align time without - 2.2 Capacitor - 1min 40sec (stable at 100% without rep) defence numbers according to eft - 19/29
now obviously this hasn't got a MWD so you need to fly diferently to account for that, but tbh you get used to it and you can still kill intys that are tackling you fine aslong as your quite liberal with overloading stuff and familiar with slingshotting, i personaly adore this setup and it has brought me great success including soloing hacs (vagas withneut among others) recons battlecruisers AF's and a battleship and it very very rarely loses to anthing frigate or T1 cruisers sized without pilot error. ps. if you do use this against a neuting vagabond, keep the web on the vagabond or he'll kill you. the test in it is all his drones have to die before you do and you've realy gota juggle the cap to keep guns cycling and tackle on.
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AlElAxal
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Posted - 2010.03.02 21:26:00 -
[134]
how about that fitting? [Taranis, рельсовый] Magnetic Field Stabilizer II Micro Auxiliary Power Core I Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Cold-Gas I Arcjet Thrusters
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Salvager I
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x2
not so much dps as the one in the first post bust less demandig for skills and dual prop)
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Morel Nova
Genos Occidere Sev3rance
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Posted - 2010.03.03 16:05:00 -
[135]
Originally by: AlElAxal how about that fitting? [Taranis, рельсовый] Magnetic Field Stabilizer II Micro Auxiliary Power Core I Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Cold-Gas I Arcjet Thrusters
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Salvager I
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x2
not so much dps as the one in the first post bust less demandig for skills and dual prop)
railguns have really bad tracking, the web fit will be much more efficent Reward small gang/solo pvp!
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McDaddy Pimp
Minmatar
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Posted - 2010.03.04 05:15:00 -
[136]
Does a Claw have same fighting style/tactics as a Teranis?
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Yuki Sanada
Caldari Aperture Harmonics K162
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Posted - 2010.03.05 00:33:00 -
[137]
Originally by: McDaddy Pimp
Does a Claw have same fighting style/tactics as a Teranis?
I'm by no means an inty expert, but I stole this from scrapheap and used it a couple of times:
[Claw, lolclaw] 400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Micro Auxiliary Power Core I Pseudoelectron Containment Field I
Catalyzed Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 5W Infectious Power System Malfunction
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I
It doesn't work as a 'ranis, since you can't really dual-prop and do tackle. Personally I just go in, tackle, neut and overheat my guns. It's tons of fun to fly it, but imo, it doesn't have the "disengage" option the 'ranis has.
So in sum, imho, no. It doesn't have the same fighting style or tactics. -----
fake edit: I was hearing about possible artyfits, but I have no experience with such things tbh.
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