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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.12 17:29:00 -
[1]
Edited by: Resdayn on 12/08/2009 17:35:01 First of all you need to know if you should fit Rails or blasters, generally, Blasters are best for soloing in a Taranis because there are a lot more stuff you could kill than you would in a Rail Taranis, and also favours guerilla tactics since it does more dps.
The reason you would go for Railguns would be because Rails are best for interceptor 1v1's
Cheap Blaster fit ;
[Taranis, ab mwd1] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I / OFFLINE
[empty rig slot] [empty rig slot]
Warrior II x2
Expensive version;
[Taranis, ab mwd1] Micro 'Vigor' I Core Augmentation Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I / OFFLINE
Hybrid Burst Aerator I Hybrid Collision Accelerator I
Warrior II x2
Dual propulsion is the best blaster taranis fit for 0.0 because it is very versatile in what it can engage, and it can still run most camps, you can dictate range vs other Interceptors, for example with an overloaded afterburner, while being webbed, you go 120+ms faster than a slowboating Taranis
Rail fit ;
[Taranis, rail] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Pseudoelectron Containment Field I
Catalyzed Cold-Gas I Arcjet Thrusters X5 Prototype I Engine Enervator Faint Epsilon Warp Scrambler I
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Salvager I / OFFLINE
[empty rig slot] [empty rig slot]
Warrior II x2
What ships bigger than you can you engage, and how would you engage them, how do you know you should engage them Badly fitted BS / BC , (you'll know if you can go for them by a combination of their age, what drones they have out, what guns they have fitted ( you can see what people have fitted to their ships just looking, you'll need to do a lot of research for this though ) and if they're in a bad alliance, and searching for them on battleclinic to see if they had a bad fit or not )
Zealots, as long as you can get a tight orbit on him, hes going to die, but they're very painful if you're not on top of him, burn for him on a 30 degree angle and he will struggle to hit you
Eagles, same as above
Muninns, a lot of Muninns are sniper fitted, kill their drones
Deimos, they usually have medium drones and medium guns which isn't a threat for you
Vagabonds, this is a big if, first off the Vagabond needs to not have a neut fitted, and secondly, you'll need to kill his warriors fast if he has any
Lachesis/Arazu/Rapier/Huginn
Same region as the Vagabond, you should only ever go for these really if you know they have a sensor booster fitted, or if you think they might be badly fitted, avoid lachesis/arazu's that has the shield tanking effect, if they have a sensor booster just go for them and ignore the drones as they most likely have a very poor buffer, but this is allways a big chance you must take
Interdictors, every one apart from the Sabre is easy for a taranis, although I've killed a lot of sabres, the key is finding out if he has speed modules fitted ( if he's mwding faster than 2.4kms, in the region of 3-2.8kms, it means he doesn't have a damage control / gyro )
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GENOS 4 LYFE |

Resdayn
Amarr Genos Occidere
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Posted - 2009.08.12 17:29:00 -
[2]
And then, when engaging him, make SURE you don't overshoot him, if he's approaching you, let him, as he's approaching you slowboat in the direction hes heading to guarantee you're right on top of him, then just orbit him at 500m with an overloaded afterburner and pray, with antimatter loaded
When engaging Interceptors, allways have null loaded and allways approach, however against Taranis's, assuming you are neutron fitted, orbit 5k with Null S loaded, the reason for this being is that so many taranis's just use Antimatter, overload your ab
When it comes to soloing in 0.0, you will have to know how to escape camps, how to seperate tacklers from the blobs, and where to go,
First off I'd try and mess around with the Incursus first, in a similar fit to the blaster taranis, you will fly it the same way you'd fly a Taranis, and it can kill some taranis's that load antimatter if you load null and stick to 6k as the incursus gets a faloff bonus
Here is the fit
[Incursus, BATTLEWARLORD_TRUTH] Damage Control II Overdrive Injector System II
1MN MicroWarpdrive I X5 Prototype I Engine Enervator J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x1
How to escape camps, every time you jump into a big camp, if it's not huge, drag your selected item window close to your micro warp drive, select a celestial that you think is best, a celestial that looks like you are between that celestial and the gate, hit align on the celestial, and hit overload and activate mwd at the same time, keep spamming warp as you align out
If you don't think you can do this, If the camp is too big, simply wait out for your session change, which is 30 seconds every time you jump into a system, when its over, do the same trick with selected item and overload + mwd back to gate and spam jump, reason for this is that you cant jump during session change
Where to go, check the map, go to the big blob on the map
If you jump into a small camp that has a engagable number of interceptors, and no long range HACs, or recons, mwd away, and try to engage said interceptors 100k ish away from their own gang
If they have far too much, try and keep warping between celestials that are obvious, open your scanner and keep an eye on your close range scanner ( like 1 or 10% of your max scan range ) and keep spamming it, if the number of interceptors on the scanner is too much, align to another planet, warp as soon as first interceptor comes on grid
Keep doing this untill your scanner is favourable, then engage
I'm really sorry for the long post, I'm tired, but hopefully this will help you a lot, I've had over 2k kills in the taranis in the past few months alone and it's been a blast, by far the most fun ship to fly in my opinion simply because you can go anywhere, I will try to keep adding to this guide if there seems to be interest in it
I made a movie that mainly included Taranis stuff, that you might be interested in, enjoy
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GENOS 4 LYFE |

Laedy
NQX Innovations
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Posted - 2009.08.12 17:35:00 -
[3]
Awesome guide! Cheers for that Garmon \o/
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Corduroy Rab
Reikoku
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Posted - 2009.08.12 17:42:00 -
[4]
This should be required reading for any aspiring Taranis pilot.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.08.12 17:51:00 -
[5]
Taranis is the best ship in the history of the world. ----- The Python Cartel - My Pirate Blog |

4KICKS
Trap and Kill inc.
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Posted - 2009.08.12 18:49:00 -
[6]
Thank you for the post! I have a rail fitted taranis havent had much luck with it solo :( I'm having a tracking problem. my rifer tracks faster and wins every time? Any help would b g8!! Thanx again ....KICKS
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.12 19:27:00 -
[7]
Edited by: Resdayn on 12/08/2009 19:29:33 That's probably because you're using Spike or Javelin, both are terrible for the Taranis because of their tracking penalties on the Javelin and the ****ty dps on Spike
For interceptor 1v1's in a Taranis, you load antimatter and try to stay at 8k for as long as possible vs Turret based interceptors/frigates, don't mwd if you're not webbed while at close range, keep range is more useful than orbiting for the most part in 1v1's ____________________________________________________________
GENOS 4 LYFE |

rodensteiner
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2009.08.12 20:46:00 -
[8]
Good read, +1!
Out of curiousity, would you feel comfortable taking your Taranis solo against a Thrasher or Coercer?
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.12 21:17:00 -
[9]
Edited by: Resdayn on 12/08/2009 21:17:46 Not comfortable no, but you can do it although engaging a thrasher is very risky
Aslong as you can get right on top of them before the fight even starts you have a good chance, you just need to know when you should disengage, since a Coercer has only one mid it only takes a few seconds to escape, same for the Thrasher in most cases since they usually fit a med shield extender rather than a web
So what I'm saying is, you should be fine in most cases if you know when you should disengage, but destroyers is something every interceptor pilot should be worried about since they are very effective at killing frigates considering their cost ____________________________________________________________
GENOS 4 LYFE |

snaike
Last Haven Dark Taboo
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Posted - 2009.08.12 22:22:00 -
[10]
Nice guide, thanks. I havn't flown my taranis for a looong time. I know its a solo guide, but would you still recommend blasters over rails in small gang combat? I had always figured going with rails allowed for that bit more versatility.
Cryin' Won't Help You, Prayin' Will Do You No Good
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Michael Phoenix
Gallente
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Posted - 2009.08.12 22:38:00 -
[11]
Awesome guide! I am only 8 days from a Taranis and am looking forward to putting a lot of this to use 
As for rails, I would definetly ensure that pilots know NOT to fit the tech 2 ammo... the Spike hits like crap and is only good for distance and the Javlin reduces your speed by 20 freaking percent and has terrible tracking.
I would suggest using faction Uranium. More range than Javlin and way more damage than Spike... just my suggestion 
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.12 23:02:00 -
[12]
Originally by: snaike Nice guide, thanks. I havn't flown my taranis for a looong time. I know its a solo guide, but would you still recommend blasters over rails in small gang combat? I had always figured going with rails allowed for that bit more versatility.
I would still suggest Blasters, Rails are only really best in interceptor 1v1's because of their range, Blasters would benefit your gang a lot more especially if it's a small frigate gang
Although I'd switch the afterburner for a LR Point if you don't have many tacklers in your gang ____________________________________________________________
GENOS 4 LYFE |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.13 00:11:00 -
[13]
Nice one. I've been using dualprop frigs for a while, good to see I'm not the only one who thinks that way.
o>
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Shosoru
Gallente
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Posted - 2009.08.13 02:49:00 -
[14]
Relay Awesome Post, why are you sharing such valuable information ! Sharing valuable information for free isn't the EvE spirit, shame on you 
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.08.13 06:56:00 -
[15]
Very nice quide. I started using dual propulsion right after QR but still you have some good pointers that I never thought of, thanks.
2 things: I'm intrigued by learning to recognize fitted guns and have tried to do some of my own research but I still don't have skills to fit all of them myself, you don't happen to know of a image database that could help? :P (Google doesn't help here)
Second, I disagree a bit with the bit about the Incursus... IMO it really doesn't fly that much like a Ranis, and the most flexible fit (at least for low sec) seems to be AB these days. Ofc it's a decent friggie for getting your feet wet but IMO it really doesn't approximate the Ranis that well. No tracking bonus, way too little speed etc. --- WOLFY is recruiting!
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.13 07:36:00 -
[16]
I'd suggest trying to find out how they all look like by just fitting them on sisi and just try to memorize how they look like, since you can look at them while docked
And on the part with the Incursus, ofcourse AB fits are optimal for low sec since you don't need to run camps, and guerilla tactics doesn't isn't needed as much
It's actually a bit faster than the Taranis I think, and it does fly like a Taranis when it comes to killing interceptors, and applying guerilla tactics to killing interceptors in 0.0, infact its nearly identical just less ehp/dps and no ab, and you won't really kill any hacs/recons unless you find one in a complete lol fit or is a zealot/eagle ____________________________________________________________
GENOS 4 LYFE |

Hidden Snake
Caldari More-Cowbell
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Posted - 2009.08.13 09:26:00 -
[17]
sorry to say that but that about rapiers and huggins is [email protected] .. any semi competent FW recon pilot will smash u in no time ... you will also die in case you will engage AC thrasher or properly fited wolf ... ranises are nice, however not win button ship
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.08.13 09:36:00 -
[18]
Originally by: Hidden Snake sorry to say that but that about rapiers and huggins is [email protected] .. any semi competent FW recon pilot will smash u in no time ... you will also die in case you will engage AC thrasher or properly fited wolf ... ranises are nice, however not win button ship
Watch his vid. For the Minnie Recons, it all depends on if you get under their guns fast enough, if you don't get a quick scramble on them you're of course slower than them with MWD and dead. You might be right about AC Trashers but at least in FW quite a lot of them are Arty fits, I've even killed a couple in my notanked Sader(and died trying), so Ranis won't have any problems... --- WOLFY is recruiting!
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Wensley
Minmatar The Tuskers
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Posted - 2009.08.13 10:40:00 -
[19]
Originally by: Hidden Snake sorry to say that but that about rapiers and huggins is [email protected] .. any semi competent FW recon pilot will smash u in no time ... you will also die in case you will engage AC thrasher or properly fited wolf ... ranises are nice, however not win button ship
Seeing as the bit about Rapiers and Huginns tells you to look for ones that are poorly fit stop lobbing turds. Also he clearly says that Thrashers are dangerous but can be worth a pop. Also "any semi competent FW recon pilot"... have you read the thread title?
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Hidden Snake
Caldari More-Cowbell
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Posted - 2009.08.13 11:08:00 -
[20]
Originally by: Raimo
Originally by: Hidden Snake sorry to say that but that about rapiers and huggins is [email protected] .. any semi competent FW recon pilot will smash u in no time ... you will also die in case you will engage AC thrasher or properly fited wolf ... ranises are nice, however not win button ship
Watch his vid. For the Minnie Recons, it all depends on if you get under their guns fast enough, if you don't get a quick scramble on them you're of course slower than them with MWD and dead. You might be right about AC Trashers but at least in FW quite a lot of them are Arty fits, I've even killed a couple in my notanked Sader(and died trying), so Ranis won't have any problems...
I must say no ... dps of the blaster ranis is not so high that i will double web it and lowboat away ... and wach the drones and my ACs do the raping ... I am just trying to cool down heads ... ranis is very nice ship, but if u wanna go against mini/amar recon take 4-5 (that is how i die sometimes in rapier - attack lonely ranis and got nano gank **** :) ) and to get under his guns/scram range means u have to land on top of the recon
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JeremyCricket
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Posted - 2009.08.13 12:12:00 -
[21]
Yet more proof that Taranii are the new FOTM
BAE Taranis
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.08.13 12:35:00 -
[22]
Originally by: Hidden Snake I must say no ... dps of the blaster ranis is not so high that i will double web it and lowboat away ... and wach the drones and my ACs do the raping ... I am just trying to cool down heads ... ranis is very nice ship, but if u wanna go against mini/amar recon take 4-5 (that is how i die sometimes in rapier - attack lonely ranis and got nano gank **** :) ) and to get under his guns/scram range means u have to land on top of the recon
Sorry, but it's situational and it depends entirely on if the Ranis can scramble the Rapier very quickly or not, after that dual webs won't help... Drones can be popped rather fast etc. --- WOLFY is recruiting!
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rodensteiner
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2009.08.13 15:17:00 -
[23]
Edited by: rodensteiner on 13/08/2009 15:21:22
Originally by: Resdayn Edited by: Resdayn on 12/08/2009 21:17:46 Not comfortable no, but you can do it although engaging a thrasher is very risky
Aslong as you can get right on top of them before the fight even starts you have a good chance, you just need to know when you should disengage, since a Coercer has only one mid it only takes a few seconds to escape, same for the Thrasher in most cases since they usually fit a med shield extender rather than a web
So what I'm saying is, you should be fine in most cases if you know when you should disengage, but destroyers is something every interceptor pilot should be worried about since they are very effective at killing frigates considering their cost
Thanks for the honest answer. I kind of asked because of some recent fights I got into while flying a Coercer.
In one scenario, I was engaged by both a Taranis and an Ishkur at once, and although I did die, I took both of them to about 10% armor first. Had I have had some multifrequency with me, rather than just scorch, things may have gone differently.
In another scenario, I had an Incursus foolishly engage me. I think you saying that flying an Incursus is a good way to train for a Taranis is actually very good advice. This includes learning what to engage, and what not to engage. Said Incursus died a very quick death.
I think that would actually be one of the most valuable things learned from flying an Incursus: what ships can reasonably be engaged? If you can kill it with an Incursus, it should be cake with a Taranis. If you die, but you almost killed your target, you could probably have done it with a Taranis.
If you got popped within 3 volleys of my Coercer, maybe you shouldn't try it with a Taranis, either 
For reference:
http://kb.wedie.co.uk/?a=kill_detail&kll_id=14216
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.13 18:53:00 -
[24]
Originally by: Hidden Snake I must say no ... dps of the blaster ranis is not so high that i will double web it and lowboat away ... and wach the drones and my ACs do the raping ... I am just trying to cool down heads ... ranis is very nice ship, but if u wanna go against mini/amar recon take 4-5 (that is how i die sometimes in rapier - attack lonely ranis and got nano gank **** :) ) and to get under his guns/scram range means u have to land on top of the recon
I'm not going to give a serious reply to this untill you've actually read the guide, because you obviously havent ____________________________________________________________
GENOS 4 LYFE |

Resdayn
Amarr Genos Occidere
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Posted - 2009.08.13 18:56:00 -
[25]
Originally by: rodensteiner
Thanks for the honest answer. I kind of asked because of some recent fights I got into while flying a Coercer.
In one scenario, I was engaged by both a Taranis and an Ishkur at once, and although I did die, I took both of them to about 10% armor first. Had I have had some multifrequency with me, rather than just scorch, things may have gone differently.
In another scenario, I had an Incursus foolishly engage me. I think you saying that flying an Incursus is a good way to train for a Taranis is actually very good advice. This includes learning what to engage, and what not to engage. Said Incursus died a very quick death.
I think that would actually be one of the most valuable things learned from flying an Incursus: what ships can reasonably be engaged? If you can kill it with an Incursus, it should be cake with a Taranis. If you die, but you almost killed your target, you could probably have done it with a Taranis.
If you got popped within 3 volleys of my Coercer, maybe you shouldn't try it with a Taranis, either 
For reference:
http://kb.wedie.co.uk/?a=kill_detail&kll_id=14216
Yea you're right, although something you should also learn with the Incursus is the guerilla tactics side of things also, since you can perform it to the same degree as the taranis against interceptors
The coercer is the best destroyer when it comes to range/dps/ehp, just, 1 mid is so bad which is a shame for soloing
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GENOS 4 LYFE |

Resdayn
Amarr Genos Occidere
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Posted - 2009.08.13 19:00:00 -
[26]
Originally by: JeremyCricket Yet more proof that Taranii are the new FOTM
BAE Taranis
Taranis has allways been the fotm of interceptors ____________________________________________________________
GENOS 4 LYFE |

rodensteiner
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2009.08.13 19:41:00 -
[27]
Originally by: Resdayn
Yea you're right, although something you should also learn with the Incursus is the guerilla tactics side of things also, since you can perform it to the same degree as the taranis against interceptors
The coercer is the best destroyer when it comes to range/dps/ehp, just, 1 mid is so bad which is a shame for soloing
I agree with what you say here. Also, I want to make it clear that I wasn't trying to come across as ****y or arrogant in any way. I think that what you've created in this thread is a source of very useful information concerning the Taranis and how it is most effectively piloted. All I was trying to do was add information, but from the point-of-view of someone who is usually on the receiving end of a Taranis attack.
I will go so far as to say that, in a 1v1 situation, I will gladly engage a Taranis in my Coercer. I also have destroyers 5, and most applicable gunnery and armor skills at 4 or 5, so I can use the Coercer to greater effect.
That being said, I don't want to completely discourage budding Taranis or even Incursus pilots from attacking something like a Coercer. The reason for this is, although when I'm flying one, I'm looking to shoot down frigates, a lot of destroyer pilots will not be of the same mindset. A lot of people use destroyers as salvage ships or low-level mission ships, and their fits and mindset will be according.
Especially when flying an Incursus (because of its extremely low cost), I think taking a crackshot at a destroyer isn't a bad idea at all, as most are poorly tanked, and might very well have a full rack of salvagers fitted 
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Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.13 22:11:00 -
[28]
The Taranis used to be my favourite PvP ship, but any tech 1 cruiser with a web and a medium neut will kill it easily. I've stopped flying it with blasters. You're just too close to get away with a web on you and no MWD because of a medium neutralizer.
I remember me and two buddies looking for easy kills when we came across a Caracal. We felt lucky for tackling him, but in fact he knew exactly what he was doing. Killed two of us before the last could get away. I still fly the Ranis but now it's with 150mm rails. I've lost too many lately to cruisers with webs and neuts.
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.13 22:31:00 -
[29]
Originally by: Arthello The Taranis used to be my favourite PvP ship, but any tech 1 cruiser with a web and a medium neut will kill it easily. I've stopped flying it with blasters. You're just too close to get away with a web on you and no MWD because of a medium neutralizer.
I remember me and two buddies looking for easy kills when we came across a Caracal. We felt lucky for tackling him, but in fact he knew exactly what he was doing. Killed two of us before the last could get away. I still fly the Ranis but now it's with 150mm rails. I've lost too many lately to cruisers with webs and neuts.
You need to be a little more selective on who you're engaging, it's usually easy to find out if they are in neut fits (If they have less turrets than they do turret slots, It's usually a good indication), sometimes even if they're acting suspiciously
And on top of that, med neuts aren't that much of an issue, although it does mean you have to bail out, I can allways pulse my mwd/ab if they're only using a med neut
What you need to watch out for is the Drone cruisers, and cruisers fitting small guns, and ofcourse assault caracals but It's allways easy to disengage from those, as soon as you notice a caracal using small missiles you should allways disengage
To be honest, a rail Taranis is going to have the same problems against neuts etc if you want to be of any use in them
I mean, rail taranis do very very bad dps outside web range, you're not going to kill any hacs in it ____________________________________________________________
GENOS 4 LYFE |

Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.13 23:27:00 -
[30]
Originally by: Resdayn
Originally by: Arthello The Taranis used to be my favourite PvP ship, but any tech 1 cruiser with a web and a medium neut will kill it easily. I've stopped flying it with blasters. You're just too close to get away with a web on you and no MWD because of a medium neutralizer.
I remember me and two buddies looking for easy kills when we came across a Caracal. We felt lucky for tackling him, but in fact he knew exactly what he was doing. Killed two of us before the last could get away. I still fly the Ranis but now it's with 150mm rails. I've lost too many lately to cruisers with webs and neuts.
You need to be a little more selective on who you're engaging, it's usually easy to find out if they are in neut fits (If they have less turrets than they do turret slots, It's usually a good indication), sometimes even if they're acting suspiciously
And on top of that, med neuts aren't that much of an issue, although it does mean you have to bail out, I can allways pulse my mwd/ab if they're only using a med neut
What you need to watch out for is the Drone cruisers, and cruisers fitting small guns, and ofcourse assault caracals but It's allways easy to disengage from those, as soon as you notice a caracal using small missiles you should allways disengage
To be honest, a rail Taranis is going to have the same problems against neuts etc if you want to be of any use in them
I mean, rail taranis do very very bad dps outside web range, you're not going to kill any hacs in it
Oh where to begin.
1) When someone pops through a gate you got nano-seconds to decide wheather you should engage or not. You either engage or let it him warp off, suspicious or not. You don't have time to check for turrets, besides there are no turrets on a Caracal as far as I'm aware.
2) Medium neuts are a huge issue for vanilla fitted Taranis'. One med neut completely drains a ranis meaning you have no mwd. If you're into blaster range there's no way in hell you're getting out as engagement range is 950-1000m which I orbit at in a blasterranis. A cruiser with mwd will have no problems keeping you within web and neuting range. The problem with the blasterranis is that once you commit it's often do or die.
3) A non-faction medium neut has 12km range. A Ranis with 150mm rails has 9+7,2 optimal/falloff (faction anti-matter ammo). Use plutonium ammo if you must although it's not really neccessary. It's no problem staying outside of medium neuting range whatsoever. The railranis also still does more dps than most interceptors even with rails.
And last; interceptors are not supposed to kill hacs. I'm not talking out my ass. I've flown the Taranis for years.
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RedSplat
Heretic Army
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Posted - 2009.08.13 23:32:00 -
[31]
This thread is going to make Ranis producres very happy.
Not that its bad advice, but practice makes perfect.
So when you, intrepid reader, die horribly...
Buy another Ranis try again, train thermo and max out gunnery then try again (and again, and again)
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Aberrant
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2009.08.14 00:20:00 -
[32]
If you know that there is a fair chance of fighting Taranis set up like this a fun interceptor fit to fly against them, which could likely be easily adapted to other intys, is a malediction with acs and a neut. The danger you run is if during the initial closing they manage to get too close it becomes a far closer match. If you manage to keep them around 5km they quickly cap out and become sitting ducks. Overloading the scram during the approach can greatly assist in keeping them from getting too close before going cap dead. By no means is this intended to be a zomg best interceptor but again if you know theres taranis in the area to fight (and there usually is being as ubiquitous as it is) it is fun. :)
3 x 150 ac II, Neut mwd, web, scram dcII, anp, 200mm plate
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.14 01:05:00 -
[33]
Originally by: Arthello
Oh where to begin.
1) When someone pops through a gate you got nano-seconds to decide wheather you should engage or not. You either engage or let it him warp off, suspicious or not. You don't have time to check for turrets, besides there are no turrets on a Caracal as far as I'm aware.
2) Medium neuts are a huge issue for vanilla fitted Taranis'. One med neut completely drains a ranis meaning you have no mwd. If you're into blaster range there's no way in hell you're getting out as engagement range is 950-1000m which I orbit at in a blasterranis. A cruiser with mwd will have no problems keeping you within web and neuting range. The problem with the blasterranis is that once you commit it's often do or die.
3) A non-faction medium neut has 12km range. A Ranis with 150mm rails has 9+7,2 optimal/falloff (faction anti-matter ammo). Use plutonium ammo if you must although it's not really neccessary. It's no problem staying outside of medium neuting range whatsoever. The railranis also still does more dps than most interceptors even with rails.
And last; interceptors are not supposed to kill hacs. I'm not talking out my ass. I've flown the Taranis for years.
1) The target will try to warp away if he doesn't want to engage, you have plenty of time to tackle, and if he tries to warp away you will know he's not set up for you.
If he's not trying to warp away, you have plenty of time to check if he's fitted for you or not
Like I stated earlier, with a Caracal you are incompetent if you can't disengage from it, and you'll know instantly if you should disengage if
a) He's not going fast b) He's using light missiles
2) Vanilla fitted Taranis's isn't how I fit my taranis's, read the setup I posted, and also, if you have a scrambler fitted, a cruiser won't be able to mwd for you since his mwd is disengaged, also with my fit it's a rarely do or die case, since disengaging is such a valid option unless you're not paying much attention
3) A non-faction medium neut has 12km range. A Ranis with 150mm rails has 9+7,2 optimal/falloff (faction anti-matter ammo). Use plutonium ammo if you must although it's not really neccessary. It's no problem staying outside of medium neuting range whatsoever. The railranis also still does more dps than most interceptors even with rails. 3) You don't do much dps outside web range, you are not going to kill many cruisers while orbiting outside web range, and also, any competent interceptor pilot will be able to disengage from you and run
And last off, you said that the Taranis isn't for killing HACs/Recons, check my movie, I've proven it's possible like many others, a blaster Taranis is in its own league compared to other interceptors
And also, I checked your battleclinic page, you havn't really had many kills if you've been, I checked your losses and saw your Taranis fits, no damage control on your taranis, you do relaize that 60% of your EHP is in Structure right? And no MFS, And also, no wonder why you don't like Blaster Taranis's if your fitting your Taranis's like this
And to finish, I've flown the Taranis for years also but mostly in the past 6 months, which I've had over 2k kills in
____________________________________________________________
GENOS 4 LYFE |

Resdayn
Amarr Genos Occidere
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Posted - 2009.08.14 01:06:00 -
[34]
Edited by: Resdayn on 14/08/2009 01:11:36 And aberrant's Malediction is a good taranis counter, although if you want to do it in style I'd reccomend a AB Neutron, Faloff rig incursus ____________________________________________________________
GENOS 4 LYFE |

Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.14 03:26:00 -
[35]
You're calling me incompetent Resdayn?
1) You DO NOT have plenty of time to tackle a cruiser. If you wait until he's burning back to the gate you're too late. If he's aligned you do not have time to contemplate if he's gonna warp off or not. You either commit or face him getting away.
2) If you can scramble it, he can scramble/web/neut back. If I was facing a Ranis I'd let it get into blaster orbit, then put on a web and a neut and commence the ****. Your scrambler, disruptor, mwd and everything would shut down because you're out of cap. I could dictate range on even an interceptor at this point.
You're not just ganking ratters in low-sec are you? Have you actually fought anyone that can tell their head from their ass?
I have experimented with all kinds of fittings and I still am. They're basically into 3 groups; a) vanilla, b) with SAR and c) with rails. My vanilla Taranis setup is 3x Ions, web, disruptor, mwd, 2xOD's and DCU. Currently I prefer to use rails because everybody and his grandmother is fitting neuts in 0.0 these days. Ganking ratters is one thing, fighting someone who can return the fire is something entirely different...
I stand by my argument that a Taranis isn't supposed to kill a hac, just because you managed to gank someone who shouldn't be in one doesn't disprove that fact. This forum is full of stories where some idiot got ganked in a ship he shouldn't have been flying by something wildly inferior. The only thing it proves is that some people shouldn't fly expensive ships before they're ready. If anyone get ganked in a HAC by a ceptor they're doing something wrong or they're fielding a very specialized setup at the moment.
Btw I checked your battleclinic page as well. You say I haven't really had many kills. You sound awfully arrogant for someone that doesn't really have that much better a combat record:
Resday kills: 1081 - Arthello kills: 679 Resday losses: 227 - Arthello losses: 146 Resday Isk success ratio: 8:1 - Arthello ISK success ratio 11:1
Let's just say when I have the same amount of losses as you do I should be pretty close to where you are now somewhere - at least.
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Liitar
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Posted - 2009.08.14 03:46:00 -
[36]
Originally by: Arthello Resday kills: 1081 - Arthello kills: 679 Resday losses: 227 - Arthello losses: 146 Resday Isk success ratio: 8:1 - Arthello ISK success ratio 11:1
Let's just say when I have the same amount of losses as you do I should be pretty close to where you are now somewhere - at least.
That is awfully convenient for you considering that at the moment, his stats are better than yours; 4.76 kills per loss to 4.65
Just sayin'
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lollerwaffle
Sileo In Pacis The Space P0lice
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Posted - 2009.08.14 04:06:00 -
[37]
Originally by: Arthello
Resday kills: 1081 - Arthello kills: 679 Resday losses: 227 - Arthello losses: 146 Resday Isk success ratio: 8:1 - Arthello ISK success ratio 11:1
Not taking sides, but his other known alts include Garmon(?) and El'tar. Look up stats for those guys as well mate. Also, if you've actually watched the video you can see for yourself what his targets are and judge if most of them are lowsec ratters 
Good tips on the ranis Resdayn, this and the vid makes me want to crosstrain to gal ceptors to give the ranis a spin! 
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Shosoru
Gallente
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Posted - 2009.08.14 04:21:00 -
[38]
i dont know if it has been mentioned already but your expensive fit works with an Micro Auxilary Power Core 1 , witch is allot cheaper. You can even fit a T2 Scrambler if you use the Meta0 one,
Or did i oversee some important fact?
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.14 04:42:00 -
[39]
Edited by: Resdayn on 14/08/2009 04:47:28 Arthello, in the time you took to wrote that entire post you could of downloaded the movie I linked in the OP, I really suggest you watch it before we take it any further
You obviously havn't since you assume Resdayn is my main
Garmon El'Tar Count MonteCarlo
____________________________________________________________
GENOS 4 LYFE |

Resdayn
Amarr Genos Occidere
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Posted - 2009.08.14 04:43:00 -
[40]
Originally by: Shosoru Edited by: Shosoru on 14/08/2009 04:33:56
I dont know if it has been mentioned already but your expensive fit works with an Micro Auxilary Power Core 1 , witch is allot cheaper. You can even fit a T2 Scrambler if you use the Meta0 one, You can easily fit a t2 ab or a mwd with an +1% grid argumentation (or the vigor) you can easily have a t2 Afterburner(or mwd with the argumentation) and a t2 scrambler fore less isk.
Or did i oversee some important fact? Pleas tell me
You're right, if you use a 1% PG implant, however that slot also is the same as the small hybrid % slot, I'd rather have the extra 5% dps ____________________________________________________________
GENOS 4 LYFE |
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2009.08.14 11:54:00 -
[41]
Originally by: Arthello You're calling me incompetent Resdayn?
1) You DO NOT have plenty of time to tackle a cruiser. If you wait until he's burning back to the gate you're too late. If he's aligned you do not have time to contemplate if he's gonna warp off or not. You either commit or face him getting away.
2) If you can scramble it, he can scramble/web/neut back. If I was facing a Ranis I'd let it get into blaster orbit, then put on a web and a neut and commence the ****. Your scrambler, disruptor, mwd and everything would shut down because you're out of cap. I could dictate range on even an interceptor at this point.
You're not just ganking ratters in low-sec are you? Have you actually fought anyone that can tell their head from their ass?
I have experimented with all kinds of fittings and I still am. They're basically into 3 groups; a) vanilla, b) with SAR and c) with rails. My vanilla Taranis setup is 3x Ions, web, disruptor, mwd, 2xOD's and DCU. Currently I prefer to use rails because everybody and his grandmother is fitting neuts in 0.0 these days. Ganking ratters is one thing, fighting someone who can return the fire is something entirely different...
I stand by my argument that a Taranis isn't supposed to kill a hac, just because you managed to gank someone who shouldn't be in one doesn't disprove that fact. This forum is full of stories where some idiot got ganked in a ship he shouldn't have been flying by something wildly inferior. The only thing it proves is that some people shouldn't fly expensive ships before they're ready. If anyone get ganked in a HAC by a ceptor they're doing something wrong or they're fielding a very specialized setup at the moment.
Btw I checked your battleclinic page as well. You say I haven't really had many kills. You sound awfully arrogant for someone that doesn't really have that much better a combat record:
Resday kills: 1081 - Arthello kills: 679 Resday losses: 227 - Arthello losses: 146 Resday Isk success ratio: 8:1 - Arthello ISK success ratio 11:1
Let's just say when I have the same amount of losses as you do I should be pretty close to where you are now somewhere - at least.
Oh lawds look at that drivel. Not every cruiser fits a medium neut. The only one I can think of is the vexor.
Maybe if you took time to look at his kills and his movies you would realize that he knows his ****.
And don't try to pull another ******ed battleclinic, please. ______________________________________________
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Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.14 12:20:00 -
[42]
Resdayn were the one calling me incompetent, naming battleclinic and saying I didn't have enough kills to voice my argument in the matter. Not me. My kill ratio and experience in EVE is more than sufficient for me to have an educated opinion. I haven't questioned Resdayns skills at all. I'm saying I have conflicting experiences than him regarding neuting/webbing ships in a Blasterranis. Oh and I stick by my HAC argument. If you want to show me how wrong I am just name the time and place mate. I'll bring a HAC you can bring a Ranis.
Euriti you need to learn to read. Read my orignial post which were about neuting/webbing ships not if every cruiser had it fitted. Btw if all the cruiser you see with neuts are Vexors then you need to get your ass out of empire.
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.14 12:31:00 -
[43]
Edited by: Resdayn on 14/08/2009 12:33:25 Eh I don't recall calling you incompetent, I do apologize if it seemed like that! I just don't agree with your Taranis fits, especially the non damage control fits, and also for the third time, you can only kill hacs in certain circumstances READ THE DAMN OP PROPERLY
And also, did you honestly just tell a PL guy to get out of empire ? 
And last, for the 54837th time WATCH THE BLOODY MOVIE if you care so much ____________________________________________________________
GENOS 4 LYFE |

Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.14 12:41:00 -
[44]
Originally by: Resdayn Edited by: Resdayn on 14/08/2009 12:33:25 Eh I don't recall calling you incompetent, I do apologize if it seemed like that! I just don't agree with your Taranis fits, especially the non damage control fits, and also for the third time, you can only kill hacs in certain circumstances READ THE DAMN OP PROPERLY
And also, did you honestly just tell a PL guy to get out of empire ? 
And last, for the 54837th time WATCH THE BLOODY MOVIE if you care so much
Downloading it as we speak. Better speed than I anticipated. And yeah I did call a PL guy to get out of empire. If all the cruisers he has encountered with a neut is Vexors... kinda speaks for itself 
Lots of good tips here. You are a very skilled pilot no doubt about that I just don't agree with you that it's easy to escape from a neuting and webbing cruiser once you've engaged in a an extremely short ranged inty. That's what my original post was about. Download's done.
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2009.08.14 12:45:00 -
[45]
Originally by: Arthello Btw if all the cruiser you see with neuts are Vexors then you need to get your ass out of empire.
Oh wow this is gold coming from someone who just got evicted from 0.0  ______________________________________________
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Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.14 13:20:00 -
[46]
Just seen through your vid and I must say it takes some serious balls to engage in most of those encounters. You're extremely aggressive and most of your opponents wildy underestimate you, it seems. I remember trying out a ab+mwd fit once, but for some reason I didn't like it. You have convinced me to give it another go. One question though; with AB blazing and with null's x0.75 tracking, is misses a problem against other frig hulls (intys)?
I also noticed that you weren't up against neuting ships in your Taranis. One med neut cycle and your speed tank is gone. Yeah I know I'm obsessed with these neuts, but they've been giving me hell recently. Good stuff nevertheless. Lots of almost impossible fights and incredibly aggressive flying!
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.14 13:32:00 -
[47]
Glad you liked it, well it's not tracking that's the Issue usually when using null, it's just that I'm allways outside of my optimal and deep in my faloff in a lot of the cases where I'd be missing,
The reason I use null a lot of the time against other interceptors is because the main threat they pose is being out of range of my blasters ____________________________________________________________
GENOS 4 LYFE |

Meckle Moiyal
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Posted - 2009.08.14 17:54:00 -
[48]
Edited by: Meckle Moiyal on 14/08/2009 17:59:20
Originally by: Resdayn Edited by: Resdayn on 14/08/2009 05:07:18 Arthello, in the time you took to wrote that entire post you could of downloaded the movie I linked in the OP, I really suggest you watch it before we take it any further
I see no movie linked in OP.
Edit:N/M It was in the second post. |

Spectre3353
Gallente The Python Cartel.
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Posted - 2009.08.15 14:49:00 -
[49]
Originally by: Arthello And last; interceptors are not supposed to kill hacs. I'm not talking out my ass. I've flown the Taranis for years.
What an absolutely silly thing to say. If a Taranis was not SUPPOSED to kill a HAC, then you would get an error message when you tried to turn on your guns and fire at them:
WARNING: GUNS CANNOT FIRE - TARANIS IS NOT SUPPOSED TO KILL HEAVY ASSAULT CRUISERS
Last I checked I could shoot any ship I damn well pleased with any ship I wanted. Yes the Taranis can be a bit of a suicide ship but that is simply the tradeoff for being able to bring a huge amount of firepower and speed to a battle... no ship is without it's weaknesses or risks. There really isn't any other frigate as well suited for trying to gank bigger targets and still being able to GTFO if it doesn't go well. If someone is specifically fit to handle you with scrams/webs/neuts/light drones then it's just tough luck... you go buy a new one and try again. ----- The Python Cartel - My Pirate Blog |

Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.08.16 11:43:00 -
[50]
Aralis used to sell me Taranis for 4 Mil each. Whattaguy! :)
A sweet deal which I made the most of for a month or two of fun PVPing trying out fits and laying down the holy law to CVA's enemies.
I was in the top 5 solokillers consistently for CVA for these months with a rough kill ratio of 3 kills per loss. I even caught a few battleships out and ganked AAA stuff at their own jumpbridges regularly. Hehe.
Now that you know I'm not talking crap I'd like to suggest you try an AB Taranis.
You can fit 3 Ion (Ions are cheaper and work well coz you're often orbitting too fast for Neutron tracking) II, AB, Scrambler, X5 or fleeting web, Mag stabs (optional - 1 S rep), DCU and rely on your signature tanking to win.
You will consistently kill Interdictors, Assualt Frigates, Cruisers and others that feel comfortable engaging you. Take enough ammo and you'll pop some BC and BS solo if you pop their drones quick and they dont have neuts.
Avoid inty vs inty unless you've warped within scram range on top of them (or they have warped to 0 on gate chasing you! hehe fav trick - unload doom on them as they land).
Not much else to say really other than MWD is cool too, impossible to catch you for most camps unless you bump running back to gate (grr!).
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.16 14:07:00 -
[51]
Edited by: Resdayn on 16/08/2009 14:09:19 Afterburner fits are optimal for non blobby 0.0 / low sec really
I prefer to visit the blobs so I don't get to use it often
They are very good in certain circumstances, untill you mess up and die where a mwd would save you, although that doesn't really happen often unless you visit the blobs, I'd really suggest going 2 mfs and going 3 neutrons if you're fitting an AB though, one advantage is that you do around 25% extra dps, and ofcourse the extra range which is pretty nice since you can dictate range, if you rig it you get 368 dps, fitting is below
[Taranis, ab] Pseudoelectron Containment Field I Magnetic Field Stabilizer II Magnetic Field Stabilizer II
X5 Prototype I Engine Enervator Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Salvager / OFFLINE
Hybrid Collision Accelerator I Hybrid Burst Aerator I
Hobgoblin II x2
The reason I'm not fitting a small rep on it is because 2/3 of your EHP is in structure, I'd argue the only reason you should ever fit a rep is for convenience purposes, but even then, in most fights you end up in structure anyway
And I'm also yet to be impressed by a CVA inty, there's nothing hard about fitting for your target and then dying terribly to a Taranis that has a similar fit anyway 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.08.16 14:34:00 -
[52]
Just FYI, you'll find it very difficult to successfully disengage from a reasonably skilled, properly-fit AML Caracal in a Taranis.
You'll have a max speed advantage of about 750 m/s with overloaded MWD, giving you about 15-20 seconds to break the dual web, during which you can expect to get hit by about five volleys... yeah, you're dead. And that assumes that you don't have to wait for the AB cycle to finish before being able to activate MWD.
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.16 15:05:00 -
[53]
Edited by: Resdayn on 16/08/2009 15:14:57 I'd suggest trying to stay at 7-8k untill you know it has AMLs or heavys fitted, I should write all of this in the OP
And ofcourse its easy to kill most interceptors in cruisers fitted for it, it pays to be cautious about them, or in some cases ignore them all together if you dont think the risk/reward is good enough since they rarely drop enough loot to justify risking your Taranis so much
There are allways ways of finding out if you can engage a target or not by not putting your self at too much risk, because of this my Taranis losses to solo t1 cruisers are very minimal, although a lot of interceptors out there die in a fire to t1 cruisers, but the main cause of that is because of lack of experience of the inty, and the cruiser being fitted specifically for it
So my posts shouldn't discourage people from trying anti inty cruiser fits, since you will still get a lot of inty kills anyway since 90% of interceptor pilots these days are complete ****
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.08.16 15:11:00 -
[54]
Yeah, that's sensible. Many Caracals only fit a single web and they'd be easy to disengage from, but I don't regard that as a sensible fitting strategy for a solo Caracal.
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.16 15:13:00 -
[55]
Edited by: Resdayn on 16/08/2009 15:13:05 Edited my last post a bit
Yea AML Caracals can be effective, to be honest every time I see a caracal these days I'm allways cautious to find out if he has AMLs or not fitted
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Marko box
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Posted - 2009.08.16 22:54:00 -
[56]
Quick skill related question: Is it worth it training interceptors lvl 5 and some other skills related to using taranis (Small hybrid blaster spec. 5, acceleration control 5 etc.) ?
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William Escobar
Gallente Trichomes Unlimited
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Posted - 2009.08.16 23:22:00 -
[57]
Originally by: Spectre3353 Taranis is the best ship in the history of the world.
This. We still need to do that Ranis 1v1 :)
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TraininVain
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Posted - 2009.08.17 00:49:00 -
[58]
Originally by: Resdayn Edited by: Resdayn on 16/08/2009 15:13:05 Edited my last post a bit
Yea AML Caracals can be effective, to be honest every time I see a caracal these days I'm allways cautious to find out if he has AMLs or not fitted
I fly FW and I think the majority of Caracals I see out and about are fit for killing frigs. That said a lot of people fly frigate hulls in FW so I guess it's chicken and egg.
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.17 06:20:00 -
[59]
Originally by: Marko box Quick skill related question: Is it worth it training interceptors lvl 5 and some other skills related to using taranis (Small hybrid blaster spec. 5, acceleration control 5 etc.) ?
Acceleration 5 is deffonatley worth getting to 5, as it helps a lot of other ships too, it does make the difference sometimes
I have spec 5 and Inty 5 , but I wouldn't suggest training them unless you havn't got much else to train
Garmonation 7 - A pure pvp movie |

Xikorita
Mob Thought SCUM.
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Posted - 2009.08.18 12:50:00 -
[60]
Finally!!!
Thanks a lot for this, I have been waiting ;)
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Avar Davola
Fallen Angel's Blade.
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Posted - 2009.08.19 15:08:00 -
[61]
bump to the top, great guide
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.08.19 21:25:00 -
[62]
Originally by: William Escobar
Originally by: Spectre3353 Taranis is the best ship in the history of the world.
This. We still need to do that Ranis 1v1 :)
Bring it on :) You know I'll win. ----- The Python Cartel - My Pirate Blog |

Agba Daga
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Posted - 2009.08.20 15:06:00 -
[63]
Resdayn now with the new cheaper rigs do u think this fitting
[Taranis, ab mwd1] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I / OFFLINE
with ions instead of neutrons and 2 dmg rigs will be better as cheap fit then with the neutrons and no rigs? the taranis will do with the ions and 2 rgs at least 10% more dps... ok u will lose some range but get better tracking for it
so what do u think
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.20 16:56:00 -
[64]
I'm considering fitting a Power grid rig instead of one Damage rig, we'll have to see how cheap they actually get
It does around 6 dps less than 3 ions with 2 dmg rigs, but I think range is more important, also faction MAPc's might be a option aswell since they're expected to cost 4-6m, we'll have to wait and see, but if things are too expensive then your fit is probably the best, considering that the PG rig isn't going to be stupidly expensive, I'd go with the following
[Taranis, ab mwd1] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Damage Control II
1MN Afterburner II Phased Monopropellant I Hydrazine Boosters Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager / Offline
Hybrid Collision Accelerator I Ancillary Current Router I
Warrior II x2
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FOl2TY8
Garoun Investment Bank
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Posted - 2009.08.20 19:49:00 -
[65]
Quote: Micro Auxiliary Power Core I Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I OFFLINE
I can't get this to work unless I swap out one of the Neutrons for an Ion. I have AWU IV and a 3% PG implant, perhaps AWU V or a 5% would work? ---------- This post brought to you by the worst PVP'er in Eve |

Galaor
Amarr Genos Occidere
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Posted - 2009.08.20 21:45:00 -
[66]
Originally by: FOl2TY8
Quote: Micro Auxiliary Power Core I Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I OFFLINE
I can't get this to work unless I swap out one of the Neutrons for an Ion. I have AWU IV and a 3% PG implant, perhaps AWU V or a 5% would work?
It should fit, even with AWU4, without any implants.
Are you not offlining the salvager or something?
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Resdayn
Amarr Genos Occidere
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Posted - 2009.08.21 11:16:00 -
[67]
Originally by: FOl2TY8
Quote: Micro Auxiliary Power Core I Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I OFFLINE
I can't get this to work unless I swap out one of the Neutrons for an Ion. I have AWU IV and a 3% PG implant, perhaps AWU V or a 5% would work?
It fits with awu 3, and you should allways use the slot 6 for the small hybrid damage implant
Garmonation 7 - A pure pvp movie |

Stefan William
|
Posted - 2009.08.21 12:35:00 -
[68]
Great guide thanks for info. Get one of the lads to make a blog for you, then write a cruiser/bcruiser guide for us all :) |

SpaceBall 7
Heaven's Avatars
|
Posted - 2009.08.22 08:33:00 -
[69]
Edited by: SpaceBall 7 on 22/08/2009 08:33:17 A taranis attacked my Ret in 0.0. The taranis warped off 20 seconds later. Am i Doin it rite?
Edit: I also fly a taranis and its a pretty nice guide =P
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FOl2TY8
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2009.08.23 19:43:00 -
[70]
Originally by: Resdayn
It fits with awu 3, and you should allways use the slot 6 for the small hybrid damage implant
Also, with a faction mapc you can fit 3 neutrons and 2 damage rigs, and the faction mapc's are estimated to cost about 4m, so that might be the better choice
I'll have to check it out again, I must be doing something wrong. ---------- This post brought to you by the worst PVP'er in Eve |
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Caleb Fury
|
Posted - 2009.08.24 04:28:00 -
[71]
Hey Garmon, I'm having issues just getting the Incursus fit you recommended to get to fit. Are there any implants or anything I need to be aware of?
Of if anyone could help it would be appreciated.
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Gibbo3771
|
Posted - 2009.08.24 08:26:00 -
[72]
What are the benefits from, let's say engaging a noon bc pilot, say a Drake. Between the incursus and rannis, is it just the speed and dps ratio, wouldn't it just pop at the same rate if things go **** up? and at 15mil a difference, well u know were I'm going with this :)
P.s at work, dont have eft or market so bare with me :P
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Raimo
Gallente Wrath of Fenris Gentlemen's Club
|
Posted - 2009.08.24 11:04:00 -
[73]
Originally by: Gibbo3771 What are the benefits from, let's say engaging a noon bc pilot, say a Drake. Between the incursus and rannis, is it just the speed and dps ratio, wouldn't it just pop at the same rate if things go **** up? and at 15mil a difference, well u know were I'm going with this :)
P.s at work, dont have eft or market so bare with me :P
DPS, EHP, speed. But one of the major upsides to the combat ceptors over T1 frigs and even AFs is IMHO also the tiny sigradius even with MWD on. --- WOLFY is recruiting!
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Gibbo3771
|
Posted - 2009.08.24 11:49:00 -
[74]
Ah, cheers for clearing that up, I'm currently a big fan of the ishkur and have flown the incursus for several months similar to my ishkur fit, now to practice as if it were a rannis :P, bump for a great guide o7
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Morel Nova
z3r0 Gravity
|
Posted - 2009.08.24 12:20:00 -
[75]
Some really good stuff. I'v been flying and losing dual-propulsion taranises a lot lately and I agree that they work very well. Especially doing guerrilla stuff where you need to hit hard and get out fast.
AC Thrashers have proven pretty easy to kill. orbit at 500 with overheated AB and guns and I usually pop them with about 25%-50% structure to spare. You need to get close fast though. the ones with one small neut fitted can be dangerous though and makes the fight a lot riskier.
Thrashers with arties can be tough when piloted well but overheating mwd and doing a nice serpentine approach usually works (again small neut fits are your enemy here)
I dont understand the problem with assault missile caracals. I only seem to run into ones with t1 launchers so maybe their skills arent that good but they seem to die while I still have a lot of structure left. I always engage them with overheated AB to reduce damage.
I expect the rig changes to make things a bit harder for the taranis. I lost to a trimarked rifter yesterday for example (was kiting me, but usually nuke them anyway, but this time he had way too much armor) and i expect trouble with thrashers putting on shield rigs.
WTB rigs that give you more structure Hp :)
another tip is to not forget all the tasty and cheap implants for small hybrids/tracking. really helps the ranis. Put in space whales!
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Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.08.24 13:56:00 -
[76]
Originally by: Morel Nova I dont understand the problem with assault missile caracals. I only seem to run into ones with t1 launchers so maybe their skills arent that good but they seem to die while I still have a lot of structure left. I always engage them with overheated AB to reduce damage.
Proper solo AML Caracal has dual web. A quick look on BC shows you killed a couple of AML Caracals lately... one with only a single web and no tank, and the other with no web at all, and both with T1 launchers, so watch out for the real ones. 
Having said that, proper AML Caracals are still rare. And as Garmon says, you can test their fit by just dipping inside web range, so if you do meet a real one you should be able to disengage.
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Raimo
Gallente Wrath of Fenris Gentlemen's Club
|
Posted - 2009.08.24 14:03:00 -
[77]
Edited by: Raimo on 24/08/2009 14:04:56
Originally by: Resdayn
Also, with a faction mapc you can fit 3 neutrons and 2 damage rigs, and the faction mapc's are estimated to cost about 4m, so that might be the better choice
I have a bunch of those now, looks promising. And the NMAPC didn't cost an arm and a leg even now. 
(Though the relative performance increase is not as big as triple trimark or extender frigs) --- WOLFY is recruiting!
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Morel Nova
z3r0 Gravity
|
Posted - 2009.08.24 14:17:00 -
[78]
Originally by: Gypsio III
Originally by: Morel Nova I dont understand the problem with assault missile caracals. I only seem to run into ones with t1 launchers so maybe their skills arent that good but they seem to die while I still have a lot of structure left. I always engage them with overheated AB to reduce damage.
Proper solo AML Caracal has dual web. A quick look on BC shows you killed a couple of AML Caracals lately... one with only a single web and no tank, and the other with no web at all, and both with T1 launchers, so watch out for the real ones. 
Having said that, proper AML Caracals are still rare. And as Garmon says, you can test their fit by just dipping inside web range, so if you do meet a real one you should be able to disengage.
yeah you are probably right. I'll give it a go on the testserver. Probably wouldnt help me though, I'm **** at disengaging even when I know I should. It goes a bit like this: Brain: ok that celestis is piloted by a 2004 player and I can see small guns in some slots, prob neuts too. Blood thirst: CHAAAAARGE! KILL! Brain: wait, what?! no!
I bet others have this problem too :( Put in space whales!
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Jumper01
|
Posted - 2009.08.24 14:19:00 -
[79]
A nice guide! What are your thoughts of fitting a td??
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Gibbo3771
|
Posted - 2009.08.24 15:08:00 -
[80]
Originally by: Morel Nova
Originally by: Gypsio III
Originally by: Morel Nova I dont understand the problem with assault missile caracals. I only seem to run into ones with t1 launchers so maybe their skills arent that good but they seem to die while I still have a lot of structure left. I always engage them with overheated AB to reduce damage.
Proper solo AML Caracal has dual web. A quick look on BC shows you killed a couple of AML Caracals lately... one with only a single web and no tank, and the other with no web at all, and both with T1 launchers, so watch out for the real ones. 
Having said that, proper AML Caracals are still rare. And as Garmon says, you can test their fit by just dipping inside web range, so if you do meet a real one you should be able to disengage.
yeah you are probably right. I'll give it a go on the testserver. Probably wouldnt help me though, I'm **** at disengaging even when I know I should. It goes a bit like this: Brain: ok that celestis is piloted by a 2004 player and I can see small guns in some slots, prob neuts too. Blood thirst: CHAAAAARGE! KILL! Brain: wait, what?! no!
I bet others have this problem too :(
+1 here lol, lost an ishkur to an 03 thrasher pilot :(
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Morel Nova
z3r0 Gravity
|
Posted - 2009.08.24 15:47:00 -
[81]
Originally by: Jumper01 A nice guide! What are your thoughts of fitting a td??
I dont think its worth it. you need to give up either afterburner/mwd or web which means you cant dictate distance/run away/keep transversal. if you are dead in the water the enemy can still pilot his ship to offset the tracking speed disruption. if you are using optimal range disruption it might save you against some kiting, but on the other hand if it can kite you it can run away from you too so you wont get a kill. also it wont help against drones (your biggest enemy) whereas speed and web will.
have never tried it though so maybe it can work. Surprising the enemy is usually very efficient. Put in space whales!
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killerkeano
DEATHFUNK Atlas Alliance
|
Posted - 2009.08.24 16:45:00 -
[82]
bloodie awesome vid!!
have flown ranis for ages and is my favourite ship ingame. thanks for sharing vid with us
ignore the nooblets :)
Maelstrom Crew - Pro merc corp for hire "Let US fight your battles" |

froster
|
Posted - 2009.08.25 07:51:00 -
[83]
Edited by: froster on 25/08/2009 07:51:54
Originally by: Morel Nova
Originally by: Jumper01 A nice guide! What are your thoughts of fitting a td??
I dont think its worth it. you need to give up either afterburner/mwd or web which means you cant dictate distance/run away/keep transversal. if you are dead in the water the enemy can still pilot his ship to offset the tracking speed disruption. if you are using optimal range disruption it might save you against some kiting, but on the other hand if it can kite you it can run away from you too so you wont get a kill. also it wont help against drones (your biggest enemy) whereas speed and web will.
have never tried it though so maybe it can work. Surprising the enemy is usually very efficient.
If you fit a TD you will fit an AB and a scram, that's the only way this can work.
so you are able to dictact range of other mwd thingy. (well considering that you don't try to escape)
i'm trying to play with a td fit, but i didn't lost enough ship yet to be able to say it work or no :)
edit: on a side not i'm not playing in 0.0, just in FW so rules arn't the same...
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ropnes
|
Posted - 2009.08.25 14:24:00 -
[84]
Edited by: ropnes on 25/08/2009 14:33:56 Why caldari navy instead of void?
edt: -- ignore me I'm stupid as always --
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Triksterism
z3r0 Gravity
|
Posted - 2009.08.26 18:32:00 -
[85]
Great, now everyone is going to know how to fly Taranises properly.
Otherwise, great guide. ------------------------
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kestrel lied
Blood Red Dawn Novus Auctorita
|
Posted - 2009.08.26 23:21:00 -
[86]
Originally by: Triksterism Great, now everyone is going to know how to fly Taranises properly.
Otherwise, great guide.
in other words, moar fun to fight other ranises
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Tarac Nor
Caldari Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.08.27 06:36:00 -
[87]
sir you will always be the king, all hail the king.
Great guide buddy, will have to make the effort to not use bombers for a change and join you on a ranis opp.
to the top.
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wallenbergaren
|
Posted - 2009.08.28 01:11:00 -
[88]
Originally by: Resdayn
Cheap Blaster fit ;
[Taranis, ab mwd1] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I / OFFLINE
[empty rig slot] [empty rig slot]
Warrior II x2
Replacing the Neutrons with Ions allows you to fit the Burst and Collision rigs and will give you about 10% more DPS, and the rigs are ofc quite cheap now =)
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Mickey Simon
Noir.
|
Posted - 2009.08.28 06:37:00 -
[89]
Originally by: wallenbergaren
Replacing the Neutrons with Ions allows you to fit the Burst and Collision rigs and will give you about 10% more DPS, and the rigs are ofc quite cheap now =)
This fit is also in the OP:
Quote:
Expensive version;
[Taranis, ab mwd1] Micro 'Vigor' I Core Augmentation Magnetic Field Stabilizer II Damage Control II
Cold-Gas I Arcjet Thrusters Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Salvager I / OFFLINE
Hybrid Burst Aerator I Hybrid Collision Accelerator I
Warrior II x2
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ropnes
|
Posted - 2009.08.28 12:48:00 -
[90]
Well, that was the expensive fit Look up the price on Micro 'Vigor' I Core Augmentation ;)
Just saying you can replace the neutrons in the cheap fit, keep the price almost the same and get some extra dps
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Resdayn
Amarr Genos Occidere
|
Posted - 2009.08.28 22:35:00 -
[91]
Navy mapc costs 5-4m, with awu 5 and weapon rigging 4 you can fit my fit with this and have 2 damage rigs
worth it imo
Garmonation 7 - A pure pvp movie |

Wellbing
|
Posted - 2009.08.30 16:16:00 -
[92]
I eat Taranis for breakfast in my Harpy 8)
Even so, Taranis is a great ship .
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Mickey Simon
Noir.
|
Posted - 2009.08.30 23:03:00 -
[93]
Originally by: ropnes Just saying you can replace the neutrons in the cheap fit, keep the price almost the same and get some extra dps
You lose range though, so your effective DPS isn't as good in some cases, and it's not like you really need the extra tracking on the ranis.
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Morel Nova
z3r0 Gravity
|
Posted - 2009.08.31 09:15:00 -
[94]
Edited by: Morel Nova on 31/08/2009 09:19:31
Originally by: Wellbing I eat Taranis for breakfast in my Harpy 8)
Even so, Taranis is a great ship .
most assault frigs do (except maybe vengeance :P), but only if you can catch it, which should be tricky. It holds true for AB fits anyway, I'v beated mwd jaguars, but its pretty close. Put in space whales!
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Trade Brah
|
Posted - 2009.09.04 22:41:00 -
[95]
Originally by: Hidden Snake sorry to say that but that about rapiers and huggins is [email protected] .. any semi competent FW recon pilot will smash u in no time ... you will also die in case you will engage AC thrasher or properly fited wolf ... ranises are nice, however not win button ship
cool story bro
btw minnie assault frigates don't inherit the rifter's tracking bonus, so they will miss you quite a bit when you're in a 500m orbit. the more you know.
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Suas
Perkone
|
Posted - 2009.09.06 12:54:00 -
[96]
Originally by: Trade Brah
Originally by: Hidden Snake sorry to say that but that about rapiers and huggins is [email protected] .. any semi competent FW recon pilot will smash u in no time ... you will also die in case you will engage AC thrasher or properly fited wolf ... ranises are nice, however not win button ship
cool story bro
btw minnie assault frigates don't inherit the rifter's tracking bonus, so they will miss you quite a bit when you're in a 500m orbit. the more you know.
To be fair, he did say competent pilots. I don't think IRON pilots (and one that fits cloaks to Vagas at that) and Jaguars with plates or ODs fall under that category. ;)
He's still an idiot, don't worry - jus' sayin'. _________________________
HELLO! I am Inigo Montoya. You killed my father. PREPARE TO DIE! |

Polkageist
Minmatar Grave Diggers Aeternus.
|
Posted - 2009.09.06 13:06:00 -
[97]
/me wanna fly 
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Reikso Feesh
|
Posted - 2009.09.13 02:34:00 -
[98]
The 'expensive fit' will also work if you use AWU 4 and Hybrid Rigging 5 - AWU 5 is better in the long run, but it takes a lot less time to train Hybrid Rigs 5 (by about 10 days!). Also, if you fly Gallente a lot, that rigging skill will come in handy eventually...
Great video! 
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Dasalt Istgut
|
Posted - 2009.09.13 14:26:00 -
[99]
Edited by: Dasalt Istgut on 13/09/2009 14:31:08 Edited by: Dasalt Istgut on 13/09/2009 14:26:58 In the brave new world of ridiculously cheap frigate rigs, there is one incursus to raype all blaster-ranis's. Just hit "keep at 7km" overload them railguns and let the fun begin.
[Incursus, Blasteranis Killer] F85 Peripheral Damage System I 400mm Reinforced Rolled Tungsten Plates I
1MN MicroWarpdrive I 'Langour' Drive Disruptor I Faint Epsilon Warp Scrambler I
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S
Ancillary Current Router I Ancillary Current Router I Ancillary Current Router I
Hobgoblin II x1
And edited yet again to state that, imho, while the blaster-taranis is awesome, the incursus is also incredibly good without the "holy **** its a ranis, gtfo" reaction that the Taranis has. Use that to your advantage.
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Raimo
Genos Occidere HYDRA RELOADED
|
Posted - 2009.09.13 18:20:00 -
[100]
Edited by: Raimo on 13/09/2009 18:20:34
Originally by: Dasalt Istgut Edited by: Dasalt Istgut on 13/09/2009 14:31:08 Edited by: Dasalt Istgut on 13/09/2009 14:26:58 In the brave new world of ridiculously cheap frigate rigs, there is one incursus to raype all blaster-ranis's. Just hit "keep at 7km" overload them railguns and let the fun begin.
Nice idea, but my unrigged Ranis fit does 16 DPS more than that at 7km, my rigged one(the one I use normally) tops it by 33 DPS... While having close to the same EHP so... Close call as the Incursus can apply some damage on approach but I will still bet on the Ranis, at least with rigs.
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Vidi Angelus
Caldari Crystal Dynamics Libertas Fidelitas
|
Posted - 2009.09.14 13:57:00 -
[101]
Originally by: Wellbing I eat Taranis for breakfast in my Harpy 8)
Even so, Taranis is a great ship .
Ah yeah with the rigs patch the Harpy is pretty evil
[Harpy, 75mm] Damage Control II Magnetic Field Stabilizer II
1MN MicroWarpdrive II Stasis Webifier II Warp Scrambler II Medium Shield Extender II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S Small Unstable Power Fluctuator I
Ancillary Current Router II Anti-EM Screen Reinforcer I
Takes a Ranis over three quarters of a min to take out the tank on this, while the DPS isn't astounding, its more than enough to kill any intie. If they orbit at more than web/scram range, you can switch to Iridium and still retain enough gank/tank ratio to force them off ^^
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MadAtTheWorld
|
Posted - 2009.09.14 22:43:00 -
[102]
Originally by: Vidi Angelus
Originally by: Wellbing I eat Taranis for breakfast in my Harpy 8)
Even so, Taranis is a great ship .
Ah yeah with the rigs patch the Harpy is pretty evil
[Harpy, 75mm] Damage Control II Magnetic Field Stabilizer II
1MN MicroWarpdrive II Stasis Webifier II Warp Scrambler II Medium Shield Extender II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S Small Unstable Power Fluctuator I
Ancillary Current Router II Anti-EM Screen Reinforcer I
Takes a Ranis over three quarters of a min to take out the tank on this, while the DPS isn't astounding, its more than enough to kill any intie. If they orbit at more than web/scram range, you can switch to Iridium and still retain enough gank/tank ratio to force them off ^^
that fit fails but do you honestly think you are special cause you beat an inty in an af?
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Shander Maxum
|
Posted - 2009.09.17 20:32:00 -
[103]
Thanks for the guide and I enjoyed the movie ! majorly fun and helpful!
I don't have nearly the ~human~ game skills to touch what you do nor the sp skills like thermo dynamics so I'm going to be half as effective I guess...hopefully I can still find a use to flying the ship.
I got all excited about getting one of these when I read about it on the BC loadout. a few weeks ago. I decided to invest the sp in evasive maneuvering 5 before getting my HAC or other stuff.
I re-read the thread after equipping my brand new Taranis last night, to refresh myself on what I should be looking to take out in low sec. Now I'm not sure what they should be. Well, I guess I shouldn't have expected it to be that easy to magically get lots of new things I could solo.
How would I fly this fit as part of a 3 person gang taking on say a drake and some cruiser or something? (that would be superior than using a thorax to tackle & dps ?)
Another noob question, but if I'm getting in a multi ship sort of confrontation, if I'm speed tanking my primary target orbiting at 500-1000 would that speed tank be effective against the other enemies nearby that I wasn't orbiting?
I'd love any other ideas on how to get my feet wet looking for solo pvp opportunities, more about how or where I'd find good targets for this ship, (or an ishkur, thorax, or incursus if that has anything going for it beyond being cheaper)
Oh, one more thing for other low sp players reading this:
You mentioned that it fits with awu 3 . That works for the power supply but CPU will also be an issue for lower sp players just getting into inties. To fit the CPU for the mods from what I can figure out a player needs regular Weapons Upgrades to level 5 . (swapping one neutron for an ion makes it work though) Weapons Upgrades 4 comes .1 cpu short!
Thanks again for the guide!
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Meckle Moiyal
|
Posted - 2009.09.17 23:07:00 -
[104]
AWU requires Weapon Upgrades V...
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Milo Melano
|
Posted - 2009.09.18 01:26:00 -
[105]
Edited by: Milo Melano on 18/09/2009 01:27:32 delete
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Spectre3353
Gallente The Python Cartel.
|
Posted - 2009.09.22 14:31:00 -
[106]
This thread must live on! ----- The Python Cartel - My Pirate Blog |

Wensley
Minmatar The Tuskers
|
Posted - 2009.09.23 11:43:00 -
[107]
Originally by: Dasalt Istgut Edited by: Dasalt Istgut on 13/09/2009 14:31:08 Edited by: Dasalt Istgut on 13/09/2009 14:26:58 In the brave new world of ridiculously cheap frigate rigs, there is one incursus to raype all blaster-ranis's. Just hit "keep at 7km" overload them railguns and let the fun begin.
[Incursus, Blasteranis Killer] F85 Peripheral Damage System I 400mm Reinforced Rolled Tungsten Plates I
1MN MicroWarpdrive I 'Langour' Drive Disruptor I Faint Epsilon Warp Scrambler I
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S
Ancillary Current Router I Ancillary Current Router I Ancillary Current Router I
Hobgoblin II x1
And edited yet again to state that, imho, while the blaster-taranis is awesome, the incursus is also incredibly good without the "holy **** its a ranis, gtfo" reaction that the Taranis has. Use that to your advantage.
How exactly does that keep a dual-prop 'Ranis at range?
Read my Piracy Blog
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Thenoran
Caldari Pelican.
|
Posted - 2009.09.23 13:15:00 -
[108]
Edited by: Thenoran on 23/09/2009 13:18:30 Seriously people, what's up with all the Micro Auxiliary Power Core fits? You don't need one!
[Taranis, Rawr] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Phased Monopropellant I Hydrazine Boosters 1MN Afterburner II Warp Scrambler II
Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Auto Targeting System I / OFFLINE (for overheating, also gets you +2 targets to lock)
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II x2
240 DPS and the best tracking the world. Also, you get to fit 200 charges in each gun so you probably won't have to reload in a fight. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Alternative Character
|
Posted - 2009.09.23 13:23:00 -
[109]
Originally by: Resdayn
Originally by: JeremyCricket Yet more proof that Taranii are the new FOTM
BAE Taranis
Taranis has allways been the fotm of interceptors
You obviously never flew back when crows could dual MWD + use cruise missiles.. which at the time didn't suffer from sig radius issues. They could pop most things very easily and were probably the most powerful interceptors ever fielded.
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Spectre3353
Gallente The Python Cartel.
|
Posted - 2009.09.24 14:25:00 -
[110]
Originally by: Thenoran Edited by: Thenoran on 23/09/2009 13:18:30 Seriously people, what's up with all the Micro Auxiliary Power Core fits? You don't need one!
[Taranis, Rawr] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Phased Monopropellant I Hydrazine Boosters 1MN Afterburner II Warp Scrambler II
Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Auto Targeting System I / OFFLINE (for overheating, also gets you +2 targets to lock)
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II x2
240 DPS and the best tracking the world. Also, you get to fit 200 charges in each gun so you probably won't have to reload in a fight.
Seriously, do you have any idea how bad small electron blasters are on a ship with no optimal bonus? Your optimal is literally 700-800m with antimatter loaded which is just ****ing atrocious. You will never be able to keep within your optimal for most of a fight which means your DPS will actually NOT be 240 DPS for most of the engagement. If you can't fit ions or neutrons, I would not even bother flying that ship. ----- The Python Cartel - My Pirate Blog |
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beppe1985
|
Posted - 2009.09.27 14:37:00 -
[111]
I reckon the taranis, or any inty would have dramas taking down a sentinel, especialy if its got a rsd with a targeting rang script fitted
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Savlena Torilles
|
Posted - 2009.09.27 14:48:00 -
[112]
How do one deal with the scramble/disruptor bonus range on a, lets say, stiletto? Once you'r ranis is scrambled and orbited at 13-15km not ever your AB will save you, how do I counter this?
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Gibbo3771
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Posted - 2009.09.27 15:55:00 -
[113]
Originally by: Savlena Torilles How do one deal with the scramble/disruptor bonus range on a, lets say, stiletto? Once you'r ranis is scrambled and orbited at 13-15km not ever your AB will save you, how do I counter this?
learn to orbit break with overheating ab and overheating scram, hes orbitin at like 13km, his speed is gonna be ****e
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Larshus Magrus
Paxton Industries Paxton Federation
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Posted - 2009.09.28 20:36:00 -
[114]
Great thread and great videos.
Quick question though. What exactly are the implants you are using and are you popping any boosters when in the taranis? I see the boosters in the shield tanking BS's but what about the ranis?
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fmercury
Club Bear HYDRA RELOADED
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Posted - 2009.10.02 02:07:00 -
[115]
if you're going to pop anything the sig radius ones would probably do pretty nicely. i'm not sure the penalties make it worth it though.
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Ian Morbius
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Posted - 2009.10.04 05:50:00 -
[116]
Great guide on the Taranis. Thanks for the posting it.
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steveid
Helljumpers Alliance 12345
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Posted - 2009.10.05 14:42:00 -
[117]
Originally by: Gibbo3771
Originally by: Savlena Torilles How do one deal with the scramble/disruptor bonus range on a, lets say, stiletto? Once you'r ranis is scrambled and orbited at 13-15km not ever your AB will save you, how do I counter this?
learn to orbit break with overheating ab and overheating scram, hes orbitin at like 13km, his speed is gonna be ****e
If he's got you at that range he'll be keeping range rather than orbiting. In this case you de-engage wait out his loldps with your :realmenhulltank: and jump. This ofc is if you have yet to discover the joys of ecm drones on a ranis.
I've also tried:
[Taranis, new rig 1] Damage Control II Micro Auxiliary Power Core I Magnetic Field Stabilizer II
Cold-Gas I Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S Small Energy Neutralizer II
Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin II x2
with some success. If you read this then you have to lick my balls. |

steveid
Helljumpers Alliance 12345
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Posted - 2009.10.05 14:50:00 -
[118]
Also if your primarily ceptor dogfighting are you not better going web / scram / mwd rather than ab / mwd / scram? I understand the point in using ab in other situation but not in dogfights.
[Taranis, Ion] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [empty high slot]
Hybrid Locus Coordinator I Hybrid Locus Coordinator I
Hobgoblin II x2
would give you better damage with a larger optimal but .6 less in the falloff. Ofc you have better tracking due to smaller guns and the webbing. Even in the event you meet a player with an ab fitted if you web him down 60% in most cases you should still be able to dictate range. If you read this then you have to lick my balls. |

Raimo
Red Federation
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Posted - 2009.10.06 07:31:00 -
[119]
TBH the dual prop fit is much better than either of the fits posted above, even for dogfighting just beacause of the flexibility. (CCC's, really? )
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Count MonteCarlo
Genos Occidere HYDRA RELOADED
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Posted - 2009.10.06 08:53:00 -
[120]
The MWD + AB fit is the one that dictate ranges against Web fits, it goes 60-70ms faster
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Theron Gyrow
Gradient Electus Matari
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Posted - 2009.10.06 14:26:00 -
[121]
Taranis has one major weakness: neuts. So, would being able to handle them at least somewhat be worth both rig slots and a DC downgrade?
[Taranis, Dual-prop w/nos] Magnetic Field Stabilizer II Internal Force Field Array I Micro Auxiliary Power Core I
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Ancillary Current Router I Small Ancillary Current Router I
Hobgoblin II x2
Rigs are around 1M apiece, the added expense comes from the named DC/scram. 66/68.06 grid, 185.75/187.5 CPU, so even with 5% CPU implant you cannot make do with DC2.
Opinions? -- Gradient forum |

Dynast
Eve Defence Force Systematic-Chaos
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Posted - 2009.10.06 20:19:00 -
[122]
Consider using the second-best named DC, the pseudoelectron containment field (sp?); it's about 7mil less than the internal forcefield array and only marginally less effective.
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Marinaar
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Posted - 2009.10.14 15:48:00 -
[123]
Resdayn, Thx for the Great Taranis Guide !
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MadAtTheWorld
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Posted - 2009.10.15 19:04:00 -
[124]
Originally by: Theron Gyrow Taranis has one major weakness: neuts. So, would being able to handle them at least somewhat be worth both rig slots and a DC downgrade?
[Taranis, Dual-prop w/nos] Magnetic Field Stabilizer II Internal Force Field Array I Micro Auxiliary Power Core I
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Ancillary Current Router I Small Ancillary Current Router I
Hobgoblin II x2
Rigs are around 1M apiece, the added expense comes from the named DC/scram. 66/68.06 grid, 185.75/187.5 CPU, so even with 5% CPU implant you cannot make do with DC2.
Opinions?
hmmm. could work i guess but your damage is gimped pretty badly. not sure if it's worth it. also, use warrior2's not hobs.
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Beltantis Torrence
NoD Imperium
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Posted - 2009.10.17 18:22:00 -
[125]
Originally by: steveid Also if your primarily ceptor dogfighting are you not better going web / scram / mwd rather than ab / mwd / scram? I understand the point in using ab in other situation but not in dogfights.
[Taranis, Ion] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [empty high slot]
Hybrid Locus Coordinator I Hybrid Locus Coordinator I
Hobgoblin II x2
would give you better damage with a larger optimal but .6 less in the falloff. Ofc you have better tracking due to smaller guns and the webbing. Even in the event you meet a player with an ab fitted if you web him down 60% in most cases you should still be able to dictate range.
Problem with all of these fits is that the MWD, web, warp disruptor II rails taranis will beat it in just about every fight unless you get lucky with overloading the MWD early on before he's gotten through your armor. My rails ranis goes a comfortable 1000m/s faster than this setup with much better agility.
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The AEther
Caldari Red Federation
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Posted - 2009.10.18 23:03:00 -
[126]
wow, thanks for great reading
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Proxyyyy
Caldari initial.
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Posted - 2009.10.18 23:28:00 -
[127]
Not a fan of duel prop, with ab you should able to sig tank most camps. Down side is you cant realy engage in a belt or a planet trying to juke a inty can be difficult iv done it but sometimes i have failed its not an exacted science.
so your limited with an ab on where you engage.
honestly 8 months ago me and annie anomie theory crafter the rail ranis and it preformed well, dont see much of a diffrence in preformance soo...
Ab/blaster Ranis or MWD/Rail Ranis both good choice imo.
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Zverofaust
Gallente Ice Fire Warriors
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Posted - 2009.10.19 07:04:00 -
[128]
Fan.
I agree there is no one "perfect" fitting (atleast for Taranis) but IMHO dual-prop is by far the most flexible and adaptable (that. My skills are still pretty ****ty so I find myself bailing more than winning but with dual prop I can get out 90% of the time. And with 230 DPS it can take on a lot.
One big problem I'm having is vs drones. With such a tight orbit my speed is halved and I'm getting torn apart by drones. Even heavies have an easy time hitting me since i'm always within ~2k of the target.
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Reiisan
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Posted - 2009.10.19 10:05:00 -
[129]
Very nice guide, and some good discussion. Look forward to seeing even moar Taranis out there. :)
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Raneru
Euphoria Released
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Posted - 2009.10.19 12:20:00 -
[130]
Edited by: Raneru on 19/10/2009 12:21:47 Nice guide.
Personally, I'm quite partial to fitting a cap booster to a Taranis, Especially if I know i'm going to be tackling Caps or BS. You can also fit a small armor rep with that and rep for quite a while which can keep you in a fight longer without needing to warp off and repair.
More and more people are fitting +2 though and no web so the AB+MWD is certainly the way to go against smaller ships.
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Gibbo3771
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Posted - 2009.10.21 01:15:00 -
[131]
Originally by: Zverofaust Fan.
I agree there is no one "perfect" fitting (atleast for Taranis) but IMHO dual-prop is by far the most flexible and adaptable (that. My skills are still pretty ****ty so I find myself bailing more than winning but with dual prop I can get out 90% of the time. And with 230 DPS it can take on a lot.
One big problem I'm having is vs drones. With such a tight orbit my speed is halved and I'm getting torn apart by drones. Even heavies have an easy time hitting me since i'm always within ~2k of the target.
In this case mate, i have similar issues.....Vespa's and Valk med drones are actualy hard to kite, pull out a bit to around 5-6k, overload ab and get on them as fast as pos, if the person is pvp fitted just try and pick them off at the prbit of 2/2.8km and pray you dont pop before the last one goes...avoid boats that can have reserve drones.
Heavy drones i find diff if i am webbed pretty badly, twice or more or even if i have been neuted and ab is off..but there rof is sorta bad and you wont be instapoppin them anytime soon either...if i have full speed heavy drones dont bother me.
Hardest drones to kill before hitting around 50% hull are hobs, warriors around 90% hull by the time i pop them, hammerheads and infiltrators kitable, vespa and valks need killed.
also bump for a great guide
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PMolkenthin
League Of Shadows.
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Posted - 2009.10.21 08:15:00 -
[132]
I reckon this is a good thread. Also, I can confirm that this dude is a good Taranis pilot, even though he spent most of his time in Snigg flying solo. Non-team playing mofo 
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Hammereds
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Posted - 2010.01.06 01:13:00 -
[133]
Originally by: Theron Gyrow Taranis has one major weakness: neuts. So, would being able to handle them at least somewhat be worth both rig slots and a DC downgrade?
[Taranis, Dual-prop w/nos] Magnetic Field Stabilizer II Internal Force Field Array I Micro Auxiliary Power Core I
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Ancillary Current Router I Small Ancillary Current Router I
Hobgoblin II x2
Rigs are around 1M apiece, the added expense comes from the named DC/scram. 66/68.06 grid, 185.75/187.5 CPU, so even with 5% CPU implant you cannot make do with DC2.
Opinions?
Topic reserection to answer this guys question of how to engage targets with neuts, first of it is cperfectly doable, but you need to change the way you fly your taranis fairly substantialy
First of dual propulsion is a no go, you've gota run an AB inty imo in order to get an effective balance, this is my setup
TARANIS
===Lowslot=== * DCU II * Small Accomidation Vestment Reconstructor * Magnetic Field Stabiliser
===Midslot=== * 1MN Afterburner II * Faint Epsilon Inhibitor I * Warp Scrambler II
===Hislot=== * Small Ion Blaster IIx3 ** Caldari Navy Antimatter * Small Knave Energy Drain I
===Rigs=== * Small Ancilary Current Router I * Small Hybrid Collision Accelerator I
===Drones=== * Hobgoblin x2
This setup is the muffin man stats again quoted from all level 5's on my old version of eft, so may be slightly off.
EHP - 3876 DPS - 245 Speed - 1369 targeting range - 25km Sensor resolution - 1100 Align time with AB - 3.3 Align time without - 2.2 Capacitor - 1min 40sec (stable at 100% without rep) defence numbers according to eft - 19/29
now obviously this hasn't got a MWD so you need to fly diferently to account for that, but tbh you get used to it and you can still kill intys that are tackling you fine aslong as your quite liberal with overloading stuff and familiar with slingshotting, i personaly adore this setup and it has brought me great success including soloing hacs (vagas withneut among others) recons battlecruisers AF's and a battleship and it very very rarely loses to anthing frigate or T1 cruisers sized without pilot error. ps. if you do use this against a neuting vagabond, keep the web on the vagabond or he'll kill you. the test in it is all his drones have to die before you do and you've realy gota juggle the cap to keep guns cycling and tackle on.
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AlElAxal
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Posted - 2010.03.02 21:26:00 -
[134]
how about that fitting? [Taranis, рельсовый] Magnetic Field Stabilizer II Micro Auxiliary Power Core I Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Cold-Gas I Arcjet Thrusters
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Salvager I
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x2
not so much dps as the one in the first post bust less demandig for skills and dual prop)
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Morel Nova
Genos Occidere Sev3rance
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Posted - 2010.03.03 16:05:00 -
[135]
Originally by: AlElAxal how about that fitting? [Taranis, рельсовый] Magnetic Field Stabilizer II Micro Auxiliary Power Core I Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Cold-Gas I Arcjet Thrusters
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Salvager I
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x2
not so much dps as the one in the first post bust less demandig for skills and dual prop)
railguns have really bad tracking, the web fit will be much more efficent Reward small gang/solo pvp!
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McDaddy Pimp
Minmatar
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Posted - 2010.03.04 05:15:00 -
[136]
Does a Claw have same fighting style/tactics as a Teranis?
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Yuki Sanada
Caldari Aperture Harmonics K162
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Posted - 2010.03.05 00:33:00 -
[137]
Originally by: McDaddy Pimp
Does a Claw have same fighting style/tactics as a Teranis?
I'm by no means an inty expert, but I stole this from scrapheap and used it a couple of times:
[Claw, lolclaw] 400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Micro Auxiliary Power Core I Pseudoelectron Containment Field I
Catalyzed Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 5W Infectious Power System Malfunction
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I
It doesn't work as a 'ranis, since you can't really dual-prop and do tackle. Personally I just go in, tackle, neut and overheat my guns. It's tons of fun to fly it, but imo, it doesn't have the "disengage" option the 'ranis has.
So in sum, imho, no. It doesn't have the same fighting style or tactics. -----
fake edit: I was hearing about possible artyfits, but I have no experience with such things tbh.
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