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Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 18:05:00 -
[31] - Quote
Zhilia Mann wrote: At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.
Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort.
Well yea. If you notice the date on my fit. It's kinda old. The tank is setup against angel (otherwise I don't use the eanm).
I don't run all the CPR anymore. Once you learn how much you can take in a mission you can not worry about cap stability. I know how much I can let a mission put me into armor while pulsing the rep.
I haven't run missons in awhile. I've gotten too spoiled by other isk making activities at this point. So I havent had the opportunity to try out the new mods. |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.30 18:34:00 -
[32] - Quote
Quote:Where are you missioning?
Around the essence region. Figured since I am Gallante I would start lvl 4 missions in this region.
Quote:At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.
Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort.
Thats exactly the way I set it up. I just took Derath's suggestion and made it a double repper. Had to drop one gun to make it fit. Now I'm ready to go back in. Just not sure if I want to attempt to finish my last mission with it.(Pirate Invasion, angel version). If I do I would use 2 Exp Hard. and 1 Kin Hard. for angels. Does that seem best for this one? |

Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 18:45:00 -
[33] - Quote
Zornia Estemaire wrote:Quote:Where are you missioning? Around the essence region. Figured since I am Gallante I would start lvl 4 missions in this region. Quote:At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.
Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort. Thats exactly the way I set it up. I just took Derath's suggestion and made it a double repper. Had to drop one gun to make it fit. Now I'm ready to go back in. Just not sure if I want to attempt to finish my last mission with it.(Pirate Invasion, angel version). If I do I would use 2 Exp Hard. and 1 Kin Hard. for angels. Does that seem best for this one?
Yea I often forget to activate my guns anyhow, at least until I get to the bigger stuff.
For angels if I have the slots I like 2 exp 1 kin and an eanm. Angels do a small amount of therm and em.
I was looking over the notes and that particular mission can be a really tough one. Especially if you get full aggro early. It is one where sentries really shine (regular drones can cause aggro of groups 2-4).
I think it may be the one mission i lost a domi once (when i first went from dual to single rep).
If you had been closer to where I am I'd offer to fly some mission with you for fun. |

Zhilia Mann
Tide Way Out Productions
500
|
Posted - 2012.05.30 18:46:00 -
[34] - Quote
Zornia Estemaire wrote: Thats exactly the way I set it up. I just took Derath's suggestion and made it a double repper. Had to drop one gun to make it fit. Now I'm ready to go back in. Just not sure if I want to attempt to finish my last mission with it.(Pirate Invasion, angel version). If I do I would use 2 Exp Hard. and 1 Kin Hard. for angels. Does that seem best for this one?
That's what I'd do. Dual rep should work for Angel PI. Just don't move and take that close group out fast. I'm trying to recall details (it's been some time on missions for me as well and the year or so before that it was all in a Machariel) but I think you'll want bouncers, gardes, valks, and hobs for that one. If you are quick marking your targets (and they don't bounce on spawn) you might be able to get away with tanking hard while sniping the completion group -- but that's probably not ideal if you're struggling already.
But yeah, don't move and snipe wherever possible and you should be fine. |

Mattikus Hemah
The Fiction Factory Blue Nation
9
|
Posted - 2012.05.30 19:07:00 -
[35] - Quote
For aggro-control and what to expect go to eve-survival, has every mission there is.
As for fits and training, pick a good fit and stick with it, gather all the support skills youl need to train in one place (those not directly needed for flying and fitting the ship), use evemon or just use the game notepad or something.
Also accept easier lvl 4 missions and refuse the harder ones til you get comfortable with aggroing, if your standing allows it. |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.30 19:13:00 -
[36] - Quote
Quote:That's what I'd do. Dual rep should work for Angel PI. Just don't move and take that close group out fast. I'm trying to recall details (it's been some time on missions for me as well and the year or so before that it was all in a Machariel) but I think you'll want bouncers, gardes, valks, and hobs for that one. If you are quick marking your targets (and they don't bounce on spawn) you might be able to get away with tanking hard while sniping the completion group -- but that's probably not ideal if you're struggling already.
Those are the drones I purchased for this mission and I got 5 Hammerheads also. But this raises a couple questions:
1. In what order do I deploy my drones or do you launch a combination of sentries and light or medium drones together.
2. This question is a bit embarassing to ask(but I haven't grasped how this is done) When you suggest to "kite" or move away from the group. How is this done? I can't seem to understand moving without targeting something. Like when I approach, orbit, or keep at range I'm always targeting something to achieve this. But moving away or kiting do you just click on a empty space farther from your target? Should have asked this question a long time ago but until lvl 4 missions I got by with the way I was moving through space. |

Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 19:26:00 -
[37] - Quote
Zornia Estemaire wrote:Quote:That's what I'd do. Dual rep should work for Angel PI. Just don't move and take that close group out fast. I'm trying to recall details (it's been some time on missions for me as well and the year or so before that it was all in a Machariel) but I think you'll want bouncers, gardes, valks, and hobs for that one. If you are quick marking your targets (and they don't bounce on spawn) you might be able to get away with tanking hard while sniping the completion group -- but that's probably not ideal if you're struggling already. Those are the drones I purchased for this mission and I got 5 Hammerheads also. But this raises a couple questions: 1. In what order do I deploy my drones or do you launch a combination of sentries and light or medium drones together. 2. This question is a bit embarassing to ask(but I haven't grasped how this is done) When you suggest to "kite" or move away from the group. How is this done? I can't seem to understand moving without targeting something. Like when I approach, orbit, or keep at range I'm always targeting something to achieve this. But moving away or kiting do you just click on a empty space farther from your target? Should have asked this question a long time ago but until lvl 4 missions I got by with the way I was moving through space. 
1. There is only one place I ever mix drones, and thats PVP with my Triple rep Myrm (triple rep FTW!). Otherwise I always use one type at a time.
2. Kiting, and sentry drones dont mix. You want to stay close to your sentry drones to recall, as they don't really move. That is also their benefit as you can recall and deploy different sentry drones very quickly.
For that particular mission, if memory serves, I would do the following:
First, I would probably follow the tip to throw off group 5 aggro. Wait until you get group 5 aggro, warp off and back.
Then I would land, and immediately deploy gardes (I know they arent the optimal damage type but they track the best). I would immediately target group one and pick them off. You can try to nail the 2 elite frigates with sentries, but most likely they will burn in too fast. Just ignore them and take out the BC's and battleships quickly with sentries.
The benefit here is that by doing the warp trick you should only have group 1 aggroed, which you should be able to tank fine. Since sentry drones don't move, they should not cause any proximity aggro with the other groups.
So finish off group one as best you can with the sentries. if necessary recall and use a flight of light scout drones to clear the 2 elite frigates. then recall.
Then pull aggro with one group at a time with your guns. Once aggroed deploy sentries (bouncers this time) and kill the group. If they start getting too close and the bouncers have a hard time tracking recall and deploy gardes. The key in the beginning is to not have your drones cause proximity aggro.
rinse and repeat with remaining groups.
As long as you clear the scramming frigs you should be able to warp out in a pinch. One thing with a domi, if you get to about 50% armor and going down, recall drones and warp. It aligns slowly. If you wait until you get the hull alarm, it may be too late. |

drdxie
Federal Navy Academy Gallente Federation
86
|
Posted - 2012.05.30 20:08:00 -
[38] - Quote
Zornia Estemaire wrote:
Derath, you seem to be the only one to look at my skill set and I tend to agree with you for a Domi to be sucessfull T2 sentries are a must!
Mina, thanks for all the insite on these missions.
T2 sentry's are not a must. I have an indy toon which I thought I would train to do lvl4's. No real reason other than to try the gallenete route. I managed just fine without them. You will absolutely need T2 light drones as they will save you when you are scrammed to get out. I will look for my fit and post it when I get home, but I don't even think it was T2 fit. You just need to watch aggro
Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |

Terza Torre
Vanguard Frontiers Intrepid Crossing
5
|
Posted - 2012.05.30 20:52:00 -
[39] - Quote
Zornia Estemaire wrote:At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.
Don't do LVL4 in a BS, thats bad!
BS's tank is horrible cause they are slow and big signature radius especially at low skill points.
Use a good cruisers, pirate cruiser or even a good fitted BC can do the job with ease. Much cheaper too. IF you can fly an HAC is the best choice overall.
TT |

GreenSeed
45
|
Posted - 2012.05.30 20:58:00 -
[40] - Quote
Well. Like ppl have said before me many times, if you canGÇÖt handle agro then forget about DPS, what you need is to overtank.
And if you want to go the way of the overtanked domi donGÇÖt get drones, get sentries. Just DONT use tech 1 sentries as they suck horribly. Get Navy Gardes, those go for 5millon each and have an obscene tracking, range and damage for the crap training they need. use them as you train for tech2 gardes. Obviously only load them up after you had some practice with tech 1 gardes. :p
now hereGÇÖs the trick for the under skilled dual repper domi, donGÇÖt try to make it stable with the two reppers running! You only need two reppers running when the dps on you peaks, not before, not after. so fit cap recharge until one repper runs stable and then fit a CAP BOOSTER, with either 400 or 200 level charges, 800s wonGÇÖt be necessary but do use them while you get used to the module. And keep it fitted until you feel confident you can manage your cap efficiently without having to resort to cap charges.
It goes like this, pick a group and target the frigates. Drop sentries and snipe them off. This is especially easy since you have navy gardes and your targets are standing still, so long you are in range AND have at least one omni link you will kill em in 2 shoots. (8 seconds) as soon as you see the shield on your sentries go 50%, pick them up. They will then target you. ThatGÇÖs when you turn your first repper and drop sentries again.
If you have enough damage you wonGÇÖt even have to turn on your second repper, but if you do remember it can run for a good 2 minutes before you need to turn on the cap booster. Then just monitor your intake of damage, if by the time your cap runs low the dps slows down, just turn the second repper off.
and please, donGÇÖt worry about your guns on a dominix, you need not only a LOT of training but also jump into a navy dominix for gun damage to really matter. My advice would be to drop all the big guns and get medium/small guns that wonGÇÖt suffer much from your lack of a tracking bonus or training, and focus on the frigates/cruisers.
And NEVER take any mision with ships that drain your cap!
|

Boz Wel
Pator Tech School Minmatar Republic
14
|
Posted - 2012.05.30 22:04:00 -
[41] - Quote
Quote:and please, donGÇÖt worry about your guns on a dominix, you need not only a LOT of training but also jump into a navy dominix for gun damage to really matter. My advice would be to drop all the big guns and get medium/small guns that wonGÇÖt suffer much from your lack of a tracking bonus or training, and focus on the frigates/cruisers. That's not really true. Guns matter plenty in a well-fit T1 dominix. You're just doing it wrong if you think guns are irrelevant. That said, a shield tanked Navy Domi is absurdly good for missions these days.
As a side note, there's some really awful advice in this thread. |

Orlacc
172
|
Posted - 2012.05.30 23:22:00 -
[42] - Quote
Derath Ellecon wrote:Twisted Xistance wrote:Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo
1: The long way
Technique 1: the sniper
You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions
Main benefits
If you lose your ship you can afford to buy a new one, its not the end of the world
Main drawbacks:
>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise
> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was
Technique 2: PIMP MY RIDE
Get command ship, pimp it... do mission
Main Benefits
> you can put down massive close range DPS, and carve through the missions reletively fast > Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs
Main drawbacks :
> Its easy to get overconfident and get yourself killed > Your setup cost for your ship is going to be well over a billion isk (note: can also be done with a tech 3 ship though not nearly as effectively)
Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people. I've seen some pretty sh!t idiot advise before but this takes the cake.
QFT
|

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.30 23:43:00 -
[43] - Quote
I did not see this idea mentioned at all so here goes what I do:
Often when I enter a room I am out of range of the targets. So what to do? You do not want all of them to agro on you but you want to pull some away to fight them. Well take your time shift the camera around a bit find the closest group you want to agro. Then using your overview select one of those ships. If it is too far away to target it then just open fire on it anyway. Yes you can fire at a target that is out of target range as long as it is selected in the overview. You only need to fire once. Then wait a minute while waiting you can plot a kite course away from them. Your shells will fly past their ship after the needed flying time to target and they will get a response. Soon enough they will start flashing yellow and coming after you. Now you have split agro on the targets in the room. Only that small group should be after you. After they open fire on your ship the first few volleys should miss that is when you can launch your drones after the group that has agroed on you. If your drones start to take damage they are targeting your drones, then select the drone that is being hit and tell it to dock in your drone bay. That will break the target lock on the drone and save the drone. Then relaunch the drone or a replacement drone while that drone shields restore in the launch bay. Send the replacement drone to attack with the others. Keep an eye on your drones to keep them healthy like this. Rinse and repeat with the other groups in the room til they are all dead.
With enough tank any mission becomes easy this way except possibly those missions that dump you right into the thick of it right after the acceleration gate. Even in those type missions it does not pay to be too quick gettting your drones out as they will draw primary if they get out to quick. |

Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 23:50:00 -
[44] - Quote
While T2 Sentries are not a must to get started, they are well worth it if you are serious about using a sentry Domi.
Your tank is already fine and the only thing you need for T2 sentries is sentry drone interfacing 5. So like 17 days and you are at T2 sentries. IMO I'd put that in the queue right now.
This thread is funny, cause nobody checked your toon. For those who didn't he has over 20mil SP. His armor tank is great, and his drone skills are pretty good.
Once you are playing with T2 Gardes and 2 omni's you will be like OMG.
I carry a flight of hobs and hammers, but very very rarely use them. That's because the sentries kill everything before they have a chance to get under my guns.
Then if you really wanna have fun with sentries, train for an ishtar. |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.31 01:10:00 -
[45] - Quote
Quote:Then if you really wanna have fun with sentries, train for an ishtar
Been ichching to get an Ishtar. I just know without the T2 sentries I'm not ready for it. I have also been considering the Prot with the new DDA Module. Just wish it had a bigger drone bandwidth. |

Leetha Layne
43
|
Posted - 2012.05.31 01:19:00 -
[46] - Quote
I assure you the ship is not the issue. |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.31 01:23:00 -
[47] - Quote
BTW, I finished the Pirate Invasion. Someone volunteered to help. It was a cinch with 2 pilots(especially with her skills). I now have another mission called The Score Objective.(Serpentis). Haven't checked the mission report on it yet. Any opinions? |

Leetha Layne
43
|
Posted - 2012.05.31 01:28:00 -
[48] - Quote
Serpentis? Very easy. Long rides to gates.
You have 20m SP? |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.31 01:35:00 -
[49] - Quote
Quote:I assure you the ship is not the issue
Never said it was. Just replying to Deraths comment about the Ishtar.
Checked the mission report on The Score. Almost all the comments stated it was easy. |

Dato Koppla
The Irken Armada
43
|
Posted - 2012.05.31 06:51:00 -
[50] - Quote
Score is easy, you'll get used to missions soon enough, and then you'll never turn on your second repper and that's when you can comfortably add more gank, stay on Domi training, an excellent ship and has always pulled its weight throughout its lifetime |

Sentry 10
Under Heavy Fire Mordus Angels
4
|
Posted - 2012.05.31 08:31:00 -
[51] - Quote
Hey Zornia,
Eve really is a harsh place, and failure even in practicing can be very unforgiving, thats why I believe CCP gave us the test servers. I do almost all my practice on the test server. I think its also the best place for anyone to practice soloing lvl4s. You can even fly shiny ships and lose them without much frustration.
TL;DR practice your solo lvl4s on the test server to avoid needless tears.
Hope this advice would come in handy |

Caitlyn Tufy
Perkone Caldari State
0
|
Posted - 2012.05.31 08:49:00 -
[52] - Quote
cyndrogen wrote:Try flying a fast battlecruiser to move away from the tackling frigates, I recommend a "drake", possibly one of the best lv4 ships.
Did I just read "fast" and "drake" in the same sentence? :D Don't get me wrong, it's an amazing ship, easy to tank great, but unless you fit in a perma afterburner, it's slow and more importantly, it's a hell to equip for half decent dps. Waste of time and money, if you ask me.
Besides, OP is gallente and his missile skills are crap (no offense, Zornia :D), that would just require needless training, when his existing skills should already handle L4s just fine. |

Zornia Estemaire
The Scope Gallente Federation
22
|
Posted - 2012.06.01 20:43:00 -
[53] - Quote
Well guys I'm back in saddle. Did "The Score" mission and just breezed right through it. In fact I decided to drop one the LAR II's and replaced it with a DDA module(really puts an extra bang in my drones). They only got to less than 10% of my armor, barely used the LAR. Not sure why but this mission gives more ISK and LP's than the mission I struggled with.(Pirates Invasion) I think I'll probably turn down Angel mission until I get the T2 sentries. Thanks again for everyones suggestions and encouragement. It was really appreciated.
|

Grizilk Chanlin
Mrs. Robinson
4
|
Posted - 2012.06.02 08:17:00 -
[54] - Quote
Twisted Xistance wrote:Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo
Wrong. Any decent SP pilot who has been training properly (5-6mil SP+) can solo L4 missions in a BS.
T2 guns are absolutely unnecessary if you are a Gallente pilot. I still don't have T2 heavies and sentries, but fly through L4 missions. Esspecially if you use the new drone damage mods. They are silly cheap.
|

IIshira
School of Applied Knowledge Caldari State
3
|
Posted - 2012.06.02 16:34:00 -
[55] - Quote
Zornia Estemaire wrote:At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's)
Umm I'm a little confused. Your overview shows what frigates are warp scrambling you so all you have to do is kill them with your drones and warp away.
Do you have Drone Interfacing to 4?
How are your armor tanking skills?
My Dominix tank is very similar to yours except instead of the Magnetic Field Stabilizers I have two EANMs, instead of the cap mod an extra active armor hardener. I can tank any mission room full aggro more than enough to kill anything warp scrambling me. Of course I'm not talking about "bonus rooms".
I've done hundreds of missions and haven't lost a Dominix.
Sorry if I missed something you said or a reply. I'm on a phone so it's hard to read everything. |

Zhilia Mann
Tide Way Out Productions
500
|
Posted - 2012.06.02 17:16:00 -
[56] - Quote
Zornia Estemaire wrote: Well guys I'm back in saddle.
Good on you.
Zornia Estemaire wrote: Did "The Score" mission and just breezed right through it. In fact I decided to drop one the LAR II's and replaced it with a DDA module(really puts an extra bang in my drones). They only got to less than 10% of my armor, barely used the LAR. Not sure why but this mission gives more ISK and LP's than the mission I struggled with.(Pirates Invasion).
The Score pays better because average completion times are worse due to travel. Both can be blitzed but Pirate Invasion comes out faster on average. |

gulftobay
Pator Tech School Minmatar Republic
41
|
Posted - 2012.06.02 20:40:00 -
[57] - Quote
As an additional resource, I highly recommend the 3 part guide to solo L4 missioning at Jester's Trek:
http://jestertrek.blogspot.com/2011/03/guide-solo-l4-missioning-part-1.html
http://jestertrek.blogspot.com/2011/04/guide-solo-l4-missioning-part-2.html
http://jestertrek.blogspot.com/2012/02/solo-l4-missioning-part-3.html
Very good information in there.
Low self-esteem?-á Bored?-á-áLonely?-á |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
110
|
Posted - 2012.06.02 20:44:00 -
[58] - Quote
No one has yet mentioned that new reactive armor module that gives resists depending on the incoming damage? Shame, because this one really rocks. I use it together with two mission specific hardeners and a Centi-LAR for tank, which leaves room for 2 of the new drone damage modules. Best tank is moar DPS, after all..... Forum-unbanned since 2011.10.20. |

Zornia Estemaire
The Scope Gallente Federation
22
|
Posted - 2012.06.03 01:48:00 -
[59] - Quote
Quote:No one has yet mentioned that new reactive armor module that gives resists depending on the incoming damage? Shame, because this one really rocks.
I have been really interested in trying this mod out but from what I understand it takes a long time to change from one damage to another depending if the damage changes. Unless you turn it off and back on to take on the new damage. From what I see it is more of a PVP mod than a PVE one. Could be wrong though. |

Johnny Augustus
State War Academy Caldari State
14
|
Posted - 2012.06.03 05:13:00 -
[60] - Quote
Zornia Estemaire wrote:Quote:No one has yet mentioned that new reactive armor module that gives resists depending on the incoming damage? Shame, because this one really rocks. I have been really interested in trying this mod out but from what I understand it takes a long time to change from one damage to another depending if the damage changes. Unless you turn it off and back on to take on the new damage. From what I see it is more of a PVP mod than a PVE one. Could be wrong though.
No, it really is for the pve side. It would only have limited utility for PVP. In PVP, you either win or you die before the module has that much of an effect.
The module just isn't that useful for mission running though. You're docking at a station after each mission, so there's nothing stopping you from fitting specific hardeners for each mission you do. That gets you a better tank.
I have found a niche for it in exploration though.
Terza Torre wrote:Don't do LVL4 in a BS, thats bad!
BS's tank is horrible cause they are slow and big signature radius especially at low skill points.
Use a good cruisers, pirate cruiser or even a good fitted BC can do the job with ease. Much cheaper too. IF you can fly an HAC is the best choice overall.
TT
At low skill levels, it's far easier to do a level 4 in a BS than it is in a cruiser/bc (except the drake). When starting out, Cruisers especially just don't have the DPS output to break the tanks of the BS's in those LVL 4's.
Once your skills are up though, that's a different story. |
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