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Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.30 00:12:00 -
[1] - Quote
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos. |

Tau Cabalander
Retirement Retreat Working Stiffs
730
|
Posted - 2012.05.30 00:45:00 -
[2] - Quote
Zornia Estemaire wrote:Might just wait the 54 days until I can fly a Kronos. That will be an expensive mistake. You haven't learned how to do aggro control yet.
Typically, not moving on warp-in is all you need. If you need to move, orbit the warp-in beacon.
Also, don't forget it is 3D. In many mission you can safely go straight up or down on warp-in.
Practicing in level 3 sounds like a good idea. |

Gianath
Gallentian Legitimate Businessmen
4
|
Posted - 2012.05.30 01:55:00 -
[3] - Quote
Zornia Estemaire wrote:At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.
For a Dominix, all you really need is 2 Large Armor Repairs, and 4 T2 or faction hardeners (two for each resist your enemy attacks with. See eve-survival.org for details on what kind of damage the rats will do, as well as the triggers which will cause more to spawn).
Hang back, shoot the closest enemy, and wait a minute to see which ones in the group go flashy red and *then* release your drones. Then basically stay still and let them come to you. T2 heavy guns aren't necessary, you can do fine with T1 mediums in most cases, or even a civilian gun to draw aggro if you have T2 drones to do your damage. As long as you keep the dual reps going and have the cap to perma-run them, you'll do fine. Pull your drones back immediately whenever they grab aggro.
It's slow but should be safe as long as you mind your triggers. |

Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 02:10:00 -
[4] - Quote
Did you buy this toon? Otherwise how did you amass that many SP without learning to fly lvl 4's?
I was soloing level 4's in a Domi way before I could really fly one properly. A Dominix is a very forgiving BS. Use Sentry drones, preferrably with 2 omni's, and gardes will track almost anything except close orbiting frigates (but will instapop them as they burn for you).
A dual LAR setup will help until you get the missions down. After that you can scale back to a single LAR for more gank.
I don't have T2 large guns yet either, although I do have almost double the SP in drones (T2 sentries are the bomb).
I will say tho, until I got T2 sentries, the faction versions were worth the investment.
Maybe posting your fits would help us figure out what might help.
[edit] Angel is one of the hardest for gallente to tank against as well. Heavy explosive damage. |

Orlacc
171
|
Posted - 2012.05.30 02:42:00 -
[5] - Quote
Derath Ellecon wrote:Did you buy this toon? Otherwise how did you amass that many SP without learning to fly lvl 4's?
Something odd there I think but yes, you may have to learn a bit more about mission behaviors. Flat out hard to do that badly with the SPs you have. Also get some T2 Sentries or Heavies.
Post some fits. |

Karn Dulake
Souls Must Be Trampled The.Alliance
819
|
Posted - 2012.05.30 02:52:00 -
[6] - Quote
I could solo a level 4 mission in an Apoc the moment i could run a permanent repper and i spent the first 10 months of this game with only 300k skill points in gunnery and 500k in spaceships.
You must be doing something wrong.
Its all about defence
are you using the correct hardeners
are you using reppers.
The dommi is one of the toughest level 4 ships in the game
Also Dont fly a Kronos before you know what you are doing or you will be ragequitting I dont normally troll, but when i do i do it on General Discussion. |

Mina Hiragi
Red Federation RvB - RED Federation
24
|
Posted - 2012.05.30 03:16:00 -
[7] - Quote
Zornia Estemaire wrote:At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills
T2 gun skills are important, but L4s can be done without them. Hell, I do them using the wrong missile damage type half the time, because I'm lazy.
Drone skills? Mediocre drone skills will end you, especially if you have no other hope of eliminating warp scrambling frigates (eg, no precision cruise, no web/good tracking guns).
Zornia Estemaire wrote:I use battleclinic set ups for Level 4 missions.
This might be a bad idea, depending. I bought my mission running alt a Navy Scorpion, because Navy Scorpions look awesome. Rawr, scorpion, sting, sting! Ahem. Having never flown one before, though, I ended up spending three hours alternating between laughing and crying at the many absolutely clueless fits on Battleclinic. There are good fits there, mind you, but YMMV.
Zornia Estemaire wrote:I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another.
1. Fire at things that are blinky to you only. If nothing is blinky, target something, shoot at it, and wait to see what else turns blinky before selecting additional targets.
2. Drones often are NOT your friends. They'll often aggro non-aggressed groups, which will result in those groups moving toward you to shoot your drones, which eventually results in them going, "OMG LOOK AT THAT HEY NPC GAIZ LETS SHOOT AT THIS MISSION GUY I JUST DISCOVERED!!!!11111" This is a mission by mission thing - sometimes a pocket by pocket thing. Drones don't always draw aggro. But you need to learn when it's safe to use them and when it isn't.
3. Don't fly at enemies. Let them come to you. And back away from the entire pocket, if necessary. Yes, it sucks slowboating to the activation gate after flying 80km out from the mission pocket, but it's better than aggroing an entire pocket.
4. Keeping with point number three - range is god. Don't use short-ranged weaponry until you know what you're doing. Long range weaponry at least gives you the chance to realize you're about to be boned, and GTFO of Dodge.
Oh, and learn to prioritize. Anything that can warp scramble you (almost always restricted to elite frigates) should be your number one target. Discretion is the better part of not buying a new battleship. After that, cruisers and battlecruisers - they pop quickly and thus quickly reduce incoming DPS. Battleships, despite being potent, are usually best saved for last, where you can beat on them while your drones mop up whatever trash is still left after the cruiser/battlecruiser mess. |

Shaotuk
Ministry of War Amarr Empire
4
|
Posted - 2012.05.30 03:21:00 -
[8] - Quote
http://eve-survival.org/wikka.php?wakka=missionreports
|

Dato Koppla
Perkone Caldari State
43
|
Posted - 2012.05.30 03:31:00 -
[9] - Quote
Megas aren't as forgiving and require good gun skills. You should use a dual rep cap-stable Domi, it should be able to tank entire rooms for long enough that you can kill the dps/scrams. |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.30 03:55:00 -
[10] - Quote
Quote: You haven't learned how to do aggro control yet.
Tau, that is my number one problem.
Quote:Did you buy this toon? Otherwise how did you amass that many SP without learning to fly lvl 4's?
No, this is my original toon which I have done over a hundred level 3's with. But I mostly explore with him which makes me most of my income while I develope skills for level 4 missions.
Once I figure out how to post my fittings for the Mega and Domi without typeing the whole thing out I will show them.
Derath, you seem to be the only one to look at my skill set and I tend to agree with you for a Domi to be sucessfull T2 sentries are a must!
Mina, thanks for all the insite on these missions. |

Zhilia Mann
Tide Way Out Productions
499
|
Posted - 2012.05.30 04:28:00 -
[11] - Quote
Zornia Estemaire wrote: Once I figure out how to post my fittings for the Mega and Domi without typeing the whole thing out I will show them.
In EFT, open your fit and click the ship icon. Drop down to "copy to clipboard". Paste on forums. You can do the same in Pyfa though I forget how. |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.30 05:06:00 -
[12] - Quote
I'm an idiot but that goes without saying so here are the fittings for my 2 battleships typed the hard hard way!
Navy Mega
7 - 425mm Proto Guass guns 1 - Drone Link Aug. I
3 - Cap Recharge II 1 - Tracking Comp. II
1 - LAR repper II 2 - Armor Therm II 2 - Armor Kin II 2 - Mag Field Stab. II 1 - Cap Power relay II
1 - Lrg Cap Cont Circuit I 1 - Lrg hybrid Coll. I
6 - Hammerhead II 4 - Warrior II
Ammo - Caldari Navy Anti-matter
Domi
4 - 350mm Proto Guass Guns 2 - Drone Link Aug. I
2 - Omni Dir. Track II 3 - Cap Recharge II
1 - LAR repper 2 - Armor Kin Hard II 2 - Armor Therm Hard II 2 - Mag Field Stab
1 - Lrg Sentry Damage Aug I 2 - Cap Cont Circuit I
5 - Hammerhead II 5 - Warrior II 5 - Garde I 5 - Bouncer I
Ammo - Caldari Navy Anti-Matter |

Dato Koppla
The Irken Armada
43
|
Posted - 2012.05.30 07:01:00 -
[13] - Quote
Both those fits are fine though I'd suggest an Afterburner on the Mega as you need it to control transversal to get good hits on the guns.
If you're struggling it's simple really, as I said above, fit another repper to your Domi, drop the mag stabs for Capacitor Power Relays and fit whatever guns you can fit, also make sure to use mission specific hardeners. This will give you a HUGE tank that will allow you to mess up aggro quite alot while you learn your way around L4s, when you're comfortable, you can drop the tank for more gank. |

cyndrogen
The Greatest Corp in the Universe
75
|
Posted - 2012.05.30 07:22:00 -
[14] - Quote
Zornia Estemaire wrote:At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.
In eve a bigger ship is not necessarily better, unless you understand the mechanics of how weapons work.
Try flying a fast battlecruiser to move away from the tackling frigates, I recommend a "drake", possibly one of the best lv4 ships. Nice drone bay, HAM and HM missiles with bonuses to kinetic damage plus a tank that is as good if not better then a battleship. Add an afterburned and you are invincible.
orbiting a battleship at close range will make it IMPOSSIBLE for their guns to track your ship, you can fly circles around them while they keep shooting their guns and missing you.
|

Denuo Secus
52
|
Posted - 2012.05.30 08:20:00 -
[15] - Quote
Zornia Estemaire wrote:
...
Domi
4 - 350mm Proto Guass Guns 2 - Drone Link Aug. I
2 - Omni Dir. Track II 3 - Cap Recharge II
1 - LAR repper 2 - Armor Kin Hard II 2 - Armor Therm Hard II 2 - Mag Field Stab
1 - Lrg Sentry Damage Aug I 2 - Cap Cont Circuit I
5 - Hammerhead II 5 - Warrior II 5 - Garde I 5 - Bouncer I
Ammo - Caldari Navy Anti-Matter
I'd suggest dual rep and more tank mods. At least in the beginning. Also you should really skill for T2 reps. Swap both mag stabs for a second repper and an EANM. Later you could upgrade to one expensive repper (faction/complex)...that way you free up slots.
Goal is to find a balance between tank&gank. Overtanking just leads to longer mission times. Tune down your tank by fitting damage mods step by step and look how it works. When fitting damage mods on a Domi I'd use that new one for drone damage. Reason: all your drones benefit from it. |

Lipbite
Express Hauler
52
|
Posted - 2012.05.30 08:31:00 -
[16] - Quote
This sounds like purchased pilot. Probably you should try to make L1-3 missions first - in other ships of course.
Active domi with 2 t2 reppers should be able to tank almost every L4 mission without any problems. Like this:
1) 3 capacitor rigs 2) 5 cap recharges in mid-slots (or 4 + afterburner or omnidirectional drone module) 3) low slots - damage control, adaptive membrane, 3-4 mission-specific active resistances (assuming T2 modules).
Also always shoot scrams first from a far - or use drones on them. |

Kortanil
Virtual Space Exploration
0
|
Posted - 2012.05.30 10:29:00 -
[17] - Quote
Zornia Estemaire wrote:At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.
I have been doing L4s for about a week now. I have 5.5M skill points and use a Myrm, it takes me a while to complete the missions since both the damage of my guns and drones is low, still I have not died a single time although I was 400 points left in the hull once to a group of bombers, I have been carrying light drones ever since - you are going to need them to take the webbers as soon as posible.
I just added this char to "eveboard.com". |

Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 13:06:00 -
[18] - Quote
Denuo Secus wrote: Also you should really skill for T2 reps. Swap both mag stabs for a second repper and an EANM. Later you could upgrade to one expensive repper (faction/complex)...that way you free up slots.
I don't know if anyone has actually looked at his eveboard, but this toon has 20mil SP. He can use T2 reppers and has more than adequate skills to solo LVL 4 missions. He has better skills than I did when I started soloing LVL 4 missions in a Domi.
As others have said, the problem isnt the ship. Or even your Characters skills. You have adequate ship skills to pilot a successful Domi in LVL 4's. You need more practice.
This isn't to be harsh, but just to help ensure you don't waste time and effort thinking that another ship will simply fix the issue. |

Twisted Xistance
Red Command
7
|
Posted - 2012.05.30 14:13:00 -
[19] - Quote
Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo
1: The long way
Technique 1: the sniper
You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions
Main benefits
If you lose your ship you can afford to buy a new one, its not the end of the world
Main drawbacks:
>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise
> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was
Technique 2: PIMP MY RIDE
Get command ship, pimp it... do mission
Main Benefits
> you can put down massive close range DPS, and carve through the missions reletively fast > Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs
Main drawbacks :
> Its easy to get overconfident and get yourself killed > Your setup cost for your ship is going to be well over a billion isk (note: can also be done with a tech 3 ship though not nearly as effectively)
Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people. |

Zaltone
Cur Dogs Incorporated United Sovereigns Alliance
6
|
Posted - 2012.05.30 15:32:00 -
[20] - Quote
Zornia Estemaire wrote:I'm an idiot but that goes without saying so here are the fittings for my 2 battleships typed the hard hard way!
Navy Mega
7 - 425mm Proto Guass guns 1 - Drone Link Aug. I
3 - Cap Recharge II 1 - Tracking Comp. II
1 - LAR repper II 2 - Armor Therm II 2 - Armor Kin II 2 - Mag Field Stab. II 1 - Cap Power relay II
1 - Lrg Cap Cont Circuit I 1 - Lrg hybrid Coll. I
6 - Hammerhead II 4 - Warrior II
Ammo - Caldari Navy Anti-matter
Domi
4 - 350mm Proto Guass Guns 2 - Drone Link Aug. I
2 - Omni Dir. Track II 3 - Cap Recharge II
1 - LAR repper 2 - Armor Kin Hard II 2 - Armor Therm Hard II 2 - Mag Field Stab
1 - Lrg Sentry Damage Aug I 2 - Cap Cont Circuit I
5 - Hammerhead II 5 - Warrior II 5 - Garde I 5 - Bouncer I
Ammo - Caldari Navy Anti-Matter
Are these cap stable ?
The Dominix is always, the answer the question doesnt matter!!!!!
|

Zhilia Mann
Tide Way Out Productions
499
|
Posted - 2012.05.30 15:34:00 -
[21] - Quote
Twisted Xistance wrote:Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo
1: The long way
Technique 1: the sniper
You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions
Main benefits
If you lose your ship you can afford to buy a new one, its not the end of the world
Main drawbacks:
>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise
> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was
Technique 2: PIMP MY RIDE
Get command ship, pimp it... do mission
Main Benefits
> you can put down massive close range DPS, and carve through the missions reletively fast > Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs
Main drawbacks :
> Its easy to get overconfident and get yourself killed > Your setup cost for your ship is going to be well over a billion isk (note: can also be done with a tech 3 ship though not nearly as effectively)
Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.
I'd love to endorse the sentiment, but this is wrong. I've flown a lot of different mission ships over the years including a blaster Astarte, a Nighthawk, and a Sleipnir -- all more or less max skilled (CS 5, weapon specs 4). The NH and the Sleipnir are at least somewhat competitive with a BS on the right missions but they are by no means hands down superior.
The NH is restricted to kinetic damage for all intents and purposes and remains barely on par with the Tengu. While I'm no fan of Ravenkind, a CNR can post respectable numbers in comparison. The Sleipnir is plagued with medium guns, making the Maelstrom at least on par. Both are spanked all over the place by a Machariel or a Vargur. At least the Loki isn't competitive here.
The Astarte is fun to fly, but it has to use blasters to post adequate gank numbers (insert rant about medium rails here). Both large rail boats and any serious drone boat will put it to shame as far as average mission completion time goes. In fact, the new drone damage mods makes it laughably non-competitive. An Ishtar is a better choice if you just have to have a smaller hull. The Proteus... well, I haven't found a fit I liked but drone damage mods have opened some interesting options.
So why haven't I even tried on the Absolution (or Legion for that matter)? Range. Medium lasers don't have enough. Pulses can track, but medium Scorch range is short range large crystal range and why would you do that to yourself? Beams really aren't that much better plus can't track tacklers nearly well enough.
At the end of the day, the NH and Tengu have a role in L4s other than just for ***** and giggles. The other T3s/CSs really don't. You're better off in a Mach/Vargur/Nightmare/Paladin -- or for that matter a drone boat in most cases. A Mach or Vargur will do any mission better and a Paladin/Nightmare will win in EM/Therm missions. CSs don't stack up. |

Korsiri
Mousetrap Building Inc.
38
|
Posted - 2012.05.30 15:51:00 -
[22] - Quote
some of those missions are just a pita, no matter what you do, frankly.
As others have said, you're better off reading eve-survival notes thoroughly. And when it says to do something (or not) pay attention to what kind of ship they're using, it may well not fit for your's at all, or for your playstyle.
Some things I've found useful in flying Megas are yes, control agro, first. I don't like sentries much, that's just me. I tend to use Hobs, but the point is to know when drones will agro a room, or not. I deploy them (before jamming hopefully) but right after I agro.
Don't be afraid to shoot some, pick up drones, warp out. Rinse, repeat. Alternatively, for those that require that, get a friend to help. Or skip the mission.
tracking script helps your guns and your drones
your fit actually looks a lot like mine, possibly better as my fitting skills can't use all T2s yet (except guns) and I was doing most 4s in my Mega with regular guns for a good while
Really do your best to get the targets within the range of your guns, so you can do your best damage.
It's also probably been already said, but prioritize targets: jammers first, then bigger stuff (easier to hit, harder for drones to take care of) - by that point the small frigates have probably gotten to you, and your drones can mop them up.
Anyway, prolly stuff you already know, but hopefully it helps some. I love my Megathron don't give up on it :)) they're awesome ships. |

Teo Deo
T and D Enterprises
3
|
Posted - 2012.05.30 16:17:00 -
[23] - Quote
Be sure your drones aren't set to "Aggressive" where they'll harass innocent NPCs and bring the wrath of the entire room down on your head... |

Boz Wel
Pator Tech School Minmatar Republic
14
|
Posted - 2012.05.30 16:23:00 -
[24] - Quote
Twisted Xistance wrote:Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo
1: The long way
Technique 1: the sniper
You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions
Main benefits
If you lose your ship you can afford to buy a new one, its not the end of the world
Main drawbacks:
>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise
> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was
Technique 2: PIMP MY RIDE
Get command ship, pimp it... do mission
Main Benefits
> you can put down massive close range DPS, and carve through the missions reletively fast > Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs
Main drawbacks :
> Its easy to get overconfident and get yourself killed > Your setup cost for your ship is going to be well over a billion isk (note: can also be done with a tech 3 ship though not nearly as effectively)
Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.
You... wait... what?
The only options are sniping battleships (which are apparently only as profitable as level 3 missions) and command ships? You... er, really? |

Zornia Estemaire
The Scope Gallente Federation
21
|
Posted - 2012.05.30 16:29:00 -
[25] - Quote
Quote:As others have said, the problem isnt the ship. Or even your Characters skills. You have adequate ship skills to pilot a successful Domi in LVL 4's. You need more practice.
This is probably my main problem. Practice, Practice. When I did all those lvl 3 missions all I had to do was target the ships on my overview(closest first) and just tank it and work my way down the list. With lvl 4's its a whole new ballgame which it is important to understand this 3D battlefield and how move through it. I hate to admit it but I wasn't even using the Tactical field to do the lvl 1, 2, or 3 missions. Now that I really need it I have no practical experience with it. As Derath said I need practice and a better understanding of this 3D world. I already know what most w be thinking. " A 21 mil pilot with 14 months playing time hasn't grasped that yet!" But a lot of my game time has been exploring while I develope my pilot for lvl 4 missions. But after exploring for about 8 months I have found that is VERY hit or miss.
Quote:Are these cap stable ?
The Domi is but the Mega was 14 min. I believe. I"m going to try out a dual repper Domi next. Sounds as this is my best bet until my drone skills come up a bit more. And then the T2 guns.
Thanks so much for everyones suggestions so far. It is really appreciated! |

Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 17:17:00 -
[26] - Quote
Yes practice is good, but honestly with a BS, movement isnt THAT huge. My weapon of choice has been a sentry Domi. I used it for many months before I got T2 sentries, so it is easily doable with your skills. I started with a dual rep setup and moved to single once I felt comfortable. My current setup is as follows:
[Dominix, Updated current 9/27/2011]
Imperial Navy Large Armor Repairer Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link
350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Sentry Damage Augmentor I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Garde II x5 Ogre II x5 Bouncer II x5
For those who ask, I have had the fed omni's since before the T2's existed, but havent bothered swapping them. I got the black eagly DLA from the epic arc, and decided to just keep it. The Imp navy rep is worth every isk.
Basic mission running for me with this setup is as follows. Minding triggers and aggro groups of course.
1. Shoot to get aggro 2. Work from small to big. I go frigs cruisers BC BS almost always.
Why? Because with sentries, expecially with 2x omni, I will generally instapop frigs at range, or at least almost as fast as I can target them. And while BS seem the most dangerous, a swarm of smaller stuff can hurt worse, and generally get in range faster. Plus killing stuff before they get too close saves me from the occasionally scout drone cleanup at the end.
I pretty much always carry Garde's and then a second set depending on best damage type for the missions (bouncers etc). I use the longer range sentries first and swap to gardes generally when things get within 40km, as they track the best.
Occasionally i will use Heavies, but they mostly **** me off, so I only use them on missions with gate travel (which I generally decline when I can anyhow).
Obviously hardeners mission specific.
GL and fly safe. |

Zornia Estemaire
The Scope Gallente Federation
21
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Posted - 2012.05.30 17:26:00 -
[27] - Quote
Quote: Angel is one of the hardest for gallente to tank against as well. Heavy explosive damage.
Btw, 3 of the 4 missions I lost ships to were in Angel missions. I hate to turn down missions but maybe I shouldn't be taking these on until I feel better with easier missions.
Quote:Be sure your drones aren't set to "Aggressive" where they'll harass innocent NPCs and bring the wrath of the entire room down on your head...
I make sure they are set to passive for lvl 4 missions.
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Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 17:34:00 -
[28] - Quote
Twisted Xistance wrote:Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo
1: The long way
Technique 1: the sniper
You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions
Main benefits
If you lose your ship you can afford to buy a new one, its not the end of the world
Main drawbacks:
>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise
> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was
Technique 2: PIMP MY RIDE
Get command ship, pimp it... do mission
Main Benefits
> you can put down massive close range DPS, and carve through the missions reletively fast > Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs
Main drawbacks :
> Its easy to get overconfident and get yourself killed > Your setup cost for your ship is going to be well over a billion isk (note: can also be done with a tech 3 ship though not nearly as effectively)
Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.
I've seen some pretty sh!t idiot advise before but this takes the cake. |

Derath Ellecon
Washburne Holdings Situation: Normal
209
|
Posted - 2012.05.30 17:36:00 -
[29] - Quote
Zornia Estemaire wrote:Quote: Angel is one of the hardest for gallente to tank against as well. Heavy explosive damage. Btw, 3 of the 4 missions I lost ships to were in Angel missions. I hate to turn down missions but maybe I shouldn't be taking these on until I feel better with easier missions.
Where are you missioning?
Angel can be done, it's just harder to tank against them. |

Zhilia Mann
Tide Way Out Productions
499
|
Posted - 2012.05.30 17:46:00 -
[30] - Quote
Derath Ellecon wrote:[Dominix, Updated current 9/27/2011]
Imperial Navy Large Armor Repairer Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link
350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L 350mm Prototype Gauss Gun, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Sentry Damage Augmentor I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Garde II x5 Ogre II x5 Bouncer II x5
At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.
Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort.
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