
Rakessh
Arachnea Phoenix Battalion Hoodlums Associates
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Posted - 2009.08.25 16:51:00 -
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Originally by: Dennmoth Ferdier That kinda stuff isn't realistic at all.
They're not actually morphing two games to one overlapping entity.
I can say with 98% certainty, that we won't be able to interact directly with DUST at all. Seriously, it's a totally different game, in all forms and aspects.
How do you guys envision, a ship that we fly here and now, to suddenly morph in to a 3D FPS environment and land on a planet to drop off troops?
How do you imagine you fly to a planet and start bombadring people in an FPS environment that EVE isn't built for at all? Eve is an apple, DUST is an orange no you can't have apploranges.
There will be a monetary connection, perhaps a contract related connection as well. The games will communicate through overlapping servers that forward information on changes. You give a contract to DUST players in EVE, DUST players go do their thing in DUST, servers forward contract, isk, and planetary information.
I think we can all quite safely assume EVE players will stay eve players and DUST players will be DUST players. EVE players won't be joining DUST players or the other way around.
Not only is it such a huge undertaking to change a game EVE is now, in to an FPS supporting environment, but you also have to take in to account that DUST isn't, and can't be just a supportive game, it has to be a game that draws players in it's own right.
That means that the gameplay can't rely heavily on EVE-online. The players have to be able to be able to have ease of access to fighting when ever they want, much like any other FPS game out there, they won't want to sit and wait for someone to haul them. They will hit join server and get to killing.
They neither can be dependable on gun or ammo, or air support stuff from EVE online, not only is it way too undependable in the scale that EVE is, but it's also butt ass boring for DUST players.
I say DUST will be DUST, an FPS, and EVE-online will be EVE-online, an spaceflying MMO. So lets not wet our panties here. Too much expectations is only going to let you down in the end.
I assume they are using the Trinity2 engine in Dust 514 as well.
As someone who've been experimenting with various 3D and game engines quite a bit, I can tell you... you can change from a FPS shooter to a Space Sim by the flip of a switch in such engines, no problem at all. So yeah, integrating FPS fights on ground within a Space Sim is entirely possible without any more work than you'd have with any other major upgrade/expansion in eve.
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