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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.20 16:54:00 -
[1]
Alright. I'll probably get around to rigging my stealth bomber now, just because said rigs will be so ****ing cheap.
My base Hound fit:
[Hound, Zera] Ballistic Control System II Co-Processor II Ballistic Control System II
Phased Weapon Navigation Array Generation Extron 1MN Afterburner II Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Bane Javelin Torpedo Siege Missile Launcher II, Bane Javelin Torpedo Siege Missile Launcher II, Bane Javelin Torpedo Covert Ops Cloaking Device II Core Probe Launcher I, Core Scanner Probe I
[empty rig slot] [empty rig slot]
Core launcher can be replaced by an offlined bomb launcher whenever necessary. The Co-processor is necessary due to the increased CPU cost of the launchers when I add the rigs.
Now, I have three options here. With Bane Javelin torps, I can hit out to 85 km. With Hydraulic Bay Thrusters and Rocket Fuel Cache Partition, I can extent that to 112.5km, not bad.
Or, I could just load Caldari Navy Bane or Bane Rage torps and extend my 57km/50km (respectively) ranges to 75km/67km....If I'm not wrong, that would put me out of the drone control range of most targets, can anyone confirm this?
Orrrrr... We have Warhead Flare and Warhead Rigor catalyst rigs, reducing explosion radius and velocity respectively. With 2x TP (and my Manticore has 3x TP), and often times a couple more TPs in the gang, not to mention covops V, I already hit cruisers pretty hard. However, these would make me do even more damage, and perhaps even make it worthwhile to use Rage torps against cruiser-sized targets?
Last, we have bog-standard DPS rigs, increasing my 457 DPS (509 with Rage) to 510 (570 with Rage).
Right now I'm leaning towards explosion velocity/radius rigs. Thoughts?
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El Liptonez
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Posted - 2009.08.20 17:01:00 -
[2]
I'd imagine with all those target painters the bonus of signature radius rigs should be hard to notice. You have to decide for yourself if you need the extra range. 50km should be out of drones range of an average target. Control range skill at 5 should be 45km range, not sure though if there's more stuff aside from mods to extend that range. I'd personally go for the velocity rigs. A lot of missile damage is negated by the explosion velocity for the fact that your target is just too fast, I think especially on cruisers you'll notice a difference. And on frigs, but that damage should still be very low.
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Vhiskey
Caldari Imperial Forces
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Posted - 2009.08.20 17:20:00 -
[3]
what about this?
[Manticore, Manticore] Ballistic Control System II Micro Auxiliary Power Core I
1MN MicroWarpdrive II Phased Muon Sensor Disruptor I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo Bomb Launcher I, Electron Bomb Covert Ops Cloaking Device II
Rocket Fuel Cache Partition I Rocket Fuel Cache Partition I
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Gavin DeVries
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Posted - 2009.08.20 17:28:00 -
[4]
Edited by: Gavin DeVries on 20/08/2009 17:28:39 Max normal drone control range is 45 km. You get an extra 3km for each level in EW Drone Interfacing, so max is 60 km. 20 km more for each Drone Link Augmentor fitted. You'd be out of normal drone range, but some properly skilled and fitted ships could still get drones on you at 75 km.
By the way, don't use Warhead Rigor Catalysts, they don't work on the "unguided" missiles. Flare Catalysts still work. You might also want to look at Crash boosters; they're supposed to reduce signature radius on all missiles as of today's patch. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.08.20 18:11:00 -
[5]
Range rigs are awesome. Lobbing torps 120km is just plain hilarious.
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Ecky X
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Posted - 2009.08.20 18:15:00 -
[6]
I use the same fit except with a MWD. 
TBH I have plenty of range without rigs, but a bit of extra maneuverability would be nice. Perhaps polycarbs or low-frictions?
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fox weik
Caldari Caucasian Culture Club
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Posted - 2009.08.20 18:22:00 -
[7]
Well with the new update T2 Rigs wouldn't be unreasonable either
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.20 20:24:00 -
[8]
Edited by: Kahega Amielden on 20/08/2009 20:26:06
Originally by: Ecky X I use the same fit except with a MWD. 
No, you do not. The fit I posted -barely- fits. You probably use Arbalests...which I considered, but t2 missiles are just too damn awesome. Rage torps are incredible when you use TPs + the Covops V bonus.
Quote: And on frigs, but that damage should still be very low.
Actually, I do very high damage to MWDing frigates...and can one-shot frig rats (though of course an ABing frig will give me trouble).
Quote:
TBH I have plenty of range without rigs, but a bit of extra maneuverability would be nice. Perhaps polycarbs or low-frictions?
Stealth bombers cannot speed tank. Speed mods/rigs are useful when there's absolutely nothing else left that you can fit to complement your primary purpose. All of the missile rigs are incredibly useful, far moreso than some added agility.
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Lexang
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Posted - 2009.08.20 20:33:00 -
[9]
Edited by: Lexang on 20/08/2009 20:33:17 Hound with t2 launchers, mwd, and can actually lock far enough to take advantage of range rigs.
[Hound, DPS] Ballistic Control System II Ballistic Control System II Co-Processor II
Catalyzed Cold-Gas I Arcjet Thrusters Sensor Booster II Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Covert Ops Cloaking Device II [empty high slot]
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I
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Xing Fey
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Posted - 2009.08.20 20:52:00 -
[10]
2x flare catalyst
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Terminus Vindictus
Caldari
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Posted - 2009.08.20 20:59:00 -
[11]
Originally by: Kahega Amielden Alright. I'll probably get around to rigging my stealth bomber now, just because said rigs will be so ****ing cheap.
Hold off on that thought about cheap small rigs for a few months. I'm guessing it won't be the materials needed to build the rigs that will determine the initial price, but supply and demand. Demand will be REALLY high, and supply low, so I'll let you figure out what that means. Oh, and couple that with the fact that you can only fit small rigs on a small ship, and you have a built-in fleecing mechanism in place. Nice going, CCP!
Anyway, here's my Hound fitting:
[Hound, PvP (Gang)] Overdrive Injector System II Overdrive Injector System II Ballistic Control System II
Parallel Weapon Navigation Transmitter Catalyzed Cold-Gas I Arcjet Thrusters Sensor Booster II, Scan Resolution
Siege Missile Launcher II, Bane Javelin Torpedo Siege Missile Launcher II, Bane Javelin Torpedo Siege Missile Launcher II, Bane Javelin Torpedo Bomb Launcher I, Shrapnel Bomb Covert Ops Cloaking Device II
Targeting System Subcontroller I Ionic Field Projector I
Hello, I'm from the Government and I'm here to help. |

Zal Dakkar
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Posted - 2009.08.20 21:08:00 -
[12]
I love rigged SBs. The rigs add to the amount of isk destroyed 
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Elapidae
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Posted - 2009.08.20 21:22:00 -
[13]
the bpo's are unlimited. anyone can buy it for about 100k isk. the materials are not much, and most ppl have massive stockpiles. Final rig is going to be cheaper than the t2 weapons you fit on frigs prob.
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Terminus Vindictus
Caldari
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Posted - 2009.08.20 21:43:00 -
[14]
Originally by: Elapidae the bpo's are unlimited. anyone can buy it for about 100k isk. the materials are not much, and most ppl have massive stockpiles. Final rig is going to be cheaper than the t2 weapons you fit on frigs prob.
Sure, if you can manufacture stuff. The rest of us have to wait for the market to tell us the prices.
Hello, I'm from the Government and I'm here to help. |

Gavin DeVries
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Posted - 2009.08.20 21:59:00 -
[15]
If I remember correctly, to manufacture T1 rigs you need Industry I, as well as whatever skills are necessary to use the rig in question. Yes, without the skills you'd have an extra 25% waste. Ok, so it might take you 1 extra Scorched Telemetry Processor for that missile rig. But the vast majority of the small rigs use 2-4 of each component. If the info posted earlier is correct, there are less than a dozen small rigs that use more than 4 of any components, and the absolute most is 7. That means +2 components. It's not a big price increase. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Terminus Vindictus
Caldari
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Posted - 2009.08.20 22:10:00 -
[16]
Originally by: Gavin DeVries If I remember correctly, to manufacture T1 rigs you need Industry I, as well as whatever skills are necessary to use the rig in question. Yes, without the skills you'd have an extra 25% waste. Ok, so it might take you 1 extra Scorched Telemetry Processor for that missile rig. But the vast majority of the small rigs use 2-4 of each component. If the info posted earlier is correct, there are less than a dozen small rigs that use more than 4 of any components, and the absolute most is 7. That means +2 components. It's not a big price increase.
I suppose. I was looking by mistake at the Invention requirements (shows you how much I know about manufacturing...), so the requirements seemed really high for my character. Looking at the Material requirements you're right it doesn't take a whole lot.
Hello, I'm from the Government and I'm here to help. |

Hiroshima Jita
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Posted - 2009.08.20 23:17:00 -
[17]
I already rig my sb. MAPC and MSE + 2 shield resist rigs. Tough enough to take a couple hits from the range you should be fighting at and get into warp.
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Bill Serkoff2
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Posted - 2009.08.20 23:21:00 -
[18]
Aren't Stealth Bombers supposed to have, uh, bombs?
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.20 23:31:00 -
[19]
Originally by: Bill Serkoff2 Aren't Stealth Bombers supposed to have, uh, bombs?
Bombs are powerful, but situational. I have a probe launcher on there now as I very often run in Wormhole space. I could easily replace that with an offlined bomb launcher if I think I'd need it.
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Ecky X
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Posted - 2009.08.21 04:06:00 -
[20]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 20/08/2009 20:26:06
Originally by: Ecky X I use the same fit except with a MWD. 
No, you do not. The fit I posted -barely- fits. You probably use Arbalests...which I considered, but t2 missiles are just too damn awesome. Rage torps are incredible when you use TPs + the Covops V bonus.
[Hound, 3] Ballistic Control System II Ballistic Control System II Co-Processor II
1MN MicroWarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Bane Javelin Torpedo Siege Missile Launcher II, Bane Javelin Torpedo Siege Missile Launcher II, Bane Javelin Torpedo Bomb Launcher I, Shrapnel Bomb Covert Ops Cloaking Device II
[empty rig slot] [empty rig slot]
??
Fits fine.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.21 04:24:00 -
[21]
****, you're right.
<edits fit>
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Qwert0
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Posted - 2009.08.21 05:23:00 -
[22]
Also, try the best named mwd, fits much easier and has no disadvantage other than your cap recharge rate, which you shouldn't need anyway.
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