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Neo 7
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Posted - 2004.10.12 16:45:00 -
[1]
i would like to know what ship is the best to do level 3 agent kill missions in i have enough isk for any battleship
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Neo 7
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Posted - 2004.10.12 16:45:00 -
[2]
i would like to know what ship is the best to do level 3 agent kill missions in i have enough isk for any battleship
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Lord Morgan
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Posted - 2004.10.12 16:59:00 -
[3]
Apocalypse with Mega Pulses and MWD. Kills fast and cheap. Everything.
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Lord Morgan
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Posted - 2004.10.12 16:59:00 -
[4]
Apocalypse with Mega Pulses and MWD. Kills fast and cheap. Everything.
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Zopha
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Posted - 2004.10.12 17:03:00 -
[5]
Arma with mega pulses, heatsinks and tracking comps :) cheaper than the Apoc.
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Zopha
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Posted - 2004.10.12 17:03:00 -
[6]
Arma with mega pulses, heatsinks and tracking comps :) cheaper than the Apoc.
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Jason Darker
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Posted - 2004.10.12 17:40:00 -
[7]
Another vote for the geddon. Great ship for level 3 agent missions: Large drone cap, rof bonus, and no ammo costs.
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Jason Darker
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Posted - 2004.10.12 17:40:00 -
[8]
Another vote for the geddon. Great ship for level 3 agent missions: Large drone cap, rof bonus, and no ammo costs.
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Psssdoff
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Posted - 2004.10.12 17:44:00 -
[9]
i've done every single lvl 3 kill mission in my caracal....if you need a BS in order to manage lvl 3 kill missions, what are you gonna do when lvl 4 and lvl 5 missions get introduced? ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Psssdoff
|
Posted - 2004.10.12 17:44:00 -
[10]
i've done every single lvl 3 kill mission in my caracal....if you need a BS in order to manage lvl 3 kill missions, what are you gonna do when lvl 4 and lvl 5 missions get introduced? ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Neo 7
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Posted - 2004.10.12 17:48:00 -
[11]
i dont need one i have saved up enough isk and have decided to use one
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Neo 7
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Posted - 2004.10.12 17:48:00 -
[12]
i dont need one i have saved up enough isk and have decided to use one
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Dexter Rast
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Posted - 2004.10.12 18:06:00 -
[13]
i use the typhoon with 1 mwd and a basic sheild tank, 8 heavy drones to kill the spawns, have not had any problems with any mission so far..
---------------------------------------------
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Dexter Rast
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Posted - 2004.10.12 18:06:00 -
[14]
i use the typhoon with 1 mwd and a basic sheild tank, 8 heavy drones to kill the spawns, have not had any problems with any mission so far..
---------------------------------------------
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JP Beauregard
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Posted - 2004.10.12 18:15:00 -
[15]
Battleships kill quickly but lose a lot of time collecting loot.
I usually use a Maller with 5 named focused medium beams and support modules for an optimal range of up to 44 km (outside heavy missile range) and an mwd.
Tanked and protected against all eventualities so that I can take a leak when I feel like it and get a fresh cold one at my leisure. Man's gotta be practical...
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
|
Posted - 2004.10.12 18:15:00 -
[16]
Battleships kill quickly but lose a lot of time collecting loot.
I usually use a Maller with 5 named focused medium beams and support modules for an optimal range of up to 44 km (outside heavy missile range) and an mwd.
Tanked and protected against all eventualities so that I can take a leak when I feel like it and get a fresh cold one at my leisure. Man's gotta be practical...
JP Beauregard
=== The Pilkington Guides to EVE === |

Raymond Drake
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Posted - 2004.10.12 19:44:00 -
[17]
There is no "best" anything in this game... what works for you all depends on your style, your skills, your real life skills in terms of driving the things, combined with some common sense, which can be found in these forums.
If you want an opinion, for me an Armageddon works really well. I can use it for just about any lvl 3 hauling or killing missions (I tweak the setup for the missions, keep extra hardeners, overdrives, and expander 1s in the cargo hold). Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

Raymond Drake
|
Posted - 2004.10.12 19:44:00 -
[18]
There is no "best" anything in this game... what works for you all depends on your style, your skills, your real life skills in terms of driving the things, combined with some common sense, which can be found in these forums.
If you want an opinion, for me an Armageddon works really well. I can use it for just about any lvl 3 hauling or killing missions (I tweak the setup for the missions, keep extra hardeners, overdrives, and expander 1s in the cargo hold). Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

Neo 7
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Posted - 2004.10.12 20:17:00 -
[19]
thanks for the ideas i have gone with a geddon with mega pulse lasers what heavy drones do people recommend
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Neo 7
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Posted - 2004.10.12 20:17:00 -
[20]
thanks for the ideas i have gone with a geddon with mega pulse lasers what heavy drones do people recommend
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Nirat
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Posted - 2004.10.12 20:29:00 -
[21]
Originally by: Psssdoff i've done every single lvl 3 kill mission in my caracal...
same here. caracal with 5x scourge heavy missiles, medium shield extender, named photon shatterer ( 50% shield resist for emp ), named 25% kinetic shield hardener, named 25% explosive shield hardener, 1x co processor and 1x ballistics control.
ive never had a problem ;] i can sit about 75km away and fire away -Nirat
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Nirat
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Posted - 2004.10.12 20:29:00 -
[22]
Originally by: Psssdoff i've done every single lvl 3 kill mission in my caracal...
same here. caracal with 5x scourge heavy missiles, medium shield extender, named photon shatterer ( 50% shield resist for emp ), named 25% kinetic shield hardener, named 25% explosive shield hardener, 1x co processor and 1x ballistics control.
ive never had a problem ;] i can sit about 75km away and fire away -Nirat
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Jason Darker
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Posted - 2004.10.12 20:58:00 -
[23]
I tend to keep a mix of medium and heavy drones in the bay and tailor the ones I carry to the NPC's I am fighting. I use the heavies for Crusier rats and the medium's for the frigates that get too close. I also carry a webber for the elite frigates that web and warp scramble: Web, release the medium hounds, pop the cruisers with the mega's while my drones chew up the firgate.
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Jason Darker
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Posted - 2004.10.12 20:58:00 -
[24]
I tend to keep a mix of medium and heavy drones in the bay and tailor the ones I carry to the NPC's I am fighting. I use the heavies for Crusier rats and the medium's for the frigates that get too close. I also carry a webber for the elite frigates that web and warp scramble: Web, release the medium hounds, pop the cruisers with the mega's while my drones chew up the firgate.
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Armin Chamberlain
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Posted - 2004.10.13 01:21:00 -
[25]
There is a best!
Dominix, warp in at 15km release the drones,activate armor repairer, sit back and watch the show.5 minutes later collect loot 1 to 20km away depending on target.
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Armin Chamberlain
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Posted - 2004.10.13 01:21:00 -
[26]
There is a best!
Dominix, warp in at 15km release the drones,activate armor repairer, sit back and watch the show.5 minutes later collect loot 1 to 20km away depending on target.
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Soren
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Posted - 2004.10.13 03:19:00 -
[27]
A corp mate uses a crow, it's kinda slow but does the job, I'm currently using a jag. _________________________________________________________
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Soren
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Posted - 2004.10.13 03:19:00 -
[28]
A corp mate uses a crow, it's kinda slow but does the job, I'm currently using a jag. _________________________________________________________
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invaderzim
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Posted - 2004.10.13 06:00:00 -
[29]
Originally by: Psssdoff i've done every single lvl 3 kill mission in my caracal....
Me too. (5) heavy launchers w/ tbolts, Cap, mwd, emp and kenetic hardeners, marked power generator and med armor repair. Works well so far. I used to have to warp out in the middle of mordus missions. Now, as long as I stay ahead of the katanas, I'm ok. Consider having a caracal as a backup mission ship. 
ULEASH THE MONKEY! |

invaderzim
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Posted - 2004.10.13 06:00:00 -
[30]
Originally by: Psssdoff i've done every single lvl 3 kill mission in my caracal....
Me too. (5) heavy launchers w/ tbolts, Cap, mwd, emp and kenetic hardeners, marked power generator and med armor repair. Works well so far. I used to have to warp out in the middle of mordus missions. Now, as long as I stay ahead of the katanas, I'm ok. Consider having a caracal as a backup mission ship. 
ULEASH THE MONKEY! |

Liz Bathory
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Posted - 2004.10.13 06:21:00 -
[31]
Edited by: Liz Bathory on 13/10/2004 06:25:28 rifter
3X 125mm gatling autocannon, 1 x rocketlauncher 10mn afterburner, small sheild booster reactor control, capacitor power relay (gyrostabiliser if you have good cap skills)
for those annoying intercpetor kill missions, you will need, the following
2x 125mm gatling autocannon, 2 x standard lanucher 10mn afterburner, small sheildbooster micro auxillary power core, cap power relay (gyrostabiliser if you have good cap skills)
those two setups will let you kill any spawn EXCEPT a battlehip, and then, you'll be able to kill it's escort, and leave.
just don't get within 10km of the interceptors, or you die, instantly, when they webb you, and the half a million missiles chasing you catch up
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Liz Bathory
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Posted - 2004.10.13 06:21:00 -
[32]
Edited by: Liz Bathory on 13/10/2004 06:25:28 rifter
3X 125mm gatling autocannon, 1 x rocketlauncher 10mn afterburner, small sheild booster reactor control, capacitor power relay (gyrostabiliser if you have good cap skills)
for those annoying intercpetor kill missions, you will need, the following
2x 125mm gatling autocannon, 2 x standard lanucher 10mn afterburner, small sheildbooster micro auxillary power core, cap power relay (gyrostabiliser if you have good cap skills)
those two setups will let you kill any spawn EXCEPT a battlehip, and then, you'll be able to kill it's escort, and leave.
just don't get within 10km of the interceptors, or you die, instantly, when they webb you, and the half a million missiles chasing you catch up
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Frank Horrigan
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Posted - 2004.10.13 06:31:00 -
[33]
Edited by: Frank Horrigan on 13/10/2004 06:39:08 i do missions in my apoc...
with 6 mega pulse, 2 cruse launchers to kill frigs and interceptors
mwd
2 large named armor repairers
with rest cap stuff I get just over 4900 cap in 138
at that rate I heal 93.333 armor a second technicaly... 1260/13.50 = 93.333
and im quite bored of it... so im traning for an interceptor to do it in.. but with lvl 4 comming ill just use the apoc with some taycheons + megapulse
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Frank Horrigan
|
Posted - 2004.10.13 06:31:00 -
[34]
Edited by: Frank Horrigan on 13/10/2004 06:39:08 i do missions in my apoc...
with 6 mega pulse, 2 cruse launchers to kill frigs and interceptors
mwd
2 large named armor repairers
with rest cap stuff I get just over 4900 cap in 138
at that rate I heal 93.333 armor a second technicaly... 1260/13.50 = 93.333
and im quite bored of it... so im traning for an interceptor to do it in.. but with lvl 4 comming ill just use the apoc with some taycheons + megapulse
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Trevize dk
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Posted - 2004.10.13 06:34:00 -
[35]
I only use a Caracel. Its quite sufficient. Keep your distance and hammer them with missiles. Thats it. Level 3 kill missions never get me below 75% shield
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Trevize dk
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Posted - 2004.10.13 06:34:00 -
[36]
I only use a Caracel. Its quite sufficient. Keep your distance and hammer them with missiles. Thats it. Level 3 kill missions never get me below 75% shield
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Millux
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Posted - 2004.10.13 06:41:00 -
[37]
I have been playing for a little over 2 weeks and have been doing level 3 kill missions without fail for several days using a Caracal. It was sufficient for any mission even when I just barely had enough skill to use one (caldari cruiser 2, heavy missile 1, and a few random upgrade skills at lvl 1) so no matter what your skills are now, you can be doing the same in a matter of days (plus you could lose 10 fully-loaded cruisers and it would still cost less than losing 1 BS).
Originally, I had 4 heavy launchers, 1 railgun, 10 mn afterburner, small shield booster, thermal and kinetic shield hardeners, overdrive and nanofiber structure (some were named, but nothing great). I ran the afterburners to give me enough time to kill them before they got in range and if they started to do more damage than the booster and resists could handle, I would just warp out and be back in just a minute or two (but it was rarely necessary). I decided the railgun really didnt help out much with my method and replaced it with a 5th heavy launcher, which made a noticeable difference especially against the larger cruisers with defender missiles and shield boosters (also delaying a half-second between shots seems to help for some reason). Being able to launch 15-20 heavy missiles before a warp scrambler/webber ship can get in range has its benefits as well.
On the negative side, I was constantly running away from the enemy in an attempt to stay out of range of their weapons. After wave missions I would need to travel well over 100km to gather all the loot with a top speed of a little over 300m/s.
Over the past few days I have been training skills to make missions easier and now, in addition to the 5 launchers, I have a 10 MN mwd, shield booster, 2 mods for capacitor recharge rate (forget the name), balistic control system for damage, and the last low slot I put a small armor repair just because I'm too lazy to switch out if i need a fix after the mission. But in reality, I could do these missions now without ever taking a hit. Whenever they get in weapons range I run the mwd for a couple cycles and leave them in the dust. My experiment in reducing looting time is the only reason why I take damage. I used to take out the frigates in the first few salvos then kite the cruisers along as I wore them down, meaning I would have to travel 40-50km to loot the cruiser, then another 40-50+ to reach the frigate loot. Now, in single wave missions, I kite the whole bunch along as I take out the cruisers, then turn around and finish off the frigates while already closing the distance and using the mwd, sometimes leaving all the loot in a 5-10km radius which I have already begun gathering by the time the last frigate drops. I take a bit of a beating flying into any heavy missiles the last cruiser launched before blowing and light missiles/rockets/gunfire from the frigates, but nothing the shield booster can't handle. With multiple waves I have been attempting to cut 45 degree turns throughout the course of the battle to make a giant circle (or octagon) and leave all the loot in a 50-60km area. Though not as neat as sitting in one spot with a BS and collecting all the loot in a small area, it is much better than the 100-200+km it used to cover, plus now I can use bursts from the mwd to really cut down on time between canisters. The only danger I face is when I turn too far while doing the big circle and get too close to the cruisers. Even then the mwd has been sufficient to pull away from them.
Man, I wrote way too much (sorry). I should have just wrote: I use a Caracal and it fr3l1Z0rzs!!!!!1112two  Millux
P.S.: I have not tried the lvl 4 stuff on the test server yet, but I can't see any reason why this same technique could not also be used there, though perhaps in a raven with a mwd, cruise missiles and torps. (Don't take my word for it though)
P.P.S. Holy cow, I am still typing stuff .... wth?
|

Millux
|
Posted - 2004.10.13 06:41:00 -
[38]
I have been playing for a little over 2 weeks and have been doing level 3 kill missions without fail for several days using a Caracal. It was sufficient for any mission even when I just barely had enough skill to use one (caldari cruiser 2, heavy missile 1, and a few random upgrade skills at lvl 1) so no matter what your skills are now, you can be doing the same in a matter of days (plus you could lose 10 fully-loaded cruisers and it would still cost less than losing 1 BS).
Originally, I had 4 heavy launchers, 1 railgun, 10 mn afterburner, small shield booster, thermal and kinetic shield hardeners, overdrive and nanofiber structure (some were named, but nothing great). I ran the afterburners to give me enough time to kill them before they got in range and if they started to do more damage than the booster and resists could handle, I would just warp out and be back in just a minute or two (but it was rarely necessary). I decided the railgun really didnt help out much with my method and replaced it with a 5th heavy launcher, which made a noticeable difference especially against the larger cruisers with defender missiles and shield boosters (also delaying a half-second between shots seems to help for some reason). Being able to launch 15-20 heavy missiles before a warp scrambler/webber ship can get in range has its benefits as well.
On the negative side, I was constantly running away from the enemy in an attempt to stay out of range of their weapons. After wave missions I would need to travel well over 100km to gather all the loot with a top speed of a little over 300m/s.
Over the past few days I have been training skills to make missions easier and now, in addition to the 5 launchers, I have a 10 MN mwd, shield booster, 2 mods for capacitor recharge rate (forget the name), balistic control system for damage, and the last low slot I put a small armor repair just because I'm too lazy to switch out if i need a fix after the mission. But in reality, I could do these missions now without ever taking a hit. Whenever they get in weapons range I run the mwd for a couple cycles and leave them in the dust. My experiment in reducing looting time is the only reason why I take damage. I used to take out the frigates in the first few salvos then kite the cruisers along as I wore them down, meaning I would have to travel 40-50km to loot the cruiser, then another 40-50+ to reach the frigate loot. Now, in single wave missions, I kite the whole bunch along as I take out the cruisers, then turn around and finish off the frigates while already closing the distance and using the mwd, sometimes leaving all the loot in a 5-10km radius which I have already begun gathering by the time the last frigate drops. I take a bit of a beating flying into any heavy missiles the last cruiser launched before blowing and light missiles/rockets/gunfire from the frigates, but nothing the shield booster can't handle. With multiple waves I have been attempting to cut 45 degree turns throughout the course of the battle to make a giant circle (or octagon) and leave all the loot in a 50-60km area. Though not as neat as sitting in one spot with a BS and collecting all the loot in a small area, it is much better than the 100-200+km it used to cover, plus now I can use bursts from the mwd to really cut down on time between canisters. The only danger I face is when I turn too far while doing the big circle and get too close to the cruisers. Even then the mwd has been sufficient to pull away from them.
Man, I wrote way too much (sorry). I should have just wrote: I use a Caracal and it fr3l1Z0rzs!!!!!1112two  Millux
P.S.: I have not tried the lvl 4 stuff on the test server yet, but I can't see any reason why this same technique could not also be used there, though perhaps in a raven with a mwd, cruise missiles and torps. (Don't take my word for it though)
P.P.S. Holy cow, I am still typing stuff .... wth?
|

qrac
|
Posted - 2004.10.13 09:31:00 -
[39]
ferox with 2 100mn abs. rats can't hit u and when they fix the bonuses (borked atm) u will be killing stuff pretty fast. -------------------------------------------
Insanes numquam moriuntur! |

qrac
|
Posted - 2004.10.13 09:31:00 -
[40]
ferox with 2 100mn abs. rats can't hit u and when they fix the bonuses (borked atm) u will be killing stuff pretty fast. -------------------------------------------
Insanes numquam moriuntur! |

Wonko Sane
|
Posted - 2004.10.13 11:31:00 -
[41]
I tend to use a Maller for most of the lvl 3 kill missions. In some cases though (Mordu, gone berserk etc.) I use a 'geddon instead since the cargo space of the Maller is a bit too small for all the loot collected in the multi-spawn missions...
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Wonko Sane
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Posted - 2004.10.13 11:31:00 -
[42]
I tend to use a Maller for most of the lvl 3 kill missions. In some cases though (Mordu, gone berserk etc.) I use a 'geddon instead since the cargo space of the Maller is a bit too small for all the loot collected in the multi-spawn missions...
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theblaze
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Posted - 2004.10.13 17:01:00 -
[43]
For speedy kills, I use an Arma, thats for when I can't be bothered and want isk quick. But when I want some fun and a relative challenge I use my rifter or crusader. Even in those it doesn't take that long. Just need to watch out for those pesky heavy missiles, espicially in the ceptor 
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theblaze
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Posted - 2004.10.13 17:01:00 -
[44]
For speedy kills, I use an Arma, thats for when I can't be bothered and want isk quick. But when I want some fun and a relative challenge I use my rifter or crusader. Even in those it doesn't take that long. Just need to watch out for those pesky heavy missiles, espicially in the ceptor 
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Buggeh
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Posted - 2004.10.13 17:07:00 -
[45]
Best ships, arma/apoc/caracal. Problem is, those ships are boring as HELL to do kill missions in, at least use something somewhat exciting and challenging. ---
Dutch semi-carebear all-round character with lvl5 bad luck. |

Buggeh
|
Posted - 2004.10.13 17:07:00 -
[46]
Best ships, arma/apoc/caracal. Problem is, those ships are boring as HELL to do kill missions in, at least use something somewhat exciting and challenging. ---
Dutch semi-carebear all-round character with lvl5 bad luck. |

Vance Valorium
|
Posted - 2004.10.14 07:00:00 -
[47]
I've used Armageddons and myriad cruisers for Level 3 kill missions.
That said, I would highly recommend the Maller. With its damage resistance bonus it can take on any Level 3 spawn without breaking a sweat (including Mordu's Legion), and you don't have to buy ammo.
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Vance Valorium
|
Posted - 2004.10.14 07:00:00 -
[48]
I've used Armageddons and myriad cruisers for Level 3 kill missions.
That said, I would highly recommend the Maller. With its damage resistance bonus it can take on any Level 3 spawn without breaking a sweat (including Mordu's Legion), and you don't have to buy ammo.
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Bullit McSlay
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Posted - 2004.10.14 19:55:00 -
[49]
Have used rifter/caracel/Maller and I like the Maller the best
Rifter is fun but in my experience takes longer to kill stuff.
Caracel is great because you can kill at range with very low skills, but then have to fly all over the place to pick the stuff up. Thats the main negative.. But for noobs to level 3 missions this is the best.
Maller is the best for me. I use a close range armor tanking setup and its great. It kills very fast and since I am close I dont have to fly all over picking loot up. I warp in at 15k and then head straight for them. With proper skills they wont even dent you too much
After doing hundreds of level 3 missions I find that what matters most to me is to be close to the loot at the end of the fight.
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Bullit McSlay
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Posted - 2004.10.14 19:55:00 -
[50]
Have used rifter/caracel/Maller and I like the Maller the best
Rifter is fun but in my experience takes longer to kill stuff.
Caracel is great because you can kill at range with very low skills, but then have to fly all over the place to pick the stuff up. Thats the main negative.. But for noobs to level 3 missions this is the best.
Maller is the best for me. I use a close range armor tanking setup and its great. It kills very fast and since I am close I dont have to fly all over picking loot up. I warp in at 15k and then head straight for them. With proper skills they wont even dent you too much
After doing hundreds of level 3 missions I find that what matters most to me is to be close to the loot at the end of the fight.
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Valrandir
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Posted - 2004.10.14 19:58:00 -
[51]
Thorax all the way, with ~1950 capacitor and a 10mn MWD it's fast and durable. It can tank level 3 agent missions spawn of frigates and cruisers. 20 medium drones allow for a wide range of offence while saving ammo to finish cruisers faster. It's so easy I'm gonna try doing the level 4 missions alone in a battlecruiser.
--------------------------------
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Valrandir
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Posted - 2004.10.14 19:58:00 -
[52]
Thorax all the way, with ~1950 capacitor and a 10mn MWD it's fast and durable. It can tank level 3 agent missions spawn of frigates and cruisers. 20 medium drones allow for a wide range of offence while saving ammo to finish cruisers faster. It's so easy I'm gonna try doing the level 4 missions alone in a battlecruiser.
--------------------------------
|

Cameron Hatch
|
Posted - 2004.10.14 21:17:00 -
[53]
Originally by: Psssdoff i've done every single lvl 3 kill mission in my caracal....if you need a BS in order to manage lvl 3 kill missions, what are you gonna do when lvl 4 and lvl 5 missions get introduced?
I agree, I do all lvl 3 missins with a Caracel also. Works great!
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Cameron Hatch
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Posted - 2004.10.14 21:17:00 -
[54]
Originally by: Psssdoff i've done every single lvl 3 kill mission in my caracal....if you need a BS in order to manage lvl 3 kill missions, what are you gonna do when lvl 4 and lvl 5 missions get introduced?
I agree, I do all lvl 3 missins with a Caracel also. Works great!
|

Jorlin
|
Posted - 2004.10.14 22:39:00 -
[55]
if time is the critical factor (to build up standing) i prefer my 'phoon. just warp into the spawn, release FoF cruise from 3 Sieges (i keep the 4th with targeted for special friends...and 4 FoF chasing ONE frigate is too much waste), release the drones and start collecting loot...if you are bored, you can activate some medium lasers or whatever you fitted in the remaining slots...
very much of overkill but if you're not into thrill and money comes secondary....who cares
no police, no summons, no courts of law; no proper procedure, no rules of war; no mitigating circumstance; no lawyers fees, no second chance! |

Jorlin
|
Posted - 2004.10.14 22:39:00 -
[56]
if time is the critical factor (to build up standing) i prefer my 'phoon. just warp into the spawn, release FoF cruise from 3 Sieges (i keep the 4th with targeted for special friends...and 4 FoF chasing ONE frigate is too much waste), release the drones and start collecting loot...if you are bored, you can activate some medium lasers or whatever you fitted in the remaining slots...
very much of overkill but if you're not into thrill and money comes secondary....who cares
no police, no summons, no courts of law; no proper procedure, no rules of war; no mitigating circumstance; no lawyers fees, no second chance! |

Galton Grimm
|
Posted - 2004.10.15 00:04:00 -
[57]
Dominix. Period. No cost. Stand and deliver. No chasing a string of loot cans.
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Galton Grimm
|
Posted - 2004.10.15 00:04:00 -
[58]
Dominix. Period. No cost. Stand and deliver. No chasing a string of loot cans.
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Kathira
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Posted - 2004.10.15 06:51:00 -
[59]
Dominix is great for level 3 missions.
My fitting:
5 heavy pulse lasers ( cruiser size ) 1 large NOS (only for fun ) can be replaced with another heavy pulse
1 MWD 1 webber 3 cap rechargers
1 large AR 1 med AR 2 to 3 hardener Rest Cap power relays / heat sinks ..
Drones.
For such missions wich come in waves I let the last one alive, call in my drones, approach and kill for the respawn then release my drones again after being targeted by all of them. Never lost a drone.
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Kathira
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Posted - 2004.10.15 06:51:00 -
[60]
Dominix is great for level 3 missions.
My fitting:
5 heavy pulse lasers ( cruiser size ) 1 large NOS (only for fun ) can be replaced with another heavy pulse
1 MWD 1 webber 3 cap rechargers
1 large AR 1 med AR 2 to 3 hardener Rest Cap power relays / heat sinks ..
Drones.
For such missions wich come in waves I let the last one alive, call in my drones, approach and kill for the respawn then release my drones again after being targeted by all of them. Never lost a drone.
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Toran Mehtar
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Posted - 2004.10.15 12:43:00 -
[61]
Another vote for the geddon.
Many people here have argued about the time it takes to collect loot. IMO, nothing speeds up loot collection more than killing everything real fast so that all the cans are together rather. Much easier to mwd 30km to a whole bunch of cans rather than crawl 5km between each one over a 20km radius.
As for setup, I find this works real nice.
7x megapulse (usually uv crystals) 1x mwd, 1x sensor booster, 1x tracking computer 1x med armour rep, 3x heatsink, 2x nanofiber internal, 2x cap relay
Named/tech II preferably of course.
Fast and efficient, both for killing and travelling.
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Toran Mehtar
|
Posted - 2004.10.15 12:43:00 -
[62]
Another vote for the geddon.
Many people here have argued about the time it takes to collect loot. IMO, nothing speeds up loot collection more than killing everything real fast so that all the cans are together rather. Much easier to mwd 30km to a whole bunch of cans rather than crawl 5km between each one over a 20km radius.
As for setup, I find this works real nice.
7x megapulse (usually uv crystals) 1x mwd, 1x sensor booster, 1x tracking computer 1x med armour rep, 3x heatsink, 2x nanofiber internal, 2x cap relay
Named/tech II preferably of course.
Fast and efficient, both for killing and travelling.
|

Zill
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Posted - 2004.10.27 21:58:00 -
[63]
i do them in a poc with 2 mwd's, kill quick, speed to cans, and if you have jumps you are there in no time
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Zill
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Posted - 2004.10.27 21:58:00 -
[64]
i do them in a poc with 2 mwd's, kill quick, speed to cans, and if you have jumps you are there in no time
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skitszo
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Posted - 2004.10.28 01:08:00 -
[65]
well........for level 4 missions......i think a tanking scorp and a maximum effect firepower apoc is coo. scorp runs EM torps and the apoc finishes the baddies off. think cruise missils for the inty's first though then use torps. just all depends.
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skitszo
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Posted - 2004.10.28 01:08:00 -
[66]
well........for level 4 missions......i think a tanking scorp and a maximum effect firepower apoc is coo. scorp runs EM torps and the apoc finishes the baddies off. think cruise missils for the inty's first though then use torps. just all depends.
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Haratu
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Posted - 2004.10.28 02:49:00 -
[67]
Originally by: Kathira Dominix is great for level 3 missions.
My fitting:
5 heavy pulse lasers ( cruiser size ) 1 large NOS (only for fun ) can be replaced with another heavy pulse
1 MWD 1 webber 3 cap rechargers
1 large AR 1 med AR 2 to 3 hardener Rest Cap power relays / heat sinks ..
Drones.
I do similar, but slightly different tactics... if you check the journal before hand you should know who to target your drones first, usually the big guys. Warping in at 15-20km will mean they all target you and you can release your drones instantly. No need to warp in at a greater distance.
For level 3 missions you can usually make do without a large armour repairer, replace with medium to save energy.
Also an mwd is not always needed if you use some tactics to manipulate where the enemy blows up... plus you have more shields.
level 3 misisons usually need at least 10 drones, if you have sloppy gunnery skills then make it 13. Also make sure you mix up medium and heavy drones, especially against large mission spawns like mordus. Even if you are not loosing drones then keep about 15 back up... the dominix has enough space for this.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
|
Posted - 2004.10.28 02:49:00 -
[68]
Originally by: Kathira Dominix is great for level 3 missions.
My fitting:
5 heavy pulse lasers ( cruiser size ) 1 large NOS (only for fun ) can be replaced with another heavy pulse
1 MWD 1 webber 3 cap rechargers
1 large AR 1 med AR 2 to 3 hardener Rest Cap power relays / heat sinks ..
Drones.
I do similar, but slightly different tactics... if you check the journal before hand you should know who to target your drones first, usually the big guys. Warping in at 15-20km will mean they all target you and you can release your drones instantly. No need to warp in at a greater distance.
For level 3 missions you can usually make do without a large armour repairer, replace with medium to save energy.
Also an mwd is not always needed if you use some tactics to manipulate where the enemy blows up... plus you have more shields.
level 3 misisons usually need at least 10 drones, if you have sloppy gunnery skills then make it 13. Also make sure you mix up medium and heavy drones, especially against large mission spawns like mordus. Even if you are not loosing drones then keep about 15 back up... the dominix has enough space for this.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Nerhtal Al'Thali
|
Posted - 2004.10.28 13:16:00 -
[69]
I find my apoc collects loot then my afterburning friend in his maller.
I use
6x heavy modulated/modal pulse lasers 2 siege launchers.
2 Tracking Computers 1 100mn MWD 1 Sensor Booster
2 Large Armour Repairers 1 Heatsink 4 Capacitor Power Relays.
Can run anything i need for long enough - never had the opportunity to run out of cap yet.
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Nerhtal Al'Thali
|
Posted - 2004.10.28 13:16:00 -
[70]
I find my apoc collects loot then my afterburning friend in his maller.
I use
6x heavy modulated/modal pulse lasers 2 siege launchers.
2 Tracking Computers 1 100mn MWD 1 Sensor Booster
2 Large Armour Repairers 1 Heatsink 4 Capacitor Power Relays.
Can run anything i need for long enough - never had the opportunity to run out of cap yet.
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |
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