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Shamis Orzoz
Shamis Orzoz

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Posted - 2004.10.29 21:09:00 - [1]

Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis


Shamis Orzoz
Shamis Orzoz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.29 21:09:00 - [2]

Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis


Shamis Orzoz
Shamis Orzoz
Sniggerdly
Pandemic Legion

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.29 21:09:00 - [3]

Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis


Shamis Orzoz
Shamis Orzoz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 19:31:00 - [4]

Originally by: Papa Smurf
As the first line of the EULA says "Game Experience May Change During Online Play".

Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.

Originally by: Papa Smurf
Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp.

In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help.

What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points.

Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners.

The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't.

All that being said, I am happy that you haven't sunken as low as private instancing yet.

Shamis
Shamis Orzoz
Shamis Orzoz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 19:31:00 - [5]

Originally by: Papa Smurf
As the first line of the EULA says "Game Experience May Change During Online Play".

Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.

Originally by: Papa Smurf
Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp.

In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help.

What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points.

Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners.

The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't.

All that being said, I am happy that you haven't sunken as low as private instancing yet.

Shamis
Shamis Orzoz
Shamis Orzoz
Sniggerdly
Pandemic Legion

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 19:31:00 - [6]

Originally by: Papa Smurf
As the first line of the EULA says "Game Experience May Change During Online Play".

Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.

Originally by: Papa Smurf
Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp.

In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help.

What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points.

Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners.

The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't.

All that being said, I am happy that you haven't sunken as low as private instancing yet.

Shamis
   
 
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