|
Author | Thread Statistics | Show CCP posts - 12 post(s) |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.10.29 21:09:00 -
[1] Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.) EDIT: I FOUND IT
Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference. Shamis |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.10.29 21:09:00 -
[2] Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.) EDIT: I FOUND IT
Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference. Shamis |
Shamis Orzoz Sniggerdly Pandemic Legion ![]() ![]() ![]() |
Posted - 2004.10.29 21:09:00 -
[3] Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.) EDIT: I FOUND IT
Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference. Shamis |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.11.03 19:31:00 -
[4]
Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.
You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp. In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help. What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points. Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners. The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't. All that being said, I am happy that you haven't sunken as low as private instancing yet. Shamis |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.11.03 19:31:00 -
[5]
Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.
You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp. In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help. What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points. Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners. The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't. All that being said, I am happy that you haven't sunken as low as private instancing yet. Shamis |
Shamis Orzoz Sniggerdly Pandemic Legion ![]() ![]() ![]() |
Posted - 2004.11.03 19:31:00 -
[6]
Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.
You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp. In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help. What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points. Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners. The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't. All that being said, I am happy that you haven't sunken as low as private instancing yet. Shamis |
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,03s, ref 20250929/0707 EVE-Online™ and Eve imagery © CCP. |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |