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rEvolutionTU
Liquid Inc. Gentlemen's Club
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Posted - 2009.08.22 21:08:00 -
[31]
To me it's a matter of balance in the large fleetfights:
a) Have 1/100 guys disconnect and maybe lose their cap to crappy internet connection. b) Allow 100 guys to log off and get 80 caps out via exploit.
a) is the lesser evil in my opinion.
I would also like the change suggested for small-scale PvP, it's quite common for all these shiny navy-ravens, golems etc. in 0.0 to jump into your gang & logoff. If you have a HAC-gang, they die. If you have a frigate gang or just 5-6 people they dissappear. :(
Full support for PvP, PvE is a different theme.
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Dalwin
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Posted - 2009.08.22 21:27:00 -
[32]
Originally by: Raith Dresden Signed.
An alternative to resetting the counter would be to have all active modules turned off and resitances dropped to zero. It's realy rediculous that a HIC with a focus point on a dread can watch it all of a sudden dissapear. Unacceptable exploit.
This I heartily disagree with since it would overly penalize any legitimate disconnects. I do agree with the OP's idea of resetting the timer, however.
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Cyrus Doul
Nictus Astartes
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Posted - 2009.08.22 21:42:00 -
[33]
for counter resets. Would this apply to rats though? i can see some people pitching a fit about "my shiny hulk got hulk smashed by some little gurista frig due to a dc or whatever and it had me scrammed at the time."
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Memphis Raines
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Posted - 2009.08.22 23:03:00 -
[34]
Originally by: Cyrus Doul for counter resets. Would this apply to rats though? i can see some people pitching a fit about "my shiny hulk got hulk smashed by some little gurista frig due to a dc or whatever and it had me scrammed at the time."
Put a small active tank on it? Just sayin.
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Logicprobe
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Posted - 2009.08.23 16:13:00 -
[35]
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.08.23 16:31:00 -
[36]
Something needs to be done regarding the logoffski mechanic. I've posted on the forums several times about it. If it means that a handful of legitimate internet disconnections are blown up to stop what is a far greater threat to the integrity of EVE, then so be it.
Heck, having a logged off character just sit in space for 30 minutes would be better than current mechanics.
CCP, please do something about the logoffski mechanic.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.23 17:14:00 -
[37]
Originally by: Izo Alabaster Something needs to be done regarding the logoffski mechanic. I've posted on the forums several times about it. If it means that a handful of legitimate internet disconnections are blown up to stop what is a far greater threat to the integrity of EVE, then so be it.
Heck, having a logged off character just sit in space for 30 minutes would be better than current mechanics.
CCP, please do something about the logoffski mechanic.
CCP did not change the logoffski mechanic because if you lose a kill, people get miffed, if you lose a multi-billion ship to a disconnect people ragequit.
Since an overhelming majority is off "bears", losing subs and NOT losing some killmail is what CCP consider "the lesser evil". - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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LOPEZ
Shade. Cry Havoc.
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Posted - 2009.08.23 18:35:00 -
[38]
Support the Eve Video Community! Go Here, Download, Comment! |

Huggiez
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Posted - 2009.08.23 18:55:00 -
[39]
logging off is so gay...
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Corian Teranos
Caldari Critical Mass Inc.
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Posted - 2009.08.23 19:47:00 -
[40]
Edited by: Corian Teranos on 23/08/2009 19:48:11 Edited by: Corian Teranos on 23/08/2009 19:47:32 disconections usually result from dropped or corrupt packets caused by whatever problem exists in the line. it would be a simple matter for ccp to make the client actually send a logoff request when you click the little x once this system is in place there would be no more need for an extended timer the system would detect a dropped connection and take apropriate measures to assure your safty wheras someone closing the client would have the normal or an extended timer
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.24 01:33:00 -
[41]
Originally by: Corian Teranos Edited by: Corian Teranos on 23/08/2009 19:48:11 Edited by: Corian Teranos on 23/08/2009 19:47:32 disconections usually result from dropped or corrupt packets caused by whatever problem exists in the line. it would be a simple matter for ccp to make the client actually send a logoff request when you click the little x once this system is in place there would be no more need for an extended timer the system would detect a dropped connection and take apropriate measures to assure your safty wheras someone closing the client would have the normal or an extended timer
There are games that went this route (yes, the issue is all but new). Guess what the players did? They'd just unplug the network cable off the PC to "simulate" the connection drop. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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LlamaOfDoom
Einherjar Rising Cry Havoc.
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Posted - 2009.08.24 12:01:00 -
[42]
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Dalanya
Minmatar Malevolent Intentions
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Posted - 2009.08.24 14:16:00 -
[43]
Have not happened to me, but logging off should not be mean to save your ship.
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Monianan
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Posted - 2009.08.24 16:45:00 -
[44]
sucks.
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Rogerano
Einherjar Rising Cry Havoc.
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Posted - 2009.08.25 04:51:00 -
[45]
--- Not happy with something in EVE? An emo whine will doubtless help your cause. |

Omara Otawan
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Posted - 2009.08.25 04:53:00 -
[46]
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2009.08.25 05:47:00 -
[47]
This has only ever happened to me once that I recall, but it's still once too often.
/Ben
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Hanster Maluki
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Posted - 2009.08.25 09:14:00 -
[48]
not supported
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MeatyBites
Shade. Cry Havoc.
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Posted - 2009.08.25 10:34:00 -
[49]
+1
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Aekrhe
Republic University
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Posted - 2009.08.25 11:35:00 -
[50]
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Ishquar Teh'Sainte
Evoke. Ev0ke
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Posted - 2009.08.25 12:03:00 -
[51]
if you know your internet connection has regular hiccups, why are you PvPing then? if you know your internet connection has regular hiccups, do you really think it's a good idea to fly an expensive ship into dangerous space?
and how often do you really have a hiccup when you're actually in a fight and not docked/safespotted/afk?
in other words - keeping this loophole just so that 0.01% of the playerbase only lose a ship in 1 out of 100 cases instead of 2 out of 100 cases, while this loophole is deliberately abused to minimize losses/risk isn't really desirable, isn't it?
therefore - supported ___________________
---[SAY NO TO CYNO-LOGISTICS]---
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.08.25 12:08:00 -
[52]
+1
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Tiger's Spirit
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Posted - 2009.08.25 12:09:00 -
[53]
/signed
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Kalvor Azrael
Einherjar Rising Cry Havoc.
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Posted - 2009.08.25 12:26:00 -
[54]
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ShroomJohnny
Gallente Shade. Cry Havoc.
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Posted - 2009.08.25 16:02:00 -
[55]
signed In space no one hears you scream
But whispers can be heard |

Erichk Knaar
Noir. Noir. Mercenary Group
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Posted - 2009.08.25 17:46:00 -
[56]
The good of the many (people who've been logoffskied on) must outweigh the good of the few (people with crappy connections trying to pvp).
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Lightbringer Osula
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Posted - 2009.08.26 21:15:00 -
[57]
Edited by: Lightbringer Osula on 26/08/2009 21:15:05 i endorse this service/product
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Arela Xen
Evoke. Ev0ke
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Posted - 2009.08.26 21:17:00 -
[58]
would be nice to solve that...to many kills are lost to that
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