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Mistress Suffering
Einherjar Rising Cry Havoc.
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Posted - 2009.08.21 20:36:00 -
[1]
ITEM: Ships that have been actively aggressed within the last 15 minutes should not dissapear from space.
SOLUTION: Logoff timer reset when a ship is aggressed, so that if you're actively being aggressed, no 15 minute logoff occurs.
THOUGHTS: With giant fleet fights becoming more and more common, the quick solution to a losing capital battle is to through your fleet into siege mode, turn your reppers on, and log. Sure, you'll lose a few ships, but EVE's frequent struggles to deal with large battles, odds are you won't lose that many and most of your fleet will get off.
Screw that. If people want to retreat from a battle, then use in-game means to do so. If a ship has aggressed you within the last 15 minutes, then your ship should still be there. If you d/c or desync in the middle of a battle, then log back on and keep playing. Though I think you'll find an awful lot of people claiming those excuses are really just trying to save face for a ship they are looking for an out of game way to save.
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maya ibuki2
THORN Syndicate Mostly Harmless
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Posted - 2009.08.21 20:46:00 -
[2]
supported if its extended to all ships. 0ok! |

Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.21 20:57:00 -
[3]
Originally by: Mistress Suffering
ITEM: Ships that have been actively aggressed within the last 15 minutes should not dissapear from space.
SOLUTION: Logoff timer reset when a ship is aggressed, so that if you're actively being aggressed, no 15 minute logoff occurs.
THOUGHTS: With giant fleet fights becoming more and more common, the quick solution to a losing capital battle is to through your fleet into siege mode, turn your reppers on, and log. Sure, you'll lose a few ships, but EVE's frequent struggles to deal with large battles, odds are you won't lose that many and most of your fleet will get off.
Screw that. If people want to retreat from a battle, then use in-game means to do so. If a ship has aggressed you within the last 15 minutes, then your ship should still be there. If you d/c or desync in the middle of a battle, then log back on and keep playing. Though I think you'll find an awful lot of people claiming those excuses are really just trying to save face for a ship they are looking for an out of game way to save.
Like hell CCP will just simply accept that... considering there is no possible way to track whether the log off is legitimate or a disconnection.
And No I'm not going to entertain it or educate you because I already have in other threads... look it up on your own time. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Tortugan
F9X
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Posted - 2009.08.21 21:03:00 -
[4]
Correct me if I'm wrong- I've been lucky enough not to have to deal with loggofski's:
-If a player jumps into a camp, then logs off from cloak but gets tackled before warping off, he then sits there for 1 minute before disappearing magically
-If a player jumps into a camp, decloaks, gets tackled, and THEN logs off, he now has 15 minutes before magically disappearing?
It makes sense to me that in scenario 2, if he's being shot at, his 15 minute timer stays at 15 minutes until he is no longer being shot at, and only then does it start counting down. If that is what your proposing, then you have my support.
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JZIM
Einherjar Rising Cry Havoc.
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Posted - 2009.08.21 21:12:00 -
[5]
Originally by: Drake Draconis
Like hell CCP will just simply accept that... considering there is no possible way to track whether the log off is legitimate or a disconnection.
You are responsible for your internet connection. Not CCP, and not your opponent. If you feel you've made an indisputable counter argument feel free to link it.
Point has already been raised by Larkonis. However would like to see the proposed measures extended to include the suggestions in the op.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.21 21:15:00 -
[6]
Originally by: JZIM
Originally by: Drake Draconis
Like hell CCP will just simply accept that... considering there is no possible way to track whether the log off is legitimate or a disconnection.
You are responsible for your internet connection. Not CCP, and not your opponent. If you feel you've made an indisputable counter argument feel free to link it.
Point has already been raised by Larkonis. However would like to see the proposed measures extended to include the suggestions in the op.
Oh ok.. so your responsible for the internet connection breakage when some joe shmo trips over the damn backbone in his backhoe and disconnects you so you lose your multi-billion ISK ship and then you scream at CCP with a petition..
Not as easy as you thought it was... eh?
Hence why CCP has not made a move to change any of the current mechanics. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.21 21:15:00 -
[7]
Logging off to save capital fleets is simply ridicilous.
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Brock Dillinger
Gallente University of Caille
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Posted - 2009.08.21 21:28:00 -
[8]
Originally by: Dibsi Dei Logging off to save capital fleets is simply ridicilous.
I'll support it if it ONLY applies to Capitals and T2/T3 ships. :)
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Hai Gaise
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Posted - 2009.08.21 21:38:00 -
[9]
Edited by: Hai Gaise on 21/08/2009 21:38:08
Originally by: Drake Draconis
Oh ok.. so your responsible for the internet connection breakage when some joe shmo trips over the damn backbone in his backhoe and disconnects you so you lose your multi-billion ISK ship and then you scream at CCP with a petition..
What does this even mean :p?
A prerequisite for participating in an MMORPG is that you have a working internet connection. Breaks in connection is an inherent risk that you accept from your isp.
I couldn't care less if you're in a noob ship or a titan, principle remains the same reagardless.
Disconnection due to server issues should obviously be petitionable.
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Xing Fey
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Posted - 2009.08.21 22:26:00 -
[10]
So basicly, the timer starts when a ship is first agressed, but continuing to agress a ship has no effect?
In such case, supported!
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Natural Selector
Shade. Cry Havoc.
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Posted - 2009.08.21 22:44:00 -
[11]
BIG +1 |

Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 23:14:00 -
[12]
Not everyone lives in UK / Sweden and has a flawless connection. I have often to connect with USB internet keys and there's no way in hell I can prove to CCP it was a disconnect and not a logoffski that made me lose the ship (the same mechanic applies to PvE BTW). Other evenings the network backbone CCP are using lags horribly and disconnects 50 times a day. Another time no player can prove (maybe send 10 pages of traceroute) why he disconnected. In other countries there are still the older technology ISPs (usually you only have _1_ available in your town and pay 60 euros a month for a crap connection) who book dynamic IPs and force disconnect every 1-2 hours and you can't reconnect before 20-30 seconds (say the ship bye bye).
So for 1 that cheats his way off your killboard once a week, you are going to penalize the hundreds who disconnect daily? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Bob Mc
Shade. Cry Havoc.
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Posted - 2009.08.21 23:16:00 -
[13]
Edited by: Bob Mc on 21/08/2009 23:16:58 Disconnect = just log back in. If your internet connection sucks (which it doesnt for most people, I dunno where you get the sweden/uk idea from) then thats your problem tbh
If a ship is being shot at it shouldnt just disappear because you log out.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 23:23:00 -
[14]
Originally by: Bob Mc Edited by: Bob Mc on 21/08/2009 23:16:58 Disconnect = just log back in. If your internet connection sucks (which it doesnt for most people, I dunno where you get the sweden/uk idea from) then thats your problem tbh
If a ship is being shot at it shouldnt just disappear because you log out.
"Sucks" is quite of a freeform concept. When using mobile it's easy to be disconnected while the receiver adjusts from HDSPA to UMTS and then back and it takes up to 30 seconds per switch, often bouncing 2-3 switches per adjustment. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.21 23:57:00 -
[15]
Can't say I've ever seen the abuse you mention, but if that's happening, then this mechanic deserves to be looked into.
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Lucas Avidius
Einherjar Rising Cry Havoc.
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Posted - 2009.08.22 00:47:00 -
[16]
Big, fat, hairy +1.
Just like the moms of all fleet commanders who employ logoffski.
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Jazzadanub
Einherjar Rising Cry Havoc.
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Posted - 2009.08.22 01:56:00 -
[17]
/signed
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Raith Dresden
Einherjar Rising Cry Havoc.
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Posted - 2009.08.22 03:16:00 -
[18]
Signed.
An alternative to resetting the counter would be to have all active modules turned off and resitances dropped to zero. It's realy rediculous that a HIC with a focus point on a dread can watch it all of a sudden dissapear. Unacceptable exploit.
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Mevadem
Einherjar Rising Cry Havoc.
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Posted - 2009.08.22 04:03:00 -
[19]
/signed
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Foulque
Divine Retribution
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Posted - 2009.08.22 04:14:00 -
[20]
________
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gazarsgo
Einherjar Rising Cry Havoc.
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Posted - 2009.08.22 05:04:00 -
[21]
Edited by: gazarsgo on 22/08/2009 05:04:53
Quote: So for 1 that cheats his way off your killboard once a week, you are going to penalize the hundreds who disconnect daily?
Erm ... the hundreds who disconnect daily wouldn't be penalized if they weren't in a combat situation. If you're not being aggressed, you disappear as usual after a couple seconds. If you're in a fight and you disconnect/log off to clear lag, then obviously you're logging back on, so this change wouldn't negatively affect you in any way whatsoever. What this does affect is the ability of people to ***** out and log off ships to avoid being killed.
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Didier Oriol
Einherjar Rising Cry Havoc.
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Posted - 2009.08.22 05:12:00 -
[22]
/Signed,
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MitchPT
Shade. Cry Havoc.
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Posted - 2009.08.22 13:38:00 -
[23]
this is purely running away when you shouldnt be able to. You've committed to the fight but it isnt going your way so you do this.
And of course this would apply to all ships, cap ships do it cause they have plenty more chances to survive, a dread in siege combined with lag can hold ALOT of time....
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.22 14:34:00 -
[24]
Originally by: Hai Gaise Edited by: Hai Gaise on 21/08/2009 21:38:08
Originally by: Drake Draconis
Oh ok.. so your responsible for the internet connection breakage when some joe shmo trips over the damn backbone in his backhoe and disconnects you so you lose your multi-billion ISK ship and then you scream at CCP with a petition..
What does this even mean :p?
A prerequisite for participating in an MMORPG is that you have a working internet connection. Breaks in connection is an inherent risk that you accept from your isp.
I couldn't care less if you're in a noob ship or a titan, principle remains the same reagardless.
Disconnection due to server issues should obviously be petitionable.
How do you know its not the socket closed issue then?
Since you so kindly answered my question in your own statement... ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Lilith Wolf
Temporary Stasis
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Posted - 2009.08.22 17:39:00 -
[25]
Everything wich makes cowards cry is fine.
Supported
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Odda
Phantom Squad Atlas Alliance
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Posted - 2009.08.22 17:40:00 -
[26]
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Micia
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.08.22 18:12:00 -
[27]
Definitely needs a change of some kind. |

Mashashige
Eternal Perseverance Flight School
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Posted - 2009.08.22 18:22:00 -
[28]
Originally by: Drake Draconis
Originally by: Hai Gaise Edited by: Hai Gaise on 21/08/2009 21:38:08
Originally by: Drake Draconis
Oh ok.. so your responsible for the internet connection breakage when some joe shmo trips over the damn backbone in his backhoe and disconnects you so you lose your multi-billion ISK ship and then you scream at CCP with a petition..
What does this even mean :p?
A prerequisite for participating in an MMORPG is that you have a working internet connection. Breaks in connection is an inherent risk that you accept from your isp.
I couldn't care less if you're in a noob ship or a titan, principle remains the same reagardless.
Disconnection due to server issues should obviously be petitionable.
How do you know its not the socket closed issue then?
Since you so kindly answered my question in your own statement...
Obvious troll is obvious. Carebear bias is too.
Supported. =======================================
"Never underestimate the power of human stupidity." |

Nur AlHuda
Callide Vulpis
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Posted - 2009.08.22 19:59:00 -
[29]
support
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.22 20:06:00 -
[30]
Originally by: Mashashige stuff...
Obvious troll is obvious. Carebear bias is too.
Supported.
Obvious Idiot is Obvious.
Answer the question... or kindly leave. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
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