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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
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Posted - 2012.05.31 01:14:00 -
[1] - Quote
Bring back tankable CONCORD and the m0o Perma-Camp! Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1665
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Posted - 2012.05.31 01:48:00 -
[2] - Quote
Snow Axe wrote:Oraac Ensor wrote:The point is that it's not a net loss - they gain overall.
The penalty should be much higher so that they have to think a lot harder before risking it. No, the correct answer is that they MIGHT gain, if the right loot drops, if they actually succeeded or not, and if they brought friends, the profit gets cut that many more ways. Ganking CAN be profitable, with the right targets. They don't always exist.
And the availability of profitable targets is entirely determined by the potential target's choices. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
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Posted - 2012.05.31 02:05:00 -
[3] - Quote
Bootleg Jack wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low? You suicide gank with cargo and mods??  Seriously, if you are at -10 and you get your ships from a corp orca the risk is what again? Z E R O
Aside from Suicide Ganking (which you want banned), what is the risk to a miner?
Z is for Z, the last letter in the alphabet E is for EHP R is roaming around and ganking Hulks O is for OMG... tears Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
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Posted - 2012.05.31 03:06:00 -
[4] - Quote
Mallak Azaria wrote:RubyPorto wrote:Bootleg Jack wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low? You suicide gank with cargo and mods??  Seriously, if you are at -10 and you get your ships from a corp orca the risk is what again? Z E R O Aside from Suicide Ganking (which you want banned), what is the risk to a miner? Z is for Z, the last letter in the alphabet E is for EHP R is roaming around and ganking Hulks O is for OMG... tears I could offer a compromise for that aswell. If suicide-ganking were to be banned (will never happen, deal with it), mining should also be banned. One can always find a happy ending :)
Mining is a good thing in this game. I see no reason for it to be banned.
Gankers aren't calling for miners to be banned, we're calling for miners to put some slight effort into their gameplay.
The mining whiners are the only ones calling for anyone's playstyle to be nerfed or banned. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
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Posted - 2012.05.31 04:50:00 -
[5] - Quote
Mcpewy wrote:Anyone aiding a pirate gets gcc. If a pirate takes a ship out of an orca it can be attacked just like the pirate can be. No warping to gates or docking for 15 minutes. Just like a remote repper gets in trouble so should a orca for suppling the ship to a pirate.
GCC in HS = Concord. Do you really want to be CONCORDED every time you spit your Hulk out of your Orca? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
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Posted - 2012.05.31 04:56:00 -
[6] - Quote
Large Marg wrote:Total sandbox mmo, CCP will do nothing.
Other side is new players that have little ISK get a new mining ship.
*GANKED* and now they are distressed and quit Eve.
Eve already has issue with low numbers of new users.
So basically YES is fun to gank and pop ships, down side is without new players and ganked players leaving, Eve slowly withers and dies.
If you're flying a Hulk you are not a new player. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
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Posted - 2012.05.31 05:06:00 -
[7] - Quote
Mcpewy wrote:RubyPorto wrote:Mcpewy wrote:Anyone aiding a pirate gets gcc. If a pirate takes a ship out of an orca it can be attacked just like the pirate can be. No warping to gates or docking for 15 minutes. Just like a remote repper gets in trouble so should a orca for suppling the ship to a pirate. GCC in HS = Concord. Do you really want to be CONCORDED every time you spit your Hulk out of your Orca? I said same mechanic as a remote rep. If a remote repper reps a pirate what happens? It wont affect me cause i won't be aiding a pirate. Whatever no concord just able to be attacked for 15 minutes. Mind is on low sec lol.
Repping an Outlaw gives you an aggression timer for 15m. It doesn't stop you from warping or docking, it just lets anyone shoot you in the next 15m. Since gankers jet the destroyers at safespots, this would have no effect.
Repping someone who's GCC gets you GCC and thus Concorded.
All of that is moot since nobody actually has to board the ship from the hangar. The orca can just jettison the destroyer, then the ganker board it.
Either the Orca gets a criminal aggro timer every time it jettisons a ship (meaning anyone can tackle and kill your orca if you jet a hulk), or your proposal will not affect gankers at all (it won't either way, but the first one at least gives the ganker's orca an aggro timer)
Are Miners in HS really this clueless about the mechanics of the game they play? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
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Posted - 2012.05.31 05:17:00 -
[8] - Quote
Hrothgar Nilsson wrote:Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Yet all of those negatives are of little to no consequence to the ganker. Taking all of those into consideration, the ganker has made a cost/benefit analysis and made a conscious decision that their course of action is of greater benefit than cost to them.
Then Hulk pilots should probably do their cost/benefit analysis and decide if mining in untanked, max yield hulks is of greater benefit that the cost (value of ship/chance of gank) to them. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1668
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Posted - 2012.05.31 05:37:00 -
[9] - Quote
Mcpewy wrote:
Acutally no i don't know how a ganker does his thing, i don't do it. I know i can right click a orca open ship hanger and hit board ship on one of the ships and the ship pops out and i get in it. So yeah i know how a orca works but i don't know how you guys gank. Did not think about jetting the ship out so i admit was a bad idea. I know mechanics but not how the the gankers do thier thing.
You were confused about the simplest HS aggression mechanics. You don't know about the mechanics of the space you live in. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1672
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Posted - 2012.05.31 07:31:00 -
[10] - Quote
pussnheels wrote:The main problem in this whole debate seems to be that there is little or no control on the recycling of characters because their security status is to low EULA clearly states that the repeated recycling of characters due to low security status is seen as a exploit by ccp It only takes a relative short time to train for a dedicated suicide pilot even so shorter than trying to recover your security status thru grinding belt rats in low or 0.0 sec, second also takes effort something these griefers tend to avoid at all cost , effort
CCP been so transfixed on finding rmt traders and bots , rightly so, that they have little or norescources left to check all the characters being recycled
so ppeople are fully abusing the recycling of characters who s sec status be ame so low due to suicideganking that they can t even enter high sec anymore
Better and more control will go a long way
Most dedicated gankers don't bother recycling alts. Especially since CCP bans people pretty quick if they biomass too soon after a gank. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1672
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Posted - 2012.05.31 08:03:00 -
[11] - Quote
pussnheels wrote:RubyPorto wrote:pussnheels wrote:The main problem in this whole debate seems to be that there is little or no control on the recycling of characters because their security status is to low EULA clearly states that the repeated recycling of characters due to low security status is seen as a exploit by ccp It only takes a relative short time to train for a dedicated suicide pilot even so shorter than trying to recover your security status thru grinding belt rats in low or 0.0 sec, second also takes effort something these griefers tend to avoid at all cost , effort
CCP been so transfixed on finding rmt traders and bots , rightly so, that they have little or norescources left to check all the characters being recycled
so ppeople are fully abusing the recycling of characters who s sec status be ame so low due to suicideganking that they can t even enter high sec anymore
Better and more control will go a long way Most dedicated gankers don't bother recycling alts. Especially since CCP bans people pretty quick if they biomass too soon after a gank. you might not but there are plenty out there who do and even boast about it and they getting away with it somehow
Some people lie. Even when they're boasting. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1681
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Posted - 2012.05.31 11:48:00 -
[12] - Quote
Lin-Young Borovskova wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? They are. The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things  If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about. Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones. 
Farming Sec Status up is an incredible slow grind and was recently nerfed. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1685
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Posted - 2012.05.31 12:36:00 -
[13] - Quote
Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it.
Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1685
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Posted - 2012.05.31 12:54:00 -
[14] - Quote
Lin-Young Borovskova wrote:Frying Doom wrote:Lin-Young Borovskova wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? They are. The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things  If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about. Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones.  The penaties you recieve for repeated ganking or just ganking are the most balanced in the whole game. Its just risk vs reward. Exhumer pilots want more reward so they go mine in there hulk, the hulk is worth ganking so up goes the pilots risk. If you want a safer life ask for less reward mine in a covetor or a Battleship. I don't mine in the first place The main difference between you and me is that I decided to go there were real stuff happens, where risk vs reward means something, while you keep putting words you have no clue about and come out with speeches how your internet life is so awesome. You should go live in null, there are plenty of targets out there, but I guess you rather dock asap as soon as a cloaky stuff appears in your local. Go play on your sandbox with your 10 YO friendies and move on to null if someday you grow a pair 
Sometimes you need a break from HIGH DRAMALAMA pvp and just want to shoot something. Having a gank alt doesn't mean you don't do conventional pvp. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
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Posted - 2012.05.31 14:03:00 -
[15] - Quote
March rabbit wrote:RubyPorto wrote:Sometimes you need a break from HIGH DRAMALAMA pvp and just want to shoot something. Having a gank alt doesn't mean you don't do conventional pvp. i'm sorry but this is hard to believe in. It's like professional boxer will go and beat to death little child on the street just to "get a break and just shoot something".  Either you a warrior or "bad boy"....
It's more like a Professional Boxer getting a massage; ganking is relaxing and has a happy ending guaranteed while ::effort::-real-PvP (no such distinction, but v0v) is less relaxing.
I'm neither a warrior nor a bad boy; I'm simply terrible at eve and enjoy varied activities. Your analogy falls apart because ganking is explicitly allowed; murdering children isn't allowed at all (and is kind of terrible, don't you think?).
Ganking is playing a game within its rules. If you don't like the activity, or find it distasteful, that's perfectly fine. Don't partake.
Malphilos wrote:RubyPorto wrote:Sometimes you need a break from HIGH DRAMALAMA pvp... What creates all that drama you feel the need to take a break from? Wouldn't be "risk", would it? 
Note the "Sometimes." The miners are whining that they want to escape risk at "All Times."
Bit of a difference.
Anyway, no the thing that you need an occasional break from is effort. It takes much less effort to kill miners than it does to force PvP. That's still not no effort, but it's less. It's the new version of gatecamping. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 15:03:00 -
[16] - Quote
Hortense Sledgemallet wrote:If you destroy someones material and the police know about it you will be locked up. Thats how a justice system works and thats how it should work in Eve. If you dont then Concord is just a joke. This should equate to a high sec ganker being locked into low sec when he commits a crime - low sec becomes the prison.
Destroying a ship in high sec that costs less than 50 mill ISK you should be locked out of high sec for 24 hours. 100 mill - 48 hours 200 mill - 72 hours 300+ mill - 96 hours
EvE blows you up instead of Locking you up. Seems more severe to me. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 15:32:00 -
[17] - Quote
Hortense Sledgemallet wrote:RubyPorto wrote:Hortense Sledgemallet wrote:If you destroy someones material and the police know about it you will be locked up. Thats how a justice system works and thats how it should work in Eve. If you dont then Concord is just a joke. This should equate to a high sec ganker being locked into low sec when he commits a crime - low sec becomes the prison.
Destroying a ship in high sec that costs less than 50 mill ISK you should be locked out of high sec for 24 hours. 100 mill - 48 hours 200 mill - 72 hours 300+ mill - 96 hours EvE blows you up instead of Locking you up. Seems more severe to me. No. The punishment does not fit the crime in that case because the criminal expects and doesnt care if he's blown up.
So the criminal has adapted to the rules of the game, huh?
Miners can also adapt to the rules of the game and the frequency with which they have negative encounters with other players. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 15:35:00 -
[18] - Quote
Mallak Azaria wrote:Mangold wrote:Nope. You just showed how little you know. It takes time to accelerate up to be able to warp. I still call bullshit on your arguments. Btw, nice killstats you have.  25% to 75% takes about 4 seconds. You see a target appear on the overview from over 250km. Thanks, I like losing ships on my alt :p
Webs. 3 webs on each hulk webbing each other, aligned out to a SS at 75% max speed (should be abot 7m/s). Be sure to fleetwarp rather than warp individually.
Since you're actually trying, instead of simply whining for a ban on ebil people, I figure I'll give you a suggestion. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 16:15:00 -
[19] - Quote
Seishi Maru wrote:Mangold wrote:[ Oh really. Everytime some random muppet tries to say he knows his way around pvp and you check their pathetic kill stats they always post with an alt and have some pvp god main. Amazlingy enough that name is always secret. Btw, here's a link for you. http://wiki.eveonline.com/en/wiki/Sensor_Booster_IIHave fun. You realize a lot of alliances forbit forum posting? And that forces a lot of peopel to post with their alts? Even if jsut to be sure to not slip and post on CAOD with wrong char that would get him in trouble?
Sounds like terrible alliances full of people compensating for small epeens with big shows of ::stoic:: and ::smug::
Why would you ever join an alliance like that? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 16:42:00 -
[20] - Quote
Malphilos wrote:
In truth what you want a break from is risk.
There's a difference between suicide and getting a fun, satisfying fight. The first one is easy, the second one takes time, luck, and yes, effort. More important is the change of pace ganking offers.
Again, I enjoy multiple aspects of the game. I have no epeen that needs the stroking of LeetPvP to remain svelte. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 17:02:00 -
[21] - Quote
Malphilos wrote:RubyPorto wrote:Malphilos wrote:
In truth what you want a break from is risk.
There's a difference between suicide and getting a fun, satisfying fight. What would you describe as "a fun, satisfying fight"? I'm betting it involves a whole bunch of risk mitigation and that's where the effort lies.
A fight were we're able to hit above our weight class due to good tactics is a lot of fun, and pretty dang satisfying.
Trying to kill someone who I shouldn't be able to is fun (though it usually gets me killed).
Fights that involve maneuver between the two sides trying to get a tactical advantage are always exciting.
And, of course, catching something that's hard to catch is really satisfying, regardless of what fight it puts up after being caught.
I don't know what risk mitigation means to you, but I lose ships at a pretty steady pace. That doesn't look like well mitigated risks to me. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 21:39:00 -
[22] - Quote
Jorma Morkkis wrote:RubyPorto wrote:Webs. 3 webs on each hulk webbing each other, aligned out to a SS at 75% max speed (should be abot 7m/s). Be sure to fleetwarp rather than warp individually. So this is the newest way to get people to do something they shouldn't and then get their Hulks destroyed by Concord?
Ok, since you seem incapable of rubbing more than two braincells together, I'll help you.
To mine in this manner:
1) Install EvE Online, the Massively Multiplayer Online Game 2) Enter the game with your character 3) Join a corp to intereact with other players in this Multiplayer Game in a positive way 4) Fit your hulk 5) Undock 6) Warp to a belt 7) Web your corpmated 8) Aling to a Safe 9) Turn on mining lasers 10) Mine. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 21:41:00 -
[23] - Quote
Mcpewy wrote:RubyPorto wrote:Mcpewy wrote:
Actually no i don't know how a ganker does his thing, i don't do it. I know i can right click a orca open ship hanger and hit board ship on one of the ships and the ship pops out and i get in it. So yeah i know how a orca works but i don't know how you guys gank. Did not think about jetting the ship out so i admit was a bad idea. I know mechanics but not how the the gankers do thier thing.
You were confused about the simplest HS aggression mechanics. You don't know about the mechanics of the space you live in. Actually sorry to burst your bubble but i live in Null sec and am in the CFC currently in 1dh. I also have a account that is in FW now that there is a new Fweddit Corp and a indy alt in high sec. Most of null sec is carebear they just choose not to be guarded by concord. They completely jew out constantly, join fleet when one pops up then right back to making money. Most in null don't know mechanics i see plenty of numbnuts in every crop no matter if your goons, test, Fa whatever. I would say most null does not know how to pvp i am there i know. Look at home defence fleets lol a bunch of carebears running around dieing trying to defend but they don't know how to pvp. I am working on getting better at pvp so i joined the FW corp. i sure didn't learn it in all the fleets i join and i follow commands and hit f1 when told. If they finally fix ganking i will be glad. Force all the gankers into low and null sec so we can get more fights out there. Nothing like a good old hour roam with noone to shoot at in null cause everyone wants to just jew and hide in the stations. I choose to live in Null but i don't force it on everyone else. I got a idea how bout this old school UO rules once you go red 3 times your permanent red. You guys whine to much and got it easy in eve being able to repair your sec status quit being carebears about sec status take it like a man and go permanent red no fixing status. Flag accounts if they biomass more then 5 times to be reviewed. No reason to have to delete characters over and over.
You live in Lowsec but don't understand the difference between an agression countdown and GCC. You live in Null and didn't know that Logi are free to jump gates/dock at any time while repping. Those are kind of important mechanics.
Also, Post with your Main. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 21:47:00 -
[24] - Quote
Jorma Morkkis wrote:Enaris Kerle wrote:The fact that mining is so prevalent suggests that the reward is too high. Continue to fix the loopholes and reduce the yields. At present, mining in highsec is equivalent to sitting at home on a couch and getting free money from the government. Technetium...
The CFC has been actively campaigning about a Tech nerf since they started taking Tech. Saying Tech needs a nerf is like saying EvE is a submarine game; it's self evident given about 5s of thinking (which Akita T did when r64s were nerfed in favor of Tech).
Besides that, Moon Mining is significantly more involved than Afk mining in HS. You actually have to Defend the moons from attack. Regardless of the size of the fleet you can field/easily afford to lose, forming a fleet to defend a POS takes a fair bit of effort. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 21:49:00 -
[25] - Quote
Shea Valerien wrote:IMHO, suicide ganking generally shouldn't be worthwhile. It should only be worthwhile to take out cargo ships carrying unusually valuable cargoes and very expensively equipped ships. Suicide ganking isn't some difficult pursuit. It just takes enough people willing to gang together and be able to properly fit ships to alpha/2 strike a target. Also IMHO, suicide gankers should get more return on their time from engaging in things like faction PVP, WH and nullsec adventures.
I don't want suicide ganking to be eliminated. I just don't think it should be profitable.
Right now the penalty is too light for suicide ganking.
Then change your fit and make it unprofitable to gank you. If every miner did this, HAG would die fairly quickly.
The income v outlay ratio of a suicide gank depends entirely on the CHOICES the potential victim makes when he fits his ship and undocks. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 23:18:00 -
[26] - Quote
Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Not only does my car not get blown up when I ignore a parking ticket, I also dont get paid a higher amount than my car was worth after the fact.
Welcome to 6 months ago. Insurance doesn't pay out if you get killed by CONCORD. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
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Posted - 2012.05.31 23:28:00 -
[27] - Quote
Mcpewy wrote: Actually I think you need to brush up logi can't jump anymore after repping a agressed person.
Just double checked, repping someone with a 60s violence timer does not in fact give you the 60s violence timer. That timer is what prevents docking/jumping. In HS, you get the 15m "someone can shoot you" timer when you rep somebody, but that doesn't stop you from docking/jumping, hence the continued whines about neut RR.
If you're going to call someone out on knowledge of common game mechanics, it really helps to be right. Single-Shard, Player Driven-áSandbox.
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RubyPorto
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Posted - 2012.06.01 00:15:00 -
[28] - Quote
Mcpewy wrote:RubyPorto wrote:Mcpewy wrote: Actually I think you need to brush up logi can't jump anymore after repping a agressed person.
Just double checked, repping someone with a 60s violence timer does not in fact give you the 60s violence timer. That timer is what prevents docking/jumping. In HS, youth get the 15m "someone can shoot you" timer when you rep somebody, but that doesn't stop you from docking/jumping, hence the continued whines about neut RR. If you're going to call someone out on knowledge of common game mechanics, it really helps to be right. Well that needs to change. Nuet repair is gay. Maybe I will start playing station games with my carrier. That's always fun pvp there right.
You can have fun however you prefer. If station games are fun for you, by all means play them and enjoy them.
Neut RR is easily fixable. Stop playing on stations and gates and neut RR is just like any other RR. Single-Shard, Player Driven-áSandbox.
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RubyPorto
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Posted - 2012.06.01 20:11:00 -
[29] - Quote
Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Not only does my car not get blown up when I ignore a parking ticket, I also dont get paid a higher amount than my car was worth after the fact. Welcome to 6 months ago. Insurance doesn't pay out if you get killed by CONCORD. I wasnt talking about concord.
If someone wants to pay bounties on the cars we blow up (to further the analogy), that is entirely their business.
If you fit your Hulk in a way that leaves it economical to gank, that is your choice. Fit a Tank to your Hulk and keep an RR battleship sitting by your mining fleet and you force gankers to use 6 Tornados to gank your Hulk at a cost of ~380m ISK at the cheapest. But then, that takes effort, so I'm sure you're going to yell at me for being so bold as to suggest you adapt. Single-Shard, Player Driven-áSandbox.
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RubyPorto
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Posted - 2012.06.01 20:12:00 -
[30] - Quote
Par'Gellen wrote:Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Which can be replaced in minutes. Now, if it took nothing less than a 100+ mil isk battleship to gank a barge then yeah your argument would hold water. Gank dessies don't count as a real loss. Hell neither do gank battlecruisers to anyone with a mission alt. Sec status is so easy to get back up it's not even a real consideration. GCC just means some sitting in a safespot or warping around for 15 minutes while watching TV. Mallak Azaria wrote:The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. In the case of an exhumer you are talking about a lot of isk that insurance doesn't cover properly anyway. Platinum insurance payout on a Hulk is just under 60 mil. They sell for 250+ mil. So. Lets to the math. A relatively new player gankee loses weeks of time (ore doesn't magically appear in your station hangar) and millions of isk even after insurance (calculator is in Start Menu/All Programs/Accessories if you need it). A smart ganker loses a few mil and has to do a few minutes of warping to shed his GCC and at most a couple of hours or so of grinding to shed his sec hit. Again that calculator is in Start Menu/All Programs/Accessories. Give it a look.
If the victim of a gank chose to undock in a ship that they were unwilling to part with, that is their fault. Rule number 1 in EvE is don't fly what you can't afford to lose. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
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Posted - 2012.06.01 20:19:00 -
[31] - Quote
Lin-Young Borovskova wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Well actually your example is rather like if concord shoots someone because he left cans behind them, it's absolutely nnot the same thing. Your perfect example would be "Does your gar get blown up by the police if you start killing defenceless citizens with your car just because you can" Bring irl to Eve is a very bad example, irl is already not an example of justice and Eve is just the opposite, reward criminals. Once again, you want no consequences or little because you want to shoot stuff? -go to low or null where risk vs reward means something, high sec is far too safe for Eve bullies/criminals. Now you can turn this thing as much as you want and compare with RL, wish you good luck.
I didn't bring up an IRL analogy, I just responded to Keia's IRL analogy to fix it.
So, a Hulk is a person, but a ganker's ship is a Car? If you want to say that blowing up spaceships is murder than the analogy would be:
"Do the police shoot you to death automatically and immediately if you kill one person unprovoked?" Judging from the number of murderers in Prison, I'd say no.
But to fix my analogy, I suppose it would be: "Do the Police blow up your car if you destroy someone else's car?"
In Hisec, illegal agression comes with a guarantee of losing your ship. How is that safe for criminals? If you're going to say "because they've adapted to that consequence" then why shouldn't miners adapt to the new risk levels that come with mining in a Hulk? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
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Posted - 2012.06.01 20:26:00 -
[32] - Quote
Par'Gellen wrote:RubyPorto wrote:You can have fun however you prefer. If station games are fun for you, by all means play them and enjoy them. Just don't try to have fun by mining (yeah some people do actually like it). The gankers tend to think they should be able to play the game any way they want but will kill anyone else trying to do the same thing. Baffling...
You can have fun mining in HS. You can do it safely. You can do it in a Hulk. Pick the first two, mine in a Rokh and you won't get ganked at all. Pick the first one, mine in a Covetor and odds are you'll recoup your cost well before you get ganked. Pick all three, and you just need to put a little effort into survival, so it's a little bit riskier. All you have to do is spend a teeny-tiny bit of effort.
I have seen no serious argument from gankers saying that mining should be banned. I've seen just about every thread include a call for ganking to be banned. Which camp wants to limit options now? You're in a game that encourages player vs player interaction in all forms (from the market to shooting spaceships), where CCP has very clearly said that HiSec is not "Safe" and is not intended to be "Safe." Having people try to blow up your ship (you're immortal, you can't be killed; watch the intro movie again) is a natural part of the game. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
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Posted - 2012.06.01 20:29:00 -
[33] - Quote
Par'Gellen wrote:Mallak Azaria wrote:Just don't try to have fun by ganking. The miners tend to think they should be able to play the game any way they want but will complain when anyone else tries to do the same thing. Baffling... Hehe! Not even close. Miner playstyles do not prevent gankers from doing what they like. The reverse cannot be said.
Yes it can.
Ganking does not prevent Miners from doing what they like. AFAIK, your mining lasers still work even under the pants-wetting terror of an incoming gank. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
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Posted - 2012.06.01 20:30:00 -
[34] - Quote
Twulf wrote:Richard Desturned wrote:Spikeflach wrote:Loss of the gankers ship is no loss. They know its going to be lost, and its going to profit them even if its not a monetary profit. i know that you can only look at a spreadsheet and say "hmm yes the penalties are too low" but the fact that you have to operate very differently when you're -5 or lower is quite a substantial penalty Yes because Security Status is so hard to get back, lets be honest here, the only reason people have low Security status is because they CHOOSE too. You could fix your Security status in a few hours.
Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
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Posted - 2012.06.02 11:40:00 -
[35] - Quote
Mallak Azaria wrote:RubyPorto wrote:Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours. If they didn't mine in highsec. You will never convince them though, because most of them are devout believers that they are the primary supply of minerals on the market. How else would you build your supers, right?... Even though any 0.0 Alliance with Sov gets vast ammounts of every mineral available for the price of 3 Hulks.
At 30 Million Isk Per Hour mining Omber a Hulk takes just 8h20m to pay off. Compared to most nice ratting ships, that's nothing. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
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Posted - 2012.06.02 11:55:00 -
[36] - Quote
Mallak Azaria wrote:RubyPorto wrote:Mallak Azaria wrote:RubyPorto wrote:Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours. If they didn't mine in highsec. You will never convince them though, because most of them are devout believers that they are the primary supply of minerals on the market. How else would you build your supers, right?... Even though any 0.0 Alliance with Sov gets vast ammounts of every mineral available for the price of 3 Hulks. At 30 Million Isk Per Hour mining Omber a Hulk takes just 8h20m to pay off. Compared to most nice ratting ships, that's nothing. Agreed. It's still ****** isk compared to mining elsewhere though.
ABC would get you ~70m atm, and Stripping Hidden Belts like ~63m per Bloodtear, I think.
Wasn't long ago that ABC got you 50m. Single-Shard, Player Driven-áSandbox.
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RubyPorto
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Posted - 2012.06.02 12:19:00 -
[37] - Quote
Mallak Azaria wrote:RubyPorto wrote:ABC would get you ~70m atm, and Stripping Hidden Belts like ~63m per Bloodtear, I think.
Wasn't long ago that ABC got you 50m. Then there's harvesting space farts, although I'm not sure on the rate for that.
Probably better than harvesting space tears. You can turn farts into energy to sell to your power company. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
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Posted - 2012.06.11 22:41:00 -
[38] - Quote
Arcturis Achasse wrote:Suicide ganking penalties are far too low, A thrasher fit to take down a hulk can be bought for pennies compared to what the gankee loses. it should really cost you to do unlawful things in lawful space. Being a pirate in highsec should be almost impossible
Only if the Hulk doesn't bother to tank it.
A weapon to destroy a car can be bought for pennies.
A weapon to destroy an armored car is more expensive.
An armored car performs less well than it's unarmored version, but if you know people are out to get you, isn't it a good tradeoff?
As for the idea that something can take down something orders of magnitude more expensive than it, ever compare the cost of a Dictor or HiC to the Super or Titan it can catch and kill?
Also, Thrashers for Hulk ganks  This is EVE. -á Everybody Versus Everybody. |

RubyPorto
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Posted - 2012.06.11 23:44:00 -
[39] - Quote
MasterEnt wrote:Mallak Azaria wrote:Spikeflach wrote:Loss of the gankers ship is no loss. If it's not a loss, why do they lose it? Its a write off, not a loss. Big difference. You cannot loose something you are throwing away. Go to school... then come back and you can participate in your own thread.
By the same logic, the %chance of a Hulk loss times the value of the Hulk is the cost you pay to mine in a Hulk.
Business expensing has ways to value random risk of lost equipment. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
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Posted - 2012.06.11 23:45:00 -
[40] - Quote
Katja Faith wrote:Gankers are supposedly the toughest, meanest, most vile members of the Eve Universe, correct? So the punishment should fit. Strip them to -10 secy, banish immediately to a random null sector, unable to entire Empire ever again. Ganked toon gets possession of all goodies on each toon in that account.
They're real bad-arses, yeah? So, let them prove it.
The only people who're saying that gankers are any of those things are the Miners. Straw man arguments are fun though, huh-uh? This is EVE. -á Everybody Versus Everybody. |

RubyPorto
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Posted - 2012.06.12 14:16:00 -
[41] - Quote
David Cedarbridge wrote:Malphilos wrote:Are you trying to tell me that if I fly into VFK I'll have trouble finding PvP?  Are you seriously asking a guy in Sniggwaffe about the state of Goonspace?
Didn't you get the Memo? Anone based in any sec space below .5 is automatically a member of the CFC. I got my decoder ring in the post just yesterday. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
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Posted - 2012.06.12 14:18:00 -
[42] - Quote
Viktor Fyretracker wrote:A better question is, Is it too easy to make throw away alts. I mean if someone is willing to **** away the sec status of their main and then work it back up and go back to ganking, there is no issue there because they are accepting the penalty..
If people are making throw away destroyer alts to gank miners and then delete the character when they cant go above .4 space any longer that is in a way skirting the system.
Deleting Negative Sec Characters will get your account banned. It's so much easier to just get an Orca.
Gankers use alts because travel is annoying when you don't want to use a jump clone slot (or wait the timer). Sec status won't be relevant until miners start shooting at flashies that land in belts. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
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Posted - 2012.06.13 01:09:00 -
[43] - Quote
Barbelo Valentinian wrote:Darth Gustav wrote:Barbelo Valentinian wrote:Asuri Kinnes wrote:
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
The argument fails in terms of "do serious damage to" or "cripple", but it doesn't necessarily fail in terms of "blowing the whole thing to smithereens". Ships in EVE are blown to smithereens, there's no such thing as "blow a hole in the side of" or "cripple". How much TNT would it take to actually totally blow up an entire oil tanker so that all that's left is a few bits of scrap metal? In Eve Online we have wrecks. Yeah, have you looked at a wreck recently? They're just some hunks of scrap metal, in no way resembling either the shape or even size of the original craft. So my question to the knowledgeable person was, what would it take not just to sink a tanker or put it out of commission, but to actually blow the whole thing up to the analogue of a "wreck" in EVE - you know, what you have after you get the big 'splosion, the one with smithereens flying everywhere? 
Depends how small the smithereens to which you require the ship to be blown are. If you want something small and consistant, no amount of explosives will do the job, it takes a wrecker (equivalent to reprocessing).
Wrecks in EvE can be looted and/or salvaged. Sunken or Wrecked ships in RL can be looted and/or salvaged.
The fact that EvE's visual representation of wrecks is some scraps of metal that don't vary with ship size points to the idea that they are not meant to be representative of how blown up the ship is. Once it's unfit for use, it's blown up and becomes a wreck. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
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Posted - 2012.06.13 21:51:00 -
[44] - Quote
Viktor Fyretracker wrote:completely obliterating a ship at least in reality would take precision demolition. even a USN carrier could not turn a merchant vessel into something like an EVE wreck.... But the Mythbusters could.... remember the cement mixer...
Carriers don't have much firepower. Assuming you meant a carrier air wing, they could easily blow something to smithereens over the course of emptying the magazines. Carriers hold a lot of munitions for their planes.
A battleship would also do pretty well, though you'd need target callers once the wreckage was strewn about.
The cement truck was the result of a confined explosion. Confined explosions do cool things. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
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Posted - 2012.06.13 22:06:00 -
[45] - Quote
Viktor Fyretracker wrote:yes just imagine the explosion if one say.... Filled an entire oil tanker with that mining explosive. and I mean every tank right up to the top with bags of mining charges or AMFO... Now that would be an explosion.
At a certain point the initial detonation will start spreading the rest of the charge too far to detonate. It's the same problem that high yield nuclear warheads have. How to hold the thing together long enough to use all the available energy. This is EVE. -á Everybody Versus Everybody. |
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