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surrealchick
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Posted - 2009.08.22 22:15:00 -
[1]
Edited by: surrealchick on 22/08/2009 22:16:37 I hope this doesn't turn into another nerf for caldari but let's be honest. It's a pain to make caldari ships pvp viable. They can be good fleet ships but as far as being really useful in pvp they're NOT.
points: * caldari have the slowest ships
* you start fitting web + scram you you've just sacrificed most of your tank
* armor tanked ships get resist bonuses to armor, and so do shield tanked ships? do i hear a wtf?
* Shield RR is close to impossible with current cpu reqs.
Proposals: * slightly incrase caldari ship speeds. Not too much so that the minmatar can catch up to them. But then again that's prolly always gonna be the case given the lack of mid slots for tank and tackle.
* Give the raven +1 mid and take out one low slot? and give the raven slightly more PG to compensate for the possible PDU in the low.
* decrease shield transfer requirements and make them more like remote armor rep reqs?
* dicrease basic torp explosion radius to 350 and 550 for the T2 variant.
* OR better yet if u don't wanna decrease torp exp radius, then make guided missile precision skill apply to all missiles and change the skill name. This way a fully trained torp yielding raven pilot doesn't need the TP to do full damage against intended sized hulls. I.e. BS. Someone posted this idea in the foum saying maybe change the name. Great idea. After all gunnery tracking skills apply to both rails and blasters, to autocannons and artys, to pulses and beams.
* increase all missile explosion velocities by a factor of 1.5 or x2. At current state it's pretty bad.
*****>>> create an xlarge shield extender with 2x the attributes of a large shield extender and double the fitting requirements. This will not be overpowered. and this will not overpower drakes. Instead it'll free up a mid slot for a web or a point or a mwd or something. You get the point. I think this alone will fix alot of the troubles with caldari ships.
* change opposing faction resist bonuses for shield tanked ships. I see this can create problems for armor tanked minmatar ships. so make the bonuses apply to both armor and shields accross all the factions. Eg. a caldari ship will ahve basic 20+10%=30% thermal resist instead of having ther armor bonus. It'll also have the armor bonus. A gallente ship will get 40+10%=50% kinetic resist to shields. You get the point.
* Increase kinetic damage bonus for all caldari ships(that get kin damage bonus. ie. caracal,drake etc) from 5% to maybe 7.55% or 10% per skill level and give 5% bonus to all other missile damage type. or maybe less not to make them overpowered. Seriously why do amarr get to have some of the best pvp ships and get to have dps bonus to HAMs and rockets? Caldari are teh missile experts not amarr.
and finally all of those who'll be crying foul over the proposals are prolly the same peeps that call all caldari pilots noobs. Stop hating on the drakes and ravens. Stop hating on caldari. Yes i like other race ships too but i hate to be forced to cross train and have waisted so much of my time training caldari.
Why should a raven be able to fit 2 remote armor reps but not 2 sheild transfers? Even then it doesn't have the extra mid slot for a cap booster to keep the xfers going. why do T2 gyrostabs, heatsinks etc have same CPU requirements as do the basic t1 counterparts? but when it comes to BCS the requirements are more?
Let me see some bumps ppl.
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surrealchick
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Posted - 2009.08.23 20:18:00 -
[2]
Edited by: surrealchick on 23/08/2009 20:24:51 Some ignorant peopl just don't seem to get it. Please do fit a point and a TP on a raven and watch your opponent get away from you. Oh wait we forgot a web. Now you're left with 3 mid slots. So your only choice is an armor tank.
The point is that you shouldn't need a TP to do full damage vs stationary BS sized hulls. See the "Or make guided missile precision apply to all missiles ..........."
I've tried TP+Heavy web drones but those are not really viable because A) they're too fragile, and B) Your opponent can easily destroy your tackle.
I didn't say drake is a bad ship dimwhit. I'm talking about caldari ships in general. In case you didn't realize you contradicted yourself there. Caldari are long range boats u say? Say i'd rather fit HML than HAMs. I've used it in pvp and i know what HMLs are capable of and what situatioins they're good for. And don't tell me i should only use HAMs for pvp cuz i know better. My point was that an X-large shield extender should be created with 2x the bonus and 2x fitting reqs and that it wouldn't overpower drakes. Maybe this would free up a mid slot on the raven for a TP? But TP is a minmatar thing it shouldn't be forced on caldari. (see couple paragraphs above for an alternative fix)
Quote: Once again you display your supreme ignorance and 3 year old perception of shield tanking.
You get a boner or something when you try to portray yourself as mr "supreme"?
Oh wait, being so "supreme" you prolly know that for LONG RANGE ships + Missiles is not equal to a good sniping boat. Or is it easier for you to pick on a few things that you see wrong with the post and complitely shrug the rest of it off as unneccssary buffs?
You ask any pvper out there and most will agree that most caldari ships are at a disadvantage in pvp. They do have advantages in some situations but i'm talking about in general.
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surrealchick
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Posted - 2009.08.24 02:31:00 -
[3]
i'm not asking for everything that other races have, but rather bringing them closer in line. I did invest heavily in missiles till they got, well to put it mildly (their teeth knocked out). I remember even before the missile nerf people didn't like caldari as good pvp ships. I agree with you though, caldari shine in PVE like no other.
while we're at it we can also say caldari have the lowest scan resolution of all races. As far as ewar goes i won't argue with that. But that's more of a support role and more often than not they get primaried and taken out rather quickly. I'm talking about viable pvp ships besides support role.
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surrealchick
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Posted - 2009.08.24 09:16:00 -
[4]
Edited by: surrealchick on 24/08/2009 09:22:04
Quote: But you SHOULD need a web + scram to do full damage to battleships with blasters?
you need those things as well on a raven to do full damage vs battleships + TP. Show me a blaster boat that doesn't have a mwd/ab fitted and this makes them dictate range, speed tank etc etc.
Quote: Hint to the clueless: you have the best sniper ships in the game, including the best fleet battleship in the game. Why are you trying to snipe with missiles? It's not CCP's fault you won't train railguns.
because someone with a lot of clue posted a few posts earlier that caldari are LONG Range ships. Point i was making here that crusise missiles are not a very good choice in pvp. Not only u get long flight time but there's also the pathetic damage vs support ships that other sniping ships are just better at. So back to the topic you generally don't fit cruse missile ravens in pvp. and at close range you do need tackle etc etc without sacrificing tank when fitting torps.
What you did there is just outline the shps that are commonly used. Yes doh, you'll use those ships if you're trained caldari because those would be your best choices. But you still missed the main point.
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surrealchick
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Posted - 2009.08.25 09:03:00 -
[5]
Quote: Ok pretty much all of your post deal with racial variety.
yes variety is good i agree. But those are just basic things that every other race has. It's like telling a ******ed kid that he's special and somehow expecting that kid to feel good about himself cuz he's "special".
I started with caldari cuz somewhere in the description it said they have the most powerful military or whatever i can't remember. Well initially it was just missions as a way of income. But after a while of time invested in training for caldari it pains you when you see just how inferior your race ships can be. I'm being stubbron when i say this,but cross training shouldnt feel forced, it should be an option.
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