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Gally Alita
Thee Almitee Ones The Unforgiven Alliance
10
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Posted - 2012.05.31 21:45:00 -
[1] - Quote
It would be more logical that railgun makes bigger boom than laser. |

Roll Sizzle Beef
Space Mutiny
473
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Posted - 2012.05.31 22:52:00 -
[2] - Quote
Gally Alita wrote: It would be more logical that railgun makes bigger boom than laser.
if one weapon type made a significantly larger boom than the other, why use the other. Gameplay, not physics. |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1363
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Posted - 2012.05.31 23:12:00 -
[3] - Quote
Roll Sizzle Beef wrote:Gally Alita wrote: It would be more logical that railgun makes bigger boom than laser. if one weapon type made a significantly larger boom than the other, why use the other. Gameplay, not physics.
Because the layzors can fire repeatedly while the railgun needs 30 mins to charge  |

Nova Fox
Novafox Shipyards
3970
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Posted - 2012.06.01 03:18:00 -
[4] - Quote
I am quite sure if you get a laser powerful enough you can make obi wan kenobi cring as well.
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MotherMoon
Blue Republic RvB - BLUE Republic
776
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Posted - 2012.06.01 04:19:00 -
[5] - Quote
Bigger boom doesn't equal larger damage. Seems pretty straight forward, rail guns do more AOE, lasers do more damage in a smaller area. Minmatar... um.... burn up on the way down and spread radiation everywhere :P Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Gally Alita
Thee Almitee Ones The Unforgiven Alliance
10
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Posted - 2012.06.01 14:39:00 -
[6] - Quote
Nova Fox wrote:I am quite sure if you get a laser powerful enough you can make obi wan kenobi cring as well.
I just think is time to give Railgun some treatment. |

Gally Alita
Thee Almitee Ones The Unforgiven Alliance
10
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Posted - 2012.06.01 14:43:00 -
[7] - Quote
MotherMoon wrote:Bigger boom doesn't equal larger damage. Seems pretty straight forward, rail guns do more AOE, lasers do more damage in a smaller area. Minmatar... um.... burn up on the way down and spread radiation everywhere :P
lol forgot about nuclear round...
OHHHHH WAIT Hybrid has ANTIMATTER LMAO (Forgot completely)
MotherMoon wrote:Bigger boom doesn't equal larger damage. Seems pretty straight forward, rail guns do more AOE, lasers do more damage in a smaller area. Minmatar... um.... burn up on the way down and spread radiation everywhere :P
And eh also logically thinking railgun should do more damage than laser in term of raw energy. Laser sure burns, but railgun generates shock wave and the impact area will be nothing but a crater. |

GeeShizzle MacCloud
143
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Posted - 2012.06.02 03:01:00 -
[8] - Quote
ur forgetting ull be orbiting 100km or so above the planet so using a weapons system that deteriorates in less than 100km is pointless.. ie autocannons, blasters, pulse lasers assault/heavy/and some torps should all be incompatable with planetary bombardment.
plus CCP have already stated that theyre going to design specific ammo types for planetary bombardment (heat shielded for re-entry or whatever)
anyways how i see the differnt ammo types / weapon systems working is like so:
Artillerys are low penetration extremely high AOE damage due to explosive detonation of a charge thats delivered to the surface. railguns are high penetration low AoE damage due to extreme velocity slug designed to punch through extremely thick armor Beams are moderate to extreme penetration and very low AOE damage, but can penetrate through into underground / covered areas of the map due to the gamma ray based particle beams projection though solid matter. Missiles are moderate penetration and moderate AoE damage, but have delayed damage to target and can be intercepted. |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1363
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Posted - 2012.06.02 04:14:00 -
[9] - Quote
Nova Fox wrote:I am quite sure if you get a laser powerful enough you can make obi wan kenobi cring as well.
Not much makes Obi Wan cringe... not even massive safety violations http://i47.tinypic.com/2n7pdlx.jpg |

Neoimus
Aliastra Gallente Federation
3
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Posted - 2012.06.02 20:57:00 -
[10] - Quote
Lasers have thermal bloom. When they hit, their gonna disperse their energy into the ground and atmosphere, kind like a airburst nuclear warhead would react.
Artillery and autocannons would have greated explosive potential due to the warheads actually have a explosive charge in them. And if they exploded the shrapnel would be quite devasting to vehicles and infantry alike.
Blasters would react similar in principal to lasers, except due to them being plasma based, they would propaly limited effective range. While rail guns would be on the same effect to Artillery and ACs but would strike the ground make harder due to more effective firing mechanics.
But missiles however can be loaded with mulitple warheads for targetting multiple ground targets kinda like the weapons in Appleseed where theirs a mothership missile and dozens of smaller baby missiles. Or they could just airburst and due shrapnel and AOE explosive damage to the target(s). |
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Dearthair
Goibhniu Industries
3
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Posted - 2012.06.03 07:05:00 -
[11] - Quote
When you transfer enough energy to something with a laser, it basically explodes anyway...rapid vaporization of the target area = quite a big boom. If, for some reason, they ever decided to rebalance lasers by adding an option for explosive damage, they could do it without seeming silly (not that I'm saying lasers SHOULD do explosive damage, though) NBLID (Not Blue Let It Die), the new motto for miners, manufacturers, and retailers everywhere. |

Gally Alita
Thee Almitee Ones The Unforgiven Alliance
10
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Posted - 2012.06.05 17:46:00 -
[12] - Quote
Hmm didn't know that. No wonder I got C from my physics class.  |

Loius Woo
PATRIOT KNIGHTS
91
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Posted - 2012.06.05 20:53:00 -
[13] - Quote
There are a lot of physics issues here that could make for fail immersion or great gameplay depending on how they implement it.
For instance:
You will be orbiting (if true Keplerian physics hold, which they likely don't) at a synchronous orbit, for Earth's orbital period, that would be around 36,000KM of altitude. Since no weapons in eve go that far, I am guessing that we are a Low Orbit (less than 400KM or so). Nothing can "orbit" at 100km, its physically impossible.
Also consider that Lasers are more precise at range, minus the attenuation due to atmosphere. So less splash damage or friendly fire concerns.
Rails, and projectiles do most of their damage due to their kinetic energy (kinetic energy more for projectile, lots for rails but with lots of heat energy as well). They would also do more splash damage but with pretty good accuracy.
Missiles is an interesting question though. ON the one hand they are guided, so they should be accurate, but they also have HUGE warheads on them so does that mean missiles have the highest splash damage? If so shouldn't they have less accuracy as a trade off?
So it would be interesting if the weapons types had different niches in bombardment.
Lasers for surgical strikes Hybrids/Projectiles for "Normal" strikes Missiles for Area denial bombing strikes.
Could be very interesting.
On the other hand, if all the weapons are the same effect, or if you can only use certain weapons for bombardment, then gameplay suffers as a result. |

Hega Modo
The Scope Gallente Federation
1
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Posted - 2012.06.06 04:09:00 -
[14] - Quote
Loius Woo wrote:There are a lot of physics issues here that could make for fail immersion or great gameplay depending on how they implement it.
For instance:
You will be orbiting (if true Keplerian physics hold, which they likely don't) at a synchronous orbit, for Earth's orbital period, that would be around 36,000KM of altitude. Since no weapons in eve go that far, I am guessing that we are a Low Orbit (less than 400KM or so). Nothing can "orbit" at 100km, its physically impossible.
Also consider that Lasers are more precise at range, minus the attenuation due to atmosphere. So less splash damage or friendly fire concerns.
Rails, and projectiles do most of their damage due to their kinetic energy (kinetic energy more for projectile, lots for rails but with lots of heat energy as well). They would also do more splash damage but with pretty good accuracy.
Missiles is an interesting question though. ON the one hand they are guided, so they should be accurate, but they also have HUGE warheads on them so does that mean missiles have the highest splash damage? If so shouldn't they have less accuracy as a trade off?
So it would be interesting if the weapons types had different niches in bombardment.
Lasers for surgical strikes Hybrids/Projectiles for "Normal" strikes Missiles for Area denial bombing strikes.
Could be very interesting.
On the other hand, if all the weapons are the same effect, or if you can only use certain weapons for bombardment, then gameplay suffers as a result. This guy... Knows his ****. |

Sha Kharn
Vanishing Point. The Initiative.
9
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Posted - 2012.06.06 07:31:00 -
[15] - Quote
Those 3500mm slugs from a rag's autocannons sure gona have some kinetic happyjoyjoy when they land even without the warhead going off. |

Hega Modo
The Scope Gallente Federation
2
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Posted - 2012.06.06 19:39:00 -
[16] - Quote
Sha Kharn wrote:Those 3500mm slugs from a rag's autocannons sure gona have some kinetic happyjoyjoy when they land even without the warhead going off. Lol "Grrf." -Chewbacca-á |

Bossy Lady
Aliastra Gallente Federation
23
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Posted - 2012.06.06 21:06:00 -
[17] - Quote
Sha Kharn wrote:Those 3500mm slugs from a rag's autocannons sure gona have some kinetic happyjoyjoy when they land even without the warhead going off.
We all know that those "slugs" are in fact old VW Beetles
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Sephiroth CloneIIV
Vitriol Ventures Tribal Dragons
117
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Posted - 2012.06.07 00:21:00 -
[18] - Quote
do you understand how a railgun works
its a piece of junk (metal) accelerated with electric current to supersonic speeds.
The projectile does not explode, it just punches through stuff. |

Roll Sizzle Beef
Space Mutiny
488
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Posted - 2012.06.07 00:47:00 -
[19] - Quote
Sephiroth CloneIIV wrote: The projectile does not explode, it just punches through stuff.
The kinetic energy released as it vaporizes into a target is violently discharged. Energy is transformed from one kind e.g. kinetic energy to another e.g. heat energy as friction super heats the localized area expanding outward.
Craters are not formed because an asteroid had an explosive core. That's just the force you're dealing with at those speeds. |

Sha Kharn
Vanishing Point. The Initiative.
9
|
Posted - 2012.06.07 01:14:00 -
[20] - Quote
Pod Pilot: Blab bla blaa electrons bla bla mass bla spreadsheet bla bla.
Dust bunny: It kills **** right ?
Pod Pilot: Um yes I suppose so.
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Hega Modo
The Scope Gallente Federation
5
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Posted - 2012.06.07 02:15:00 -
[21] - Quote
Sha Kharn wrote:Pod Pilot: Blab bla blaa electrons bla bla mass bla spreadsheet bla bla.
Dust bunny: It kills **** right ?
Pod Pilot: Um yes I suppose so.
0_0 "Grrf." -Chewbacca-á |

Gally Alita
Thee Almitee Ones The Unforgiven Alliance
10
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Posted - 2012.06.07 14:31:00 -
[22] - Quote
Loius Woo wrote:There are a lot of physics issues here that could make for fail immersion or great gameplay depending on how they implement it.
For instance:
You will be orbiting (if true Keplerian physics hold, which they likely don't) at a synchronous orbit, for Earth's orbital period, that would be around 36,000KM of altitude. Since no weapons in eve go that far, I am guessing that we are a Low Orbit (less than 400KM or so). Nothing can "orbit" at 100km, its physically impossible.
Also consider that Lasers are more precise at range, minus the attenuation due to atmosphere. So less splash damage or friendly fire concerns.
Rails, and projectiles do most of their damage due to their kinetic energy (kinetic energy more for projectile, lots for rails but with lots of heat energy as well). They would also do more splash damage but with pretty good accuracy.
Missiles is an interesting question though. ON the one hand they are guided, so they should be accurate, but they also have HUGE warheads on them so does that mean missiles have the highest splash damage? If so shouldn't they have less accuracy as a trade off?
So it would be interesting if the weapons types had different niches in bombardment.
Lasers for surgical strikes Hybrids/Projectiles for "Normal" strikes Missiles for Area denial bombing strikes.
Could be very interesting.
On the other hand, if all the weapons are the same effect, or if you can only use certain weapons for bombardment, then gameplay suffers as a result.
Thank you. I questioned because in the past I learned that kinetic energy from the impact of a fast moving object is catastrophic, and yet we are smart enough to bombard planet with mini meteor - aka railgun
Someone above mentioned laser can be as bad as the kinetic damage of hybrid/projectile weapon. I don't know what would happen if it is for real, but from what I saw in the gameplay footage laser doesn't seem so impressive. More like satellite weapon if you ask me.
|

Renier Gaden
Exanimo Inc Hedonistic Imperative
6
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Posted - 2012.06.08 18:58:00 -
[23] - Quote
Quote:ur forgetting ull be orbiting 100km or so above the planet so using a weapons system that deteriorates in less than 100km is pointless.. ie autocannons, blasters, pulse lasers assault/heavy/and some torps should all be incompatable with planetary bombardment.
Quote:You will be orbiting (if true Keplerian physics hold, which they likely don't) at a synchronous orbit, for Earth's orbital period, that would be around 36,000KM of altitude. Since no weapons in eve go that far, I am guessing that we are a Low Orbit (less than 400KM or so). Nothing can "orbit" at 100km, its physically impossible.
Keep in mind that we would be firing into a gravity well. Any amo type which has mass will have greatly increased range. This would not effect lasers though. |

Ciar Meara
Virtus Vindice
664
|
Posted - 2012.06.11 08:01:00 -
[24] - Quote
Gally Alita wrote: It would be more logical that railgun makes bigger boom than laser.
Lies, the holy fury of the lasers outweighs all other considerations (including physics, gravity and any other physical world phenomenon) - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Loius Woo
PATRIOT KNIGHTS
106
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Posted - 2012.06.12 04:07:00 -
[25] - Quote
I still think that each type of weapon could have a distinct role in bombardment. Lasers make sense for precise strikes since they don't explode. Rails and projectiles are for kinetic damage and some explosions, and missiles could be for large splash anti personnel bombardment.
|

Hega Modo
The Scope Gallente Federation
5
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Posted - 2012.06.12 04:56:00 -
[26] - Quote
Loius Woo wrote:I still think that each type of weapon could have a distinct role in bombardment. Lasers make sense for precise strikes since they don't explode. Rails and projectiles are for kinetic damage and some explosions, and missiles could be for large splash anti personnel bombardment.
Indeed "Grrf." -Chewbacca-á |
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