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Teavan
First CityWide Change Bank
0
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Posted - 2012.06.19 16:16:00 -
[31] - Quote
I guess people should start asking for calculations not in terms of per hour, but in terms of characters. These replies discussing using 15 characters are plain ridiculous! |

Guttripper
State War Academy Caldari State
151
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Posted - 2012.06.19 19:45:00 -
[32] - Quote
With so many people using so many alts to run planetary interaction, hasn't the market be saturated with over production? Since CCP added fuel blocks, I would think everything involved with their production would have been reduced to its lowest cost with the most meager of profit, if not selling for a loss with potential over abundance. |

Deena Amaj
Native Freshfood Minmatar Republic
4
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Posted - 2012.06.25 18:16:00 -
[33] - Quote
Guttripper wrote:With so many people using so many alts to run planetary interaction, hasn't the market be saturated with over production? Since CCP added fuel blocks, I would think everything involved with their production would have been reduced to its lowest cost with the most meager of profit, if not selling for a loss with potential over abundance.
Well, POS Fuel stuff like Enriched Urin and Coolant did go significantly down.
I don't know if it is worthwhile to stick to those, but I'm no market expert. confirthisposmed |

Pinstar Colton
Sweet Asteroid Acres
147
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Posted - 2012.06.25 18:26:00 -
[34] - Quote
POS fuel PI goods are down because Ice prices are so high. The ice is making it too expensive for some POS owners to keep their towers online so they're shutting them down.
Fewer online towers means less fuel demand, less fuel demand means less fuel manufactured. Less fuel manufacturing means less demand for POS fuel PI goods.
When ice prices come back down, you'll see POS PI good prices slowy rise back up...
How quickly will depend on how much PI good supply gets built up while Ice prices are high. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Deena Amaj
Native Freshfood Minmatar Republic
4
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Posted - 2012.06.28 00:45:00 -
[35] - Quote
Ah did that had to do with the general Hulkaggedon/ Ice miner gankage? confirthisposmed |

Pinstar Colton
Sweet Asteroid Acres
150
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Posted - 2012.06.28 03:29:00 -
[36] - Quote
Deena Amaj wrote:Ah did that had to do with the general Hulkaggedon/ Ice miner gankage?
That is my theory, yes.
Because ice fields are few and far between, and because ice doesn't spawn in Grav or mission sites, ice miners have no choice but to mine in one of the ice belts, thus concentrating them and making them easier targets compared to ore miners, who have a much wider variety of belts to choose from and can hide from gankers who are too lazy to scan by mining in missions/Grav sites. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Katja Faith
Republic Military School Minmatar Republic
160
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Posted - 2012.06.28 15:23:00 -
[37] - Quote
Joshua Vaughn Lampen wrote:Ninker wrote:I see.
So your main does the final reaction while the others provide tier 2 or 3 items? Yep. The PI alt's only need about 11 days of training to use a bestower with 13k m3 of space and CC IV & IC IV.
Does TEST know you're doing lowly, cowardly carebear sh!t like that?!??!! Shame on you!! |

Steve Thomas
Sebiestor Tribe Minmatar Republic
6
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Posted - 2012.06.29 00:52:00 -
[38] - Quote
Teavan wrote:I guess people should start asking for calculations not in terms of per hour, but in terms of characters. These replies discussing using 15 characters are plain ridiculous! Try 24.(no not me)
Ive been told your not multi boxing untill your over 3 PCs
I suspect his heating bill is non existant in winter. |

Barakach
R-ISK Shadow Operations.
67
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Posted - 2012.06.30 22:01:00 -
[39] - Quote
I just run PI with 21 processors and churn P1 into P2.
Between the two types of P1, the average cost is ~255/unit.
80 units * 255 = 20,400isk it creates 5 units of output, for 4,080/unit. About 25% tax one you include input and output, so tack on 1k isk
costs me about 5k/unit output turn around and sell for 7k, or about 1.9k net profit after fess/taxes/etc. 1.9k/processor 21 processors per planet 6 planets all in high sec one jump from a hub 1.9*21*6=239.4k/hour net profit 24 hours per day = 5,745.6k/day 30 days per month = 172.368m/month
The biggest issue is it takes 725,760 units every 3 days and it has to be refilled every 3 days. That also means I have to have about 190mil of P1 on hand to refill, every 3 days. I purchase when it's low and have a 1.5-2bil isk stockpile of P1.
Yes, I could turn around and resell the P1, but it turns out the market already has too much and the volumes that I go through, I can't turn over P1 fast enough. My revenue is much higher converting to P2 and the margins are about the same. |

Anna Djan
Banana Corp
0
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Posted - 2012.07.02 14:24:00 -
[40] - Quote
Unfortunately people always base their numbers on multiple characters etc.
Me personally, I currently get 60mil ish per week per character,cycling on 24 hour cycles on a null planet. |
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Gotan's Secretary
Ignis Lumine Fidelas Constans
0
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Posted - 2012.07.15 12:23:00 -
[41] - Quote
Anna Djan wrote:Unfortunately people always base their numbers on multiple characters etc.
Me personally, I currently get 60mil ish per week per character,cycling on 24 hour cycles on a null planet.
Yeah, this is very realistic for null. I'm using one character and I calculated that I should make about 400m per month. In reality, I make about 280m when you factor in forgetting to pick up stuff, 5% tax, hotspots moving around etc. This requires about 30 minutes of work every day.
The day to day maintenance isn't bad, but the initial setup is torture. Once you've linked 20 processors with factories, individually set each schematic, individually routed each input and output (and there's often multiple), and then repeated the process for four more planets, you'll quickly realize why people like me are lazy and refuse to move their ECU's around. Your wrist will also be crying. |

Himnos Altar
An Errant Venture
67
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Posted - 2012.07.15 12:57:00 -
[42] - Quote
Katja Faith wrote:Joshua Vaughn Lampen wrote:Ninker wrote:I see.
So your main does the final reaction while the others provide tier 2 or 3 items? Yep. The PI alt's only need about 11 days of training to use a bestower with 13k m3 of space and CC IV & IC IV. Does TEST know you're doing lowly, cowardly carebear sh!t like that?!??!! Shame on you!!
My dual-WCS/24.5k m3 Itty V(s) laugh at your Bestower. Granted, they're 30M a piece, but being able to laugh at lone wolves is nice. Until you meet a Hictor pilot who laughs louder.
:D
I tend to get 80M/week or so profits per character. |

Regis Godefroy
Redgreenhouse Industries
0
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Posted - 2012.07.17 07:57:00 -
[43] - Quote
Hello there.
I have PI setup in Hi sec, located close to Jita and I do Coolant production most of the time. Factories on 9 planets have 30h cycle but I do export and refill every afternoon before poduction ends. I takes 1 to 1,5h to do all the job because coolat sales quickly at this time. I use one alt on secod account for 6 planets, mine char for another 3 and hauling with orca. Every 2-3 days there is enough money to build 2 more factories - fully upgraded and refilled ( ~30mil ) I dont remember the exact figures but in current setup I have something about 45mil per day and its growing ;) 45 mil more is in corp wallet after refill of all factories so its after all taxes.
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Egeis
Fleetworks Soldiers Of New Eve
0
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Posted - 2012.07.17 22:14:00 -
[44] - Quote
I've been working with PI since around the changes made to the extractors. I created a spreadsheet to estimate my daily income and found it is possible to generate between 12 and 18 million per day for a single Advanced Commodity on a single character. The advanced commodity though would have to only use 2 pi3 parts and the last pi part would have to be pi1 or pi2. Of course the income from the production of pos fuel parts was much more lucrative and in-demand when I set up in Null. Either way the majority of the setups Ive seen/made requires either daily, or every other day attention to maintain. Goods transportation will take the most time, but if you can optimize production to the system you are in you can decrease travel time. Either way I found myself hauling twice a week... |

Abominare
The Hatchery Team Liquid
16
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Posted - 2012.07.18 03:34:00 -
[45] - Quote
Trollin wrote:to pull 2bn you would need to be in null with your own poco's on 5 planets with 2 accts (6 characters) = 30 planets worth of harvest
also need to relocate and cycle your extractors every 24 hrs on all 30 planets
it takes anywhere from 3-6 hours per day to do, closer to 3 the less distractions you have and the more skilled you get at it
then you need to haul it all on a weekly basis, about 500k m3 weekly (13 trips in a cargo rigged occator, or 41 trips in a viator) its ~ another 2-6 hours unless you have a JF and all planets in the same system
if that appeals to you, as well as losing about 45-75 days of training per account, have fun.
the 45-75 days depends on how much hassle you want to go into with training the scanning skills on everyone or using 1 person to scan and then having to find and transpose their scans on the alts without scan skills
after about 15 days of doing this, u will want to kill yourself, just push thru u will be fine im sure.
Neat. 2 chars, about 200m/day with current prices and 45 mins a day. |

Cardith
Skyforger Tactical Narcotics Team
0
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Posted - 2012.07.20 08:49:00 -
[46] - Quote
If u want to do it passive take 1 week cycles...
1 week cycles allow u to run 2 extractors, 6 P1 (3 for each ressource) and 3 P2 factories. 1 week cycles allow u to run the P2 factories non stop
1 week cycles allow u to only haul once ever 2 weeks
1 week cycles allow u to spend about 1-2hour per week on PI and make good profit passively
(only 0.0) if u are hisec u will see how many ressources u get per hour and adjust your factory amount then |

Styth spiting
Ion Corp. NightSong Directorate
36
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Posted - 2012.07.21 06:04:00 -
[47] - Quote
My current setup I am finishing up is: 4 accounts. 3 characters each. 5 planets each, adv planetology IV, CC IV, IP IV.
50 planets manufacturing P1 (some P2) 10 factory planets. Each factory planet generates 16 P4 per day. Once my setup if inalized this will be increased to 22 per day. (6600 P4 per month) Monthly profit is roughly 6B- 7B per month. Once I move my factory setup to a WH this will be roughly a 1B saving. This amount is though manufacturing and selling products, not selling manufacturing materials like a sucker.
All in highsec, 1 hour before work, 1 hour after work.
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