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CommmanderInChief
Comply Or Die
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Posted - 2009.08.25 14:47:00 -
[1]
Ok its a well known tactic - bumping. However its crazy that ships dont attain any damage. Sorry but if a frigate rams a battleship its likely to have quite a bit of damage.
So what can we do...
Firstly have a specific ramming ship only for each skill. Each skill level determines hull damage say something on the same level as the tactical shield manipulation skill where level 5 you recieve no hull damage.
For standard ships if you ram anything you get a percentage hull damage proportionate to the size of ship you are bumping. For example if a frig bumped a BS then its fair to say that should get 75-100% hull damage, but if a BS rammed a frig then it would get say only 25% you get my drift.
Its just too easy to use bumping as a tactic and not get any penalty
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CommmanderInChief
Comply Or Die
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Posted - 2009.08.25 15:01:00 -
[2]
not saying theres a problem with bumping just there should be a penalty to it. Well i think there is a point to have a specific ship, its like saying why have a Ewar ship when you can add mods to other ships, or why have industrial ships when you have cargo expanders etc...
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CommmanderInChief
Comply Or Die
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Posted - 2009.08.25 15:14:00 -
[3]
Originally by: Herschel Yamamoto The utter pain of implementing this would be too high, and the benefits too low. Movement in Eve isn't precise enough to do this properly.
Keh of course it is its called collision detection. How do you think missiles, guns blah blah work? Its already there, the system already knows that you are bumping something, you just add damage to that.
With respect in the scheme of things its not rocket science.
There isnt a benefit directly its just mental that a ship can ram any ship and not get any damage, sorry but its just not right lol.
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CommmanderInChief
Comply Or Die
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Posted - 2009.08.25 15:17:00 -
[4]
Originally by: De'Veldrin As much as I would love to have the HAC's that bumped my Mastodon to death explode from impact damage (nice job you two, but I still hope you die - in game of course), you open the door to a lot of other issues, especially since, as Hersch notes, movement in EVE is very imprecise.
What happens when my WTZ overshoots and I end up bouncing off a stargate? I'm not keen on the idea of my frigate going 'pop' because I suddenly encoutered an immovable object.
Ok fair point well remove the clipping then ::) job done. So you dont bounce off anything
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CommmanderInChief
Comply Or Die
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Posted - 2009.08.26 10:27:00 -
[5]
Originally by: Drake Draconis
Originally by: Scatim Helicon The (accidental if not intentional) carnage that would result at the Jita 4-4 undock would be a) hilarious and b) cause to immediately revoke this.
Yes... I can see it now.. new ramming ship undocks and get's CONCORD'd for hitting a freighter on the way out.
Not very bright OP... not bright at all.
I said ok didn't I?? And remove clipping so heyyou don't bump into anything! Look my point was if your going to use it as a tactic fine (cos I do) however at least make it realistic lol! I know I'll get my frig or cruiser and bump a carrier 5km WTF !! Yeah as if! ;)
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