
Jalabaster
Mechanical Eagles Inc. The Ancients.
12
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Posted - 2012.06.02 21:17:00 -
[1] - Quote
I once was new to the game. And like yourself, lost ships in silly situations where I could blame no one but myself.
After each loss to another player, I made the deliberate decision to pause, and evaluate what happened. What could I have done to avoid the situation? What could I have done to increase my odds of survival? What modules could I fit to my ship that would help me survive a similar situation, whilst still being able to accomplish my objectives? What actions can I take to draw less attention to myself?
Every question you ask should be asking what YOU can do to make yourself a better, more prepared, and more aware pilot.
After some time, I began to realize that I was not learning the ropes at a pace which was acceptable to me. And I realized that the major factor in this was that I was living in high security space, surrounded by people who had no intention of learning or progressing forward as a human player. My peers measured their progress in isk. I wanted to measure my progress in knowledge.
So me and some friends found a nice little wormhole, and decided to give it a try. My intention was to accelerate my learning, with little regard for isk. For months my friends and I were bleeding isk. Every cent we made went towards starbase fuel and replacing lost ships/pods. But I didn't care. I was learning useful things every time I logged in.
I urge anyone who relates to the OP's sentiments to measure their progress in knowledge, rather than isk.
It's never fun to lose ships and equipment, but EVE is a universe where non-consensual pvp is the norm. And ultimately, that translates to a more enjoyable and rewarding gameplay experience. Embrace this, and you will find that the only thing wrong with hisec is that it slows your progress forward as a player.
Keep your stick on the ice, Jala "when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala |