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Duke Karas
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Posted - 2009.08.25 20:18:00 -
[1]
Hi all.
Solo roaming FW PvP, I think this is a pretty good
Hurricane pvp fit: [Hurricane, Cane PvP3] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Overdrive Injector System II Overdrive Injector System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Medium Energy Neutralizer I 'Malkuth' Assault Missile Launcher I, Sabretooth Light Missile
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Warrior II x5
Seems good to me..until I start thinking about Harby fits like this:
[Harbinger, HarbyPvP] Heat Sink II Heat Sink II Heat Sink II Damage Control II Overdrive Injector System II Overdrive Injector System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Small Energy Neutralizer I
Anti-EM Screen Reinforcer I Anti-Kinetic Screen Reinforcer I Anti-Explosive Screen Reinforcer I
Warrior II x5
So, both can hit at more than 20k..the difference is that the Harby is at its Optimum, while the cane will be hitting for less damage at its falloff. Plus, the EM and Therm resistances on the cane are not enhanced, but the harby 'can' enhance some barrage resistance. Cane needs the Ambits to hit at the 20k.
Cane has a 'small' edge in speed, but he can't really use it to maintain a beneficial range. The harby can hit the cane when the cane can hit the harby, and with more damage. Any attempt by me to even the odds results in the cane getting range-gimped to 14k or so.
So, this is all EFT checking with all level 5 skills for both..I do know that pvp is mostly situational, but I just want to feel that these two BCs can be more equal combatants given only skills and fittings. And the cane needs to be effective against harbys AND other BCs, not just the harby. So, how would you change the cane fitting?
Thx!
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Davinel Lulinvega
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Posted - 2009.08.25 20:23:00 -
[2]
Fit 2 neuts on the cane. Neut harb. Profit. Also the harb should be using heavy pulse and the cane should be using 220s. And the odis should all be nanos.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Omara Otawan
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Posted - 2009.08.25 20:23:00 -
[3]
Edited by: Omara Otawan on 25/08/2009 20:24:06
Originally by: Duke Karas
So, how would you change the cane fitting?
Like the one below, nanofiber > overdrive, as it will handle like a cruiser that way. Guns dont need to be 425s if you are worried about tracking, can downsize to 220s if you want.
Warfare link could be a 2nd neut or HAM if you are solo or not the gang booster.
[Hurricane, shield+link] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive I Warp Disruptor II Large Shield Extender II Large Shield Extender II
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M Skirmish Warfare Link - Rapid Deployment 50W Infectious Power System Malfunction
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I
Hammerhead II x1 Hobgoblin II x4
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Duke Karas
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Posted - 2009.08.25 20:55:00 -
[4]
So I get using neuts, but you have to close to neut range. I would prefer not to drive into his optimal-damage lasers to get close enough to increase my damage (by getting closer to my optimal) and close enough to use my neuts on him... I mean if the cane starts at 25k?? as an example..15k at 1500m/s is 10 seconds estimated to close to 10-11k? Enough for this particular harby build to strip 5000 hp from the cane...
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Davinel Lulinvega
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Posted - 2009.08.25 20:58:00 -
[5]
Originally by: Duke Karas So I get using neuts, but you have to close to neut range. I would prefer not to drive into his optimal-damage lasers to get close enough to increase my damage (by getting closer to my optimal) and close enough to use my neuts on him... I mean if the cane starts at 25k?? as an example..15k at 1500m/s is 10 seconds estimated to close to 10-11k? Enough for this particular harby build to strip 5000 hp from the cane...
Once you get close and neut him he can't shoot you anymore. I'm not seeing the problem here.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

TheMaster42
Lobster Gazelle Unicorn
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Posted - 2009.08.25 21:01:00 -
[6]
Originally by: Duke Karas I would prefer not to drive into his optimal-damage lasers to get close enough to increase my damage...
What logic is this? He's at his optimal already, and you're below optimal in falloff. Your dps increases if you get closer, and his remains the same.
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Kismo
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Posted - 2009.08.25 21:17:00 -
[7]
I'd change it by swapping 2 overdrives for 2 nanos and maybe trading the lse for an invuln and upgrading to 220s for starters. I also wouldn't want to engage a harby in a vagacane.
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Gram Hellfire
Priory Of The Lemon Atlas Alliance
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Posted - 2009.08.25 21:17:00 -
[8]
Edited by: Gram Hellfire on 25/08/2009 21:17:58 I like the 'cane's agility to run away or keep up with cruisers, and use it often(try dropping the ODs for nanofibers and enjoy warping quick like a cruiser)
edit: ewww to the d180s - try 220s
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Duke Karas
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Posted - 2009.08.25 21:19:00 -
[9]
Originally by: Davinel Lulinvega Once you get close and neut him he can't shoot you anymore. I'm not seeing the problem here.
Really? How many cycles of the 2 neuts on the cane would it take? And how much cap would the cane use?
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Sidus Isaacs
Gallente
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Posted - 2009.08.25 21:20:00 -
[10]
Imo, I'd use a Harb, simply more dps.
Heavy Pulses ftw.
Cane is decent enough tho. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Kismo
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Posted - 2009.08.25 21:22:00 -
[11]
Originally by: Duke Karas
Originally by: Davinel Lulinvega Once you get close and neut him he can't shoot you anymore. I'm not seeing the problem here.
Really? How many cycles of the 2 neuts on the cane would it take? And how much cap would the cane use?
Click here to find out
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Duke Karas
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Posted - 2009.08.25 21:22:00 -
[12]
Originally by: TheMaster42
Originally by: Duke Karas I would prefer not to drive into his optimal-damage lasers to get close enough to increase my damage...
What logic is this? He's at his optimal already, and you're below optimal in falloff. Your dps increases if you get closer, and his remains the same.
Yes. The point was he is doing more damage than me as I head into neut range. Not even addreesing the fact we both have mwds, so he could be heading away from me..
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Jodie Amille
Gunship Diplomacy Double Dutch Rudders
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Posted - 2009.08.25 21:39:00 -
[13]
Something you may want to think about:
->Without a sensor booster you will have a hard time trying to catch even cruisers on stargates.
->Without a scam and/or web(you will probably need both) you will have a hard time keeping things from getting back to the gate.
This all leads to armor tanking being a bit more useful for fw/lowsec if you intend to do any fighting on the gates at all since you can fit all of the above equipment. A hybrid plate/rep fit or plate/gank fit is what's usually used and nearly everyone I know of that uses BC's in this way has had great success.
I personally loved the 800 plate + gank harb setup. It's very good for killing things very quickly from 23km away and closer, which is very handy for FW where your wt's backup is one or two jumps away. --------
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Guillame Herschel
Gallente NME1
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Posted - 2009.08.25 22:04:00 -
[14]
The answer is simple: fit Heavy Pulse II on the Hurricane.  -- The crazy tree blooms at every moment of liberal ascendancy.
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Kata Dakini
Amarr Flatiron Academy
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Posted - 2009.08.25 22:10:00 -
[15]
Arguing that fitting neuts on a Cane will counter a Harbi is like saying I'll fit nanos on my Harbi to counter a Cane. The Harbi's cap and PG outclass the Cane's. If the Harbi has neuts also, his will be better.
For more enjoyment and greater efficiency, consumption is being standardized.
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Guillame Herschel
Gallente NME1
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Posted - 2009.08.25 22:13:00 -
[16]
Hurricane can field two neuts without reducing gunnage. Harbinger cannot.
-- The crazy tree blooms at every moment of liberal ascendancy.
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Duke Karas
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Posted - 2009.08.25 22:13:00 -
[17]
Originally by: Kata Dakini Arguing that fitting neuts on a Cane will counter a Harbi is like saying I'll fit nanos on my Harbi to counter a Cane. The Harbi's cap and PG outclass the Cane's. If the Harbi has neuts also, his will be better.
Especially as I've left out the almost always used Cap Booster from the harby set-up...
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Duke Karas
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Posted - 2009.08.25 22:16:00 -
[18]
Originally by: Guillame Herschel The answer is simple: fit Heavy Pulse II on the Hurricane. 
NO...yes...NO...yesssss...NOOOOOOO. So conflicted 
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.08.25 22:25:00 -
[19]
Originally by: Duke Karas So I get using neuts, but you have to close to neut range. I would prefer not to drive into his optimal-damage lasers to get close enough to increase my damage (by getting closer to my optimal) and close enough to use my neuts on him...
you fail to understand the advantages of projectiles.
vs lasers, get close and mess up the tracking
vs blasters fight in falloff where you cant get hit.
Originally by: Lana Torrin
I'm getting pretty ****ed off with the supposedly hard core PvPers complaining about every little thing that gets changed. seriously, more tears than carebears.
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Kismo
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Posted - 2009.08.25 22:28:00 -
[20]
Originally by: rubico1337
you fail to understand the advantages of projectiles.
vs lasers, get close and mess up the tracking
vs blasters fight in falloff where you cant get hit.
The only problem with that is that cruiser sized pulse has no trouble hitting a battlecruiser even at close range. It'd be OP if they had a decent cruiser to fit them on. 
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Ecky X
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Posted - 2009.08.25 23:12:00 -
[21]
Originally by: Guillame Herschel Hurricane can field two neuts without reducing gunnage. Harbinger cannot.
You mean the Harbinger can fit 7 guns, and the Hurricane cannot.
See what I did there? 
Fly the Harbinger. Fit extender rigs, rather than that anti-EM crap.
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SuiJuris
Absinthe Brothers Consortium
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Posted - 2009.08.25 23:19:00 -
[22]
A harbinger with a cap booster will have no trouble at all cap boosting enough to keep his guns running more then long enough to murder the cane. --- Ceptor Pilots HULL tank |

Mahke
Aeon Of Strife
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Posted - 2009.08.25 23:30:00 -
[23]
Edited by: Mahke on 25/08/2009 23:33:56
Originally by: Ecky X
Originally by: Guillame Herschel Hurricane can field two neuts without reducing gunnage. Harbinger cannot.
You mean the Harbinger can fit 7 guns, and the Hurricane cannot.
See what I did there? 
Fly the Harbinger. Fit extender rigs, rather than that anti-EM crap.
Havent checked the harb yet for this, but, as a general rule of thumb, on a unhardened shield buffer tanked T1 ship the first anti-em rig is roughly equivalent ehp wise against uniform damage to an extender rig. This makes it better than an extender rig: it's cheaper and you don't have to worry about a gaping resist hole.
As far as using 3x resist rigs yeah, you have a point, but, there is no reason to go 3x CDFE over 1x em-rig 2x CDFE.
edit: As Sui mentioned about the cap boosters, its worth considering dropping an LSE for them. Its not a big deal if a BC goes boom and neuting is too common not to have one IMO for the harb.
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HrunTheBarbarian
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Posted - 2009.08.26 00:44:00 -
[24]
Edited by: HrunTheBarbarian on 26/08/2009 00:45:22
Originally by: Kismo
Originally by: rubico1337
you fail to understand the advantages of projectiles.
vs lasers, get close and mess up the tracking
vs blasters fight in falloff where you cant get hit.
The only problem with that is that cruiser sized pulse has no trouble hitting a battlecruiser even at close range. It'd be OP if they had a decent cruiser to fit them on. 
Indeed. That statement would probably be more true if the pilot couldn't almost instantly swap the -25% tracking scorch for ANMF and still be able to track you very close up. The Harby would kick out even more damage up close and unless you could orbit at your max speed at under 1k he'll be doing at least the same DPS, if not more. And if you try to orbit fast with your MWD your inflated sig and the inability to have a tight fast orbit would draw even more fire your way. I personally think where projectiles do their best is when orbiting around a plated blaster boat, better damage type and a good bit better tracking than lasers, even then they only *might* be a bit better.
I think it's a shame it doesn't work that way though to a certain extent, projectiles should be a solid flexible middle ground. no cap use, good tracking, can hit far past blasters, somewhat selectable damage types. If only they worked as well as that all sounds. As it is I think you're mainly better of using projectiles in either: 1) A well bonused projectile platform 2) Something without much in the way of gunnery bonuses that uses a big active tank.
That said, I would personally prefer to go with the cane with a fast cruiser gang as a bit more muscle than the Harby, and would prefer the Harby for more general use. In which case I would probably go with the versatile big plate tank setup.
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Mr Reason
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Posted - 2009.08.26 01:16:00 -
[25]
Edited by: Mr Reason on 26/08/2009 01:17:05 [Hurricane, shield] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Heavy Assault Missile Launcher II, Caldari Navy Torrent Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hobgoblin II x5
----------------
[Harbinger, Shield] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Heat Sink II Heat Sink II Heat Sink II
10MN MicroWarpdrive II Large Shield Extender II Sensor Booster II, Scan Resolution Warp Disruptor II
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Small Energy Neutralizer II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
Harb wins based on pure dps and damage types, Cane has a slight chance if he can get in REALLY close as it's tracking is better but that's very academic.
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.26 01:25:00 -
[26]
You're mostly good with the Hurricane fit (although, use 220s and dual neuts).
In gang: Harbringer.
The triple falloff rigged Hurricane gets heavily outdamaged some 15-20km out by a Harbringer. It gets outdamaged by a artycane actually, so if you absolutely want to fly a Hurricane in a gang, it's a better bet in 95% of the situations then the dual-LSE AC Hurricane.
For solo, however, AC Hurricane. It's faster and more agile (better gtfo ability), and the dual neuts are preety much awesome vs small stuff.
Alternatively, you could try a plate fit... although I'm not very comfortable flying them nowdays.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Omara Otawan
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Posted - 2009.08.26 04:09:00 -
[27]
Originally by: Ecky X
Fly the Harbinger. Fit extender rigs, rather than that anti-EM crap.
And get melted by EM damage like no tomorrow 
EFT doesnt tell the whole story until you use damage profiles.
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Thingymawotzit
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Posted - 2009.08.26 05:22:00 -
[28]
TBH my non-nano myrmidon would pwn any of these setups posted here.
Dont know why your bothering trying to nano these bc's. If your going nano do it with a zealot or cerb or curse or something.
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Hippomenes
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Posted - 2009.08.26 05:51:00 -
[29]
if youre going to shield tank a harby...take advantage of the laser's damage at range capabilities (i.e. add more range)
[Harbinger, New Setup 4] Heat Sink II Heat Sink II Heat Sink II Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Invulnerability Field II Large F-S9 Regolith Shield Induction 10MN MicroWarpdrive I Fleeting Warp Disruptor I
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M [empty high slot]
Energy Locus Coordinator I Energy Locus Coordinator I Core Defence Field Extender I
Hammerhead II x5
635 dps w/ scorch @ 30km optimal 730 with AN MF @ 9.7km optimal, 6s align time, and 46k ehp (glass cannons are fun to fly, and surprisingly successful)
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.26 07:54:00 -
[30]
Originally by: Omara Otawan
Originally by: Ecky X
Fly the Harbinger. Fit extender rigs, rather than that anti-EM crap.
And get melted by EM damage like no tomorrow 
EFT doesnt tell the whole story until you use damage profiles.
invuln+lse+3x extender > 2xlse+2xem+1x therm, however. Lasers don't do EM only.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Omara Otawan
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Posted - 2009.08.26 08:01:00 -
[31]
Edited by: Omara Otawan on 26/08/2009 08:03:24
Originally by: Cpt Branko
invuln+lse+3x extender > 2xlse+2xem+1x therm, however. Lasers don't do EM only.
Still worse against lasers, besides invuls have this disturbing tendency to shut off once you cap out.
Also, extenders make more sense the more base shield HP you have, especially with the price difference (yes, they are still more expensive even with the diff. sized rigs), so they are imo a terrible waste with one LSE.
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.26 08:10:00 -
[32]
Originally by: Omara Otawan Edited by: Omara Otawan on 26/08/2009 08:03:24
Originally by: Cpt Branko
invuln+lse+3x extender > 2xlse+2xem+1x therm, however. Lasers don't do EM only.
Still worse against lasers, besides invuls have this disturbing tendency to shut off once you cap out.
Also, extenders make more sense the more base shield HP you have, especially with the price difference (yes, they are still more expensive even with the diff. sized rigs), so they are imo a terrible waste with one LSE.
If you heat the invuln (which you can do for a long time) you get slightly more vs a 50/50 em/thermal split which I use to emulate ECM boats + drones. With 75/25 EM/therm the dual-lse+resist rigs pulls ahead by a slight bit, but it massively loses on other damage types.
The selling point of the invuln+LSE however is the extra grid. As long as the med extenders are somewhere below 5M, I'll probably use that on my artycanes because it frees up the grid for a medium neut which the dual-LSE version simply doesn't have.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Absalom Marathon
The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.26 08:42:00 -
[33]
Edited by: Absalom Marathon on 26/08/2009 08:42:33 Shield harby.
hi: 7 HP II med: extender II, invul field II, disruptor, mwd low: co-processor II, 3 x heat sink II, tracking enhancer
Rigs: extenders
drones: 5 medium ecm Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Signatures must also contain content relevant to your character or EVE Online. Begpo KpoBu |

Omara Otawan
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Posted - 2009.08.26 08:44:00 -
[34]
Originally by: Cpt Branko
If you heat the invuln (which you can do for a long time) you get slightly more vs a 50/50 em/thermal split which I use to emulate ECM boats + drones. With 75/25 EM/therm the dual-lse+resist rigs pulls ahead by a slight bit, but it massively loses on other damage types.
AN MF (58/42), Scorch (82/18). You want those em resist rigs, even with your heated invul field you are way better off with 1x em, 1x therm + 1x extender.
If you dont use the invul field, you are right there is a weakness on kinetic, but who cares, its either a missile boat (most of them die quick, and the drake beats you anyway), or a blaster boat that has no hope to get in range before half its buffer is gone.
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.26 09:05:00 -
[35]
Originally by: Omara Otawan Edited by: Omara Otawan on 26/08/2009 08:48:22
Originally by: Cpt Branko
If you heat the invuln (which you can do for a long time) you get slightly more vs a 50/50 em/thermal split which I use to emulate ECM boats + drones. With 75/25 EM/therm the dual-lse+resist rigs pulls ahead by a slight bit, but it massively loses on other damage types.
AN MF (58/42), Scorch (82/18). You want those em resist rigs, even with your heated invul field you are way better off with 1x em, 1x therm + 1x extender. And god forbid you burn that thing out 
If you dont use the invul field, you are right there is a weakness on kinetic, but who cares, its either a missile boat (most of them die quick, and the drake beats you anyway), or a blaster boat that has no hope to get in range before half its buffer is gone.
Bottom line, lasers are the biggest problem for the nano/shielded BC, hence you harden against those.
Hardening against lasers has merit (although there's other things which will fire on you, I wouldn't ignore thermal/kinetic particularly if you intend to use it in low-sec), but the LSE+invuln option is easier on PG, which is relevant for a, eg. gang artycane (AC setups will fit triple ambits anyway, else your DPS outside 15km is beyond laughable) as it enables you to cram a medium neut there - or use 720s.
You're not going to solo well fit laser BCs (or a Drake) in a nano-BC anyway unless you have some EW or are massively superior SP/fit wise, so that is not really much of a consideration, if that is what you were trying to say.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

fivetide humidyear
Gallente The Avalon Foundation The Drift.
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Posted - 2009.08.26 10:22:00 -
[36]
in a gang i would take a shield tanked harbinger over a similar hurricane, solo i would lean towards the hurricane due to neuts and maybe a ganglink if you "solo" with a scout although the harbys bigger drone bay gives a couple more options.
and extenders over resist rigs for my 0.02 isk, they break even vs amarr and are better for all other damage types.
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Azirapheal
Amarr Armored Core Inc. The Council.
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Posted - 2009.08.26 10:32:00 -
[37]
cane looks like an ISD. it wins.
Originally by: CCP Zymurgist SoonÖ
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.08.26 10:54:00 -
[38]
Personally i use 2 EM and 1 thermal resist rig on my Harbinger, simply because you won¦t have a resist hole at all. It will have around 50% resist across the board, with explosive being the highest, which is actually a good thing, since most people still thinks the harbinger is armor tanked, and as such is weak to explosive.
Also, i sometimes carry ECM drones. Those can turn the tide if you are going solo, and for instance 2 BC¦s or 2 HAC¦s engages you.
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.26 11:11:00 -
[39]
Edited by: Cpt Branko on 26/08/2009 11:14:25
Originally by: Thingymawotzit TBH my non-nano myrmidon would pwn any of these setups posted here.
Dont know why your bothering trying to nano these bc's. If your going nano do it with a zealot or cerb or curse or something.
Well, for a few reasons. One of them is that the dual nanofiber Hurricane handles like a cruiser and is faster then a typical one, which translates into fast roaming and generally good gtfo capability.
Second is that since I got back, the area I'm in got even blobbier then before. This makes it even riskier to solo with the plate fit without a alt scout (I should really get one, however).
Third is that killing small ships (and some cruisers, eg. a TD-ing arbitrator) really benefits from dual neuts and the extra speed - and plate fits have problems fitting this together with 220s and rof+damage rig. Plus, neuts degrade the DPS noticeably over HAMs which I used to fit pre-QR.
All this makes the nano-shieldbuffer setups rather attractive. Downsides are, of course, that you're less likely to kill other BCs with it, unless it's something slow with lolrange (eg. blaster myrm with armour rigs).
With a alt scout+prober / in a less blobby area I might use the platecane more for solo, but as things stand nano is working out much nicer for me. Also, the advantages over a nanohac are obvious; while you get less gtfo capability, the loss cost is much lower, you are generally seen as less of a threat/juicy target, and generally out-DPS/EHP HACs in a pinch.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Omara Otawan
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Posted - 2009.08.26 17:09:00 -
[40]
Edited by: Omara Otawan on 26/08/2009 17:14:58
Originally by: Cpt Branko
You're not going to solo well fit laser BCs (or a Drake) in a nano-BC anyway unless you have some EW or are massively superior SP/fit wise, so that is not really much of a consideration, if that is what you were trying to say.
Lets put it this way, take 2 shield buffer Harbingers, both fitting LSE + invul.
One has 3x extender rigs, one has 1x em, 1x therm, 1x extender. The resist-fitted one tears the extender-fit one apart, and is cheaper to lose (although with the rig changes its not that much anymore, but still a few million).
Same deal if you compare equivalent Hurricane fits. Ofc you arent gonna solo a superior ship (e.g. a Drake, or a well-flown Harbinger in a Cane), but thats a moot point.
What I'm trying to say here is you should try to cover damage types that are most problematic for your particular ship first (i.e. the appropriate weapons outrange yours), as well as keep in mind that resists > buffer (-> remote shield transfer).
Weapons that you can dominate by keeping range (blasters, i.e. Brutix), or platforms that force you to run anyway (Drake) are secondary considerations.
If you do that with LSE + invul or dual LSE is your choice ofc.
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Hiroshima Jita
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Posted - 2009.08.26 17:55:00 -
[41]
Nanocane goes 2 klicks with a gang mod and a good pilot. Harbinger does 1.5 klicks if you shove a gangmod on there, less if you dont. If both are disruptor fit the can will never die to the harb. It can close to short range and try to kill the harb from an orbit at 500m/s. If life gets crappy it can burn away.
If either nanoship fits a scram chances are that the other one will die.
If both nanoships fit a scram then it comes down to pilot skill. If the harbinger is trying to haul a gang mod it'l get nueted and life will suck for it. If it isn't flying with a gangmod it will be abysimally slow. But it will be able to out cap warfare the pasive shield non cap consuming gunned hurricane. Harbinger probably has more gank'n'tank than the cane though.
Does a harbinger make a good nanoship? No, its too slow. Hurricane goes 500m/s faster. Scram/nuet/gangmod hurricane anihilates smaller targets. Can catch and stop hacs. Gets its dps quickly on target. Can get in and out of fights quickly. And is preforming a useful role within the gang.
A harbinger cannot do this. All it does is get its dps quickly on targets. And isn't horribly slow like some plated things. Then it gets to chose between nuet and gangmod where either way it has half the utility of the cane.
And in the nanofleet the harbinger rates most likely to fall behind and die. Right up until people start bringing nano battleships.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.08.26 22:16:00 -
[42]
Originally by: Hiroshima Jita Nanocane goes 2 klicks with a gang mod and a good pilot. Harbinger does 1.5 klicks if you shove a gangmod on there, less if you dont. If both are disruptor fit the can will never die to the harb. It can close to short range and try to kill the harb from an orbit at 500m/s. If life gets crappy it can burn away.
If either nanoship fits a scram chances are that the other one will die.
If both nanoships fit a scram then it comes down to pilot skill. If the harbinger is trying to haul a gang mod it'l get nueted and life will suck for it. If it isn't flying with a gangmod it will be abysimally slow. But it will be able to out cap warfare the pasive shield non cap consuming gunned hurricane. Harbinger probably has more gank'n'tank than the cane though.
Does a harbinger make a good nanoship? No, its too slow. Hurricane goes 500m/s faster. Scram/nuet/gangmod hurricane anihilates smaller targets. Can catch and stop hacs. Gets its dps quickly on target. Can get in and out of fights quickly. And is preforming a useful role within the gang.
A harbinger cannot do this. All it does is get its dps quickly on targets. And isn't horribly slow like some plated things. Then it gets to chose between nuet and gangmod where either way it has half the utility of the cane.
And in the nanofleet the harbinger rates most likely to fall behind and die. Right up until people start bringing nano battleships.
Haha..
No really.. AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.. 
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