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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Zebs Clone
ZC Industries Dark Stripes
23
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Posted - 2012.06.01 13:54:00 -
[31] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu. Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next.
the code may be healthier, but its missing the basic functionality of the old.
removing the vital right clcik options and replacing them with pointless ones like enter capains closet plus the 4 market related ones, is a reduction of fundimental functionality, not a freaking design choice.
if you didnt have enough time to make this crappy UI work, why the hell is it on tq in the first place?
design over function, is shittty design at best |
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CCP Frellicus
C C P C C P Alliance
79

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Posted - 2012.06.01 14:12:00 -
[32] - Quote
Teezea Evotori wrote:It looks like it's only containers with logs. Small containers and freight containers can both be accessed without issue in corp hangars, but station containers cannot be. Not everyone can pull containers from our corp hangars, please offer a time line as to when this will be fixed. Thanks.
There is an issue with audit log containers. I have a fix for it that we are currently testing. I will try to get this out in a patch as soon as possible.
Sorry for the inconvenience. |
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Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 14:31:00 -
[33] - Quote
To CCP:
Can we please have a big road map? I have absolute no idea what kind of improvements CCP is willing to implement back in this horrible UI. Will it be possible to re implement the seperate windows (adjustable in size and position); rightcklick menues; icons at the NeoCom to be short; have our 100% copy of our old UI back? I have no idea what you are planning and I do not like to be uninformed. If I must cancel my subscription I would like to know If I should do it now or wait, till CCP has re implemented the main features of the old UI and can hope to play EVE again.
So please tell us all what CCP is planning. Just to state "There will be many functions you really like." is not enough and does not work anymore! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Dex Tera
New Eden Burns Moist.
22
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Posted - 2012.06.01 14:59:00 -
[34] - Quote
post deleted by me |

Emma Royd
Maddled Gommerils
112
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Posted - 2012.06.01 15:03:00 -
[35] - Quote
CCP, are you determined to give your users RSI or something? I used to have a nice right click option on the orca, and from that little menu I could open cargo, or drones, or ore hold, or corp hangars..... Now, I've got to navigate through a mess of the unified (or is that untested) inventory system, shift click or right click or however you're meant to get a new window open, plus it's abysmal to say the least.
I appreciate that bugs happen, but not being able to open audit containers in corp hangars is a poor state to release a patch in. I know that TQ isn't the same as SiSi, but why wasn't it tested before TQ came back online to make sure things were working properly. I'm sure that most people would be happier with an extra little bit of downtime while it was reverted back to the previous version so the patch could be re-programmed.
I really wish you had introduced it like captains quarters, made it optional, it's so much more work as a user navigating around than the old system. Sometimes simpler to look at isn't simpler to use.
Surely the new system is more load on the server, it still takes me 4+ seconds for the corp hangars to open the first time (a big improvement on the 10 seconds before this patch though!), maybe I'm getting too old for this modern sleek look, and I'm easily confused, but I can't help but feel that it was bulldozed in despite people complaining that they didn't like it. I know you can't please all of the people all of the time, but I hanker after the simpler days, the days of the corp hangar button at the bottom right, the days of the ships and items icons on the bottom left, and the days where valuable screen real estate wasn't taken up by menu's you need to see to be able to get to your stuff instead of the old bunch of 7 tabs across the top of the box.
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Dex Tera
New Eden Burns Moist.
22
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Posted - 2012.06.01 15:03:00 -
[36] - Quote
MaadJ wrote:Whata C##K up ccp.  Now have to drag each can from corp hanger into item bay to access my stuff.  WOW great way to kill what was once a great game  . Geez ya sure my baby cant get a job working there to show you guyshow to do it ?? Roll back to before inferno ffs Not Happy
is this 1 in station corp hanger 2 a pos corp hanger 3 an orca corp hanger
if its 1 it shouldnd be doing that
if its 2 or 3 they always worked that way but maybe on day ccp will change it
OMG CCP STIKES] AGAIN [:lol:
SEE BUG REPORTS
137434Inferno 1.0.6 Build 377452 unified invintory issue
137436 Inferno 1.0.6 Build 377452 unified invintory issue 2
137460 bug report
this way cans are inside a hold and not all over the place in the tree |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
48

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Posted - 2012.06.01 16:05:00 -
[37] - Quote
CCP Frellicus wrote:Teezea Evotori wrote:It looks like it's only containers with logs. Small containers and freight containers can both be accessed without issue in corp hangars, but station containers cannot be. Not everyone can pull containers from our corp hangars, please offer a time line as to when this will be fixed. Thanks. There is an issue with audit log containers. I have a fix for it that we are currently testing. I will try to get this out in a patch as soon as possible. Sorry for the inconvenience.
This fix has gone live as a client update and should resolve any problems users had with viewing the contents of containers within Corporate hangar divisions.
Please restart the client to receive this update if you are experiencing the problem.
Apologies for this.
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steveking
Rainbows in the Darkness
1
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Posted - 2012.06.01 17:09:00 -
[38] - Quote
Thank you,my windows now stay open.keep up the good work.Have some beer 4 success |

yunafan2004
Nox Noctis Industrius Novus Dominatum
23
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Posted - 2012.06.01 17:19:00 -
[39] - Quote
I see only replies from devs about current issues and not the core problem this is very disheartenign to me.... many of us older players still are not happy with this system.
how hard would it be to right us a check box in options to do one of many things
1 turn off market quotes on my inventory 2 return simple right click to my POS for ONLY the mod i click on with ALL hangers in a single window 3 an option to single click on your BS tree and it pops up a seperate window. there is no reason i should have to shift click to get a second window. this system adds way to much extra work then needs to be 4 why is the inventory still loading mods at my POS that I'm not in range of? If you atleast cut out the mods im not in usuable range of it would cut down the time I have to scroll through this list of crap you are ramming down my throut.
I've asked before and will ask again...what was simpler then being able to right click on the mod I needed and only pull up that mods hanger? seriously what is more simpler then that? why do i need to scroll through all of these mods to find the next mod i need when before i could just right clcik on both and BAM both windows where side by side where i needed them to transer from one hanger to the next.
It really feels like you guys have made life so much mroe harder then it needed to be. I think it should say something when i say in the almost 4 years I've played I've never been more active on the forums then to tell you guys how upset with this change i am. I know i'm not alone as i've seen many others say the same. I see some like it which is fine for them but if your going to force feed this thing to the rest of us and expect us to still play atleast add the options as OPTIONAL. this way i can have as close to the old system as it gets and the ppl how love this vile thing get what they want. |

Melina Lin
Universal Frog
29
|
Posted - 2012.06.01 17:39:00 -
[40] - Quote
So with the latest patch my inventory windows never have the tree view open by default and I have to open that manually every time. Instead of reusing the window when opening a can I get a new window?? Hotkey gives new window instead of switching the view too. So basically we are back to a endless sea of windows beyond windows? I was under the impression the project was aimed at removing window spam.
Whatever, can you please make this entire thing >>>>configurable<<<<, please?
There are people wanting many windows? So let them have their windows. If they prefer one unified window, let them configure that too. Rocket surgery this is not!
tl;dr Yesterday good; today flush down material again. |

Zer0 Divide
Maze of Galious
0
|
Posted - 2012.06.01 18:57:00 -
[41] - Quote
Fyi, regarding:
Quote:Improved performance when handling large amounts of items.
Today I was moving 500+ different items from one container to the main hanger item. My client froze. This is something that would normally not happen.
Same stuff happens when doing trade from a full item cargo container to another player.
CPU starts to raise, fans start to spin heavy, items move with 1 item per 20seconds orso.
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Kar Stoertebecker
Eye of God Ethereal Dawn
0
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Posted - 2012.06.01 19:37:00 -
[42] - Quote
Since today i got much gfx driver failures card is a gforce 680 with 4gb ram driver updatet to 301.42 but still the same bevor i not even had a problem with up to 5 accounts with full details
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Logicycle
Terra Incognita Intrepid Crossing
43
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Posted - 2012.06.01 19:46:00 -
[43] - Quote
sigh... |

Sarina Berghil
Adhocracy Incorporated Adhocracy
47
|
Posted - 2012.06.01 19:47:00 -
[44] - Quote
Various types of containers now open in a separate window by default, which is nice. There is a tiny issue, it seems to save separate states for a container that is shift-clicked and one that is normally clicked even if it is the same container.
A few suggestions that might have been missed last time I posted them.
It would be nice with a way to navigate backwards in the inventory tree. A back button would be handy, or make the path in the title window clickable.
I keep missing the functionality to open several containers with one action by selecting them all. I imagine the shift shortcut interferes a bit with implementing something like this, since it is also used for making multiple selections. |

DazedOne
The Crabbit S O L A R I S
47
|
Posted - 2012.06.01 20:12:00 -
[45] - Quote
Still not getting true functionality back like we USED TO HAVE... |

N3LLY
MUNKI.MINERS.INC
86
|
Posted - 2012.06.01 20:20:00 -
[46] - Quote
slight improvement
still dont like it one bit compared to old one
changing ship does not change the cargo hold to the new ship selected  right click options are still missing drones fuel (all the important stuff we need ) station hanger & cargo short cuts are still missing in station neo com
for gods sake when i click on some container in space or station i want it to open in a new window you really need to sort that out
i dont want to use your tree its crap annoing and a complete waste of time
and please get rid of estimated market value waste of space on the screen and completly usless to everyone 
WINDOWS WINDOWS WINDOWS
come on try to make us happy
or a better idea for you to save all these complaints shhhhh find the reset button & hit it and give all active accounts 7 days freegame time as we have not been able to play this game we pay for 
5 days left till i pay to play what i like or i bugger off to new pastures  UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
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Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.01 20:47:00 -
[47] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu.
CCP Rubberband,
Justifying the absence of right-click functionality as a "design choice" is incomprehensible without some kind of qualifying statement. Is there a practical reason why right-click functionality was removed? We're not all unreasonable. If there's a real problem I'm sure many players would just like to know what it is/was. But to simply state that it was a "design choice" to decrease efficiency is irresponsible. You're stating you broke it on purpose? Why? How a system looks is far less important than how it functions. My car needs a paint job but it gets me to work faithfully. According to this logic, should I remove the tires and paint it?
end reply /
So, after the 1.0.6 patch, I see a few notable improvements and things still in need of improvement.
A couple things I noticed:
In station:
Halleliuah. I'm almost tree-less. The station hangar, ship hangar and ship cargo windows all are opened when I dock/undock. Great. It still seems silly that I can't open these parts of the station from buttons on the neocom yet, and if I close them, I still have no choice but to navigate the tree... (Usually I wouldn't have kept them all permanently open.) But, at least, if I open them once and don't close them ever, they'll be pre-opened when I dock so that's definately a step in the right direction because it translates to less tree-navigation.
I also am thankful that the tree stays minimized between sessions.
When I select a new ship, the ship cargo window shouldn't still display the cargo of the previous ship. And though double-clicking on the new active ship does open that ship's cargo bay in a new window, because it doesn't replace the previously-active ship's cargo window, closing the former and resizing and dragging the new one is necessary.
Also, let's get that filter section to stay minimized. Though my window positions are now persistent between sessions, I still have to minimize the filter section every time I am forced to tree-navigate. For people who resize their ship cargo window into a corner of the screen, the filter section takes up half the display. It doesn't even minimize with one click. It always takes like 2 or 3 clicks to get the thing to go away and I'm still doing this frequently.
In space:
Will wrecks and cans ever open in new windows? I've tried shift clicking, double clicking, shortcut clicking - and they still replace my noctis cargobay. This means tree-navigation or lots of extra clicking. I've been tree-navigating here and it still seems so alien compared to the previous way we did things. It just makes sense to have two containers here. You open one and drag the items into the other. When I take a cookie out of a cookie jar there are two containers - the jar and my hand. Also, because the wrecks and the noctis share the same cargo window, the UI resorts the items so that players cannot only select and drag items they added last. Previously when I salvaged, I'd reposition valuable salvage to the first row so I could monitor the number of these items I've successfully obtained. No longer possible. I don't want a filter. I want to see all my salvage but arranged how I want it arranged. I do enjoy being able to "x" the wrecks out of the tree though, since that one click successfully returns to my noctis cargo view. But if I had two containers, I wouldn't need to use the tree or the "x."
I didn't have enough time yet to run through other scenarios but I'll try to manipulate and refuel my POS's later today.
I am still hopeful that shortcuts to the station hangar and ship hangar will make their way back, permanently locked, at the bottom of the neocom, as real, physical parts of every station.
I am equally hopeful that a corp hangar shortcut finds its way back to the station services panel to make tree-navigation 100 percent optional. Tree navigation belongs in an operating system and scrolling is not fun.
While these patches are certainly improvements over the UI's state on day one, I'm still missioning less atm. I just don't care if this new UI is a feat of technological acrobatics, until one-click, multi-windowed, drag and drop functionality is restored, this isn't even the same game. The use of an unified system in a complex, dynamic environment limits efficiency and player options. Yes I can make it work. Yes I know how it works. And no, I probably wouldn't quit playing EVE over it in the end, but without any explanation of why limiting our options is necessary, I still feel like something important was taken from the players. Like many, I'm hoping and waiting for the next patch.
I want to see both the cookie jar and the hand.
You don't just throw cookies at the side of the jar and assume they've landed inside.
It doesn't even make sense.
Even if I get used to it, it'll never make sense.
Yonis Kador |

Rengerel en Distel
Amarr Science and Industry
121
|
Posted - 2012.06.01 21:14:00 -
[48] - Quote
Yonis Kador wrote: Will wrecks and cans ever open in new windows? I've tried shift clicking, double clicking, shortcut clicking - and they still replace my noctis cargobay. This means tree-navigation or lots of extra clicking. I've been tree-navigating here and it still seems so alien compared to the previous way we did things. It just makes sense to have two containers here. You open one and drag the items into the other. When I take a cookie out of a cookie jar there are two containers - the jar and my hand. Also, because the wrecks and the noctis share the same cargo window, the UI resorts the items so that players cannot only select and drag items they added last. Previously when I salvaged, I'd reposition valuable salvage to the first row so I could monitor the number of these items I've successfully obtained. No longer possible. I don't want a filter. I want to see all my salvage but arranged how I want it arranged. I do enjoy being able to "x" the wrecks out of the tree though, since that one click successfully returns to my noctis cargo view. But if I had two containers, I wouldn't need to use the tree or the "x." Yonis Kador
For wrecks in space it's shift + double click ... you know, just to keep it consistent with literally nothing else.
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Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.01 22:05:00 -
[49] - Quote
Noted.
Since I don't usually use keyboard shortcuts for routine operations, it's going to be a real pita to have to balance the keyboard in my lap all night to play the game. TBH, its easier to use the tree than to do this in the dark and since I dislike tree-navigation being my only recourse, I'm not sure what I'll end up doing.
Ultimately, I hope the prior system's functionality is eventually restored so that I don't even have to make the decision.
But thanks for the heads-up.
Yonis Kador |

Rengerel en Distel
Amarr Science and Industry
121
|
Posted - 2012.06.01 22:32:00 -
[50] - Quote
Yonis Kador wrote:Noted.
Since I don't usually use keyboard shortcuts for routine operations, it's going to be a real pita to have to balance the keyboard in my lap all night to play the game. TBH, its easier to use the tree than to do this in the dark and since I dislike tree-navigation being my only recourse, I'm not sure what I'll end up doing.
Ultimately, I hope the prior system's functionality is eventually restored so that I don't even have to make the decision.
But thanks for the heads-up.
Yonis Kador
If your mouse has extra buttons, program one of them as shift.
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Alain Kinsella
119
|
Posted - 2012.06.02 01:12:00 -
[51] - Quote
Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.)
http://www.razerzone.com/hex
Still no note regarding permission display for corp hangar, or did I miss one? I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.02 04:34:00 -
[52] - Quote
Alain Kinsella wrote:Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.) http://www.razerzone.com/hexStill no note regarding permission display for corp hangar, or did I miss one?
CCP Soundwave wrote:Update! We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes!
All we've been told so far is that if you have query roles, you can open the corp hangar divisions now. But since I still see people complaining about not being able to remove items from those divisions, I don't think it's completely solved. I'm sure they're working on it. It's a functional issue. With this being a holiday week in Iceland and with the CSM's out there too, we probably won't get any insight into the details of the next patch until Soundwave's promised blog on Monday.
And thanks for the link. Thats one snazzy-looking mouse. Aside from the normal buttons, mine only has a scroll wheel atm, and though I did set the wheel to "Shift" when pressed, the action of holding the scroll wheel with a middle finger while clicking with an index one is probably not going to work. It's enough to give someone carpal tunnel. I'm willing to try anything at this point but until I can get one with a thumb button, it's not an option.
This week, I'm just going to grind missions and hope one of the next few updates will be beneficial to my playstyle.
Waiting for the dev blog on Monday...
Yonis Kador |

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.02 05:53:00 -
[53] - Quote
Alain Kinsella wrote:Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.) http://www.razerzone.com/hexStill no note regarding permission display for corp hangar, or did I miss one?
First of all: I know that you are NOT a troll and that you do not tease us. But Why should I buy another hardware to be able to play the game I (once) like(d) - in a way I have learned 4 years back? CCP has to absolute restore the old UI. After that make ALL other options optional. THIS is the only acceptable way. Nothing other. JUST the old UI with their right click; icons and windows. AFTER that a checkbox within the ESC-menue which is called 'Open all Windows within the unified UI'. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

E6o5
Nova Ardour Dixie Normus.
15
|
Posted - 2012.06.02 06:52:00 -
[54] - Quote
UI still is slow and sucks. An example? Drag an item into a secure containervia the f***ing tree, they are locked although the container is configured otherwise. Right click on a container in the hangar (i.e. not in the tree), it doesn't offer the option to open in a new window.
Quote:nventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
Lies: my station warehouses don't stay open when i redock. |

Crosi Wesdo
War and Order Villore Accords
157
|
Posted - 2012.06.02 09:24:00 -
[55] - Quote
I moved a bunch of ships out of a system the other day on my alts jump freighter. I repackaged 20 ships and their fittings.
My computer is;
i7 3820 @ 4.6Ghz Asus Rampage Formula 4 16Gb 2.13Ghz DDR3 Quad Channel 2x AMD 6970HD's
The process of repackaging the fittings dropped my alts client to 5 fps over the 30-40 seconds it took to complete the task. Thats pretty hideous.
Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory;
http://www.youtube.com/watch?v=qwkqcVkmKpg
0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail.
Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases. |

Yuna Yee
The Volition Project
10
|
Posted - 2012.06.02 09:56:00 -
[56] - Quote
great job ccp for implementing that the windows finally have some sort of memory :)
only wonder how that is working really since there seem to be some serious consistency issues ...
i open the ship hangar in space and it opens without tree just as i probably left it before
then i dock in station and the same window is still open but now in tree view (however just before when i tried this it stayed without tree as it was)
then i doubleclick on a container and it opens it in the same window (however last time i tried it opened a new window)
so i open a new window by shift click and click on another container - which opens in the first window i opened - however last time i tried this (just before) when i doubleclicked on a container and had two windows open the clicked container opened in the second window (which i personally find awesome to navigate)
to sum it all up: obviously the windows have some memory now but no brain and seem pretty confused which in turn leaves me confused as well ...
is there some consistency in this i didn't realise yet or can somebody explain this to me ? I mean its fun for a second or so to never know what happens next but after a while it gets pretty uncool .. |

Yuna Yee
The Volition Project
10
|
Posted - 2012.06.02 10:01:00 -
[57] - Quote
- |

Blue Harrier
103
|
Posted - 2012.06.02 10:48:00 -
[58] - Quote
Is it possible to make the windows a bit more consistent?
I ask because I opened a cargo container in a separate window and noticed some of the modules needed repackaging. I attempted a right click, repackage, but the option was not there.
I had to open a new window with a top bar name of GÇÿItemsGÇÖ, drag the module from the GÇÿItem GÇô ContainerGÇÖ window into the GÇÿItemsGÇÖ window, repackage the module then drag it back. Yet both windows looked identical, had the same GÇÿTreeGÇÖ displayed the same icons so why did they not work the same?
I can understand the old way of opening a container in station, dragging the module into the station items window, repackaging, dragging it back but this stupid new UI was supposed to make things simpler. Yet this simple procedure took extra clicks, a second window, then open the tree, then another click to change it to the 'Items' window, just to get an option on a right click menu.
If I was a new pilot coming to this game I would have given up in disgust long ago.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

ISquishWorms
128
|
Posted - 2012.06.02 12:43:00 -
[59] - Quote
Crosi Wesdo wrote:I moved a bunch of ships out of a system the other day on my alts jump freighter. I repackaged 20 ships and their fittings. My computer is; i7 3820 @ 4.6Ghz Asus Rampage Formula 4 16Gb 2.13Ghz DDR3 Quad Channel 2x AMD 6970HD's The process of repackaging the fittings dropped my alts client to 5 fps over the 30-40 seconds it took to complete the task. Thats pretty hideous. Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory; http://www.youtube.com/watch?v=qwkqcVkmKpg0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail. Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases.
Nice video it shows exactly why this new inventory is unnecessary and a waste of time. I find consecutive and all that it achives is to detract from the game and deter me from wanting to play. |

ISquishWorms
128
|
Posted - 2012.06.02 12:53:00 -
[60] - Quote
stupid forum.. double post |
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