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CCP Phantom
C C P C C P Alliance
1391

|
Posted - 2012.06.01 10:38:00 -
[1] - Quote
EVE Online: Inferno 1.0.6 will be deployed during a regular downtime on Friday, June 1. This patch includes a multitude of improvements to the Unified Inventory and the UI as announced in this devblog.
The full patch notes are available here. CCP Phantom - German Community Coordinator |
|

Lloyd Roses
Imperial Guardians The Aurora Shadow
0
|
Posted - 2012.06.01 10:52:00 -
[2] - Quote
Yes!
Btw: Could you also increase the size of the inventory's scrollbar, it's supertiny and really annoying when being in a pos... |

Istan Mahwi
2
|
Posted - 2012.06.01 10:59:00 -
[3] - Quote
2nd and awesome! cant wait to try out |

War Kitten
Panda McLegion
899
|
Posted - 2012.06.01 11:18:00 -
[4] - Quote
Excellent - my ship hangar and items window are coming back to stay!
The new unified thingy might actually be an overall improvement after today's patch.
Thanks devs! Here's your sign... |

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 11:19:00 -
[5] - Quote
Did Soundwave not mentioned, that it would be possible to drag windows out of the UI again? Not implemented? Just a shortcut sh!t? I do not want to have shortcuts to open my inventory / ship / containers etc. I want to double click at icons / items and a new window MUST pop up by default!
Absolute no improvement CCP. Fail again. Give me my money back!
GÇóWhen you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Olan Chang
School of Applied Knowledge Caldari State
1
|
Posted - 2012.06.01 11:28:00 -
[6] - Quote
\o/ "POS structures are now grouped into one of four categories in the Unified Inventory tree view: GÇ£DefensesGÇ¥, GÇ£IndustryGÇ¥, StorageGÇ¥ and GÇ£InfrastructureGÇ¥."
The new system should be fine now IMHO.
2 things puzzle me however:
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? |

arria Auscent
Center for Advanced Studies Gallente Federation
56
|
Posted - 2012.06.01 11:31:00 -
[7] - Quote
still not good enough the old inventory was far better, i wont be happy till its back |

Steijn
Quay Industries
110
|
Posted - 2012.06.01 11:35:00 -
[8] - Quote
ffs what the hell are you playing at? every single container in my station corp hangar is now un-viewable.
click on the container - nothing found
shift-click on it - nothing found.
every single 1 which has god knows how much isk in it, has nothing found. |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
48

|
Posted - 2012.06.01 11:41:00 -
[9] - Quote
Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship?
To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically.
This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu.
Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next. |
|

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 11:44:00 -
[10] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu. Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next. Are you willed to absolute rebuild the old UI with their hundreds of own windows, adjustable in size and position? The most players want exact this. But why is there absolute no response from CCP to this issue? I will never PAY and play this game, full of mysterious hidden shortcuts. I use a mouse to play a game. I want my doubleclicks, rightclicks, icons in my neocom and my hundreds of windows back! Why do you all at CCP ignore your customers? I will cancel all my accounts if you are not willed to bring back functionality! After more than 4 years of continued subscription I have totaly lost the fun of this game. Even worse.. I hate CCP. 
I never had lag with the former UI. What do you want to tell us about lag of the old UI? I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Steijn
Quay Industries
110
|
Posted - 2012.06.01 11:49:00 -
[11] - Quote
CCP RubberBAND wrote: The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically.
the old code indeed maybe was mesy and old, but it WORKED. To call the new inventory system HEALTHIER, leaner and QUICKER, is probably the biggest amount of BS ive heard on here from a CCP representative. |

Kim Blackstone
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.06.01 12:04:00 -
[12] - Quote
I prefer the new inventory system. I think its a big step in the right direction, it just needs refining. Most of you are just adverse to change.
That said, there's a small issue I'd like to see fixed. Is it possible to have the "My filters" menu remain hidden when I dock and undock? |

Aiko Hanomaa
State War Academy Caldari State
19
|
Posted - 2012.06.01 12:11:00 -
[13] - Quote
My station containers won't open from the inventory window and show up empty from the side-bar. Good work, everybody. 
Bugreport send. |

Steijn
Quay Industries
110
|
Posted - 2012.06.01 12:11:00 -
[14] - Quote
Steijn wrote:ffs what the hell are you playing at? every single container in my station corp hangar is now un-viewable.
click on the container - nothing found
shift-click on it - nothing found.
every single 1 which has god knows how much isk in it, has nothing found.
As an update to the above, it seems the only way to view containers that are in a station corp hangar, is to move it to your own station items hangar, access it, do what you want, then move it back.
Basically since todays patch, you cant view containers in any way whatsoever that are in a corp hangar. |

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 12:11:00 -
[15] - Quote
Kim Blackstone wrote:I prefer the new inventory system. I think its a big step in the right direction, it just needs refining. Most of you are just adverse to change.
That said, there's a small issue I'd like to see fixed. Is it possible to have the "My filters" menu remain hidden when I dock and undock?
Kim Blackstone: Garoun Investment Bank [GIB] from 2012.05.03 09:58 to 2012.05.03 10:00.
You are too young to give meaningful statements to THIS issue. You have not played the game for more than 4 years like me! You do not know the advantages of the old UI. You nearly know just the new "unified crap" one. Or is this just an alt?
The assumption that "Most of you are just adverse to change." is nonsense. I am worried about that such new players are the origin and responsible for the "improvements" of this new unified crapsh!t. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Steijn
Quay Industries
110
|
Posted - 2012.06.01 12:11:00 -
[16] - Quote
Aiko Hanomaa wrote:My station containers won't open from the inventory window and show up empty from the side-bar. Good work, everybody.  Bugreport send.
see my above post for workaround. |

Zagdul
Clan Shadow Wolf Fatal Ascension
788
|
Posted - 2012.06.01 12:21:00 -
[17] - Quote
Opening Station Warehouses reverts back to your ship hangar.
In other words, you can no longer open station warehouses from the tree or by double clicking on them.
BUG ID: 137428
EDIT1: Was trying to figure out the whole re-dock thing. It took a minute, but you have to have it open in a new window. THANK YOU!!
They stay open however they don't remember their position if you had multiple open. We're getting there and thanks for the work :).
So, I'd have 2 corporate hangars open 1 for where the fuel is located and 1 for where the minerals are. I'd undock > jump to new station, when I re-dock, they both open now (AWESOME! THANK YOU) but they're stacked on top of each other.
Screenshot: http://i.imgur.com/GDvRU.jpg
BUG ID: 137432
EDIT2: Left clicking on the 'inventory' icon brings up the tree instead of opening a new tree'd window.
Sincerely,
Thank you for the work and effort to make this a working inventory CCP.
A list of fixes for the new inventory
Dual Pane idea clicky |

Aryth
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.06.01 12:27:00 -
[18] - Quote
CCP. Are you even QAing these hotfixes at all? How do you miss completely breaking corp hangers like this in even the most basic QA test? |

Olan Chang
School of Applied Knowledge Caldari State
1
|
Posted - 2012.06.01 12:31:00 -
[19] - Quote
Callidus Dux wrote:You are not qualified to give meaningful statements to THIS issue. You have not played the game for more than 4 years like me! You do not know the advantages of the old UI. You nearly know just the new "unified crap" one.  The assumption that "Most of you are just adverse to change." is nonsense.
Assuming that's not an alt, new player are the best judge of how frustrating the old inventory system was. Old player seems to have forgotten how counter-intuitive access to ship bays, hangars and container can be.
All the bitching about open windows size and position are just implementation details that some use on TQ will help CCP to improve - too few people are testing changes on sisi and for too few limited activities. |

Lugaedh
Bluestar Enterprises The Craftsmen
26
|
Posted - 2012.06.01 12:32:00 -
[20] - Quote
thanks alot for the Workaround!
as i get more an more to love the ne inventoy UI i more amd more rrealize the LACK of TESTING.
CCP you BLOODY AMATEURS! |

MaadJ
Bunyip Munitions Totally Wasted Alliance
7
|
Posted - 2012.06.01 12:44:00 -
[21] - Quote
Whata C##K up ccp. Now have to drag each can from corp hanger into item bay to access my stuff. WOW great way to kill what was once a great game . Geez ya sure my baby cant get a job working there to show you guyshow to do it ?? Roll back to before inferno ffs
Not Happy |

Zagdul
Clan Shadow Wolf Fatal Ascension
788
|
Posted - 2012.06.01 12:47:00 -
[22] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu. Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next.
Thanks for your work, however the Assets window needed work first. Had you unified that first with combining personal/corp assets and filters etc. Worked out filters/bugs etc with that THEN built an inventory system around assets + inventory I think you may have had better reception.
EDIT: Right now it feels like we're all testing a project you've got a lot of pride in instead of this being on the test server and feedback like what's going on in this thread happening on the Test Server Feedback section of the forums. I realize there is no going back. This is something I've come to terms with however, this whole system just plain wasn't ready for launch. Still... today...
A list of fixes for the new inventory
Dual Pane idea clicky |

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 12:53:00 -
[23] - Quote
Olan Chang wrote: Assuming that's not an alt, new player are the best judge of how frustrating the old inventory system was. Old player seems to have forgotten how counter-intuitive access to ship bays, hangars and container can be.
All the bitching about open windows size and position are just implementation details that some use on TQ will help CCP to improve - too few people are testing changes on sisi and for too few limited activities.
You really want to tell me, that a doubleclick at an icon and drag&drop items between two seperate windows is more difficult than this sh!t we have now with this unified UI, full of crap shortcuts for every window?  And ... TQ is the new test server now? I must have missed that. CCP had their feedback from SiSi. It was horrible, but they have brought this sh!t live onto TQ. Why?
I pay to PLAY EvE online on TQ. Not to test something crackbrained and half finished stuff from CCP! NO one ever had an demand for a new UI. They should have their new UI. But they also have to rebuild the old UI 100% again with their new code. After that CCP can improve other things and schould make this crap optional. The Captains Quarters are also optional (after an massive revolt from players) and I never use this crap! Then... make this unified sh!t optional and I will also not use this! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Teezea Evotori
Pro Synergy ARK.
1
|
Posted - 2012.06.01 12:57:00 -
[24] - Quote
It looks like it's only containers with logs. Small containers and freight containers can both be accessed without issue in corp hangars, but station containers cannot be. Not everyone can pull containers from our corp hangars, please offer a time line as to when this will be fixed. Thanks. Run level 4 missions? Double your profits! Let us loot and salvage your missions and we will pay you 45%. Join channel: "Pro Synergy" to learn more. |

Istan Mahwi
2
|
Posted - 2012.06.01 13:00:00 -
[25] - Quote
did the broker's fees change? i used to be able to modify an order and only have to pay 100 iskings each time.... |

Steijn
Quay Industries
110
|
Posted - 2012.06.01 13:01:00 -
[26] - Quote
Istan Mahwi wrote:did the broker's fees change? i used to be able to modify an order and only have to pay 100 iskings each time....
mine still are 100 ISK |

Istan Mahwi
2
|
Posted - 2012.06.01 13:07:00 -
[27] - Quote
its still 100 for .01 isking. but if u have to change an order by 10k or maybe its the 100k mark-the fee is up'ed....phooee i say! |

Urgg Boolean
Center for Advanced Studies Gallente Federation
154
|
Posted - 2012.06.01 13:12:00 -
[28] - Quote
CCP RubberBAND wrote: - snip - The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. - snip - I'll point out that there is a difference between theory and practice.
For "healthier, leaner, quicker" code, it sure seems laggy and inefficient. In many cases, worse than the original, although improving with inevitable creeping bugs.
I'll cut you some slack, as the "healthier, leaner, quicker" code may translate into something awesome in time. But, um, why wasn't this all worked out on SiSi before unleashing Holy Hell upon the user base?
My current comments are here.
|

Newbie Ned
Real Nice And Laidback Corporation
14
|
Posted - 2012.06.01 13:18:00 -
[29] - Quote
Quote:The shield boost bonus of Golem and Vargur marauders was not applying correctly; this has been fixed.
Can you clarify this, please?
Thanks |

arria Auscent
Center for Advanced Studies Gallente Federation
56
|
Posted - 2012.06.01 13:35:00 -
[30] - Quote
FYI CCP tranq is NOT a test server remove UI till most on sisi agree that its ready give us back the old inventory and stop trying to remove right click options as we have stated before, if it aint broke dont fix it
yes the old inventory was not perfect be we liked it, put it back and improve it |

Zebs Clone
ZC Industries Dark Stripes
23
|
Posted - 2012.06.01 13:54:00 -
[31] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu. Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next.
the code may be healthier, but its missing the basic functionality of the old.
removing the vital right clcik options and replacing them with pointless ones like enter capains closet plus the 4 market related ones, is a reduction of fundimental functionality, not a freaking design choice.
if you didnt have enough time to make this crappy UI work, why the hell is it on tq in the first place?
design over function, is shittty design at best |
|

CCP Frellicus
C C P C C P Alliance
79

|
Posted - 2012.06.01 14:12:00 -
[32] - Quote
Teezea Evotori wrote:It looks like it's only containers with logs. Small containers and freight containers can both be accessed without issue in corp hangars, but station containers cannot be. Not everyone can pull containers from our corp hangars, please offer a time line as to when this will be fixed. Thanks.
There is an issue with audit log containers. I have a fix for it that we are currently testing. I will try to get this out in a patch as soon as possible.
Sorry for the inconvenience. |
|

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 14:31:00 -
[33] - Quote
To CCP:
Can we please have a big road map? I have absolute no idea what kind of improvements CCP is willing to implement back in this horrible UI. Will it be possible to re implement the seperate windows (adjustable in size and position); rightcklick menues; icons at the NeoCom to be short; have our 100% copy of our old UI back? I have no idea what you are planning and I do not like to be uninformed. If I must cancel my subscription I would like to know If I should do it now or wait, till CCP has re implemented the main features of the old UI and can hope to play EVE again.
So please tell us all what CCP is planning. Just to state "There will be many functions you really like." is not enough and does not work anymore! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 14:59:00 -
[34] - Quote
post deleted by me |

Emma Royd
Maddled Gommerils
112
|
Posted - 2012.06.01 15:03:00 -
[35] - Quote
CCP, are you determined to give your users RSI or something? I used to have a nice right click option on the orca, and from that little menu I could open cargo, or drones, or ore hold, or corp hangars..... Now, I've got to navigate through a mess of the unified (or is that untested) inventory system, shift click or right click or however you're meant to get a new window open, plus it's abysmal to say the least.
I appreciate that bugs happen, but not being able to open audit containers in corp hangars is a poor state to release a patch in. I know that TQ isn't the same as SiSi, but why wasn't it tested before TQ came back online to make sure things were working properly. I'm sure that most people would be happier with an extra little bit of downtime while it was reverted back to the previous version so the patch could be re-programmed.
I really wish you had introduced it like captains quarters, made it optional, it's so much more work as a user navigating around than the old system. Sometimes simpler to look at isn't simpler to use.
Surely the new system is more load on the server, it still takes me 4+ seconds for the corp hangars to open the first time (a big improvement on the 10 seconds before this patch though!), maybe I'm getting too old for this modern sleek look, and I'm easily confused, but I can't help but feel that it was bulldozed in despite people complaining that they didn't like it. I know you can't please all of the people all of the time, but I hanker after the simpler days, the days of the corp hangar button at the bottom right, the days of the ships and items icons on the bottom left, and the days where valuable screen real estate wasn't taken up by menu's you need to see to be able to get to your stuff instead of the old bunch of 7 tabs across the top of the box.
|

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 15:03:00 -
[36] - Quote
MaadJ wrote:Whata C##K up ccp.  Now have to drag each can from corp hanger into item bay to access my stuff.  WOW great way to kill what was once a great game  . Geez ya sure my baby cant get a job working there to show you guyshow to do it ?? Roll back to before inferno ffs Not Happy
is this 1 in station corp hanger 2 a pos corp hanger 3 an orca corp hanger
if its 1 it shouldnd be doing that
if its 2 or 3 they always worked that way but maybe on day ccp will change it
OMG CCP STIKES] AGAIN [:lol:
SEE BUG REPORTS
137434Inferno 1.0.6 Build 377452 unified invintory issue
137436 Inferno 1.0.6 Build 377452 unified invintory issue 2
137460 bug report
this way cans are inside a hold and not all over the place in the tree |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
48

|
Posted - 2012.06.01 16:05:00 -
[37] - Quote
CCP Frellicus wrote:Teezea Evotori wrote:It looks like it's only containers with logs. Small containers and freight containers can both be accessed without issue in corp hangars, but station containers cannot be. Not everyone can pull containers from our corp hangars, please offer a time line as to when this will be fixed. Thanks. There is an issue with audit log containers. I have a fix for it that we are currently testing. I will try to get this out in a patch as soon as possible. Sorry for the inconvenience.
This fix has gone live as a client update and should resolve any problems users had with viewing the contents of containers within Corporate hangar divisions.
Please restart the client to receive this update if you are experiencing the problem.
Apologies for this.
|
|

steveking
Rainbows in the Darkness
1
|
Posted - 2012.06.01 17:09:00 -
[38] - Quote
Thank you,my windows now stay open.keep up the good work.Have some beer 4 success |

yunafan2004
Nox Noctis Industrius Novus Dominatum
23
|
Posted - 2012.06.01 17:19:00 -
[39] - Quote
I see only replies from devs about current issues and not the core problem this is very disheartenign to me.... many of us older players still are not happy with this system.
how hard would it be to right us a check box in options to do one of many things
1 turn off market quotes on my inventory 2 return simple right click to my POS for ONLY the mod i click on with ALL hangers in a single window 3 an option to single click on your BS tree and it pops up a seperate window. there is no reason i should have to shift click to get a second window. this system adds way to much extra work then needs to be 4 why is the inventory still loading mods at my POS that I'm not in range of? If you atleast cut out the mods im not in usuable range of it would cut down the time I have to scroll through this list of crap you are ramming down my throut.
I've asked before and will ask again...what was simpler then being able to right click on the mod I needed and only pull up that mods hanger? seriously what is more simpler then that? why do i need to scroll through all of these mods to find the next mod i need when before i could just right clcik on both and BAM both windows where side by side where i needed them to transer from one hanger to the next.
It really feels like you guys have made life so much mroe harder then it needed to be. I think it should say something when i say in the almost 4 years I've played I've never been more active on the forums then to tell you guys how upset with this change i am. I know i'm not alone as i've seen many others say the same. I see some like it which is fine for them but if your going to force feed this thing to the rest of us and expect us to still play atleast add the options as OPTIONAL. this way i can have as close to the old system as it gets and the ppl how love this vile thing get what they want. |

Melina Lin
Universal Frog
29
|
Posted - 2012.06.01 17:39:00 -
[40] - Quote
So with the latest patch my inventory windows never have the tree view open by default and I have to open that manually every time. Instead of reusing the window when opening a can I get a new window?? Hotkey gives new window instead of switching the view too. So basically we are back to a endless sea of windows beyond windows? I was under the impression the project was aimed at removing window spam.
Whatever, can you please make this entire thing >>>>configurable<<<<, please?
There are people wanting many windows? So let them have their windows. If they prefer one unified window, let them configure that too. Rocket surgery this is not!
tl;dr Yesterday good; today flush down material again. |

Zer0 Divide
Maze of Galious
0
|
Posted - 2012.06.01 18:57:00 -
[41] - Quote
Fyi, regarding:
Quote:Improved performance when handling large amounts of items.
Today I was moving 500+ different items from one container to the main hanger item. My client froze. This is something that would normally not happen.
Same stuff happens when doing trade from a full item cargo container to another player.
CPU starts to raise, fans start to spin heavy, items move with 1 item per 20seconds orso.
|

Kar Stoertebecker
Eye of God Ethereal Dawn
0
|
Posted - 2012.06.01 19:37:00 -
[42] - Quote
Since today i got much gfx driver failures card is a gforce 680 with 4gb ram driver updatet to 301.42 but still the same bevor i not even had a problem with up to 5 accounts with full details
|

Logicycle
Terra Incognita Intrepid Crossing
43
|
Posted - 2012.06.01 19:46:00 -
[43] - Quote
sigh... |

Sarina Berghil
Adhocracy Incorporated Adhocracy
47
|
Posted - 2012.06.01 19:47:00 -
[44] - Quote
Various types of containers now open in a separate window by default, which is nice. There is a tiny issue, it seems to save separate states for a container that is shift-clicked and one that is normally clicked even if it is the same container.
A few suggestions that might have been missed last time I posted them.
It would be nice with a way to navigate backwards in the inventory tree. A back button would be handy, or make the path in the title window clickable.
I keep missing the functionality to open several containers with one action by selecting them all. I imagine the shift shortcut interferes a bit with implementing something like this, since it is also used for making multiple selections. |

DazedOne
The Crabbit S O L A R I S
47
|
Posted - 2012.06.01 20:12:00 -
[45] - Quote
Still not getting true functionality back like we USED TO HAVE... |

N3LLY
MUNKI.MINERS.INC
86
|
Posted - 2012.06.01 20:20:00 -
[46] - Quote
slight improvement
still dont like it one bit compared to old one
changing ship does not change the cargo hold to the new ship selected  right click options are still missing drones fuel (all the important stuff we need ) station hanger & cargo short cuts are still missing in station neo com
for gods sake when i click on some container in space or station i want it to open in a new window you really need to sort that out
i dont want to use your tree its crap annoing and a complete waste of time
and please get rid of estimated market value waste of space on the screen and completly usless to everyone 
WINDOWS WINDOWS WINDOWS
come on try to make us happy
or a better idea for you to save all these complaints shhhhh find the reset button & hit it and give all active accounts 7 days freegame time as we have not been able to play this game we pay for 
5 days left till i pay to play what i like or i bugger off to new pastures  UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.01 20:47:00 -
[47] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu.
CCP Rubberband,
Justifying the absence of right-click functionality as a "design choice" is incomprehensible without some kind of qualifying statement. Is there a practical reason why right-click functionality was removed? We're not all unreasonable. If there's a real problem I'm sure many players would just like to know what it is/was. But to simply state that it was a "design choice" to decrease efficiency is irresponsible. You're stating you broke it on purpose? Why? How a system looks is far less important than how it functions. My car needs a paint job but it gets me to work faithfully. According to this logic, should I remove the tires and paint it?
end reply /
So, after the 1.0.6 patch, I see a few notable improvements and things still in need of improvement.
A couple things I noticed:
In station:
Halleliuah. I'm almost tree-less. The station hangar, ship hangar and ship cargo windows all are opened when I dock/undock. Great. It still seems silly that I can't open these parts of the station from buttons on the neocom yet, and if I close them, I still have no choice but to navigate the tree... (Usually I wouldn't have kept them all permanently open.) But, at least, if I open them once and don't close them ever, they'll be pre-opened when I dock so that's definately a step in the right direction because it translates to less tree-navigation.
I also am thankful that the tree stays minimized between sessions.
When I select a new ship, the ship cargo window shouldn't still display the cargo of the previous ship. And though double-clicking on the new active ship does open that ship's cargo bay in a new window, because it doesn't replace the previously-active ship's cargo window, closing the former and resizing and dragging the new one is necessary.
Also, let's get that filter section to stay minimized. Though my window positions are now persistent between sessions, I still have to minimize the filter section every time I am forced to tree-navigate. For people who resize their ship cargo window into a corner of the screen, the filter section takes up half the display. It doesn't even minimize with one click. It always takes like 2 or 3 clicks to get the thing to go away and I'm still doing this frequently.
In space:
Will wrecks and cans ever open in new windows? I've tried shift clicking, double clicking, shortcut clicking - and they still replace my noctis cargobay. This means tree-navigation or lots of extra clicking. I've been tree-navigating here and it still seems so alien compared to the previous way we did things. It just makes sense to have two containers here. You open one and drag the items into the other. When I take a cookie out of a cookie jar there are two containers - the jar and my hand. Also, because the wrecks and the noctis share the same cargo window, the UI resorts the items so that players cannot only select and drag items they added last. Previously when I salvaged, I'd reposition valuable salvage to the first row so I could monitor the number of these items I've successfully obtained. No longer possible. I don't want a filter. I want to see all my salvage but arranged how I want it arranged. I do enjoy being able to "x" the wrecks out of the tree though, since that one click successfully returns to my noctis cargo view. But if I had two containers, I wouldn't need to use the tree or the "x."
I didn't have enough time yet to run through other scenarios but I'll try to manipulate and refuel my POS's later today.
I am still hopeful that shortcuts to the station hangar and ship hangar will make their way back, permanently locked, at the bottom of the neocom, as real, physical parts of every station.
I am equally hopeful that a corp hangar shortcut finds its way back to the station services panel to make tree-navigation 100 percent optional. Tree navigation belongs in an operating system and scrolling is not fun.
While these patches are certainly improvements over the UI's state on day one, I'm still missioning less atm. I just don't care if this new UI is a feat of technological acrobatics, until one-click, multi-windowed, drag and drop functionality is restored, this isn't even the same game. The use of an unified system in a complex, dynamic environment limits efficiency and player options. Yes I can make it work. Yes I know how it works. And no, I probably wouldn't quit playing EVE over it in the end, but without any explanation of why limiting our options is necessary, I still feel like something important was taken from the players. Like many, I'm hoping and waiting for the next patch.
I want to see both the cookie jar and the hand.
You don't just throw cookies at the side of the jar and assume they've landed inside.
It doesn't even make sense.
Even if I get used to it, it'll never make sense.
Yonis Kador |

Rengerel en Distel
Amarr Science and Industry
121
|
Posted - 2012.06.01 21:14:00 -
[48] - Quote
Yonis Kador wrote: Will wrecks and cans ever open in new windows? I've tried shift clicking, double clicking, shortcut clicking - and they still replace my noctis cargobay. This means tree-navigation or lots of extra clicking. I've been tree-navigating here and it still seems so alien compared to the previous way we did things. It just makes sense to have two containers here. You open one and drag the items into the other. When I take a cookie out of a cookie jar there are two containers - the jar and my hand. Also, because the wrecks and the noctis share the same cargo window, the UI resorts the items so that players cannot only select and drag items they added last. Previously when I salvaged, I'd reposition valuable salvage to the first row so I could monitor the number of these items I've successfully obtained. No longer possible. I don't want a filter. I want to see all my salvage but arranged how I want it arranged. I do enjoy being able to "x" the wrecks out of the tree though, since that one click successfully returns to my noctis cargo view. But if I had two containers, I wouldn't need to use the tree or the "x." Yonis Kador
For wrecks in space it's shift + double click ... you know, just to keep it consistent with literally nothing else.
|

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.01 22:05:00 -
[49] - Quote
Noted.
Since I don't usually use keyboard shortcuts for routine operations, it's going to be a real pita to have to balance the keyboard in my lap all night to play the game. TBH, its easier to use the tree than to do this in the dark and since I dislike tree-navigation being my only recourse, I'm not sure what I'll end up doing.
Ultimately, I hope the prior system's functionality is eventually restored so that I don't even have to make the decision.
But thanks for the heads-up.
Yonis Kador |

Rengerel en Distel
Amarr Science and Industry
121
|
Posted - 2012.06.01 22:32:00 -
[50] - Quote
Yonis Kador wrote:Noted.
Since I don't usually use keyboard shortcuts for routine operations, it's going to be a real pita to have to balance the keyboard in my lap all night to play the game. TBH, its easier to use the tree than to do this in the dark and since I dislike tree-navigation being my only recourse, I'm not sure what I'll end up doing.
Ultimately, I hope the prior system's functionality is eventually restored so that I don't even have to make the decision.
But thanks for the heads-up.
Yonis Kador
If your mouse has extra buttons, program one of them as shift.
|

Alain Kinsella
119
|
Posted - 2012.06.02 01:12:00 -
[51] - Quote
Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.)
http://www.razerzone.com/hex
Still no note regarding permission display for corp hangar, or did I miss one? I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.02 04:34:00 -
[52] - Quote
Alain Kinsella wrote:Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.) http://www.razerzone.com/hexStill no note regarding permission display for corp hangar, or did I miss one?
CCP Soundwave wrote:Update! We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes!
All we've been told so far is that if you have query roles, you can open the corp hangar divisions now. But since I still see people complaining about not being able to remove items from those divisions, I don't think it's completely solved. I'm sure they're working on it. It's a functional issue. With this being a holiday week in Iceland and with the CSM's out there too, we probably won't get any insight into the details of the next patch until Soundwave's promised blog on Monday.
And thanks for the link. Thats one snazzy-looking mouse. Aside from the normal buttons, mine only has a scroll wheel atm, and though I did set the wheel to "Shift" when pressed, the action of holding the scroll wheel with a middle finger while clicking with an index one is probably not going to work. It's enough to give someone carpal tunnel. I'm willing to try anything at this point but until I can get one with a thumb button, it's not an option.
This week, I'm just going to grind missions and hope one of the next few updates will be beneficial to my playstyle.
Waiting for the dev blog on Monday...
Yonis Kador |

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.02 05:53:00 -
[53] - Quote
Alain Kinsella wrote:Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.) http://www.razerzone.com/hexStill no note regarding permission display for corp hangar, or did I miss one?
First of all: I know that you are NOT a troll and that you do not tease us. But Why should I buy another hardware to be able to play the game I (once) like(d) - in a way I have learned 4 years back? CCP has to absolute restore the old UI. After that make ALL other options optional. THIS is the only acceptable way. Nothing other. JUST the old UI with their right click; icons and windows. AFTER that a checkbox within the ESC-menue which is called 'Open all Windows within the unified UI'. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

E6o5
Nova Ardour Dixie Normus.
15
|
Posted - 2012.06.02 06:52:00 -
[54] - Quote
UI still is slow and sucks. An example? Drag an item into a secure containervia the f***ing tree, they are locked although the container is configured otherwise. Right click on a container in the hangar (i.e. not in the tree), it doesn't offer the option to open in a new window.
Quote:nventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
Lies: my station warehouses don't stay open when i redock. |

Crosi Wesdo
War and Order Villore Accords
157
|
Posted - 2012.06.02 09:24:00 -
[55] - Quote
I moved a bunch of ships out of a system the other day on my alts jump freighter. I repackaged 20 ships and their fittings.
My computer is;
i7 3820 @ 4.6Ghz Asus Rampage Formula 4 16Gb 2.13Ghz DDR3 Quad Channel 2x AMD 6970HD's
The process of repackaging the fittings dropped my alts client to 5 fps over the 30-40 seconds it took to complete the task. Thats pretty hideous.
Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory;
http://www.youtube.com/watch?v=qwkqcVkmKpg
0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail.
Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases. |

Yuna Yee
The Volition Project
10
|
Posted - 2012.06.02 09:56:00 -
[56] - Quote
great job ccp for implementing that the windows finally have some sort of memory :)
only wonder how that is working really since there seem to be some serious consistency issues ...
i open the ship hangar in space and it opens without tree just as i probably left it before
then i dock in station and the same window is still open but now in tree view (however just before when i tried this it stayed without tree as it was)
then i doubleclick on a container and it opens it in the same window (however last time i tried it opened a new window)
so i open a new window by shift click and click on another container - which opens in the first window i opened - however last time i tried this (just before) when i doubleclicked on a container and had two windows open the clicked container opened in the second window (which i personally find awesome to navigate)
to sum it all up: obviously the windows have some memory now but no brain and seem pretty confused which in turn leaves me confused as well ...
is there some consistency in this i didn't realise yet or can somebody explain this to me ? I mean its fun for a second or so to never know what happens next but after a while it gets pretty uncool .. |

Yuna Yee
The Volition Project
10
|
Posted - 2012.06.02 10:01:00 -
[57] - Quote
- |

Blue Harrier
103
|
Posted - 2012.06.02 10:48:00 -
[58] - Quote
Is it possible to make the windows a bit more consistent?
I ask because I opened a cargo container in a separate window and noticed some of the modules needed repackaging. I attempted a right click, repackage, but the option was not there.
I had to open a new window with a top bar name of GÇÿItemsGÇÖ, drag the module from the GÇÿItem GÇô ContainerGÇÖ window into the GÇÿItemsGÇÖ window, repackage the module then drag it back. Yet both windows looked identical, had the same GÇÿTreeGÇÖ displayed the same icons so why did they not work the same?
I can understand the old way of opening a container in station, dragging the module into the station items window, repackaging, dragging it back but this stupid new UI was supposed to make things simpler. Yet this simple procedure took extra clicks, a second window, then open the tree, then another click to change it to the 'Items' window, just to get an option on a right click menu.
If I was a new pilot coming to this game I would have given up in disgust long ago.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

ISquishWorms
128
|
Posted - 2012.06.02 12:43:00 -
[59] - Quote
Crosi Wesdo wrote:I moved a bunch of ships out of a system the other day on my alts jump freighter. I repackaged 20 ships and their fittings. My computer is; i7 3820 @ 4.6Ghz Asus Rampage Formula 4 16Gb 2.13Ghz DDR3 Quad Channel 2x AMD 6970HD's The process of repackaging the fittings dropped my alts client to 5 fps over the 30-40 seconds it took to complete the task. Thats pretty hideous. Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory; http://www.youtube.com/watch?v=qwkqcVkmKpg0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail. Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases.
Nice video it shows exactly why this new inventory is unnecessary and a waste of time. I find consecutive and all that it achives is to detract from the game and deter me from wanting to play. |

ISquishWorms
128
|
Posted - 2012.06.02 12:53:00 -
[60] - Quote
stupid forum.. double post |

Chloe Celeste
Aerospace IronWorks
38
|
Posted - 2012.06.02 19:23:00 -
[61] - Quote
Honestly, I have to give kudos to the Devs for the patch on Friday because it did make my life easier with the unified inventory, however, don't get too excited because having a major problem still.
1) When I click on any container in corporation hangers it opens up my active ship's cargohold unless I navigate to the container in the tree menu. Also does this whether the window is unified or seperated.
2) The wreck and cargohold windows if I seperate them out then was to say close my cargohold using the cargohold button in my HUD in space then press it again the cargohold opens up in the unified view. This is also the case for when seperating wrecks. Can you all simply make cargohold and wrecks in space open up in it's own seperated-view window by default?
3) Finally we have hanger names and that is so great! Is it possible to have some of the hanger tabs to drop below the first tab line? For example, in the old inventory for corporation hangers the actual Hanger 5-7 opened up in tabs below Hanger 1-4 tabs. Can we do that? I don't use a TV for a monitor but it is 17" and it's a laptop. |

Rommiee
Mercury Inc.
222
|
Posted - 2012.06.02 23:42:00 -
[62] - Quote
Okay, I'll mention this again, you may actually take notice this time........
Most of the remaining issues over the new inventory system are really quite simple to fix. You just need to get your heads out of your ass and LISTEN.
1. Bring back the clickable buttons that just open a single hanger (Ships, Items, Corp Hanger). Make these windows remember size and position, and reinstate the tabs on the Corp hanger.
2. Reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Like others have said, remove some of the redundant ones instead, undock etc. Whoever made this "design choice" you have come up with to remove this stuff needs shooting. Seriously.
3. Double clicking in your main hanger should open your cargo ONLY. Not the whole inventory, thatGÇÖs what the button on the Neocom is for. Make this window remember size and position. Same applies for the cargo icon while in space.
4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.
5. Give an option to hide the ISK value from the inventory windows, it is not something that we would use all the time, it just takes up space. It can be un-hidden when needed.
6. Reduce the size of the volume bar at the top of the window. Again, it just takes up space, revert to the previous thinner bar.
I cannot believe that this stuff would be difficult to implement, and it would go a long way to reducing the rage and disgust with CCP that most people are feeling at the moment.
So PLEASE listen and get this sorted asap. |

Stigman Zuwadza
Repercussus RAZOR Alliance
31
|
Posted - 2012.06.03 00:42:00 -
[63] - Quote
I almost feel bad for posting this but weekends are trading times and so this is buggy the f00k out of me.
When I log on I have to open the UI every time, why is it not remembering it? Its growing tiresome to click open the UI and then click my Item Hanger to set it to the view I want.
It befuzzles me that you seem to miss the glaringly obvious stuff. 
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Newbie Ned
Real Nice And Laidback Corporation
14
|
Posted - 2012.06.03 05:37:00 -
[64] - Quote
Rommiee wrote: 4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.
Actually it would be really nice if I could loot all without having to first open a wreck, it would save a lot of time. |

Jared Tobin
Bloodstone Industries B.S.I.
46
|
Posted - 2012.06.03 09:44:00 -
[65] - Quote
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.
BUT FIRST, BUG REPORT 137632:
I see a container in a corp hangar. I try to "SHIFT+'DOUBLE-CLICK'" to open container. The client freezes for 1-2 seconds. Then it "unfreezes". Container did NOT open at all.
[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]
Now let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since:
- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.
- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.
- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)
- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE
- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.
- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.
- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE
- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.
- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.
- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)
- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.
NEW ISSUES:
THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up): -Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds. -Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?) -Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds! -"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes! -WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each. -CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?
Come on CCP. I'm trying... Are you? |

BearUkraine
Light Style
7
|
Posted - 2012.06.03 12:43:00 -
[66] - Quote
There is 1 more thing that has not been fixed - Filter field Before Inferno I could type something in the Filter field once and find an item which I need just by checking all 7 divisions. However now I need to type name of item every time when I change hangars division. I am talking about PoS hangar. Please return back the function when the filter field remembers what typed there.
Also after last patch became a problem when I am trying to link a nickname by drug and drop from a chat, I can not do that because mouse coursor does not want to change crosshair to arrow, what nessary for this operation.
Hope everything will be fixed.
Forgot: Please add the button "sell all". This has been promised! |

Abdiel Kavash
Paladin Order Fidelas Constans
532
|
Posted - 2012.06.03 13:37:00 -
[67] - Quote
When warping away from a POS with a bunch of silos open, all the silo windows turn into clones of my cargohold when I get outside POS maintenance range. Previously (before Friday) they would all just disappear. The new behavior is highly annoying, as I usually open 4-8 silos every time when managing a tower, and now I have to close them all manually. Previously just warping to another tower would clear my screen of the now useless silo windows. |

BearUkraine
Light Style
7
|
Posted - 2012.06.03 15:16:00 -
[68] - Quote
Found 1 more problem Corp roles - they had not been working properly before Inferno, but since Inferno I began to experience one more problem: Corporation -> Members -> Role Management -> changing Members per page from 10 to any other value - still see 10 members, so numbers of people on the page do not change.
To change the Members per page I need to log off\on.
Please fix. By the way, would be better to rebuild almost all corporation features, especially corp roles. They work slowly and buggy. |

Bellasarius Baxter
Zilog Enterprises
12
|
Posted - 2012.06.03 17:11:00 -
[69] - Quote
Dunno if this is a known issue, but I am having issues whedn dragging stuff between (at least some) windows in the UI.
I have Deliveries/Returns in one separate window, and current ship Cargohold in another separate window.
If I select all stacks in the deliveries window, and drag them to an empty spot in the cargohold window it works as intended, but if I drag it on top of an existing stack of the same item as one of the stacks I drag from deliveries, that specific stack is being merged, but the other stacks I dragged is left in the deliveries window.
Before the new UI, it always merged the corresponding stack, and put the other stacks in the cargohold, so that you can use Stack all afterwards. It is a small annoyance, and as stated there is a workaround, still I would like to see it fixed.
Another point when dragging one stack on top of another in the cargohold, is that it is quite annoying that this fails completely if you are using cargohold extenders, and have more in the cargohold already, than there is room for in the standard cargohold capacity of the active ship. This problem has existed for quite a long time now, and is also very annoying.
If any of the above need clearification, dont hessitate to ask.
Comments/ideas/feedback is welcome, as always...
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Derek Kaden
Caldari Provisions Caldari State
6
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Posted - 2012.06.04 10:15:00 -
[70] - Quote
Alain Kinsella wrote:Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.) http://www.razerzone.com/hexStill no note regarding permission display for corp hangar, or did I miss one?
Everything is so lost.... I have better fun watch Gusgus in their randomness (http://www.youtube.com/watch?v=e96lbFiG_k8)... not something I pay a monthly feee for (and YES, the "gifts" suckes the WORST this year)
All that fun video just TEMPORARILY TAKES ME AWAY FROM THE BADNESS..... the horrific crap of CCP...EVE..and I'm wondering why I'm a part of it......
Get your act together and LISTEN TO THE PEOPLE.
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Jared Tobin
Bloodstone Industries B.S.I.
87
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Posted - 2012.06.07 06:19:00 -
[71] - Quote
I logged into Eve at 05:45 (now 6:04) UTC
First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:
CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).
[see screenshot]
I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.
Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?
Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.
ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)
Thanks in advance for any response.
Windows XP Pro SP3, cache was cleared (twice).
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War Kitten
Panda McLegion
902
|
Posted - 2012.06.11 15:46:00 -
[72] - Quote
War Kitten wrote:Excellent - my ship hangar and items window are coming back to stay!
The new unified thingy might actually be an overall improvement after today's patch.
Thanks devs!
I take it back - its still not an improvement yet.
All the handy buttons for accessing corp hangars and hangar items and right-clicky menus to open ship corp hangars are still missing. The unified thingy is still too fiddly for doing any real logistics, and ungodly slow when you want to move more than 2 ships out of a ship maintenance bay at once.
Keep at it guys...
*sigh* Here's your sign... |

Kusum Fawn
State War Academy Caldari State
137
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Posted - 2012.06.23 04:13:00 -
[73] - Quote
Please, Whne you want are going to rebuild a game function, like corp roles or pos structures, rewrite them to their origional functionality, and then do the improvements, as a two step process. so when you've found that youve broken something, like the various parts of the inventory system, a rollback is easy to the origin functionality.
Speaking of which, all these hot patches, are they in fact being tested on sisi before they are being moved to tq? Ihavent noticed a change in functionality on sisi, where i seem to be doing more of my playing these days. 100 isk ships are the way to go when it takes forever and a day to load any menus for real playing. also - loading the merged ships and items window in the station context window takes almost no time in comparison to the ships hanger UI window. why is this? is it because of the isk evaluation as i assume? or is there another difference in the coding that makes the UI window really laggy in comparison?
items tab in one station, so it will open items the next time i dock, Open UI window on current ships cargo, warp to station with lots of ships/items dock UI takes a while to reload, station window opens faster, switch to ships in station tab, let load, switch to ships in UI window, let load.
the times are annoyingly different. why? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
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