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Mr Pentex
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Posted - 2009.08.26 13:17:00 -
[1]
My thoughts are something like this.
Local should be a "service" provided only in high sec, why?
Well high sec is Empire and Concord land. As i see it, these are the entities providing the use or means of the communication system known as local. For game feeling improvment it would be nice to get a more "I am leaving the secure space of high sec, to travle into the unknown". My resons are more for the game feeling than anything else, but there would certenly be alot of other issues with a change like this. In my oppinion, it would give more of a adrenalin rush not knowing how many or what is flying the space I just entered. If i am not all the way of the grid, most corps use their own chat channels while in low sec anyways, and local is mostly used to give greif or smack. Some players certenly use local to just chat with other players but i think it would be much better if you actually have to see or find other player to interact with them, the feeling of empty space would increase enormously. But what if, when you scaned down a ship and intercept it you would have to "hail" the pilot and deliver your demands or what ever, instead of just deliver them through locla. Wouldent that give a more rl feeling? This is just an idee, but i would like to vent it with other pod pilotes and hear thoughts and whats good or bad with the idee.
Thx for the time Mr.Pentex
I do apologize for my spelling disorder 
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.08.26 17:11:00 -
[2]
Originally by: Mr Pentex the feeling of empty space would increase enormously
It already feels empty. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |

Gaelan Lionhardt
Caldari School of Applied Knowledge
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Posted - 2009.08.26 17:20:00 -
[3]
Un-supported
Local is used by NPC's from time to time (Missions, Complexes etc) Your proposal can be made makeshift by any pilot at any time if they so choose by minimizing the local window, and using direct player conversations. Heavily benefits pirates and negatively affects everyone else.
There are many other reasons to not do this but ill let someone else jump in |

sukmanobov
Minmatar Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.08.26 17:36:00 -
[4]
Originally by: Mr Pentex most corps use their own chat channels while in low sec anyways, and local is mostly used to give greif or smack.
TRUE
you scaned down a ship and intercept it you would have to "hail" the pilot and deliver your demands or what ever, instead of just deliver them through locla. Wouldent that give a more rl feeling?
You Can Do that already it called comms, although Hail would sound better "you are being hailed" *(voice along with a message for thoes who don't use sound)
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bw8
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Posted - 2009.08.26 17:54:00 -
[5]
would hugely, epically fail. especially with the nerfed directional scanner. can you imagine 2 huge fleets running around a huge system, which has been pos spammed with ships (so you don't know if anyone's really in local), and those 2 fleets not being able to find each other???
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Ayla Ayla
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Posted - 2009.08.30 11:43:00 -
[6]
Fix scanners ( or boost them )
nerf local
= eve much better place
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Andrest Disch
Amarr Debitum Naturae
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Posted - 2009.08.30 11:49:00 -
[7]
Unsupported after the changes to scanners. Now all there is is local to gather quick intel without alts. |

Hrodgar Ortal
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Posted - 2009.08.30 13:12:00 -
[8]
No. Local is the only tool for people doing either mining or other pve.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.08.30 13:32:00 -
[9]
Supported ~ Santiago Fahahrri Galactic Geographic |

RansomList
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Posted - 2009.08.30 14:26:00 -
[10]
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RedSplat
Caldari Provisions
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Posted - 2009.08.30 14:27:00 -
[11]
Originally by: bw8 would hugely, epically fail. especially with the nerfed directional scanner. can you imagine 2 huge fleets running around a huge system, which has been pos spammed with ships (so you don't know if anyone's really in local), and those 2 fleets not being able to find each other???
Hi there. Do you know what scan probes are for?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.30 22:53:00 -
[12]
low sec... no.
0.0... don't care anyway. Pew Pew Lazorz!!! |

JitaPriceChecker2
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Posted - 2009.08.30 23:50:00 -
[13]
Theres new topic on this subject every two weeks or so. This forum sucks.
Btw i support.
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thoraxeb
Gallente
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Posted - 2009.09.17 16:20:00 -
[14]
And give carebears yet another reason to not go into low sec / 0.0?
No. They have too many reasons to stay in high sec as it is.
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Tiger's Spirit
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Posted - 2009.09.17 17:04:00 -
[15]
Not supported, because think to me just an another cloaker idiotism, who don't want to see him on local. Firt we need a mechanism which enable catching of the cloakers with a specialised shipclass or module.
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Johnster
Caldari Resurrection Gentlemen's Club
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Posted - 2009.09.17 17:15:00 -
[16]
Oh my. What would the goons do without somewhere to spam? Heaven forbid that we not receive that garbage.
You and your alliance will adapt to service us. Resistance is futile.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.09.17 17:32:00 -
[17]
no. Scanner needs some serious fixing first.
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Uronksur Suth
Sankkasen Mining Conglomerate
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Posted - 2009.09.17 19:50:00 -
[18]
Originally by: Aniel Zaar
Originally by: Mr Pentex the feeling of empty space would increase enormously
It already feels empty.
no. This has been suggested many times, and is shot down every time.
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Saralle Zhukov
Minmatar Win Tech In 2 Deep
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Posted - 2009.09.17 22:49:00 -
[19]
No, Nyet, Nein, Negative, Not on my Watch, etc.
----------------------------------- Kill them all God will know his own. |

Brem Watson
Caldari Caldari Provisions
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Posted - 2009.09.18 11:49:00 -
[20]
The only reason I'd disagree is because it sounds like people are wanting this to get easy kills. Hell, if CCP decides to do this, I want my Orca back to the way it was. I don't need an ore bay.
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.18 14:48:00 -
[21]
Going to keep it short. No.
Too much advantage for the enemy, too little for the defender. Covert ops cloak ships will be ftom forever. That about sums it up. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.09.18 15:23:00 -
[22]
CCP want more people in 0.0, not less, and there's precious little reason to leave the Level 4 highsec hubs as it is without completely eliminating 0.0 PvE as a viable option.
No.
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Tiel Enim
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Posted - 2009.09.18 16:55:00 -
[23]
Remove local and replace with constellation.
/signed
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chopper14
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Posted - 2009.09.18 18:07:00 -
[24]
how about this? in low sec they show a number at the top for how many people are there...and replace individuals with corp logo's and tickers? so you can see how many people are afoot. and what corporations they "may" be from. and in o.o change it so you can just see corp logo's and tickers but no numbers at the top? this would let you know wheather or not the system was empty also would let you know if your wt's are hiding there but not which ones or how many. in WH space keep it like it is...blank unless you talk in it. and last but not least in high sec...group all members from the same corp together under their corp logo and tickers so with numbers at the top and listed on the ticker for each corp so when u left click it opens the corp and u see all the wt's i mean people from that corp grouped together and when you r click it gives you the corp info. this would clean up high sec local and make scanning local easier in say high traffic areas and on top of that it would be much better public exposure for corporations. comments?
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chopper14
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Posted - 2009.09.18 18:55:00 -
[25]
oh yeah also with this idea of mine when people talk in local the talker's char name would still show up in the chatbox same as it does now. just the listing on the right hand side would be affected by this change..we wouldnt want to make life hard on spammers and we dont want to ruin the actuall friendly interaction of people just trying to have friendly conversation's either ;) I think this idea would help everyone even the miners with or withought the scanner nerf. it's ussually somone with probes that you really need to worry about as for miners they will just rush the belts anyway...so alltogether cloakers get a bonus miners get to keep their run for the hillz local and fleets will know if their wt's are present. its local streamlined  comments?
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Scerolikk Teromni
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Posted - 2009.09.19 05:11:00 -
[26]
No, no, and no.
Local is a very much needed tool for anybody traveling through low/null-sec. By your logic, that local is a "CONCORD-provided service" or whatever, then CCP should also remove stargates from null-sec. No. If it's that important to you to make this a realistic internet spaceship experience, then imagine that the local chat system is integrated into the stargate network.
If you want to go somewhere without local chat, go check out wormhole space. That place has no stargates. No communications network. No human-controlled infrastructure or connection to the settled regions of the universe whatsoever. It's also a place that's scary as hell to be in, especially when you launch your probes and find POSes all over the place. You never know if you're about to be hot dropped by a cap fleet just for the hell of it. Even null-sec is, while lawless, still a controlled area.
Strongly oppose. So much so that if this plan is implemented, I will cancel my subscription.
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chopper14
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Posted - 2009.09.19 18:45:00 -
[27]
if the stargates are the ones provideing the information of who is in a system they must have great scanners, to know that a carrier fleet just jumped in. but i like the idea that they are bassically giant bean counters because the jumps are all acounted for in the starmap under jumps in last hour/24 hours etc..that being said soon the new soviernity comes out so the gates will be in control of the players. i think the players owning all the gates in their system should get to choose wether or not they have a local. comments?
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Dirty Wizard
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Posted - 2009.09.19 19:05:00 -
[28]
Originally by: Mr Pentex I do apologize for my spelling disorder 
Apparently you also have a failure disorder. How many of these threads have been made in the past? How many were successful?
Yep, failure disorder.
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ShadowMaster
Gallente No Limit Productions
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Posted - 2009.09.20 01:59:00 -
[29]
Not sure if this has been posted in another thread, but I did not see it here and since this discussion is on going with or with out me I may as well chime in.
With the changes in Dominion remove local from 0.0 by default. Then when an alliance controls a system make it an upgrade, deploy something in system, gain access to the sensors from the stargates since you will apparently be paying for their upkeep anyways. If no one controls a system, no local, if some one does then they are the defender and can consider it an advantage. If the upgrade is free and requires no work/cost then every system will have it. But if it requires effort to get, and is something that can be destroyed by an attacking force then hey, cool. HAHAHA! Even better, only let the owning alliance talk i local, most one sided smack talk ever :P Something along these lines could really be considered though. Maybe only controlling alliance even has access to it, although that seems a tad bit unfair. Attacker wondering how many people in local while 200+ people assemble to kill his small 10 man gang.
Anyways, just an idea. Some Eyes Demand Respect, Some Eyes Demand Fear, Mine ..... Mine earn it The Definition of an Upgrade: Take old bugs out, put new ones in. Cannot find REALITY.SYS. Universe halted. COFFEE.EXE Missing - Insert Cup and Press Any Key |

Mistralt
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Posted - 2009.09.20 08:57:00 -
[30]
Supported. It will help make low/null sec much more interesting (read: fun) for both pirates and non-pirates.
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