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Steeldrake
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Posted - 2004.10.15 09:13:00 -
[1]
I heard many people saying that 6X800mm are a good choice for Tempest projectile setup, so yesterday I tested them in L3 missions. I used 2 tracking cpu (one t2 and one named) tacking my tracking speed/accuracy up to about 0.057. In the low slot I used a named gyro (10.7% damage and 9.5 rate of fire bonuses, if I remember well). By using proton ammo I had trouble to take down an Archangel Centurion (cruiser class), because I missed him so often and I did a quite poor DOT. To finish him I had to use one torpedo...
I tried attacking from 25km, from 10km and even closer without real good results. I still do far better with 4X 1400 wasting much less ammo and without need of tanking at all (at least in L3 missions).
So, I'm pretty sure that 800mm are good (because so many of you said that they are usefull also in PVP), so I'm missing what I'm doing wrong. Ammo? Modules? Skillz?
Thx in advance :)
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Steeldrake
|
Posted - 2004.10.15 09:13:00 -
[2]
I heard many people saying that 6X800mm are a good choice for Tempest projectile setup, so yesterday I tested them in L3 missions. I used 2 tracking cpu (one t2 and one named) tacking my tracking speed/accuracy up to about 0.057. In the low slot I used a named gyro (10.7% damage and 9.5 rate of fire bonuses, if I remember well). By using proton ammo I had trouble to take down an Archangel Centurion (cruiser class), because I missed him so often and I did a quite poor DOT. To finish him I had to use one torpedo...
I tried attacking from 25km, from 10km and even closer without real good results. I still do far better with 4X 1400 wasting much less ammo and without need of tanking at all (at least in L3 missions).
So, I'm pretty sure that 800mm are good (because so many of you said that they are usefull also in PVP), so I'm missing what I'm doing wrong. Ammo? Modules? Skillz?
Thx in advance :)
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Katsumoto
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Posted - 2004.10.15 09:24:00 -
[3]
Yeah i did the exact same as you a couple of days ago and got the exact same problem, where i could take the rats in a couple of seconds with a geddon or apoc it took me ages trying to take a cruiser rat down with 800mm in a tempest. Took me ages trying to find the best range on the gun but still i had to finish it of with cruise missles.
 Force Of Evil [email protected]
"If i was in world war two they'd call me spitfire." |

Katsumoto
|
Posted - 2004.10.15 09:24:00 -
[4]
Yeah i did the exact same as you a couple of days ago and got the exact same problem, where i could take the rats in a couple of seconds with a geddon or apoc it took me ages trying to take a cruiser rat down with 800mm in a tempest. Took me ages trying to find the best range on the gun but still i had to finish it of with cruise missles.
 Force Of Evil [email protected]
"If i was in world war two they'd call me spitfire." |

Marcus Aurelius
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Posted - 2004.10.15 09:41:00 -
[5]
Try em at 30km and sit still or minimise tranversal velocity OR try em at 10km and web your target.
Anyway, when sayingt a 6x800 setup can really hurt most people meant it can really hurt a BS, where a big part of the difference lies.
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Marcus Aurelius
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Posted - 2004.10.15 09:41:00 -
[6]
Try em at 30km and sit still or minimise tranversal velocity OR try em at 10km and web your target.
Anyway, when sayingt a 6x800 setup can really hurt most people meant it can really hurt a BS, where a big part of the difference lies.
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Loka
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Posted - 2004.10.15 09:45:00 -
[7]
Edited by: Loka on 15/10/2004 09:47:34
Originally by: Marcus Aurelius ... OR try em at 10km and web your target.
Bingo, this guy deserves a cookie. Guys 800mm are closecombat. Try a webber and look at the results. Have you ever tried the all mighty BLASTERTHRON without a Webber? Same result. Only Amarrians and Caldarians dont need a Webber for their closecombat setups. Everyone else does!!!!!!!!! _____________________________________ Dead or Alive
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Loka
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Posted - 2004.10.15 09:45:00 -
[8]
Edited by: Loka on 15/10/2004 09:47:34
Originally by: Marcus Aurelius ... OR try em at 10km and web your target.
Bingo, this guy deserves a cookie. Guys 800mm are closecombat. Try a webber and look at the results. Have you ever tried the all mighty BLASTERTHRON without a Webber? Same result. Only Amarrians and Caldarians dont need a Webber for their closecombat setups. Everyone else does!!!!!!!!! _____________________________________ Dead or Alive
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Steeldrake
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Posted - 2004.10.15 09:53:00 -
[9]
Originally by: Loka Edited by: Loka on 15/10/2004 09:47:34
Originally by: Marcus Aurelius ... OR try em at 10km and web your target.
Bingo, this guy deserves a cookie. Guys 800mm are closecombat. Try a webber and look at the results. Have you ever tried the all mighty BLASTERTHRON without a Webber? Same result. Only Amarrians and Caldarians dont need a Webber for their closecombat setups. Everyone else does!!!!!!!!!
Uhm, so I've just to add a webber instead of one of the tracking computer. Thx 
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Steeldrake
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Posted - 2004.10.15 09:53:00 -
[10]
Originally by: Loka Edited by: Loka on 15/10/2004 09:47:34
Originally by: Marcus Aurelius ... OR try em at 10km and web your target.
Bingo, this guy deserves a cookie. Guys 800mm are closecombat. Try a webber and look at the results. Have you ever tried the all mighty BLASTERTHRON without a Webber? Same result. Only Amarrians and Caldarians dont need a Webber for their closecombat setups. Everyone else does!!!!!!!!!
Uhm, so I've just to add a webber instead of one of the tracking computer. Thx 
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Golgrath
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Posted - 2004.10.15 11:01:00 -
[11]
you dont need the tracking computers with a web, but to get close you need mwd. And dont use proton ammo, use EMP. For BS's you go to optimal or just a notch above it (3-4km), dont orbit. For cruisers you stay just beneath webbing range.
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Golgrath
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Posted - 2004.10.15 11:01:00 -
[12]
you dont need the tracking computers with a web, but to get close you need mwd. And dont use proton ammo, use EMP. For BS's you go to optimal or just a notch above it (3-4km), dont orbit. For cruisers you stay just beneath webbing range.
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Shocky
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Posted - 2004.10.15 11:13:00 -
[13]
ermm, the best way to use 800mm's are to get within 10k, web your target and fire from around 5-9k. Without the web there kinda useless against npcs like most other projectiles.
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Shocky
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Posted - 2004.10.15 11:13:00 -
[14]
ermm, the best way to use 800mm's are to get within 10k, web your target and fire from around 5-9k. Without the web there kinda useless against npcs like most other projectiles.
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CHuskarl
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Posted - 2004.10.15 11:16:00 -
[15]
Originally by: Golgrath you dont need the tracking computers with a web, but to get close you need mwd. And dont use proton ammo, use EMP. For BS's you go to optimal or just a notch above it (3-4km), dont orbit. For cruisers you stay just beneath webbing range.
y, what he said use emp not proton, use keep distance not orbit I only use 1 tracking compute on my tempest and it works fine
2004.10.09 02:38:01combatYour 800mm Repeating Artillery I perfectly strikes Sansha's Ravager, wrecking for 277.2 damage. |

CHuskarl
|
Posted - 2004.10.15 11:16:00 -
[16]
Originally by: Golgrath you dont need the tracking computers with a web, but to get close you need mwd. And dont use proton ammo, use EMP. For BS's you go to optimal or just a notch above it (3-4km), dont orbit. For cruisers you stay just beneath webbing range.
y, what he said use emp not proton, use keep distance not orbit I only use 1 tracking compute on my tempest and it works fine
2004.10.09 02:38:01combatYour 800mm Repeating Artillery I perfectly strikes Sansha's Ravager, wrecking for 277.2 damage. |

Imhotep Khem
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Posted - 2004.10.15 16:13:00 -
[17]
EMP ammo is going to suck against an armor tanker. Use the appropriate ammo for the situation. If you know their weakness, insert the ammo to exploit it.
Not all guns can make that change, and its one advantage projectiles should be sure to use. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.15 16:13:00 -
[18]
EMP ammo is going to suck against an armor tanker. Use the appropriate ammo for the situation. If you know their weakness, insert the ammo to exploit it.
Not all guns can make that change, and its one advantage projectiles should be sure to use. ____ If your not dyin' your not tryin'. |

Zu Lu
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Posted - 2004.10.15 18:19:00 -
[19]
Originally by: Imhotep Khem EMP ammo is going to suck against an armor tanker. Use the appropriate ammo for the situation. If you know their weakness, insert the ammo to exploit it.
Not all guns can make that change, and its one advantage projectiles should be sure to use.
Yes. Although emp is alright against some armor tankers especially if exp/kin/ther are hardened anyway. If having troubles aginst armor Fusion ammo is your friend..
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Zu Lu
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Posted - 2004.10.15 18:19:00 -
[20]
Originally by: Imhotep Khem EMP ammo is going to suck against an armor tanker. Use the appropriate ammo for the situation. If you know their weakness, insert the ammo to exploit it.
Not all guns can make that change, and its one advantage projectiles should be sure to use.
Yes. Although emp is alright against some armor tankers especially if exp/kin/ther are hardened anyway. If having troubles aginst armor Fusion ammo is your friend..
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Kaylona Tso
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Posted - 2004.10.15 18:35:00 -
[21]
They still suck. They were once good guns but I still rather use medium hybrid blasteres than these guns. 6 x named medium sized neutrons + 2 Siege Lauchers + Quad Lif, 90% web, 3 x t2 cap chargers, 1 Large Accomodation, 1 medium t2, 3 Hardners and 1 cap relay I think is a better setup considering that those neutrons can do BS massive hurt and noone would ever suspect major kinetic damage from a close range Tempest. -----
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Kaylona Tso
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Posted - 2004.10.15 18:35:00 -
[22]
They still suck. They were once good guns but I still rather use medium hybrid blasteres than these guns. 6 x named medium sized neutrons + 2 Siege Lauchers + Quad Lif, 90% web, 3 x t2 cap chargers, 1 Large Accomodation, 1 medium t2, 3 Hardners and 1 cap relay I think is a better setup considering that those neutrons can do BS massive hurt and noone would ever suspect major kinetic damage from a close range Tempest. -----
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Teeth
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Posted - 2004.10.15 19:07:00 -
[23]
I like d650's just a bit better as they free up your pgrid to fit all sorts of neat stuff. You can mix and match a bit til your pgrid is used optimally.
They're cheaper too.
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Teeth
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Posted - 2004.10.15 19:07:00 -
[24]
I like d650's just a bit better as they free up your pgrid to fit all sorts of neat stuff. You can mix and match a bit til your pgrid is used optimally.
They're cheaper too.
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Moridan
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Posted - 2004.10.15 20:58:00 -
[25]
I think what the 800 lacks is range. The optimal is really too low. Its hardly any longer than a dual 425. With its tracking, similar to large pulses, it misses a lot that close due to the odd math in EVEs tracking. Thats why everyone needs webbers because when you'r in close, the targets radial velocity is high if they move much at all, or if you are orbiting.
Also the 800 is really an autocannon. I can't see a large artillery being lower ranged than its smaller counterpart. Do the advanced mastery skills for autocannons work on it?
Maybe a 10-15k optimal would help.
Anyways just rambling here. I'm tired of seeing my dual heavy pulses decimate everything at twice the rate of the 800s. "Speak quietly and carry a big torpedo."
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Moridan
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Posted - 2004.10.15 20:58:00 -
[26]
I think what the 800 lacks is range. The optimal is really too low. Its hardly any longer than a dual 425. With its tracking, similar to large pulses, it misses a lot that close due to the odd math in EVEs tracking. Thats why everyone needs webbers because when you'r in close, the targets radial velocity is high if they move much at all, or if you are orbiting.
Also the 800 is really an autocannon. I can't see a large artillery being lower ranged than its smaller counterpart. Do the advanced mastery skills for autocannons work on it?
Maybe a 10-15k optimal would help.
Anyways just rambling here. I'm tired of seeing my dual heavy pulses decimate everything at twice the rate of the 800s. "Speak quietly and carry a big torpedo."
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Outcastino
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Posted - 2004.10.16 01:00:00 -
[27]
Whats the **** with EMP sucking on armor? EMP ownz all.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Outcastino
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Posted - 2004.10.16 01:00:00 -
[28]
Whats the **** with EMP sucking on armor? EMP ownz all.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Kaylona Tso
|
Posted - 2004.10.16 05:48:00 -
[29]
Originally by: Outcastino Whats the **** with EMP sucking on armor? EMP ownz all.
Every try it on a 12/1400mm after the last major patch. Its horrible. -----
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Kaylona Tso
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Posted - 2004.10.16 05:48:00 -
[30]
Originally by: Outcastino Whats the **** with EMP sucking on armor? EMP ownz all.
Every try it on a 12/1400mm after the last major patch. Its horrible. -----
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Kel Shek
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Posted - 2004.10.16 06:40:00 -
[31]
Quote: Whats the **** with EMP sucking on armor? EMP ownz all.
/me tries to explain the concept of 60% base damage resistance.
though, I can see a certain point for PvP, of that they may not tank for EMP..... thus they would ONLY have that 60%, rather than the 70%+ or whatever for the things they ARE tanking...
but I would think that would be topped, for against armor... by explosive damage, since it starts at nearly nothing, would take alot more slots for tanking, and then leave the others comparatively vulnerable.
but, I don't do PvP anyway. so I'm just thinking on theory here. ::is willing to stand corrected, if such correction is explained in a sensical manner, rather than something to the effect of "STFU N00B!"
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Kel Shek
|
Posted - 2004.10.16 06:40:00 -
[32]
Quote: Whats the **** with EMP sucking on armor? EMP ownz all.
/me tries to explain the concept of 60% base damage resistance.
though, I can see a certain point for PvP, of that they may not tank for EMP..... thus they would ONLY have that 60%, rather than the 70%+ or whatever for the things they ARE tanking...
but I would think that would be topped, for against armor... by explosive damage, since it starts at nearly nothing, would take alot more slots for tanking, and then leave the others comparatively vulnerable.
but, I don't do PvP anyway. so I'm just thinking on theory here. ::is willing to stand corrected, if such correction is explained in a sensical manner, rather than something to the effect of "STFU N00B!"
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Nieda
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Posted - 2004.10.16 08:53:00 -
[33]
Edited by: Nieda on 16/10/2004 08:56:00 No please, just let them use the darn EMP and think they do something usefull.
I wont tell what ammo to use against armor tanks. Not that its not too obvious, its because their ignorance. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.10.16 08:53:00 -
[34]
Edited by: Nieda on 16/10/2004 08:56:00 No please, just let them use the darn EMP and think they do something usefull.
I wont tell what ammo to use against armor tanks. Not that its not too obvious, its because their ignorance. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Outcastino
|
Posted - 2004.10.16 15:44:00 -
[35]
Edited by: Outcastino on 16/10/2004 16:23:23 Just look at the armor damage on emp. It works against armor just fine.
Lets look for dmg comparison on armor on Ammar ships. And off what that is tanked.
Armor - Non tanked
Fusion :
Explosive Damage 32 hp dmg - base resistance : 20% resist - 25,4 dmg Kinetic Damage 8 hp dmg - base resistance : 25%.... 6 dmg... Total : 31,4 dmg on non tanked, ammar armor.
EMP : EM Damage 20 hp dmg - base resistance : 60% - 8 dmg Explosive Damage 16 hp dmg - base resistance 20% - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance 25% - 6 dmg
Total : 26,8 dmg on non tanked, ammar armor.
Notice only 4,6 dmg difference.
Dmg on ammar armor tanked with the usual 3 hardeners, Explosive, Thermal and Kinetic.
It gets resistances to...20% explosive +50% of 80% is 60% explosive resistance. 25% kinetic resistance + 50% of 75% is 62,5% kinetic resistance 35% thermal resistance + 50% of 65% is 68,5% thermal resistance
Therefore Fusion ammo does :
Explosive Damage 32 hp dmg - base resistance : 60% resist - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance : 62,5% - 3 dmg Total : 15,8 dmg on tanked, ammar armor.
And EMP ammo does :
EM Damage 20 hp dmg - base resistance : 60% - 8 dmg Explosive Damage 16 hp dmg - base resistance 60% - 6,5 dmg Kinetic Damage 8 hp dmg - base resistance 62,5% - 3 dmg
Total : 17,5 dmg on tanked, ammar armor.
Notice that EMP is *better*.
EMP on standard tanked shields.
EM Damage 20 hp dmg - base resistance : 50% - 10 Explosive Damage 16 hp dmg - base resistance 60% - 6,4 dmg Kinetic Damage 8 hp dmg - base resistance 70% - 2,4
Total : 18,8 dmg
Fusion on standard tanked shields.
Explosive Damage 32 hp dmg - base resistance : 60% resist - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance : 70% - 2,4 dmg
15,2 dmg
Notice 3,6 dmg difference.
Now dmg on Untanked shields :
EMP : EM Damage 20 hp dmg - base resistance : 0% - 20 Explosive Damage 16 hp dmg - base resistance 60% - 6,4 dmg Kinetic Damage 8 hp dmg - base resistance 40% - 4,8 dmg
31,2 dmg on untanked shields.
Fusion :
Explosive Damage 32 hp dmg - base resistance : 60% resist - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance : 40% - 4,8 dmg
17,6 dmg on untanked shields.
Notice the 13,4 dmg difference.
In total, EMP is better for 13,9 dmg. In 3 out of 4 possible resistance values, that are the most common and are encountered 90% of the time. It also means you dont have to change ammo if you use EMP. Since its good for everything. The only bad thing is the range, but if your close range, that 1km doesnt really matter. Fusion is only better on NON tanked armor. And not by a lot, either.
I use ONLY EMP on close range projectiles. As it saves me the trouble of changing the ammo. I dont even bother using long range.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Outcastino
|
Posted - 2004.10.16 15:44:00 -
[36]
Edited by: Outcastino on 16/10/2004 16:23:23 Just look at the armor damage on emp. It works against armor just fine.
Lets look for dmg comparison on armor on Ammar ships. And off what that is tanked.
Armor - Non tanked
Fusion :
Explosive Damage 32 hp dmg - base resistance : 20% resist - 25,4 dmg Kinetic Damage 8 hp dmg - base resistance : 25%.... 6 dmg... Total : 31,4 dmg on non tanked, ammar armor.
EMP : EM Damage 20 hp dmg - base resistance : 60% - 8 dmg Explosive Damage 16 hp dmg - base resistance 20% - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance 25% - 6 dmg
Total : 26,8 dmg on non tanked, ammar armor.
Notice only 4,6 dmg difference.
Dmg on ammar armor tanked with the usual 3 hardeners, Explosive, Thermal and Kinetic.
It gets resistances to...20% explosive +50% of 80% is 60% explosive resistance. 25% kinetic resistance + 50% of 75% is 62,5% kinetic resistance 35% thermal resistance + 50% of 65% is 68,5% thermal resistance
Therefore Fusion ammo does :
Explosive Damage 32 hp dmg - base resistance : 60% resist - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance : 62,5% - 3 dmg Total : 15,8 dmg on tanked, ammar armor.
And EMP ammo does :
EM Damage 20 hp dmg - base resistance : 60% - 8 dmg Explosive Damage 16 hp dmg - base resistance 60% - 6,5 dmg Kinetic Damage 8 hp dmg - base resistance 62,5% - 3 dmg
Total : 17,5 dmg on tanked, ammar armor.
Notice that EMP is *better*.
EMP on standard tanked shields.
EM Damage 20 hp dmg - base resistance : 50% - 10 Explosive Damage 16 hp dmg - base resistance 60% - 6,4 dmg Kinetic Damage 8 hp dmg - base resistance 70% - 2,4
Total : 18,8 dmg
Fusion on standard tanked shields.
Explosive Damage 32 hp dmg - base resistance : 60% resist - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance : 70% - 2,4 dmg
15,2 dmg
Notice 3,6 dmg difference.
Now dmg on Untanked shields :
EMP : EM Damage 20 hp dmg - base resistance : 0% - 20 Explosive Damage 16 hp dmg - base resistance 60% - 6,4 dmg Kinetic Damage 8 hp dmg - base resistance 40% - 4,8 dmg
31,2 dmg on untanked shields.
Fusion :
Explosive Damage 32 hp dmg - base resistance : 60% resist - 12,8 dmg Kinetic Damage 8 hp dmg - base resistance : 40% - 4,8 dmg
17,6 dmg on untanked shields.
Notice the 13,4 dmg difference.
In total, EMP is better for 13,9 dmg. In 3 out of 4 possible resistance values, that are the most common and are encountered 90% of the time. It also means you dont have to change ammo if you use EMP. Since its good for everything. The only bad thing is the range, but if your close range, that 1km doesnt really matter. Fusion is only better on NON tanked armor. And not by a lot, either.
I use ONLY EMP on close range projectiles. As it saves me the trouble of changing the ammo. I dont even bother using long range.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

DREAMWORKS
|
Posted - 2004.10.16 17:06:00 -
[37]
I have tested very long on the 800, and i compared it too ion blasters...
The only way you get more damage than the ions is by using high skills for the tempest, else the hybrid blasters are a great choice. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.10.16 17:06:00 -
[38]
I have tested very long on the 800, and i compared it too ion blasters...
The only way you get more damage than the ions is by using high skills for the tempest, else the hybrid blasters are a great choice. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Imhotep Khem
|
Posted - 2004.10.18 00:11:00 -
[39]
these are not blasters. If you are not matching your ammo you are not getting its full potential. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.18 00:11:00 -
[40]
these are not blasters. If you are not matching your ammo you are not getting its full potential. ____ If your not dyin' your not tryin'. |

Outcastino
|
Posted - 2004.10.18 00:23:00 -
[41]
Edited by: Outcastino on 18/10/2004 00:28:21
Originally by: Imhotep Khem these are not blasters. If you are not matching your ammo you are not getting its full potential.
I just proved that in 75% of the case EMP is the ammo of choice on the 800mm, and in the other 25% its the 2nd ammo of choice. The reloading takes time, and every1 knows that time decides between living and diing. Also carring only EMP saves on cargo space, which can be used for more 800 charges, or, more loot :P. So shush.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Outcastino
|
Posted - 2004.10.18 00:23:00 -
[42]
Edited by: Outcastino on 18/10/2004 00:28:21
Originally by: Imhotep Khem these are not blasters. If you are not matching your ammo you are not getting its full potential.
I just proved that in 75% of the case EMP is the ammo of choice on the 800mm, and in the other 25% its the 2nd ammo of choice. The reloading takes time, and every1 knows that time decides between living and diing. Also carring only EMP saves on cargo space, which can be used for more 800 charges, or, more loot :P. So shush.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Imhotep Khem
|
Posted - 2004.10.18 00:33:00 -
[43]
I just did it, and i was missing like crazy on the Angel Impalers, but slightly better on the Angel Depredator and much better on the Arch Angel.
according to fitting screen my tracking is .044298
I got on tracking enhancer on, and I was using a webber. I guess I gotta change tactics a bit. pre-fight calculations said if i could get them down to 45m/s I would be good @ optimal. And I was at 10k but still not hitting.
Im gonna try trackin comp which is better anyway since i can change cap charger for cap relay. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.18 00:33:00 -
[44]
I just did it, and i was missing like crazy on the Angel Impalers, but slightly better on the Angel Depredator and much better on the Arch Angel.
according to fitting screen my tracking is .044298
I got on tracking enhancer on, and I was using a webber. I guess I gotta change tactics a bit. pre-fight calculations said if i could get them down to 45m/s I would be good @ optimal. And I was at 10k but still not hitting.
Im gonna try trackin comp which is better anyway since i can change cap charger for cap relay. ____ If your not dyin' your not tryin'. |

Outcastino
|
Posted - 2004.10.18 01:14:00 -
[45]
Well, i always orbited at 5km with EMP with a tracking computer II and hit just fine(battleships). I killed a crow that was webbed and triing to mwd away from me with 800mm and EMP. I killed cruisers at 10-5km too. Web is the key. If you can afford a battleship you can afford a fkin X5 proto or fleeting web. And they do a fecking good job.
And as far as i know, tracking doesnt depend on type of ammo, yet.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Outcastino
|
Posted - 2004.10.18 01:14:00 -
[46]
Well, i always orbited at 5km with EMP with a tracking computer II and hit just fine(battleships). I killed a crow that was webbed and triing to mwd away from me with 800mm and EMP. I killed cruisers at 10-5km too. Web is the key. If you can afford a battleship you can afford a fkin X5 proto or fleeting web. And they do a fecking good job.
And as far as i know, tracking doesnt depend on type of ammo, yet.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Imhotep Khem
|
Posted - 2004.10.19 23:23:00 -
[47]
Edited by: Imhotep Khem on 20/10/2004 02:40:08 Edited by: Imhotep Khem on 19/10/2004 23:28:08 Bah, with the tracking Computer, and webber I am still mising the 50k rats too much to be using these guns. The Medium equivalent tracking of 800mm is .01125 and that is 1/2 the tracking of the 720s @ .022. So I can't see using the 800s anymore for rats under 100k.
I need to test my cruise missiles too and see if I wouldn't be better just falling back to the Rupture or the Thorax...
Just ran with my 720. They are about 3 times as good as the 800s against 50k rats. But I think thats how guns were designed to be. I suppose when i get to the 500k rats it will be different.
And for those that done know, large ammo is twice damage of medium and medium is twice damage of small. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.19 23:23:00 -
[48]
Edited by: Imhotep Khem on 20/10/2004 02:40:08 Edited by: Imhotep Khem on 19/10/2004 23:28:08 Bah, with the tracking Computer, and webber I am still mising the 50k rats too much to be using these guns. The Medium equivalent tracking of 800mm is .01125 and that is 1/2 the tracking of the 720s @ .022. So I can't see using the 800s anymore for rats under 100k.
I need to test my cruise missiles too and see if I wouldn't be better just falling back to the Rupture or the Thorax...
Just ran with my 720. They are about 3 times as good as the 800s against 50k rats. But I think thats how guns were designed to be. I suppose when i get to the 500k rats it will be different.
And for those that done know, large ammo is twice damage of medium and medium is twice damage of small. ____ If your not dyin' your not tryin'. |

Hamatitio
|
Posted - 2004.10.20 01:35:00 -
[49]
Then dont npc hunt with the chainguns anyway :) --
Director of Ganking: Death Row Inc. |

Hamatitio
|
Posted - 2004.10.20 01:35:00 -
[50]
Then dont npc hunt with the chainguns anyway :) --
Director of Ganking: Death Row Inc. |

ElCoCo
|
Posted - 2004.10.20 07:39:00 -
[51]
Hmm... I don¦t see you taking into account transversal velocity at all.
Select "look at" your target... double click towards the direction he`s moving to move parallel to him.
VoilÓ... you hardly miss any shot, especialy against BS`s,webbed Cruisers. 
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ElCoCo
|
Posted - 2004.10.20 07:39:00 -
[52]
Hmm... I don¦t see you taking into account transversal velocity at all.
Select "look at" your target... double click towards the direction he`s moving to move parallel to him.
VoilÓ... you hardly miss any shot, especialy against BS`s,webbed Cruisers. 
|

Mishi Bangbang
|
Posted - 2004.10.20 08:01:00 -
[53]
Originally by: ElCoCo Hmm... I don¦t see you taking into account transversal velocity at all.
Select "look at" your target... double click towards the direction he`s moving to move parallel to him.
VoilÓ... you hardly miss any shot, especialy against BS`s,webbed Cruisers. 
I also noticed when i chase them instead of orbiting or keeping distance i get better results - doesn't work well with the ones that stick (1.5km) to me though. When i first got some 1400mm's i was suprised why they missed so much against Angels at 40-50km, upon "looking at" i saw them approaching me while swinging side to side... cheeky rats 
bang
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Mishi Bangbang
|
Posted - 2004.10.20 08:01:00 -
[54]
Originally by: ElCoCo Hmm... I don¦t see you taking into account transversal velocity at all.
Select "look at" your target... double click towards the direction he`s moving to move parallel to him.
VoilÓ... you hardly miss any shot, especialy against BS`s,webbed Cruisers. 
I also noticed when i chase them instead of orbiting or keeping distance i get better results - doesn't work well with the ones that stick (1.5km) to me though. When i first got some 1400mm's i was suprised why they missed so much against Angels at 40-50km, upon "looking at" i saw them approaching me while swinging side to side... cheeky rats 
bang
|

ElCoCo
|
Posted - 2004.10.20 08:32:00 -
[55]
Edited by: ElCoCo on 20/10/2004 08:39:38 Never orbit npc`s if you`re hitting them with turrets.
Enable the transversal velocity column to appear in your autoscanner and try to get it as low as possible by moving parallel and at approx the same speed with your target
edit:spelling error 
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ElCoCo
|
Posted - 2004.10.20 08:32:00 -
[56]
Edited by: ElCoCo on 20/10/2004 08:39:38 Never orbit npc`s if you`re hitting them with turrets.
Enable the transversal velocity column to appear in your autoscanner and try to get it as low as possible by moving parallel and at approx the same speed with your target
edit:spelling error 
|

ZelRox
|
Posted - 2004.10.20 11:38:00 -
[57]
Edited by: ZelRox on 20/10/2004 11:41:12
Originally by: Mishi Bangbang
Originally by: ElCoCo Hmm... I don¦t see you taking into account transversal velocity at all.
Select "look at" your target... double click towards the direction he`s moving to move parallel to him.
VoilÓ... you hardly miss any shot, especialy against BS`s,webbed Cruisers. 
I also noticed when i chase them instead of orbiting or keeping distance i get better results - doesn't work well with the ones that stick (1.5km) to me though. When i first got some 1400mm's i was suprised why they missed so much against Angels at 40-50km, upon "looking at" i saw them approaching me while swinging side to side... cheeky rats 
bang
Best thing you can do is approach the rat in a bs. If its a battleship it will start running away from you to its optimal and thus reduce the transversal velocity to <10.
If its a cruiser, its somewhat faster and will attempt to orbit at whatever optimal range it has. Best thing to do in this case is to orbit at current, or any other range that is above the distance cruiser is at. This will also reduce transversal velocity somewhat. If you have a speedy ship, it should be <50. ----------------------
I wanna tuc tuc .. |

ZelRox
|
Posted - 2004.10.20 11:38:00 -
[58]
Edited by: ZelRox on 20/10/2004 11:41:12
Originally by: Mishi Bangbang
Originally by: ElCoCo Hmm... I don¦t see you taking into account transversal velocity at all.
Select "look at" your target... double click towards the direction he`s moving to move parallel to him.
VoilÓ... you hardly miss any shot, especialy against BS`s,webbed Cruisers. 
I also noticed when i chase them instead of orbiting or keeping distance i get better results - doesn't work well with the ones that stick (1.5km) to me though. When i first got some 1400mm's i was suprised why they missed so much against Angels at 40-50km, upon "looking at" i saw them approaching me while swinging side to side... cheeky rats 
bang
Best thing you can do is approach the rat in a bs. If its a battleship it will start running away from you to its optimal and thus reduce the transversal velocity to <10.
If its a cruiser, its somewhat faster and will attempt to orbit at whatever optimal range it has. Best thing to do in this case is to orbit at current, or any other range that is above the distance cruiser is at. This will also reduce transversal velocity somewhat. If you have a speedy ship, it should be <50. ----------------------
I wanna tuc tuc .. |
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