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Fitznik
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Posted - 2009.08.26 23:53:00 -
[1]
Hi,
today I have tried to to a mission for the sister aliture, the epic mission arc. I was full of joy when I have bought my stabber but I have bricked booth of them at those stupid drones, the second died when trying to rescue the remeinders of my first try. Warping out didn't work because they somehow jammed my warp drive or something. I just had some sort of a bubble around me.
How am I supposed to solve this mission? Is there an indicator how hard a mission is? Maybe I shouldn't do the mission yet but I can't find a warning about it. I had problems hitting the drones and my repair system where'nt able to upheal the damage. I'm frustrated alot at the moment because of this.
Do you have any tips for me what ship + euqip I should take? I have a tight budget so be gentle please :). Tomorrow my skills are high enough for a Rupture, but its seems to be so slow in turn which is bad for those drones right? But the fast Stabber didn't help either when warp drive is jammed :)
Thanks for your help!
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2009.08.27 00:11:00 -
[2]
Can you show us your setup? Will give us a better of idea of what may be going wrong.
In Soviet NER, blueprints research YOU!
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Jai'Lei al'Thor
Gallente
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Posted - 2009.08.27 00:11:00 -
[3]
Drones with names beginning with "Strain" have warp disruptors. Prioritize them and you can then warp out if you need to.
A webifier will be helpful when fighting drones.
Don't be afraid to ask in Local for someone to come help you. Lots of people will offer, and Burning Down the Hive has no mission item to collect so you don't need to fear them making off with it.
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Louis deGuerre
Gallente The Rise of The Dragon Knights Void Alliance
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Posted - 2009.08.27 00:25:00 -
[4]
Make it fast, keep you distance and use long range weapons. Always take out EWAR ships first (note the icon on the overview, that's them). --- Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie |

Fitznik
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Posted - 2009.08.27 07:20:00 -
[5]
My setup was like this:
4x 425mm autocannon 1 with EMP M and Fusion M ammunition 2x rocket launcher 1 with foxfire rockets 1x small hull repair 1x small shield booster 1x afterburner
This is a setup for short range combat but I never had a problem with that until now. I had decided against the Rupture ship because of this and since the stabber is pretty fast I saw no problem in this :). Anyway I'll probably not buy a new ship now and wait till I have mined enough for a rupture and some amazing long range weapons :)
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Leana Darkrider
Minmatar Creatio -ex- nihilo The Donkey Rollers
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Posted - 2009.08.27 07:25:00 -
[6]
Never use a hybrid tank my friend.
Always go for only armor tank, or only for shield tank.
when you're flying a stabber, you could use a shield tank with some npc specific hardeners. In the lows you could fit some gyro's and some nano's so you move faster. ______________________________________ If only EVE could cook, if only.... |

Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.08.27 07:27:00 -
[7]
lose the hull repper. --
EVE is about balls, brains, and paranoia. SP comes in a distant fourth place. |

gfldex
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Posted - 2009.08.27 08:51:00 -
[8]
Originally by: Fitznik
This is a setup for short range combat but I never had a problem with that until now.
That's not a setup that's a failfit. And you had no problem with it because lvl1 missions are **** easy.
4x Dual 180mm autos, 2x assault launcher 1x AB, 1x large shield extender, [1x hardener|webber] 2x gyro, 1x damage control speed rigs if you want to
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Dierdra Vaal
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Posted - 2009.08.27 09:04:00 -
[9]
consider a Rupture if you want to buy a new cruiser. The rupture is a bit stronger (but not quite as fast) as the stabber. And as the others said, your tank setup could be improved. Director of Education :: EVE University
Chairman of the CSM
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Kezzle
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Posted - 2009.08.27 10:05:00 -
[10]
Edited by: Kezzle on 27/08/2009 10:08:43
Originally by: Jai'Lei al'Thor Drones with names beginning with "Strain" have warp disruptors. Prioritize them and you can then warp out if you need to.
The drones that are doing stuff to you will have a small icon at the extreme right of their line on your overview, too. This will be true any time an opponent is doing active stuff (webbing, scrambling, jamming etc) to you.
Quote: A webifier will be helpful when fighting drones.
Especially when using Medium turrets. They track slower than small turrets. You've also selected the largest medium AC turrets, and they track the slowest. This is probably a good example of "bigger isn't necessarily better". The smaller medium ACs will struggle less with tracking the small fast targets.
You might want to try going for the largest buffer tank you can while you hunt down and kill the scrambling drones. It might give you the longest loiter time, given that you've only got a small active tank module. Really, if you can't fit medium modules, it's worth thinking about staying in Frigates and Destroyers for now. But dropping down to 180s might give you enough Grid and CPU to fit medium modules.
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Kessiaan
Minmatar Aitvaras Strategic Industries
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Posted - 2009.08.27 11:46:00 -
[11]
Originally by: Fitznik My setup was like this:
4x 425mm autocannon 1 with EMP M and Fusion M ammunition 2x rocket launcher 1 with foxfire rockets 1x small hull repair 1x small shield booster 1x afterburner
This fit is really bad - only fits a hull rep ever belongs on are those that sit outside of a station and rep hull damage. Also, empty lows, small booster, rocket launchers. Ick.
Get EvE Fitting Tool if you haven't already, here's a stabber fit that would work better:
4x 220mm Vulcan Autocannon I 2x Assault Missile Launcher I 10MN Afterburner I 2x Cap Recharger I Damage Control I Medium Armor Repairer I Energized Adaptive Nano Membrane I Hobgoblin I
But as others have said the Rupture is a stronger mission cruiser, you see Stabbers mostly in pvp.
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F'nog
Amarr Celestial Horizon Corp. Slightly Inappropriate.
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Posted - 2009.08.27 12:29:00 -
[12]
Originally by: Fitznik My setup was like this:
4x 425mm autocannon 1 with EMP M and Fusion M ammunition 2x rocket launcher 1 with foxfire rockets 1x small hull repair 1x small shield booster 1x afterburner
Wow, this is not good.
1 - rocket launchers a Frigate weapons. Use Assault Missile Launchers instead
2 - hull rep - as above, lose it
3 - small shield booster - that's a frigate module. At least use a medium booster, or a large one. But other posters have given more useful advice than that.
4 - afterburner - you don't even specify the strength of it. This leads me to worry that it may be 1MN.
5 - You don't list low slots. Hopefully this is an oversight. If not, you need to fit something there, and there are many, many options, like gyrostabilizers, BCS, PDS, etc. Just because they don't necessarily need to be activated doesn't mean they're useless.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Olvel
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Posted - 2009.08.27 12:37:00 -
[13]
You may not want to fly a cruiser for those early missions... Or, if you do, fit small weapons instead of medium. You'll be fighting a lot of drone/frigate size targets and you might have trouble tracking them with larger turrets.
I was able to do most of the arc in a cormorant fitted with a pile of small turrets. On a later mission I switched to a caracal, but had trouble with it because I'd fitted HAMs. When I switched back to standard missiles I did just fine.
Also, a pet peeve of mine:
Originally by: Fitznik I was full of joy when I have bought my stabber but I have bricked booth of them at those stupid drones
You bricked nothing. You lost your ships. Bricking applies to electronic devices that, due to a malfunction, are only usable as building materials or doorstops. Bricking does not apply to anything that has been physically destroyed.
----
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Fitznik
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Posted - 2009.08.27 12:47:00 -
[14]
Edited by: Fitznik on 27/08/2009 12:47:13 Thanks for your help!
Would it be a good idea to use artillery class turrets with a rupture? Or is it to hard for a slow rupture to keep the enemies at a decent distance?
Here's the setup I'd do based on your suggestions for the Stabber but with Artillery: Setup
Thanks again!
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Fitznik
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Posted - 2009.08.27 12:54:00 -
[15]
Originally by: F'nog
Originally by: Fitznik My setup was like this:
4x 425mm autocannon 1 with EMP M and Fusion M ammunition 2x rocket launcher 1 with foxfire rockets 1x small hull repair 1x small shield booster 1x afterburner
Wow, this is not good.
1 - rocket launchers a Frigate weapons. Use Assault Missile Launchers instead
2 - hull rep - as above, lose it
3 - small shield booster - that's a frigate module. At least use a medium booster, or a large one. But other posters have given more useful advice than that.
4 - afterburner - you don't even specify the strength of it. This leads me to worry that it may be 1MN.
5 - You don't list low slots. Hopefully this is an oversight. If not, you need to fit something there, and there are many, many options, like gyrostabilizers, BCS, PDS, etc. Just because they don't necessarily need to be activated doesn't mean they're useless.
Thanks for you worries but it was a 10NM afterburner :). There was only one low slot. I had a 100mm Reinforced Nano Plate I fittet in. I think I'll just have to wait a little till I can get myself good enough equipment for a cruiser. I don't have enough ISK for buying most of the medium stuff and a rupture :) Till then I should also have all the recommended Certificates for flying a cruiser.
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Leeham
Gallente Dissonance Corp Libertas Fidelitas
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Posted - 2009.08.27 13:41:00 -
[16]
I'm guessing the mission you are doing is "burning down the hive" it's one of 3 missions in the epic arc that a lot of people have problems with.
Thankfully it is also located in the same system as the agent so dont be afraid to ask for help.
if I recall the drones are mostly frigate sized and as people have pointed out medium guns will have issues hitting them, artilleries even more so and even worse if you dont have the utility gunnery skills to improve tracking, range and falloff. I would suggest using the destroyers skillbook you got free in an earlier mission and get yourself a thrasher.
Now I dont fly minmatar so cant suggest a fit but the thrashers inherent tracking bonus, large number of turret slots and use of small guns should make hitting the drones easier. Plus its cheaper to buy and fit so even if you lose it your wallet wont be hit as hard as with the stabber
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Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.08.27 14:39:00 -
[17]
Edited by: Iria Ahrens on 27/08/2009 14:42:07
as some have said, switching to smaller guns can help. Fitting skills will allow you to put bigger guns on your ship, but it's generally better to get the maximum you can out of all your slots if you can. But bigger is not better necessarily, and in this case, if you know you'll be fighting smaller ships, the guns with better tracking are better than harder hitting, because it doesn't matter how hard you hit, if you don't hit to begin with.
The hull repper was bad because it uses a ton of cap and repairs hull very slow. So it's not worth it in combat, but it's alright for repairing outside a station to save isk when you are poor. I don't fly minnie ships, so the only thing I could immediately tell was wrong was the HR.
If you can fit drones, then you need to fit drones, they always help, especially vs small ships. Generally, PVE you fit long range guns. If your cruiser is nimble enough, you could speed tank it some, but speed tanking requires higher skills, both player and character.
Recently, I started a character up the gallente tree and put him in a Celestis. Then I forced the NPCs to clump together and circled them, all 50 of them, for a good while taking almost no damage--they never brought my shields below 3/4 and it's an armor tanked ship. But this requires manual controlling your direction, the orbit button or maintain distance won't work.
The first skill I learned when playing eve was the skill of deciding when it's best to run away. Kill the ones webbing or scrambling you first, and don't hesitate to bug out. I think shield tankers are supposed to start running when shields drop to 20% or so? So more cap and a bigger shield booster should make a big diference. If your cap skills are low, consider fitting a NOS instead of a rocket so you can tank longer. If I use a NOS in pve, I pick a ship that is close, and nos it, and shoot that ship last, in the meantime, it's my little power booster. So try to nos a close ship that doesn't do a lot of damage. --
EVE is about balls, brains, and paranoia. SP comes in a distant fourth place. |

Zaqar
Pator Tech School
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Posted - 2009.08.27 14:42:00 -
[18]
To deal with the Strain drones, go to the extent of your targeting range before you open fire. The strain drones are way faster than the others, so they will reach you before the rest of the normal drones. This'll give you time to deal with them before the incoming DPS gets too high.
Fit a web, and focus all your firepower on one drone at a time.
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Nahuel Asma
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Posted - 2009.08.30 13:54:00 -
[19]
Caveat: I am fresh off the pod freighter, please excuse any ignorance I may exude.
I just finished all the missions of the epic arc "Bloodstained Stars," and had no troubles using a destroyer (Thrasher). The weapons I found most useful were the 280mm artillery type, usually with Proton rounds for best shield damage at range. With these fitted, it was very easy to take down all the adversaries with kiting at about 20k range. Just come up slowly, tickle the closest one at 25k or so, and turn away from the pack as they start to approach. Adjust your max speed as needed to keep them in optimal range. A little shield rep should be all you need if they even manage to hit you. Most of them are not designed to hit anything at that range.
I had to refit for Dagan with closer range autocannons for more DPS. The Eve Fitting Tool was a great help for determining that setup.
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