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Chi'kote
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Posted - 2009.08.27 15:01:00 -
[1]
This is definitely a long-term request, like not this coming expansion, but the one after or even the one after that. I'd like to add Jovian as the 5th playable race. You would start out in Jovian space, which would be open to everyone. You would have Jovian missions, one or two new types of ore in jovian systems' belts. Jovian ships, jovian weapons, jovian skills, the whole shibang.
I just think the same 4 races are slowly getting a little stale, no matter how many new ships or missions you add to them. We already have the 5th race out there. Let's use them. Again, this would be a HUGE undertaking, creating all the ships, weapons, missions (and probably npc jovian pirate faction o.0). But I'd like to see it 1 or 2 expansions down the road.
Storyline could revolve around them finally wanting to reach out of their own space for some reason. Curiousity? Cataclysm in their home area? Whatever.
Anyone on board with this? Or do you prefer Jovians remain hermit npcs?
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Nika Dekaia
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Posted - 2009.08.27 15:17:00 -
[2]
Well the Jove are some 20 years (or even more) of the empire technology. They would be horribly overpowered.
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Korell Nova
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Posted - 2009.08.27 17:37:00 -
[3]
it has been stated somewhere that jove will never become a playabe race. and its more like 200 years infront of the other races. jovian stuff is way to overpowered to be brought into the game at present levels maybe as tek 5 or 6 but not now
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shady trader
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Posted - 2009.08.27 21:37:00 -
[4]
If memory serves the devs had said in the past that the Jove have tech5 as there standard tech level. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

4THELULZ
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Posted - 2009.08.27 22:40:00 -
[5]
Absolutely freaking not. There are two ways they could do this - Implement them as they are in the lore, in which case they make every other race hilariously obsolete. - Implement them in a toned down form, which ****es all over the backstory.
I hate both of these, so this gets a no from me. The fact you missed this basic game balance issue indicates you put absolutely no thought into it whatsoever.
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Bemoteajh
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Posted - 2009.08.27 22:50:00 -
[6]
Edited by: Bemoteajh on 27/08/2009 22:50:49 How is this any different than the sleepers they are far more powerful (frig to frig cruiser to cruiser) than any race in the game yet people bring them down as teams all races have flaws no mater how advanced but i say wait till the 4 current races figure out how to have attacks always hitthe low resist like sleepers do before you make the jovians a Playable race
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4THELULZ
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Posted - 2009.08.27 22:55:00 -
[7]
Edited by: 4THELULZ on 27/08/2009 22:56:03
Originally by: Bemoteajh Edited by: Bemoteajh on 27/08/2009 22:50:49 How is this any different than the sleepers
Jove >>>>>> Sleepers. That's how different. Also sleepers hit the lowest resist because they do every damage type.
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ropnes
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Posted - 2009.08.28 00:08:00 -
[8]
Edited by: ropnes on 28/08/2009 00:09:52
Originally by: 4THELULZ Edited by: 4THELULZ on 27/08/2009 22:56:03
Originally by: Bemoteajh Edited by: Bemoteajh on 27/08/2009 22:50:49 How is this any different than the sleepers
Jove >>>>>> Sleepers. That's how different. Also sleepers hit the lowest resist because they do every damage type.
His point stands A Jove frig wtfpwnmobile wouldn't unbalance the game as long as their quantity is kept in check. They would be gank magnets, and probably very expensive
CCP could add some kind of PvE content with or vs Jove that's limited in availability and extremely difficult
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4THELULZ
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Posted - 2009.08.28 00:15:00 -
[9]
Originally by: ropnes Edited by: ropnes on 28/08/2009 00:09:52
Originally by: 4THELULZ Edited by: 4THELULZ on 27/08/2009 22:56:03
Originally by: Bemoteajh Edited by: Bemoteajh on 27/08/2009 22:50:49 How is this any different than the sleepers
Jove >>>>>> Sleepers. That's how different. Also sleepers hit the lowest resist because they do every damage type.
His point stands A Jove frig wtfpwnmobile wouldn't unbalance the game as long as their quantity is kept in check. They would be gank magnets, and probably very expensive
CCP could add some kind of PvE content with or vs Jove that's limited in availability and extremely difficult
Which would make them absolutely worthless because no sane person would undock one.
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ropnes
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Posted - 2009.08.28 00:30:00 -
[10]
So what's the hurt in adding them? They already exist in the game
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4THELULZ
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Posted - 2009.08.28 00:35:00 -
[11]
Originally by: ropnes So what's the hurt in adding them? They already exist in the game
Extra dev time on a ship that'll be either OP or worthless when there are dozens of broken ships and mechanics already in-game.
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Spud Mackenzie
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Posted - 2009.08.28 01:31:00 -
[12]
Actually... all the Jove ships (along with a ton of other "rares") already have in-game models, with real stats.
Play with this page on the IGB
The problem is plain and simple, that CCP wanted to mimic other Sci Fi without copyright infringement.
Vorlons
Q Continuum
The Ancients
In short... CCP wanted to make models only they could fly. Something other players would immediately recognize as unique and alien, and go "ooh" and "ahh".
The storyline justification also leaves it open for later expansions. Sleepers, Talocan, Jovians, all these peoples who could possibly raise up at a later date and pose a threat or ally.
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Lifelongnoob
Caldari Final Conflict UK
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Posted - 2009.08.28 14:52:00 -
[13]
Edited by: Lifelongnoob on 28/08/2009 14:56:17
how about bringing in the terran race again?
News:-
A new stable wormhole was discovered in system j1209348390 (in sleeper space) that takes capsuleers to the milkyway galaxy. (links to some system in a remote part of the milkyway) a New Eden capsuleer working for the Sisters of Eve was charting sleeper space when he accidently discovered the wormhole... so using his new Explorer class ship and its enhanced scanners and probes, he set about scanning the wormhole to see if it was stable enough to fly through, but to his amazement he discovered that it had the same properties that only one other known wormhole had.... it was the exact same properties of the original wormhole, one like the one that brought humanity to new eden, and it too was stable. He entered the wormhole and after several hours he found himself on the otherside. He quickly began to scan the stars against his database to check for any points of reference a way to find out where he was and how far the wormhole had taken him. After several minutes the ship's computer informed him it found a matching star chart. It was the milkyway. He had done it. He had found a way home. A way home to Earth!!!
Terran Storyline:- Following the collapse of the original wormhole 35000 years ago that lead to New Eden, The Terran empire found itself in an overcrowded galaxy and with constant food shortages and the lack of new resources it began to break it apart... after a long a bloody civil war lasting a thousand years, a great plague emerged, though some terrans believed it was created by their enemies, this plague mutated and devastated the terran population killing almost 90% and the few lucky enough to escape the plague lived in remote isolated planets in a system on the fringes of the galaxy by disabling their stargates to prevent the plague reaching them. Eventually after 10000 or so years a cure to the plague was finally found and over the next 20000 or so years, the decendants of those lucky survivors reactivated their stargate, they returned to an empty galaxy full of relics of a once great civilisation long since gone. They headed for Earth. The route was difficult as most of the stargate network was either destroyed or offline. Slowly they reactivated those gates that werent destroyed and began to recolonize the systems. They absorbed any humans that they discovered on worlds cut off from the gate network. After a few thousand years they had rebuilt a new terran empire.
--------------------------------------------
The reason for war & plague is to account for 35000 years so terrans would not be over powered and put them on a slightly above equal (sleeper level difficulty) par with the 4 main new eden races.
Well its just an idea but it would be cool to try conquer the sol system.
Terran ships would require crews (a new fuel requirement of those ships) as they have not met the jovians and got pod technology
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Destination SkillQueue
Are We There Yet
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Posted - 2009.08.28 15:35:00 -
[14]
Originally by: Lifelongnoob Edited by: Lifelongnoob on 28/08/2009 14:56:17
how about bringing in the terran race again?
-snip-
The reason for war & plague is to account for 35000 years so terrans would not be over powered and put them on a slightly above equal (sleeper level difficulty) par with the 4 main new eden races.
Well its just an idea but it would be cool to try conquer the sol system.
Terran ships would require crews (a new fuel requirement of those ships) as they have not met the jovians and got pod technology
So bring on the biggest OMGWTF change to the game it could ever have and make it similar to everything else by some ridiculous excuse? Have you considered a job as a hollywood writer? You seem to have a natural talent for wasting potential, so it might be a realistic career option for you.
Also no to the idea as jovian being a playable race. I can see no reason why CCP would give away their story device, that they also use to fix holes in their fiction. They would just have to create another agent, that is even more powerful and mystical then the jovians and we would return to where we began.
Cool new ships and playable races can be added to the game without ruining the jovians. Lost human tribes or human/rogue drone hybrids would do just fine. If we are getting new playable races at some point, I truly hope they don't function like the ones we already have. Choices between the current races don't matter in the slightest, so anything new should make a significant difference or adding it is just a waste of development resources.
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Lifelongnoob
Caldari Final Conflict UK
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Posted - 2009.08.28 15:40:00 -
[15]
firstly i didnt ask for the jovian race i asked for the terran race.
secondly i suggested that terran ships use crews not pods (as they could not have met the jovian for pod technology)
thirdly i suggested that their npc's be similar (in terms of AI as sleepers)
this would make them somewhat different to the normal races.
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Jaggati Khan
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Posted - 2009.08.29 11:48:00 -
[16]
I think they should add some sort of alien race - possibly from another region/area through some sort of stable wh, maybe several or maybe that just arrived on the far fringes of the known galaxy (where ever all the best moons are ) Could create a barren 'low sec/0.0' region behind them and have any noobs or old hands that want to sign up all start there out of npc titan type ships (these would be the stations) Obviously the region wouldnt be barren but the new race should or could be some sort of alien race that cant communicate with humans or dont want to - of course this could be open to manipulation but as im not a dev im not gonna come up with a balance here just an initial idea :) although... They could be nomadic and therefore move around the outer fringes and have a couple of different factions within themselves etc etc... 
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Mike Voidstar
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Posted - 2009.08.29 19:12:00 -
[17]
I would totatally roll a Rogue Drone Alt just to have the funky pic by my name in chat. :)
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xOm3gAx
Caldari Stain of Mind
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Posted - 2009.08.29 21:56:00 -
[18]
Originally by: Korell Nova it has been stated somewhere that jove will never become a playabe race. and its more like 200 years infront of the other races. jovian stuff is way to overpowered to be brought into the game at present levels maybe as tek 5 or 6 but not now
Actually that is not what was stated. It was however stated that since the jovian ships never received any love over the years outside of the base resists of some ships and the slots they are realisticly underpowered in comparison and the majority of them do not even receive bonus' as our ships do at this time.
It should also be noted that the Jove race was not discounted as ever being a playable race by the dev's they simply said that they have no plan's on making the jove playable until they are happy with the rest of the game or decide it makes sense to do so.
Just as originally tech levels were supposed to go to 7 =)
Not really relate but still cool....I dont think its around anymore but there also used to be a database dump somewhere with alot of cool stuff that is not ingame.
Originally by: CCP Abraxas Her boyfriend's way hot, too; tall and tanned. And I say this as a very hetero male who doesn't ever dream of the man on cold, dark nights.
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xOm3gAx
Caldari Stain of Mind
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Posted - 2009.08.29 21:57:00 -
[19]
Originally by: ropnes Edited by: ropnes on 28/08/2009 00:09:52
Originally by: 4THELULZ Edited by: 4THELULZ on 27/08/2009 22:56:03
Originally by: Bemoteajh Edited by: Bemoteajh on 27/08/2009 22:50:49 How is this any different than the sleepers
Jove >>>>>> Sleepers. That's how different. Also sleepers hit the lowest resist because they do every damage type.
His point stands A Jove frig wtfpwnmobile wouldn't unbalance the game as long as their quantity is kept in check. They would be gank magnets, and probably very expensive
CCP could add some kind of PvE content with or vs Jove that's limited in availability and extremely difficult
You wanna bet? Cus for an in game event quite some time ago down around Curse and Stain a few jovian frigs slaughtered fleets.
Originally by: CCP Abraxas Her boyfriend's way hot, too; tall and tanned. And I say this as a very hetero male who doesn't ever dream of the man on cold, dark nights.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.08.29 22:28:00 -
[20]
Originally by: ropnes
....... A Jove frig wtfpwnmobile wouldn't unbalance the game as long as their quantity is kept in check. They would be gank magnets, and probably very expensive .......
well seeing as we can't keep the number of titans in check I really don't see us stopping the jove swarm.... and when some elite pvp corp with enough backing starts forming up a fleet of jove only ships and using that to attack their enemy things start getting messy.
------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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Markus Reese
Caldari
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Posted - 2009.08.29 23:33:00 -
[21]
IMO, the best way to make jovians playable is to have it so much like the pirate faction ships, you need multiple skillsets to use them. Say, all four? Since the jovians are letting us pilot their ships, They could be limited as result of us being to young to use their full technology.
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Rawbin Hood
Gallente Center for Advanced Studies
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Posted - 2009.08.29 23:50:00 -
[22]
i think jovians should be a point you can get to with your current players not a new race they were here long before any of us 
◄Brutor► The Movement Because the human race can do better as a whole (despite these forums, they don't count) |

James Vayne
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Posted - 2009.08.30 05:36:00 -
[23]
I suggested a Jovian Mission agent in another thread for level 5.
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Dr Lebroi
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Posted - 2009.08.30 18:20:00 -
[24]
Suppose the Jovians have been kidnapping members of the 4 other races to attempt cross breeding experiments, the justification is to try to weed out their own genetic diseases by DNA mixing. This would create a cross breed race that could be brought into the game as playable characters.
While general set-up and cross training in Eve means that most characters can, in time, do most things, perhaps the cross breeds could be very, very specialised. I.e. they have outstanding abilities at certain tasks but are genetically incapable of doing certain things. It might answer some new players gripes that they can't really compete in the early stages of their Eve life, they are given the option of playing a cross breed character that will enter the game with unnaturally high abilities in certain areas but development of this character will be severely restricted. It will always be a specialist and must be a start-up character and not an alt. Perhaps it's enhanced abilities only function in wormhole space and in normal space it is at a massive disadvantage?
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Cedims
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Posted - 2009.08.30 23:18:00 -
[25]
IMO, no do not make the Jovians a PLAYABLE race. Save the J's for something NEW.
E.g. Maybe a corporation could declare war on Jovians inside a particular system or region, and the wage fleet wars, much like in a mission, but in "regular" space. Some AI could spawn a reasonable amount of resistance when a fleet encounter occurs while at war. Maybe Jovian loot/salvage could be introduced, in small amounts, in connection with this. Anyways, something new'ish.
Making the J's playable will remove a very big mystery and player anticipation factor from EVE.
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Markus Reese
Caldari
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Posted - 2009.08.31 04:36:00 -
[26]
Originally by: Cedims IMO, no do not make the Jovians a PLAYABLE race. Save the J's for something NEW.
E.g. Maybe a corporation could declare war on Jovians inside a particular system or region, and the wage fleet wars, much like in a mission, but in "regular" space. Some AI could spawn a reasonable amount of resistance when a fleet encounter occurs while at war. Maybe Jovian loot/salvage could be introduced, in small amounts, in connection with this. Anyways, something new'ish.
Making the J's playable will remove a very big mystery and player anticipation factor from EVE.
More importantly, it would just kill eve. One of the biggest things that, imo makes eve great, is that stuff added never seems to be designed so new players have something older players can never have/use. Adding jovians starting would be like in galaxies where they made jedi's a selectable starting class, resulting in that MMO's demise. Jovians are, as far as we know, the most advanced, and enlightened of the factions. When jovians are released, they should be something only those that are of truely astronomical rewards.
If jovian ships do come out, would be interesting if they were made non tradable, a reward for your character, and yours alone.... Linked to only you, much like your pod... oooh, yeah... ultimate reward, twinkers need not apply...
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Serpent Kamri
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Posted - 2009.08.31 06:35:00 -
[27]
I dunno, this sort of reminds me of the 'Death Knight' disaster ( for those of you who don't have two WoW addict brothers, a Death Knight is a 'hero' class that becomes available to you once you reach level 50 on one of your previous characters, when created your new Death Knight also starts at level 50 and not level 1. It was an absolute catastrophy, all battlegrounds above level 50 are infested with Death Knights since they are simply so much better than the rest, hard to find any other classes ).
Since the Jovians survived the collapse of the EVE gate pretty nicely they have had about 20 thousand years of technical evolution ( the time on Terra not included ). Adding them as a playable race would mean stripping the playable Jovians of pretty much all their knowledge and mental capacity ( you think they haven't played around with their DNA? ). Their little empire is the smallest entity in New Eden, there is no reason why they would want to make it even smaller by throwing out some people.
Originally by: Chi'kote Storyline could revolve around them finally wanting to reach out of their own space for some reason. Curiousity? Cataclysm in their home area? Whatever.
The Jovians value information above everything else, they already know more about you than you do 
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Tzepesh
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Posted - 2009.08.31 13:54:00 -
[28]
Edited by: Tzepesh on 31/08/2009 13:55:32
Originally by: Nika Dekaia Well the Jove are some 20 years (or even more) of the empire technology. They would be horribly overpowered.
CCP can make a nerfed version of Jove, not the ones used by devs and such. A Jove race ballanced according with the actual game.
ppl annoy me with this line "jove is overpowereeeed jove is overpowereeed!!"
NO! its not becose this race dont even exist!
There was few modeled old versions used by devs to play in GOD MODE, as the fun they were geting at a certain point.
They can make Jove slightly powered and expensive, for exemple like t2/3 ships we already have.
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Dr Lebroi
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Posted - 2009.08.31 14:40:00 -
[29]
Ok, how about a Jovian ship as a reward for the truly long term player. It can't be sold, bought or traded and when undocked from the station it insta-warps you to the Jovian systems. There it has no abilities other than to allow you to cruise at will around the Jovain systems drinking in their visual splendour. A sort of 'time-out' tourist trip for those that have achieved great things in the game. Essential pointless but none the less attractive to Eve nuts.
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4THELULZ
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Posted - 2009.08.31 15:41:00 -
[30]
Originally by: Tzepesh Edited by: Tzepesh on 31/08/2009 13:55:32
Originally by: Nika Dekaia Well the Jove are some 20 years (or even more) of the empire technology. They would be horribly overpowered.
CCP can make a nerfed version of Jove, not the ones used by devs and such. A Jove race ballanced according with the actual game.
ppl annoy me with this line "jove is overpowereeeed jove is overpowereeed!!"
NO! its not becose this race dont even exist!
There was few modeled old versions used by devs to play in GOD MODE, as the fun they were geting at a certain point.
They can make Jove slightly powered and expensive, for exemple like t2/3 ships we already have.
And butchering the backstory in the process because Jove ships are significantly more dangerous than even t3. From just the limited amount of info from chronicals etc. even their smaller ships are shown as having EWAR stronger than the Caldari, lasers more advanced than the Amarrians and the equivilent of covops cloaks on their ships.
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Te Hari
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Posted - 2009.08.31 15:52:00 -
[31]
I want a new alien race to play with. I think that would be the best thing to do and to make it more in depth you will have to add a new category just for their ships and all other tech.
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Chi'kote
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Posted - 2009.08.31 15:59:00 -
[32]
1) Backstory should not dictate gameplay, period. You use backstory to enhance gameplay storylines, not vice versa. You can create and alter any backstory you want to fit the implementation of anything.
2) Arguing about whether adding the Jovian race as playable or not is fine. There are sides to argue and debating it is good. Using the previously written backstories as a reason to or not to implement something is just stupid. There are plenty of discrepencies between the chronicals and the actual game as it stands now. Ships crews anyone? If you don't want the Jovians playable, say something like "I like them being this mysterious race you just hear about" "Don't want to see 37839483383830 of them flying around." Not "doesn't fit backstory."
3)Going along with following old backstories, saying a race would be too overpowered before anything is even created for them is stupid. They could be created to be on par with the other races, or just a little better in most aspects with a few weaknesses, something. You can create and adapt a new backstory to account for this. "you can't play as the jovian elders, holders of the best technology, but just as a small rebel group that ventures out of their home space with the limited technology they had access to." Doesn't HAVE to be the backstory, just an example of one of the limitless ways you can adapt a new one.
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HeliosGal
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Posted - 2009.09.01 10:50:00 -
[33]
next round of ships are likley to utilise sleeper skills and technologies ( jove may come later) we have 4 ancient races to work with
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Proffessor Pwner
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Posted - 2009.09.01 12:37:00 -
[34]
What if they lost one of their ships and pirates backwards engineered it and implemented some of its technology in a new hybrid.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.01 17:17:00 -
[35]
Edited by: AmechWorrior on 01/09/2009 17:17:41 I agree with Chi'kote. The back story is just there to add depth to the game. Not to dictate gameplay. If this was so then why cant we see the camera drones. they are in relative size to a human *from the eve book*. If we followed the same line as jovians should be unusable because of the back story then, there should be no cloaks in the game because your cloaking mechanic does not cloak your drones that are +100km away from your ship. If this is true then a enemy ship should beable to triangulate the position of the cloaked ship by looking at where the "cloud" of camera drones are all centraly looking "aka they all look at the cloaked ship because ur ship is in the center of your screen".
Just by this once instance we can discern that the backstory does not necessarily dictate gameplay.
So all that has to happen is ccp's chronical writers come up with a cleaver story to incorporate the jovians into the other four races. This means that we could have jovian ships that where balanced to be on the same level as the other races or t2 ships. And all the writers have to do is come up with a :) a cool and inventive story to explain it. Because the best part about being ccp is they make the rules. So they can do what ever they want to with the jovians.
Plus if any of you have read there was a very interesting last chapter of the book where the, dieing,last member of the jovian eidolon class bs related his thaughts as he and the destroyed ship are "hurled through Point Genesis, which - contrary to Empire lore - was not at all what is seemed..." and that "the hope of an entire race was dying along with him"
:) now if that does not get u interested nothing will
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Karan SaJet
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Posted - 2009.09.01 17:25:00 -
[36]
Adding jove youd kill the game Would not be fair to players that have been playing since beta Would not be fair to players that are new Would not be fair to players that cannot afford them
Jove will be esclusive to CCP thats about it, never implement them it would be the end of EVE.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.01 17:30:00 -
[37]
Edited by: AmechWorrior on 01/09/2009 17:30:54 Edited by: AmechWorrior on 01/09/2009 17:30:17 If you would read at least a little bit of what is being discussed you would realize that we are not talking about adding them in their UBER GOD FORM but just as another race. They would have basicaly the same stats as all the other races or implement them in a way so that they are like a t2 strength frig, cruiser, ect... with same relation ship to cost. Yes adding them in their current form would be game breaking. But if u add them in as just another race they will add diversity to the game.
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Abrazzar
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Posted - 2009.09.01 17:50:00 -
[38]
Destroying the world logic = Destroying the game
Screwing over the Jove backstory just to add some nifty looking new Jove toys for the players is a very, very stupid thing to do. You really need to get a clue about MMORPG design. -------- Ideas for: Mining
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.01 18:07:00 -
[39]
As I said in my earlier post the backstory does not necessarily dictate gameplay. When you make a game you do not make the game about the story you make the story about the game. Which came first? The game or all the chronicals about the game. They made all thous ABOUT the game, to give it depth and character. They did not write them then make a game about the chronicals. So the whole premise of you cant do that because a story about the game was writen saying so, is wrong. And a new story that explains y these new jovian ships can be used can just as easily be made. So lets say a chronical came out saying *like someone else earlier said* a rough group of jove broke away form the main group *there are already rough jovians who have left the empire in the chronicals* and with these technalogicaly limited compared to the rest of the jovians began trading with the other 4 races we get to use these new ships.
If we where to go along with your argument that the backstory is law then the new rough jovians must now come into existance.
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Chi'kote
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Posted - 2009.09.01 19:15:00 -
[40]
Obviously I'm for the added diversity, i started the thread. But I would like to know of the serious drawbacks to doing this. However, no one has posted a reason not to implement Jovians as a playable race (or any other race already in EVE but not playable) other than "doesn't fit with current backstory" or "given current backstory, they'd be too powerful." The reasons those aren't valid have been extensively describe already, won't go back into it. Anyone object to this for an actual VALID reason?
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Abrazzar
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Posted - 2009.09.01 19:37:00 -
[41]
Seriously mutilating the backstory for the sake of a little added diversity is a valid argument against your whole idea. -------- Ideas for: Mining
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Chi'kote
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Posted - 2009.09.01 19:56:00 -
[42]
Originally by: Abrazzar Seriously mutilating the backstory for the sake of a little added diversity is a valid argument against your whole idea.
We're not talking mutilation. No one is saying to delete the old chronicals, or say that the Jove somehow lost all their technology. It would be something more subtle and creative, like the aforementioned "rebel group with limited access to jove technology (or older tech, whatever) leave and interact w/ the other 4 races." That is NOT mutilating the old backstory at all. But I have a feeling that ANY variation from what was written months / years ago will be considered a mutilation 
Out of curiousity, to those who think any deviation from current / old backstory deserves capital punishment, what do you think about the other current deviations? Are you upset we don't have ship crews? Do you care that we can cloak but our camera drones don't give us away? Or that we don't disconnect from camera drones when cloaked like we do other drones? Or any number of other differences I'm not thinking of off the top of my head.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.01 19:57:00 -
[43]
Edited by: AmechWorrior on 01/09/2009 19:58:40 Y is this concept so hard for you to understand. The backstory is what ever ccp says it is. Period. Im not going to repeat my self from earlier but they can intergrate new jove ships into the backstory as easily as just adding a new chronical to explain y.
And secondly adding a full 25% more ships is no small addition. We are talking about adding a whole new race! That everyone can train in just like people split train from their original race all the time. This will add new material into the game diversifing it, but also adding new tactics to the game as people use these new ships to the fullest of their capabilities.
These new ships will be nerfed, buffed, and whined about as ccp works out how to intergrate them into the current universe *people still whine about different ships and modules that are already in the game*. But this will eventualy increase the experiance of the game as they are worked out. Because if the jovians were add in essence you are getting a whole new race to play with.
This would be no small addition to the game but one of epic scale. Again ur adding a whole new race to the game. But apon the same scale will be the dimintion of gameplay that would be added with the addition of the jovian race.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.01 20:18:00 -
[44]
Originally by: Chi'kote 1) Backstory should not dictate gameplay, period. You use backstory to enhance gameplay storylines, not vice versa. You can create and alter any backstory you want to fit the implementation of anything.
2) Arguing about whether adding the Jovian race as playable or not is fine. There are sides to argue and debating it is good. Using the previously written backstories as a reason to or not to implement something is just stupid. There are plenty of discrepencies between the chronicals and the actual game as it stands now. Ships crews anyone? If you don't want the Jovians playable, say something like "I like them being this mysterious race you just hear about" "Don't want to see 37839483383830 of them flying around." Not "doesn't fit backstory."
3)Going along with following old backstories, saying a race would be too overpowered before anything is even created for them is stupid. They could be created to be on par with the other races, or just a little better in most aspects with a few weaknesses, something. You can create and adapt a new backstory to account for this. "you can't play as the jovian elders, holders of the best technology, but just as a small rebel group that ventures out of their home space with the limited technology they had access to." Doesn't HAVE to be the backstory, just an example of one of the limitless ways you can adapt a new one.
So glad you are not the one that decides things. Because if things were like you want EVE woudl be compltely rubish. A LOT of people find the backstory and suspension of disbelief MORE important than game balance!
Backstory might be for dreamers.. but the need for game balance is for loosers... ( little sentence from my favorite WW2 fligth sim forums :P )
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Nekopyat
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Posted - 2009.09.01 20:20:00 -
[45]
Originally by: Markus Reese IMO, the best way to make jovians playable is to have it so much like the pirate faction ships, you need multiple skillsets to use them. Say, all four? Since the jovians are letting us pilot their ships, They could be limited as result of us being to young to use their full technology.
I am not sure I would want such ships to be Jovian.... but the idea of ships that require all 4 racial skills appeals quite a bit ^_^
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Chi'kote
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Posted - 2009.09.01 20:28:00 -
[46]
Originally by: Seishi Maru So glad you are not the one that decides things. Because if things were like you want EVE woudl be compltely rubish. A LOT of people find the backstory and suspension of disbelief MORE important than game balance!
Backstory might be for dreamers.. but the need for game balance is for loosers... ( little sentence from my favorite WW2 fligth sim forums :P )
First, if you find the story more important than the game, go read a book. Why are you paying $15 / month for a playable game when what matters the most is a collection of short stories? Just buy a book or 2 a month, or just have no account and read the chronicals for free.
I'm just going to have to assume that a lot of people here are very close-minded. I don't understand why an additional tweak to the current storyline is equivalent to a total destruction. You have to be flexible and allow things to grow in the future. If EVE was as static as you want your backstories about it to be, then it would be unbearibly repetitive and boring, and would ultimately die from lack of growth and change. You can still have uber advanced jovians in your backstories that you can't play as, and a group w/ less technology (built into the stories) that you can play. This is the best of both worlds. If backstory is the most important thing to you (and god why is it) then you get your precious unchanged old stories with a few new additions to digest. If the game is most important (this is after all a game, not a book), then you get your new toys to play with to keep you interested.
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wallenbergaren
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Posted - 2009.09.01 20:31:00 -
[47]
Originally by: Seishi Maru So glad you are not the one that decides things. Because if things were like you want EVE woudl be compltely rubish. A LOT of people find the backstory and suspension of disbelief MORE important than game balance!
Backstory might be for dreamers.. but the need for game balance is for loosers... ( little sentence from my favorite WW2 fligth sim forums :P )
Wtf? You and your alts you mean? Who are all carebears?
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.01 20:35:00 -
[48]
Edited by: AmechWorrior on 01/09/2009 20:36:28
Quote: So glad you are not the one that decides things. Because if things were like you want EVE woudl be compltely rubish. A LOT of people find the backstory and suspension of disbelief MORE important than game balance! Backstory might be for dreamers.. but the need for game balance is for loosers... ( little sentence from my favorite WW2 fligth sim forums :P )
Im so glad you care about a story more than the game its self. Ok by the "backstory" the amarrians have a weapon that can destroy an entire fleet including a titan with one shot. (cited from the ever book Emperian Age) If that was in the game that would be game breaking no? If backstory is more important than the game then why have the game, if you want that would it not be more fitting if ccp took all their effor away from making games and just write books.
What we are talking about transends backstory. You would have to add to the backstory to incoporate the jovians. The same way the new wh where add to the game through this same meathod. So saying u cant add this or that to a game because of backstory is just wrong. Your ADDING to the game something that use to not be there of course you have too add to the backstory as well. The same goes with stratagetic cruisers. They where nowhere in the backstory or anywhere else for that matter but ccp added them through the addition of them through the backstory of the wormholes.
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Markus Reese
Caldari
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Posted - 2009.09.02 04:48:00 -
[49]
Lots of arguement about backstory etc. If you follow eve, there is no written in backstory. The story for most thing in eve, aside from historic points came before the events. Jovians were the way they were before eve opened. The story was there, at least in somebody's head.
Again I re-iterate why they shouldn't be selected as a starting race. One is obviously where they are located. 2, every old player and not so old like myself would be ****ed. Is one thing to add something new and cool that we might not have been training towards, is another to add something that if we wanted, we would need to restart the game.
Read up on the society of concious thought. It is a group guided by the jovians. In any way shape or form, if capsuleers are immortal, the jovians are the gods that made us. There is no way, form or how to make them startable. Only way that jovians can be worked in for the players is to make it earned, just like they are in the chronicles, best and brightest. Jovian ships should also be powerful, and to reflect enlightenment, I re-state my comment about needing all four racial to use jovian version. Plus, anything by their description would be a gift, something binding. I think that anything jovian would be bound to the owner, something non-tradable/sellable. You gotta earn your jove ship via lp, and when you get it, yours and nobody elses.
I think this would greatly match the jovian philosophy in the backstory. Also would be why the ships would be powerful, should be able to take on 2-1 or whatever, but they wouldn't give us a pure warship, it would be as the apotheosis description says, a gift for the children of the stars. A toy compared to pure jovian fitting cause our feeble brains wouldn't be able to control full power.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.02 05:14:00 -
[50]
Edited by: AmechWorrior on 02/09/2009 05:16:06 Edited by: AmechWorrior on 02/09/2009 05:14:33 I kind of agree with you markus. But kind of dont. But I think this being my own opinion and by no way the right one. Is add the jovian as a race that everyone can start as but that does not mean that is the only race you can be. Same way as someone can start out being Caldari and train to fly gal ships the same would be for jovian.
New players could start as jovian. Old players can buy the skill books and train to use jove too.
The jovian ships be more expensive then normal (aka other four races) by say a factor of 2 *this could be worked out to what ever but u have to consider the availability of these ships too new players with their limited isk*. But the strength of a jovian ship be say 1.5 that of a normal ship *this can be worked out "balanced" with the cost factor to not make them wtfpawnagemobills but also make them worth the extra dough*. (Note this would have to also be worked out with insurance as well.) Give them a new type of weapon called the tingamagaget so they have their own racial weapon ie. missles, lazors, blasters, etc... This weapon will be based off the same scale costs more but performs a little better than other weapons. Get my drift.
plan (b) they are highly specialized but they are good at what they do
This whole premise for haveing jove, and them not being wtfpawnage is that a rough faction broke away from them years ago have lost some of the limited technology they where able to steal before leaving the jove and because they have fallen into extreamly bad times they have been forced to finaly start trades with the rest of the universe (this is the rough faction not the actual jove civilization which are still wtfpawnage awsome). This acounts for there less than godly nature in that they did not have all the jove tech to begin with and they have lost some of it over time just like the other 4 races did with terran tech. Plus ccp can come up with a super cool way of spiceing the story up.
This adds a whole new race to play as, effectively adding 25% more stuff to the universe. This would not be a easy or quick add. And dont think of the addition as the addition of a uber race but one thats t1 stuff=t1.5 stuff and the cost of said stuff is proportional to the rewards you get from it. That and when you have the minds of ccp working on balanceing said stuff, they can balance it much more efficently than some random person can in the 20 min it takes to post this.
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Markus Reese
Caldari
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Posted - 2009.09.02 05:25:00 -
[51]
Ahh, I got ya a bit better ^.^
I am a roleplayer though, as part. I just cannot really see any way to truely make jovian a playable race, they are just way to out there (both in location and action)
I did like the idea of having the full mass of ships, but they are just way to mysterious to suddenly have 1/4 of eve's population become jovian. Much like flying a faction ship, I think that having them a full with high sec section of space would be great. Have them operate just like a 5th empire with full ship compliment like you suggest. But they would need to be a reward. I want them in game as much as anybody else, but I still would like them to maintain that aura of mystery, for people to go, ooooh cool when somebody flies by in their ship.
Imagine needing capital ship Vx4 then training jovian battlehship as well, they would be an expensive and rare sight. Otherwize they would be as common as a raven within 4 months. I like the whole schebang, but as a reward, not a flavour of the month. I just cannot see it in any part being able to work well as a starting race, would just need way too many changes to the maps, play etc.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.02 12:03:00 -
[52]
The problem that i see with giving them as a reward ie. something cool after carriers and such.
There are ALOT of carrier/dread pilots. So there will not be any scarcety in the new jovian ship.
Then u run into the black ops *they cost alot but dont realy perform* syndrome that they will cost more than or equal to a carrier so they have to be worth that isk ur spending on them besides something cool to look at. So then you run into the fact that u have a wtfpawnagemobill that way more powerful than anything else. And that would be game breaking. So it is either nerfed to hell so that its a +1 billion isk hanger queen. Or no one can touch me I'm in my uber ship.
And if you think of an alliance that can fill hundreds of them that is a scary sight.
So you have to have a ship that almost everyone in eve can use. And it needs to be worth the extra isk, but it cant be too much stronger than the normal ships or that will be what everyone flies. There has to be a trade off otherwise once some gets to jovian tech thats the only thing they are going to fly. Which will ruin the game. So it has to be somethign like the t2 trade off.
You get a better ship (but not too much better), but it costs alot more to lose it than a t1 ship. Not to mention alot of the time they are more specialized than their brothers.
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Markus Reese
Caldari
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Posted - 2009.09.03 03:20:00 -
[53]
Hmm... Very true about alliances with whole fleets. That is why I like the idea of them not being purchasable, but as LP reward bound to your character. Large alliances won't field fleets as they cannot make them and they cannot carebear all the time to keep a steady stockpile.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 03:37:00 -
[54]
Edited by: AmechWorrior on 03/09/2009 03:38:23 Edited by: AmechWorrior on 03/09/2009 03:38:00 But now you run into the issue of them being carebear exclusives. Because the hard core pvper's wont have the lp to buy them and because they would be untradable/sellable the pvper's would not beable to pay with isk what they would with lp's. And because its rare ships then they would cost a **** ton of lp's so unless you do some serious carebearing they will be pretty much unatainable to pvper's.
Now thats just me I cant stand to run missions. But I know there are people that run missions and pvp. But because you dont want everyone flying them they will cost alot of lp's so even if your a pvper who runs missions it will be just that much more difficult to get them.
And for god's sake we cant give carebears something that cool 
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Markus Reese
Caldari
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Posted - 2009.09.03 03:54:00 -
[55]
Edited by: Markus Reese on 03/09/2009 03:56:06 Yeah, I was thinking that myself. Wonder if there is another sort of median option. Hmm... I personally wouldn't mission run for months on end just to get one, I get peeved enough just trying for standings.
Is a dilemma. One way could be with a new mission type, like the distress call mission thread I have been posting in. Hard to get, but not carebearing... is a tough dilema indeed.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 04:16:00 -
[56]
Edited by: AmechWorrior on 03/09/2009 04:18:12 I hear ya about the standing grinding and all. But if you truely balance the ship to begin with there is no need to make them nontradable/sellable. Because their not overpowerd or underpowered. Its just another option available to you. Shall i take the Armageddon or the Abaddon *kind of question*? Because you will be asking ur self do i want to pay more for this and it be a little better or go with a cheaper ship that im not as much worried about loseing. Because its just like Say someone gets a jove crusier its not like they are now in a wtfpawnage ship they are just it a more expensive ship that took a little longer to train for but is a little higher quality ship. Its not like the standard jove crusier is the equivilent of a t2 crusier.
Is more like i payed 40 mill for this crusier and it is insurable to 20 mil but say it has 7.5% higher resists than a normal crusier and 7.5% more dps. So if a normal crusier would get a 5% resist bounus the jove would get 7.5% same with damage. ***these numbers are completely arbatrary and can be adjusted either way to balance the ship***
That way if someone wants to make a jove pure fleet that fleet may be a little stronger than normal ships but at the risk of loseing more when they lose their ship. Same way with t2 ships.
The amount of money that the insurance does not cover will have to be increased as the ships go up because there is no t2 bs realy, ok black ops but not realy.
Plus you have to account for the difference in jove modules will cost more than normal modules. ie. a gun normally cost 2 mil, jove *race specific like lasers are to amarr* cost 4 mil or whatever.
If the jove ships are balanced right there is no need to give them to the select few. Or make them real hard to get. Hell you can start as jove its just that a new player will have to realize that if they start as jove all their stuff will cost more and take longer to train for but at the benifit that they are slightly better.
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Markus Reese
Caldari
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Posted - 2009.09.03 04:41:00 -
[57]
Hmm... I guess if executed right, it would be plausable, but the story is the key part. If it was player startable, it would more be along the lines of the society of concious thought sects. The one part I was forgetting is that all items are player made ^.^ So much like ore you need to go to outer rim, for the jove blueprints, you need to go to jovian space. Maybe special ore from jove? This way, is access to all, has that rarer feel to it, but still can meet with fluff. Make those BPO's tougher to get would make an amicable solution for all. I still like the idea of needing all four of a faction's trained to fly one though ^.^
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 11:58:00 -
[58]
I kind of like that. It would limit the number of them in the game because to fly say a jovian frig you would need gal frig 4, cal frig 4, min frig 4, amarr frig 4. Those would be prerequisits to the jovian frig. And the frig would have its own skill book. Only problem I see is you would have to increase the strength of the jovian ships more than my idea to make them worth training all those skills. But then you start to run into balance issues again.
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Chi'kote
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Posted - 2009.09.03 12:22:00 -
[59]
If you can't start out as a Jovian, just implemented ships and such, then I could go along with needing all 4 races to fly them. But if you can start as a jovian (fully playable race), then that is undue hardship on those players. If you start out as Jove, on top of all the normal skills you would need to train to fly ships well, you would have to train frigate 4 times, cruiser 4 times, BS 4 times, etc etc, just to fly your race's ships. So if Jove is fully playable (i.e. you can start out as a jovian), then you can't make the other 4 races as a prerequisite. If you can't start out as a jovian, then you can.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 12:44:00 -
[60]
O im not arguing with you their. I agree fully with you on that. If I came across sounding like I did not mean too. I have always thought that. Now I say, I dont know what the actual train time is on a normal frig skill but lets just say its 2. A jove frig would be a 3. If we were to go by my original post of jove being a startable race. I would say all the jove skills train a little slower than normal skills. All the jove ships and modules cost more and are not insurable to 100%. Jove modules can only be used on jove ships to keep from having to balance normal ships with jove modules. I think this would balance a startable race so that although ur ship is say 20% stronger than a normal ship it took you longer to train for it. And it cost you more to not only buy it but lose it as well. Not to mention jovian ammo like all other jove stuff costs alot *unless they are cap based like amarr lasers*.
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Chi'kote
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Posted - 2009.09.03 12:49:00 -
[61]
Originally by: AmechWorrior O im not arguing with you their. I agree fully with you on that. If I came across sounding like I did not mean too. I have always thought that. Now I say, I dont know what the actual train time is on a normal frig skill but lets just say its 2. A jove frig would be a 3. If we were to go by my original post of jove being a startable race. I would say all the jove skills train a little slower than normal skills. All the jove ships and modules cost more and are not insurable to 100%. Jove modules can only be used on jove ships to keep from having to balance normal ships with jove modules. I think this would balance a startable race so that although ur ship is say 20% stronger than a normal ship it took you longer to train for it. And it cost you more to not only buy it but lose it as well. Not to mention jovian ammo like all other jove stuff costs alot *unless they are cap based like amarr lasers*.
Yea, I agree with that. Kind of like minmitar take the most training to use properly, but then are a little better OK, maybe not the better part there. But the concept is good 
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 12:57:00 -
[62]
Im just thinking of them like a hac. But not to the same extent (aka not as much money and not as much power). You get a hac by investing the extra train time and money to get that extra power. But you have no way to protect the cost of that ship when you lose it. Jove are like a inbetween of a t1 and t2 cruiser.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.09.03 13:07:00 -
[63]
Originally by: Bemoteajh Edited by: Bemoteajh on 27/08/2009 22:50:49 How is this any different than the sleepers they are far more powerful (frig to frig cruiser to cruiser) than any race in the game yet people bring them down as teams all races have flaws no mater how advanced but i say wait till the 4 current races figure out how to have attacks always hitthe low resist like sleepers do before you make the jovians a Playable race
you do realise that one dev was once long time back attacked by a bounch of players when he was flying pass in a jove frigate, i think it was 6-9 players in bs's etc. and he totally inialated them all in second.
soooo nooo... absolutely not. jove are absurdly op, and thats the way they should stay, and never come near player hands EVER ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Chi'kote
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Posted - 2009.09.03 13:16:00 -
[64]
Originally by: CrestoftheStars
Originally by: Bemoteajh Edited by: Bemoteajh on 27/08/2009 22:50:49 How is this any different than the sleepers they are far more powerful (frig to frig cruiser to cruiser) than any race in the game yet people bring them down as teams all races have flaws no mater how advanced but i say wait till the 4 current races figure out how to have attacks always hitthe low resist like sleepers do before you make the jovians a Playable race
you do realise that one dev was once long time back attacked by a bounch of players when he was flying pass in a jove frigate, i think it was 6-9 players in bs's etc. and he totally inialated them all in second.
soooo nooo... absolutely not. jove are absurdly op, and thats the way they should stay, and never come near player hands EVER
Someone didn't ready everything Summary: Not adding jove as the demi-gods they are, but a break-away faction of them that don't have access to the most advanced Jove technology. Balance keeping the demi-god joves alive in the stories while introducing a version of them as a balanced, playable race.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 14:11:00 -
[65]
you also have to realize that was a DEV. He can be in a ibis and still anialate you.
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Markus Reese
Caldari
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Posted - 2009.09.04 00:43:00 -
[66]
Hmm... here is an interesting way to make jovian work. Say you don't need all the levels of frigs, etc... Instead, be more limitting on the fittings, but have the skill make it better. Much like faction ships have the one part per faction skill.
Say one for tracking, damage, cap and resist. They have fewer slots overall, say a 4/6 for mids and lows on a battleship, but the fact that with some skills, that lost slot would replace the need for a cap charger etc. Just thowing it out there.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.04 11:54:00 -
[67]
Anyone else have any ideas on the matter of jovian ships.
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Linden Dixon
Circle-Of-Two
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Posted - 2009.09.04 12:57:00 -
[68]
When I first played Eve in 2005 I was told by someone working for CCP (who wrote most of the backstory) that the Jove were going to be a race that you could "evolve" into.
I don't know what that entailed, but whatever they've decided to scrap the idea. Although they have designed all the ships, and youtube has plenty of videos of them flying around.
Until fairly recently, EveMon had the Jove ship skills in it too.
As an NPC faction, their ships could become available, and be either:
1) Generic i.e. similar in cost and ability to current races 2) Elite i.e. similar to current NPC faction ships 3) Uber i.e. best ships in the game, but with a price tag to match.
Well we don't need any more generic ships, so 1) is out.
If ships are too expensive, such as: A Jove Frigate would cost the same as a Carrier Jove Cruiser same a a dreadnought Jove Battleship same as a Titan
Then despite their advantages everyone would be too scared to use it, and just enjoy spinning it in a station. So 3) is out.
That just leaves 2). They could be different in that to fly a ship you would first need every faction to lv5 for that class, and then be able to train jove technology e.g Frigate 5 for all 4 factions before you can train Jove Frigate.
Their level would be something like that of a faction ship, and their cost equal.
It is also possible for them to create an NPC region populated by Jove pirates, similar to current NPC regions.
Anything other than this and I think they'll never work.
Also, actually adding them in as a complete 5th race, which is on equal terms with the other races could work... and I think 95% of the work has already been done by CCP.
And CCP can't really argue it's too much work, as they built the entire universe from scratch in a few years.
But we all know they'll never get round to doing it. I can haz missilz? |

AmechWorrior
Mortis Angelus
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Posted - 2009.09.04 14:41:00 -
[69]
Well its a I was on sisi the other day and we convinced a dev to talk about dust 514. Well we did not get much out of them but we got them to hint at the meaning of the name. its not 514 its 5/14. Meaning he said there are 5 races and 14 sub races (ie. blood lines). So the 4 races we play gal, cal, min, amarr. and there is 3 blood lines in each so thats 12 blood lines we know of.
So whats the other race and other 2 blood lines. Well we already know what the fith race is Jove. So I am asummeing along with the other people there that day that the two extra blood lines are jovian. But I have no way to prove it hell they could be the two types of server hampsters ccp uses :). But its good for a interesting story. And i have no idea what dust stands for.
But if they all ready have blood lines for people to use. And they counted the jove into the name of the game it is just something to think about. But i seriously dought we will be gitting jove with domination .
Some of the ships are already made, it would still be a epic undertaking for ccp to make. But maybe just maybe with all the money they will be rakeing in with dust 514 they will expand their efforts in inhanceing the game. Not that they dont add alot of stuff already. Its just that i think if we where given a hole new race to play with it would greately expand the (i cant think of a word for it) "universe that we play in". So i greatly anticipateing the day that we get jove or something like them. ie. new race, meet the terrans ect.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.04 14:44:00 -
[70]
Originally by: AmechWorrior I kind of like that. It would limit the number of them in the game because to fly say a jovian frig you would need gal frig 4, cal frig 4, min frig 4, amarr frig 4. Those would be prerequisits to the jovian frig. And the frig would have its own skill book. Only problem I see is you would have to increase the strength of the jovian ships more than my idea to make them worth training all those skills. But then you start to run into balance issues again.
I think makeing them where you have to skill all four races to fly them will make them to strong to balance the ship with the amount of train time.
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