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Sen Ichi
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Posted - 2009.08.27 21:41:00 -
[1]
Im having a question regarding passive tanking!
A Drake ive fitted in the Fitting Bay with full passive tanking fitting shows me: Passive Shield Recharge: 214hp/s Shield Hitpoints: 12321hp Shield Recharge Time: 143s
So how much i get recharged now? And how is compareable to Active Tanking? Because when im in Mission and i have DMG on my Shield (not receiving any damage anymore) and i watch the Shield recharging, it recharges maybe around 20-40hp every second!! ???? Why so low? Shouldnt it recharge 214hp/s? Or is 12321 divided thru 143s which would be 86hp/s Because even then the shield doesnt Recharge that much. Is it bugged?
I have a Cara Navy where Active Shield makes around 107hp/s which is very noticable infight also after the fight you can watch it how it recharges 100hp+
Whats wrong with it. I have no clue.
Thanks a lot |

TheMaster42
Lobster Gazelle Unicorn
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Posted - 2009.08.27 21:50:00 -
[2]
You'll only get 214hp/s at your optimal, which is 33% of your total shield health, similar to capacitor recharge. (Or is it 30%?)
It's why passive tanking is such a paper placebo, because people see, "ooh, 600 dps passive tank" in EFT but the large majority of the time you're getting far less than that.
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Gavin DeVries
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Posted - 2009.08.27 21:57:00 -
[3]
"The large majority of time" is unimportant. If you have a tank (either passive or active that can be permanently maintained), and the damage is lower than your tank amount, you'll be able to withstand that much incoming damage indefinitely. Yes, with a passive tank you'll lose some portion of your shield, but it'll never drop the below peak recharge point. Where the point of stability is reached is only important if you have unexpected damage sources show up, because that will determine how much shield you have left when whatever is new starts shooting at you.
Both shield and capacitors recharge at variable rates depending on their current status. The peak recharge rate is somewhere around 33%, I don't know exactly. The 143 seconds you're showing is the amount of time it would take to go from zero shield to full shield. You'll get the majority of that back during the early to mid point of the time frame, then it'll slow down drastically at the end.
Active tanking starts as soon as you turn the shield booster/armor repper on, and lasts until that unit goes off. If you run out of energy to power it, it'll shut down, which is usually followed rather quickly by a POP! ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Sen Ichi
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Posted - 2009.08.27 21:58:00 -
[4]
Yes i SHOULD get 214hp/s
Thats far from it. When Shield regenerates in chill mode i get 20-40hp/s so whats wrong with that? Is it bugged or why so low? Because recharging like that i cant even fly lvl 3 mission. Ive tried that. With Cara Navy easy tankable with Drake my shield is down in about 1 minute. I dont see anything recharging 214hp/s
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Renarla
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Posted - 2009.08.27 22:00:00 -
[5]
Shield recharge time and capacitor recharge times are slower the closer you are to 100%. They peak at ~33% and get slower as they get closer to 0%. The number your seeing is your peak recharge rate. However, on another note, I now have one of those annoying sigs. |

Sen Ichi
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Posted - 2009.08.27 22:03:00 -
[6]
Edited by: Sen Ichi on 27/08/2009 22:03:23 Oh So now i think i understood. ( Sorry im not native english speaker)
In other words. The 214hp/s i get only when my Shield has only 33% Left?
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Renarla
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Posted - 2009.08.27 22:14:00 -
[7]
Edited by: Renarla on 27/08/2009 22:15:01
Originally by: Sen Ichi Edited by: Sen Ichi on 27/08/2009 22:03:23 Oh So now i think i understood. ( Sorry im not native english speaker)
In other words. The 214hp/s i get only when my Shield has only 33% Left?
Yes. It's basically like this graph: Graph However, on another note, I now have one of those annoying sigs. |

Sen Ichi
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Posted - 2009.08.27 22:16:00 -
[8]
Thanks a lot
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Pottsey
Enheduanni Foundation
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Posted - 2009.08.27 22:30:00 -
[9]
Click the link in my sig for a lot more info. ______ How to Passive Shield Tank T2
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Sen Ichi
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Posted - 2009.08.27 22:38:00 -
[10]
I get this
There is currently no text in this page, you can search for this page title in other pages or edit this page.
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Salpad
Carebears with Attitude
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Posted - 2009.08.30 00:18:00 -
[11]
Originally by: Sen Ichi
Thats pretty hardcore that you receive the full hp only when you are about to loose your shield. Mostly i warp out when my shield is that down.
Standard practice when flying a Drake is to not warp out until your shield starts to drop below like 30% or so. Maybe 25% if you're really hard.
-- Salpad C.E.O., Carebears with Attitude |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2009.08.30 00:43:00 -
[12]
Originally by: Gavin DeVries "The large majority of time" is unimportant. If you have a tank (either passive or active that can be permanently maintained), and the damage is lower than your tank amount, you'll be able to withstand that much incoming damage indefinitely. Yes, with a passive tank you'll lose some portion of your shield, but it'll never drop the below peak recharge point. Where the point of stability is reached is only important if you have unexpected damage sources show up, because that will determine how much shield you have left when whatever is new starts shooting at you.
Both shield and capacitors recharge at variable rates depending on their current status. The peak recharge rate is somewhere around 33%, I don't know exactly. The 143 seconds you're showing is the amount of time it would take to go from zero shield to full shield. You'll get the majority of that back during the early to mid point of the time frame, then it'll slow down drastically at the end.
Active tanking starts as soon as you turn the shield booster/armor repper on, and lasts until that unit goes off. If you run out of energy to power it, it'll shut down, which is usually followed rather quickly by a POP!
not 100% truth.... the width of the area of peak recharge vs the volley damage plays an important role.
LEts suppose you have some ship taht can tank 700 dps at its peak 33%. And its shields are 12K total. The very high recharge rate has a width of about 10% and further from 20% width around that it drops drastically.
Now lets suppose a 500 dps damage source pushes you to near your 33%.. lets say 40% where your tank start to hold it indefinetely..
You might say.. that i need to put another 200 dps to break that tank.. but that is FALSE. I need just 1 large volley.. on the range of 3k damage even with such a BAD rof that its added DPS would be 10 dps.. and it will drop the shields to under 20 % and break the magical point. From there one the original 500 dps are enough to break it.
That is why passive shield tanks are not really up to the MAXIMUM tank they theoretically have. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Per Vert
Codito Ergo Sum
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Posted - 2009.08.30 01:12:00 -
[13]
I cant believe someone is complaining about a 700dps passive shield tank.
Really dude... |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2009.08.30 01:43:00 -
[14]
Originally by: Per Vert I cant believe someone is complaining about a 700dps passive shield tank.
Really dude...
read again.. is a THEORETICAL VALUED EXAMPLE!! How can someone be compolaining about a situation that does not even exist exactly like that? ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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techzer0
Caldari Provisions
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Posted - 2009.08.30 02:06:00 -
[15]
Originally by: Salpad
Originally by: Sen Ichi
Thats pretty hardcore that you receive the full hp only when you are about to loose your shield. Mostly i warp out when my shield is that down.
Standard practice when flying a Drake is to not warp out until your shield starts to drop below like 30% or so. Maybe 25% if you're really hard.
I warp out at -10.0
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Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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