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ShahFluffers
Ice Fire Warriors Late Night Alliance
737
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Posted - 2012.06.01 21:32:00 -
[1] - Quote
Reviving an old idea not only because of all the whining about "the new player experience sucks" but also because I believe this to be a genuinely good idea with many benefits in the long run. ________
Basically a newbie is given an optional mission that would clearly explain, "your ship is a tool that can help you achieve your goals. While keeping your ship alive is encouraged, sometimes you must risk its destruction to gain greater rewards."
Then the missions details are explained. The missions would choose a random 0.0 system (one that hasn't seen too much traffic and is within 2 to 3 jumps of high-sec), would give you a Teir 1 "speed" frigate with a MWD, and require you to fly out to said system. Nothing more. Just get there alive. Getting back alive isn't required.
A small warning in red text about PODs and how they must be kept updated should be somewhere in the missions briefing as well.
The reward for such a mission should be something that a genuine newbie would get all excited about but not something that would really be worth the time of a veteran to farm.
Credit goes to Kim Telkin for the original idea: https://forums.eveonline.com/default.aspx?g=posts&m=194913#post194913 Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
737
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Posted - 2012.06.02 06:34:00 -
[2] - Quote
Danika Princip wrote:Make it a bit further than 2-3 jumps out, with a reward that increases depending on how far out they get. Say, 5-10 waypoints, each further out than the last.  I thought about that... but that might open it up to abuse by people who are a part of established 0.0 alliances.
Plus, realistically... a newbie isn't going to survive out in 0.0 for very long. And that's kind of the point. The underlying idea is to get a newbie's first death "out of the way" and loosen them up. And hey... some alliances might find this as a way to recruit people (yes, yes... idealism... *sigh*). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
847
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Posted - 2012.08.21 01:09:00 -
[3] - Quote
Bumping this one for great justice! Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
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