
Ezevector
|
Posted - 2009.08.29 03:40:00 -
[1]
Edited by: Ezevector on 29/08/2009 03:43:43 The OP is correct that firing back on can-flippers is suicidal. Hell, I ran with a high-sec escort corp, and we always had to make sure the miners and the escort were not in the same corp and that the cans always belonged to the escort, because can-flippers always come back with three or four friends in battleships just to see if you stole your own stuff back. And they'll always have the advantage, because they can recon without any interference, tell exactly what forces you have, can-flip in a slasher, then come back in a Hurricane. You, on the other hand, are stuck in a fleet that has to be just as prepared for can-flip frigates and destroyers as it is for sniper BS.
You seriously need eight pilots to deal with three thieves. And if you only have three pilots, you can't stop a single pirate.
Warp in -> Bookmark can -> warp out -> warp back -> can-flip -> logout -> log-in with gigantic PvP-battleship-toting alt -> warp back. As the pirate, you'll always have the advantage because you don't have to run any tackle and can scan out your enemy's fit with your alt before you even fly in.
It is quite ridiculous, and it's part of what turned me against highsec PvP; the mechanics are stupid. Flat out stupid.
No, I didn't get ganked in highsec over a canflip. If that's what you were about to post, please commit suicide now. Our escorts were successful--they just required tactics that were lame. We had to assume every dumb**** who wandered in with a Slasher was doing exactly what we are describing above, and for the most part, we were right.
That's what made it dumb. There was no combat on either side; successful tactics can only be built around exploits that force both sides to avoid combat. If the escort knows what they're doing, the pirates won't get any ore or anything to shoot at, but neither will the escort be able to engage them.
You can steal and can-flip and be a peon in whatever other way you want in lowsec and nullsec, so I'd be perfectly fine adding this mechanic to highsec. The fact is, the carebears who don't want PvP don't want PvP, and yet they're stuck with the dumbest, most obnoxious, antagonistic and exploitative kinds. In nullsec there are equalizing factors, and if you **** enough people off you're going to start getting your face melted off more often than you can afford, but in highsec pirates can exploit CONCORD almost as much as carebears can.
I defend the OP because this is a case where you're talking about a 99% likelihood that you're sacrificing one player's fun for the sake of another. You don't need piracy in highsec. The game will still have assloads of it. It just means the people who are pirates solely the grief it causes will have to either accept the risks of real piracy or find something else to do.
Quote: What you are calling "grief tactics", aren't. Those are valid methods of play. Allowed by the game rules and mechanics.
This is not a valid argument. By definition, everything everyone does is allowed by the mechanics.
Griefing is not hacking. Griefing is not cheating. Therefore, the fact that it's possible is not relevant.
Now, try again.
|