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Thread Statistics | Show CCP posts - 0 post(s) |

ClogMan
Caldari Caldari Anvil
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Posted - 2009.08.31 10:29:00 -
[31]
Supported.
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To mare
Advanced Technology
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Posted - 2009.08.31 11:52:00 -
[32]
support everything except the ship bonus change on the tempest. it dont need a dps nerf.
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Mr Pentex
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Posted - 2009.08.31 11:54:00 -
[33]
This is an good selution in my oppinion.
/Signed
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Levistus Junior
Trojan Trolls Controlled Chaos
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Posted - 2009.08.31 12:22:00 -
[34]
supported
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Liang Ming
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Posted - 2009.08.31 12:48:00 -
[35]
/signed
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Idril Celebrindar
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Posted - 2009.08.31 12:49:00 -
[36]
I support all proposed changes.
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Seriously Bored
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Posted - 2009.08.31 14:52:00 -
[37]
I'm going to toss my weight behind this one, actually, even though Orakkus posted my idea also.
Good ideas Astro.
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Wedge Ascon
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Posted - 2009.08.31 14:58:00 -
[38]
/signed 
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Wedge Ascon
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Posted - 2009.08.31 14:59:00 -
[39]
Originally by: Wedge Ascon /signed 
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Inconspicuous Scout
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Posted - 2009.08.31 19:03:00 -
[40]
do it so
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Volir
Dot.
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Posted - 2009.08.31 20:24:00 -
[41]
I like it but not the ammo change.
The entire ammo line should be revamped so that no two kinetic / explosive ammos are in the same ~range. From short to far example: Fusion (-50% range), Emp, Titanium Sabot, Phased Plasma, Nuclear (0% range), Depleted Uranium, Proton, Carb Lead (+60% range)
The current setup, for comparison, is: Emp (-50%), Phased Plasma, Fusion, titanium Sabot, Depleted Uranium(0%), Proton, Nuclear, Carb lead (+60%)
The actual damage numbers would have to be adjusted to fit the new ranges, but these changes would provide actual useful choices in ammo for both ACs and artillery. under the proposed ammo setup above, every engagement style would have an ammo useful against shields and against armor.
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Xephys
Dark Twilight Solutions
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Posted - 2009.08.31 21:20:00 -
[42]
Signed, I agree on pretty much everything, buffs plox.
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Orakkus
Minmatar m3 Corp
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Posted - 2009.08.31 21:34:00 -
[43]
Please limit discussion to the ongoing thread in the Ships and Modules, located here: Ships and Modules Discussion
I only do diplomancy because I haven't found you.. yet. |

Naim Obeji
Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.01 01:13:00 -
[44]
Edited by: Naim Obeji on 01/09/2009 01:15:00 Please...throw us downtrodden Minmatar a bone. 
I pretty much agree with all the points in the OP. I have absolutely maxed out my Minnie gunnery skills and I still find the current array of weaponry pretty "meh," as-is.
I still love my muninn, but it would be great to get one of those hi-slots back and turned to something more useful in the mid- or low slots.
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Hiroshima Jita
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Posted - 2009.09.01 01:26:00 -
[45]
I'm pretty happy with this.
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Bibbleibble
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Posted - 2009.09.01 08:22:00 -
[46]
Confirming that this is a good idea. ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |

irion felpamy
HellJumpers Corp Indecisive Certainty
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Posted - 2009.09.01 09:06:00 -
[47]
phobic changes best changes
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Doklan
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Posted - 2009.09.01 14:04:00 -
[48]
sounds good. supported
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d'hofren
Queens of the Stone Age Rote Kapelle
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Posted - 2009.09.01 21:08:00 -
[49]
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Xydros
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Posted - 2009.09.01 23:55:00 -
[50]
Fix our BSes already.
They suck.
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Myrkala
Aurora Acclivitous
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Posted - 2009.09.02 00:34:00 -
[51]
I support.
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Crownsith
Potentium Force
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Posted - 2009.09.02 07:30:00 -
[52]
supported
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.02 09:50:00 -
[53]
I like this.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

farl
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Posted - 2009.09.02 10:35:00 -
[54]
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swordmaster125
The Soulforged Combat Group
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Posted - 2009.09.02 13:12:00 -
[55]
this |

Bonecrow
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Posted - 2009.09.02 17:25:00 -
[56]
Supported
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Secluse
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Posted - 2009.09.02 18:45:00 -
[57]
AC's and Art need a boost, hopefully CCP can at least get the message to spend a look at the balancing.
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Ecky X
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Posted - 2009.09.02 20:41:00 -
[58]
.
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Min Qa
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Posted - 2009.09.02 23:39:00 -
[59]
supported
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Kelbesque Crystalis
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Posted - 2009.09.02 23:54:00 -
[60]
Projectiles need something.
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