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Vergil Kankuro
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Posted - 2009.09.29 02:04:00 -
[151]
I've been waiting for some changes to make not only artillery a viable option but also the tempest. I love how the tempest looks but it is just too gimp to fly.
Supported over and over.
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Dav Varan
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Posted - 2009.09.29 16:59:00 -
[152]
Originally by: Orakkus
The Tempest: Increase speed and agility by 15%. Change the bonuses as following: Damage bonus to 10% per level, 5% falloff per level. This gives it a little bit of seperation from the maelstrom which currently overshadows it in nearly every role. It makes the tempest a much better pirate boat and gives it a good anti-support role while staying mobile. It has the option of sitting nice and close with a large alpha from artillery, or being a mobile autocannon and neutralizer machine. It will still suffer from a confused mid/low slot configuration, so it won't be the next gank/tank battleship like the mega or geddon. It will actually lose DPS in favor for some true versatility.
You gotta be kidding right ? 50% more dps at level 5 where everyother battleship only get 25% bonus at level 5
If its alpha you like you could go with 10% more damage per level , -5% rof per level ( This is equal to 10% more alpha , but only 5% more dps ) per level.
So as you train up you get 5% more dps , 10% more alpha per level and your clip last 5% longer per level too.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.09.29 17:29:00 -
[153]
Edited by: The Djego on 29/09/2009 17:30:43
Originally by: Dav Varan
Originally by: Orakkus
The Tempest: Increase speed and agility by 15%. Change the bonuses as following: Damage bonus to 10% per level, 5% falloff per level. This gives it a little bit of seperation from the maelstrom which currently overshadows it in nearly every role. It makes the tempest a much better pirate boat and gives it a good anti-support role while staying mobile. It has the option of sitting nice and close with a large alpha from artillery, or being a mobile autocannon and neutralizer machine. It will still suffer from a confused mid/low slot configuration, so it won't be the next gank/tank battleship like the mega or geddon. It will actually lose DPS in favor for some true versatility.
You gotta be kidding right ? 50% more dps at level 5 where everyother battleship only get 25% bonus at level 5
If its alpha you like you could go with 10% more damage per level , -5% rof per level ( This is equal to 10% more alpha , but only 5% more dps ) per level.
So as you train up you get 5% more dps , 10% more alpha per level and your clip last 5% longer per level too.
That would be even less then 25% damage bonus(namely a 17% damage bonus). Also if you might be familar with the Tempest, this change is a slight DPS lose, not gain(it got 5% damage and 5% rof per level atm). If you are not familar with it, there is a 40 pages thread in S&M to get a better picture.
here you go ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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AstroPhobic
Brutor tribe
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Posted - 2009.09.29 22:05:00 -
[154]
Originally by: Dav Varan You gotta be kidding right ? 50% more dps at level 5 where everyother battleship only get 25% bonus at level 5
If its alpha you like you could go with 10% more damage per level , -5% rof per level ( This is equal to 10% more alpha , but only 5% more dps ) per level.
So as you train up you get 5% more dps , 10% more alpha per level and your clip last 5% longer per level too.
Projectiles are pre-nerfed by 25% ROF (33.3% DPS), so that with level 5 of your respective minnie ship skill you'll be on par with the damage output of another races' ship that has NO damage bonus. This is similar to the cap usage bonus on amarr ships.
So no, that would just make it terrible. Please note that a 12.5% damage per level bonus would still do less damage than a 5% damage and 5% ROF.
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TimGascoigne
The Graduates Morsus Mihi
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Posted - 2009.09.29 22:52:00 -
[155]
Edited by: TimGascoigne on 29/09/2009 22:54:07 Artillery definitely needs much more voly damage in order to be meaningful. Also requires an optimal range increase for any other improvements to actually work.
As for ACs everything needs to be improved they are totally useless. Optimal range, damage and tracking need love so I'm generally called in for an overhaul.
Beyond all things it is the large scale of ammunition that does not..... well ....scale. large needs to be improved so much more than medium and small.
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Dav Varan
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Posted - 2009.09.30 03:52:00 -
[156]
Originally by: The Djego
Also if you might be familar with the Tempest, this change is a slight DPS lose, not gain(it got 5% damage and 5% rof per level atm).
ZMOG
Gonna train for min BS now.
Please dont get it changed yet. Cause I reallly wanna fly a BS with double damage bonus on Capless guns.
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AstroPhobic
Brutor tribe
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Posted - 2009.09.30 05:14:00 -
[157]
Originally by: Dav Varan
Originally by: The Djego
Also if you might be familar with the Tempest, this change is a slight DPS lose, not gain(it got 5% damage and 5% rof per level atm).
ZMOG
Gonna train for min BS now.
Please dont get it changed yet. Cause I reallly wanna fly a BS with double damage bonus on Capless guns.
Poor troll or legitimate noob? I'm undecided.
Also this thread doesn't serve so much of a purpose anymore, I'll keep watching the changes being made. Right now there's a few things missing (such as extra falloff on ACs, fusion being top damage, the muninn is still terrible), but I won't bother making a thread for any of it until CCP puts this stuff on TQ.
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xVx Scarecrow
Minmatar
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Posted - 2009.10.18 11:07:00 -
[158]
i agree. it doesnt fix everything but its most of the way
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schurem
Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.10.18 13:16:00 -
[159]
excellent idea. scrappy ship should be fast, frail and make things go boom in spectacular ways.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.10.21 03:32:00 -
[160]
This is good thread.
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