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Sigras
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Posted - 2009.08.29 10:42:00 -
[1]
I have a question; why do these modules not effect falloff?
Shouldn't these modules assist autocannons as much as every other gun?
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Merbusent
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Posted - 2009.08.29 11:43:00 -
[2]
Edited by: Merbusent on 29/08/2009 11:43:34 IDK
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Alsyth
Astromechanica Maxima
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Posted - 2009.08.29 11:49:00 -
[3]
Well, they don't really affect blaster either, and there is nothing that helps with missiles, so...
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Sigras
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Posted - 2009.08.29 22:14:00 -
[4]
i suppose you're right with blasters, but in the case of missiles, there's no missile tracking disruptor either so that's fair.
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Ghoest
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Posted - 2009.08.29 22:17:00 -
[5]
They effect my Beagles blasters.
Wherever you went - Here you are.
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m0jo
Mordu's Special Operations Wing
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Posted - 2009.08.29 22:19:00 -
[6]
They do affect falloff to an extent. Falloff occurs after optimal correct? Then they increase the range of falloff due to increased optimal range. For example, say your guns have an optimal of 2.5km and falloff of 15km , well with a tracking computer using the optimal script your optimal will be further and your falloff will be further than before.
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TheMaster42
Lobster Gazelle Unicorn
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Posted - 2009.08.29 22:26:00 -
[7]
Originally by: m0jo They do affect falloff to an extent. Falloff occurs after optimal correct? Then they increase the range of falloff due to increased optimal range. For example, say your guns have an optimal of 2.5km and falloff of 15km , well with a tracking computer using the optimal script your optimal will be further and your falloff will be further than before.
Um, no?
You could be talking about total range (optimal + falloff) but your falloff doesn't change in the slightest from any of the mods named here.
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Sigras
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Posted - 2009.08.29 22:26:00 -
[8]
/facepalm
that is not what i meant; they do not effect the amount of falloff you have
IE 800mm Repeating Artillery II with perfect skills will ALWAYS have 30 falloff no-matter what you do (besides equipping ambient extension rigs which is not the point)
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m0jo
Mordu's Special Operations Wing
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Posted - 2009.08.29 22:34:00 -
[9]
Originally by: Sigras Edited by: Sigras on 29/08/2009 22:27:18
Originally by: m0jo They do affect falloff to an extent. Falloff occurs after optimal correct? Then they increase the range of falloff due to increased optimal range. For example, say your guns have an optimal of 2.5km and falloff of 15km , well with a tracking computer using the optimal script your optimal will be further and your falloff will be further than before.
/facepalm
that is not what i meant; they do not effect the amount of falloff you have
IE 800mm Repeating Artillery II with perfect skills will ALWAYS have 30 falloff no-matter what you do (besides equipping ambient extension rigs or T2 ammo which is not the point)
Then you have no point because obviously the devs did not intend for these modules to work for falloff so quit crying.
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NoNah
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Posted - 2009.08.29 22:44:00 -
[10]
In the same way AC's were pretty much immune to tracking disruptors range scripts they now have no real way of increasing their range bar rigs. I'm sure it will happen sooner or later, but it just havn't been much of an issue thus far, the vast majority of AC boats will never fit any tracking computer, and those that would could very well turn overpowered - rapidly. Parrots, commence!
Postcount: 164855
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Sigras
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Posted - 2009.08.29 22:52:00 -
[11]
im just saying that adding the ability to assist falloff would counter the tracking disruptor as it recently (relatively) was given the ability to tracking disrupt falloff
Also this might make the Tempest something other than a fail boat.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.29 23:08:00 -
[12]
Originally by: m0jo
Originally by: Sigras Edited by: Sigras on 29/08/2009 22:27:18
Originally by: m0jo They do affect falloff to an extent. Falloff occurs after optimal correct? Then they increase the range of falloff due to increased optimal range. For example, say your guns have an optimal of 2.5km and falloff of 15km , well with a tracking computer using the optimal script your optimal will be further and your falloff will be further than before.
/facepalm
that is not what i meant; they do not effect the amount of falloff you have
IE 800mm Repeating Artillery II with perfect skills will ALWAYS have 30 falloff no-matter what you do (besides equipping ambient extension rigs or T2 ammo which is not the point)
Then you have no point because obviously the devs did not intend for these modules to work for falloff so quit crying.
devs also didn 't intended originally for trackign disruptors to affect falloff, but was changed about 1 year ago.. so resume crying.
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Pater Peccavi
Minmatar Tribal Liberation Force
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Posted - 2009.08.29 23:21:00 -
[13]
Originally by: Seishi Maru so resume crying.
... ...WAAAAAAHHHHHHH!!!!
Honestly, though, a TC/TE fix would be much appreciated. ______ Why has the number of players online dropped from 50k to 25k? BECAUSE OF SWINE FLU |

Sigras
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Posted - 2009.08.29 23:28:00 -
[14]
and while they're at it they can fix tracking links as well
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Asuka Smith
Gallente StarHunt
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Posted - 2009.08.29 23:40:00 -
[15]
Tracking Disruptors /w the optimal range script do not affect your falloff either, so you are immune to anything but tracking speed ewar when it comes to your guns.
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Ender Flagrante
Gallente Legio V Fidelus Fidelas Constans
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Posted - 2009.08.29 23:52:00 -
[16]
Originally by: Asuka Smith Tracking Disruptors /w the optimal range script do not affect your falloff either, so you are immune to anything but tracking speed ewar when it comes to your guns.
Wrong. The Optimal Range Disruption Script increases both the base optimal and falloff range disruption by 100%.
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Omara Otawan
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Posted - 2009.08.30 01:43:00 -
[17]
Edited by: Omara Otawan on 30/08/2009 01:44:03
Originally by: Asuka Smith Tracking Disruptors /w the optimal range script do not affect your falloff either, so you are immune to anything but tracking speed ewar when it comes to your guns.
Welcome to 3 patches ago, they added falloff reduction to these.
Tracking comps, tracking enhancers and tracking links need a fix badly since then, unfortunately there isnt a sufficient whine squad.
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.08.30 01:49:00 -
[18]
Give me one setup that would benfit having a falloff bonus rather than a optimal bonus.
If you can then yes maybe MAYBE it could be looked at. __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |

Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.08.30 01:50:00 -
[19]
Edited by: Atreus Tac on 30/08/2009 01:53:55 much love __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |

Mr Reason
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Posted - 2009.08.30 01:56:00 -
[20]
Originally by: Atreus Tac Give me one setup that would benfit having a falloff bonus rather than a optimal bonus.
If you can then yes maybe MAYBE it could be looked at.
AC tempest.
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.08.30 02:06:00 -
[21]
Originally by: Mr Reason
AC tempest.
Well thats just naming a fit so i dont know if you would shield or armor tank it. I suppose if you sheild tank it i can have limited use. But then why would you want to fly a tempest . An armor tank one needs the lows for damage and tank. __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |

Artemis Rose
Sileo In Pacis The Space P0lice
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Posted - 2009.08.30 02:25:00 -
[22]
Originally by: Atreus Tac Give me one setup that would benfit having a falloff bonus rather than a optimal bonus.
If you can then yes maybe MAYBE it could be looked at.
Any ship using autocannons. Combined with barrage, would make kiting even nastier. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Omara Otawan
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Posted - 2009.08.30 02:32:00 -
[23]
Edited by: Omara Otawan on 30/08/2009 02:33:35
Originally by: Artemis Rose
Originally by: Atreus Tac Give me one setup that would benfit having a falloff bonus rather than a optimal bonus.
If you can then yes maybe MAYBE it could be looked at.
Any ship using autocannons and blasters. Combined with barrage or null, would make kiting even nastier.
Fixed. Its not only about kiting, its about being completely helpless against tracking disruption.
Just think about it, if your enemy knows you are flying AC boats mainly he just brings a TD, and there is nothing you can do or fit to your ship to work against it.
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Spaztick
Terminal Impact
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Posted - 2009.08.30 02:35:00 -
[24]
I do believe TCs and TEs should affect falloff, or they should remove the falloff bonus from TDs.
Problem fixed (somewhat). On another topic, I finally removed that annoying sentence in my signature.
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