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1. Warp Lanes - in Player Features and Ideas Discussion [original thread]
Warp-Space a separate time continuum of which warp can be sustained across the galaxy at accelerated rates, these lanes intersect in a separate world map. These warp lanes can be pre designed by powerful space stations and can only be created ove...
- by Merbusent - at 2012.06.13 18:38:00
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2. Haven Angel Cartel - in Missions & Complexes [original thread]
What ship would Angel's find most formidable and would this suffice? [Maelstrom] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Pith A-Type X-Large Shield Boos...
- by Merbusent - at 2012.06.13 16:31:00
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3. Which black Black ops is better out of Redeemer or Panther - in Ships and Modules [original thread]
Yes so which of these is best for general uses being that it's not used that often I wont want either of these to be expensive.. I have categorized these into two sections: the 'GTFO' Panther or the 'Chalk solid' Redeemer.. -Which?
- by Merbusent - at 2012.06.02 15:06:00
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4. How to? Drones. - in Ships and Modules [original thread]
So I'm using this and am missing about 10% of damage from my usual ship but it seems pretty slow all the same... [Rattlesnake, Rattlesnake fit] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Balli...
- by Merbusent - at 2012.05.24 08:32:00
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5. Stabber - Fun for all or a piece of crap? - in Ships and Modules [original thread]
I have fond memories being camped into a station by one stabber, that is to say I didn't know about stacking resists properly.. he used a vampire item. used a stabber recently with the same setup and failed against a rifter having to get my corp t...
- by Merbusent - at 2011.09.05 11:25:00
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6. I need a cheap but effective BS - in Ships and Modules [original thread]
Edited by: Merbusent on 05/09/2011 11:14:51 Tipically people spend less isk to pvp with and more to pve you'l know that some ships perform logistical terms of combat such as repair or neutralise and these ships are expensive.. Terms of battle...
- by Merbusent - at 2011.09.05 11:12:00
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7. Wouldn't carriers be more usefull with cap buddies - in Ships and Modules [original thread]
I've noticed on the other carrier thread here that self susficient setups are prefered more arguably, back a few years I asked to try a simular setup with tempests.. two high capacitor transfers and large shield boosters and that worked. How is t...
- by Merbusent - at 2011.08.29 15:59:00
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8. Help understanding Artillery - in Ships and Modules [original thread]
The Artillery guns work best without transversal.. or tracking.. just add lots of scan resolution.
- by Merbusent - at 2011.08.09 15:40:00
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9. Arty cane for PVP? - in Ships and Modules [original thread]
Dependant on your situation but arguably you can in small groups kite close range ships as some of your crew will be close range too.. You just have to learn to MWD out of reach asap untill they learn only there missile boats can hit you.. Lucky a...
- by Merbusent - at 2011.08.02 11:15:00
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10. tech 2 drakes, hurricanes, harbringers and myrmidons - in Ships and Modules [original thread]
Edited by: Merbusent on 27/07/2011 09:36:36 The only practical idea is to have a new coalition of battlecruiser, not unlike a faction my idea are based on the proved practical uses of these with standings you can over haul the battlecruiser w...
- by Merbusent - at 2011.07.27 09:36:00
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11. How does the Sacrilege stack up? - in Ships and Modules [original thread]
Like often to most hacs it has likenesses towards its t1 counterpart, unlike the maller it has the extra damage, and plated tank however unlike other hacs it shares simularities with its battlecruiser successor the prophecy which also has the adde...
- by Merbusent - at 2011.07.27 09:28:00
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12. Ladies and Gents.... The DCU - in Ships and Modules [original thread]
I always thought it would be kinda cool to expand a cycle timers round white line over othermodules.. this could have a oval shape and a dcu could rapair modules.. or a reactor control could boost performance.
- by Merbusent - at 2011.07.07 18:31:00
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13. nerf winmatar to boost hybrids - in Ships and Modules [original thread]
OP is troll and this is why.. Wheres does **Winmatar** fit its tank Where does **Winmatar** fit its gyros Op wants.. the group alpha damage of minmatar artilleries and fall-off of cruisers and battlecruisers on a solo tanked setup such as the me...
- by Merbusent - at 2011.07.01 10:42:00
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14. active repairing - in Ships and Modules [original thread]
Hi, im trying to active rep this tempest with three large armor repairers and 3 resit mods it seems that it can sustain 1k dps for a finite period so im wondering aside from the hyperion does this acutally work? Pros - roughly upto 100k repaired ...
- by Merbusent - at 2011.06.27 09:52:00
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15. Blaster Tengu (amidoingitright?) - in Ships and Modules [original thread]
Edited by: Merbusent on 05/06/2011 11:18:26 [Tengu] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Pithum B-Type Medium Shield Booster Photon Scattering Field II Invulnerability Field ...
- by Merbusent - at 2011.06.05 11:15:00
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16. hail medium for missioning - in Ships and Modules [original thread]
Hi, im trying to configure a loki for missions I wouldn't use the tengu for below is the fitting, finding that the loki looks as if it tanks better with amplification node for expample sansha missions im wondering though about the damage ability o...
- by Merbusent - at 2011.05.22 17:29:00
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17. Rattlesnake ~vs~ Scorpion Navy Issue - in Ships and Modules [original thread]
Previously owning a Typhoon I can say it is no fun with 20km's max range for torpedos,.. moveing quickly on to a Rattlesnake your TOrp bonus is pretty amaising like a Raven's and there is resists navy scorpion would fair best with cruise launchers...
- by Merbusent - at 2011.04.16 16:10:00
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18. Caldari and Gallente Drones - in Ships and Modules [original thread]
Thanks
- by Merbusent - at 2011.04.06 13:54:00
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19. Caldari and Gallente Drones - in Ships and Modules [original thread]
Edited by: Merbusent on 06/04/2011 13:43:28 Im training caldari drones for guristas npc but the damages of ogre are superior which of the two are actually better? Guristas have less kinetic resistance so I would think choosing the caldari dron...
- by Merbusent - at 2011.04.06 13:43:00
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20. Domi vs Rattle - in Ships and Modules [original thread]
I've just bought a rattlesnake due to a short wait for tengu/lazorz/fighters IV and more stuff but it has to be said it does have a good start on the Domi. NPC ECM is stronger/fixed and does not help 60 grav from the rattlesnakes two low slots an...
- by Merbusent - at 2011.03.28 13:26:00
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