Pages: 1 2 [3] 4 5 6 7 |
41. Target painters and turrets - in Ships and Modules [original thread]
Signature radius does not affect turrets on a static target, tracking is improved through tracking modules and target painters on a moving target.
- by Merbusent - at 2010.05.06 11:28:00
|
42. Autocannon tactics..help needed - in Ships and Modules [original thread]
To me autocannon falloff has been about blowing up smaller targets gaining better tracking in the process also autocannons dont work without gyrostabilizers, minmatar cannot support defensive capibilities as there held with duct-tape, so max track...
- by Merbusent - at 2010.04.14 14:00:00
|
43. EVE: King of the ships - in Ships and Modules [original thread]
-1 megathron -1 tempest +2 typhoon
- by Merbusent - at 2010.03.24 12:53:00
|
44. TPs, TCs, etc targeting - in Ships and Modules [original thread]
Edited by: Merbusent on 12/03/2010 13:03:19 The other day I added some medium target painter drones to a maelstrom and used that on blowing up cruisers to see if that made any difference. The Target Painter drones and my opionion is that I d...
- by Merbusent - at 2010.03.12 12:57:00
|
45. Triage nidhoggur setup - in Ships and Modules [original thread]
Edited by: Merbusent on 04/03/2010 12:11:41 I agree with; knobbing everyone
- by Merbusent - at 2010.03.04 12:11:00
|
46. Best Race for BS - in Ships and Modules [original thread]
I doubt your skilled character would find use in low sec gate camps the amarr armageddon is really best at tanking guns + some additional help. Typhoon is not as great with large engagements it's lack of range and timed response has a little less ...
- by Merbusent - at 2010.03.02 12:04:00
|
47. Ships leading to carrier??? - in Ships and Modules [original thread]
Originally by: Tradingduck For a carrier you want pretty much all support skills at V and the rest at IV, the only thing you NEVER need for flying a carrier is gunnery skills. However, you want these anyway as you want to use the char unti...
- by Merbusent - at 2010.02.08 10:19:00
|
48. GFX card over heating when running Eve. - in Issues, Workarounds & Localization [original thread]
the same issue seems to happen to my pc, I have 350 frames per second it goes under load and drops to 10 frames per second remains like that untill the machine is rebooted. Normally i remark on this out loud then the fan on the graphics card spins...
- by Merbusent - at 2010.02.05 15:04:00
|
49. Mission tempest, needs last rig slot. - in Ships and Modules [original thread]
EHP wise three specific shield hardeners and damage control will yield 90k tank, T1 fittings good on cpu is good enough with implant might even squeeze two cruise launhcers.
- by Merbusent - at 2010.01.25 13:39:00
|
50. Cloaking and Warp Core Stabilizer - in Ships and Modules [original thread]
Your solution nerfed, cloak is wonderful but for gate camp busting speed massive inertia really helps, an overdrive gave your extra inertia and speed wcs the warp strengh you would be webbed but still at even at low speeds reach that gate. Warpco...
- by Merbusent - at 2010.01.12 12:00:00
|
51. Artillery king of Dominion 700+ lagfests ? - in Ships and Modules [original thread]
Edited by: Merbusent on 12/01/2010 11:29:33 I think this is great you have 17 seconds to find this next target! but obviously this wont happen and in actual return take a random pot shot on something and waiting what 34s to find the next true ...
- by Merbusent - at 2010.01.12 11:28:00
|
52. fps Issues during fleet - in Issues, Workarounds & Localization [original thread]
Hi is there something wrong when adjustment to numbers in fleet would affect my frames per second im guessing this is accross the board but it is really annoying.
- by Merbusent - at 2010.01.10 21:57:00
|
53. Vargur--Is a ton of tracking worth it? - in Ships and Modules [original thread]
I fear a lot for typeing anything negative about the vargur, but come on a bils worth of faction for a maelstrom?!
- by Merbusent - at 2010.01.02 11:02:00
|
54. Ships that look like Pokemon. - in Ships and Modules [original thread]
Edited by: Merbusent on 21/12/2009 13:21:21 edited for indecency
- by Merbusent - at 2009.12.21 13:21:00
|
55. Highest DPS battleship? Cruiser? BC? - in Ships and Modules [original thread]
Vigilant thats a cruiser right?
- by Merbusent - at 2009.12.15 11:42:00
|
56. Sniper Tempest? Why not use a Mael? - in Ships and Modules [original thread]
Edited by: Merbusent on 09/12/2009 12:28:23 Maelstrom is very simular on the whole costs more if there was a 120km's setup which if it used microwarp drive and made use of its rep bonus that would be its only short fall.
- by Merbusent - at 2009.12.09 12:27:00
|
57. Maelstrom - in Ships and Modules [original thread]
Hi, im trying to find a tank which will work with 1400mm and lows full of gryostabilizers any ideas?
- by Merbusent - at 2009.12.03 12:47:00
|
58. The Noble Rokh - in Ships and Modules [original thread]
Dont you like tanking hundreds of thousands of dps's im seriously considering doing that and breaking to faction wars because of maelstrom.
- by Merbusent - at 2009.11.27 11:11:00
|
59. Maelstrom fit pvp - in Ships and Modules [original thread]
Edited by: Merbusent on 26/11/2009 14:59:07 Without scram or afterbuner with two amps and t2 xl booster you can tank twice the hp of an typhoon for instance and more damage from two battleships for some considerable time and full the low slots...
- by Merbusent - at 2009.11.26 14:58:00
|
60. L4 Raven - Am I Doin' It Right? - in Ships and Modules [original thread]
Treating a Raven is like treating a beutifull person you must use duct tape!
- by Merbusent - at 2009.11.25 16:05:00
|
Pages: 1 2 [3] 4 5 6 7 |
First page | Previous page | Next page | Last page |