| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.03 08:57:00 -
[1] - Quote
Maddy Joringer wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads.. the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up.... Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
A typical gank requires every single one of the 15s CONCORD response time to kill the Hulk. Tank your Hulk and a Nado/Mael fit for blapping dessies will kill enough destroyers to keep your hulk alive for the duration of the gank.
Here are some other options you might try during this trying time.
1. Continue Mining like normal and Accept the losses 2. Continue Mining as normal but in a Covetor and Accept the losses 3. Mine in a Rokh, comfortably immune* to Suicide Ganks 4. Tank your Hulk and Accept a lower number of Losses from edge case profit based ganks. 5. Tank your Hulk with RR and be comfortable immune to Suicide Ganks 6. Mine in a Normally Fit Hulk but use a short range D-Scan to escape ganks 7. Set up safespots such that you can maintain a rough orbit in range of a roid by aligning to each BM in turn 8. Set up Hulks to Web each other, mine aligned to 1 SS at 7m/s (warpable speed) (can be done @ max yield) 9. Watch local for known gankers, accept the occasional gank from unknown ganks 10. Mine in Mission pockets 11. Mine in Grav Sites, occasionally scanning D-Scan 12. Tank your Hulk and have friends in BLAP AC Nados ready to shoot (one should kill a Cat before you die, failing the gank) 13. Tank your Hulk and have friends with ECM 14. Tank your Hulk and run 5x Med ECM drones and accept that you'll die if they fail 15. Mine in Lowsec (can be done solo in a quiet system) 16. Mine in Null (can be done solo in a quiet NPC sov system) 17. Mine in WH space
*all cases of immunity from Suicide Ganks assume profit-based ganks. Non-Profit based ganks are rare and are not something that can be negated by game mechanics changes besides eliminating ganks, thus can be ignored.
All of these options have advantages and disadvantages. All of them will work. Not all of them are perfect.
If ALL of these options do not work for you, please describe your very special situation, and I'll come up with a custom solution or call you names. You know, depending... Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1745
|
Posted - 2012.06.03 11:04:00 -
[2] - Quote
Jorma Morkkis wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes It takes 5 seconds to destroy Hulk. It takes 10 seconds to GCC flag to appear. No point on shooting them when gank is already over. After they lose their ship or eject they warp to station and wait there 15 minutes for GCC flag to drop.
Stop lying. It takes the full 15s before CONCORD arrives to kill the tanked Hulk, and you can start shooting as soon as they do.
If your Hulk fit gets killed in 5s, you either pissed someone off and they wanted overkill, or you didn't tank your hulk at all. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1745
|
Posted - 2012.06.03 11:24:00 -
[3] - Quote
Jorma Morkkis wrote:gfldex wrote:(That's the irony. We don't even talk about a Thorax. It's just a bloody destroyer that can be one volleyed by pretty much anything.) Not true. With 3,8k EHP you need at least the Arty Tornado or the Tach Oracle.
An AC Nado with 425s (for tracking) does 2200 per volley and hits once every 3s, 2 vollying a Catalyst, well before even an untanked Hulk is going to die.
With 800s and a wee bit of distance gets 3400 per volley, which would one volley my Gank alt's Catalyst (Gank alts tend not to have all those pesky tanking skills you need to have at 5 to get 3800 EHP on an untanked Dessie) Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1745
|
Posted - 2012.06.03 11:46:00 -
[4] - Quote
Jorma Morkkis wrote:RubyPorto wrote:(Gank alts tend not to have all those pesky tanking skills you need to have at 5 to get 3800 EHP on an untanked Dessie) Slaves... And only the stupid people would shoot your pod because they would get Concorded just for doing that.
Not once you go -10, also WHO PUTS SLAVES on a GANK ALT? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1751
|
Posted - 2012.06.03 15:52:00 -
[5] - Quote
Sarah Schneider wrote:
PS: RubyPorto for CSM!!!
In B4 "Is a Waffle the best TEST can do for CSM?"
Anyway, Thanks for the vote of confidence. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1752
|
Posted - 2012.06.03 16:35:00 -
[6] - Quote
Asuri Kinnes wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. As soon as the ganker shoots, shooting back is pointless, as their objective has already been accomplished. I know, I used to do it.
Modern ganks are DPS based, not Alpha based, and require every second of the CONCORD response time to kill their targets.
Alpha isn't as cheap as it was when Pend Inc. subsidized it. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1755
|
Posted - 2012.06.03 18:08:00 -
[7] - Quote
Spikeflach wrote:Does nobody realize that this guy is looking into fighting back against gankers instead of keeping his hulk safe from gankers?
Simply its said that you have a 15 second window of opportunity at MOST to pop the ganker. Doesn't guarantee the gankers target lives, and concord still might beat you to the punch. So any real valid ganking the ganker tactic is like trying to shoot the edge of a knife blade with a needle.
800mm Nado will 1 or 2 volley a gank Dessie, killing it well before CONCORD spawns or the tanked target dies. A rook/blackbird with a bunch of Gallente ECM will also mess up the ganker's day.
If you really want to fight someone on your own merits, without CONCORD stepping in to stop you from popping the ganker, mine in Lowsec. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1757
|
Posted - 2012.06.03 18:58:00 -
[8] - Quote
Asuri Kinnes wrote:RubyPorto wrote:Asuri Kinnes wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. As soon as the ganker shoots, shooting back is pointless, as their objective has already been accomplished. I know, I used to do it. Modern ganks are DPS based, not Alpha based, and require every second of the CONCORD response time to kill their targets. Alpha isn't as cheap as it was when Pend Inc. subsidized it. It's cheaper now that GS are subsidizing it even better...
A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.
Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.
Alpha is still king for freighters, ofc (though, band of Gank Taloses...) Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1757
|
Posted - 2012.06.03 19:41:00 -
[9] - Quote
Asuri Kinnes wrote:Someone forum PM me - what DPS target are we looking at here for hulks? 
You've got about 20s to kill it in .5 sec.
An untanked Hulk has 9k EHP (so you need almost 500 DPS to kill it) A brick tanked Hulk has 30k EHP (so you need 16-1700 DPS to kill it)
I think you can expect about 20m in Loot/Salvage and the 10m bounty. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1759
|
Posted - 2012.06.03 20:44:00 -
[10] - Quote
Spikeflach wrote:how did the 15 second gank the ganker window all the sudden become 20 seconds?
Google. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1759
|
Posted - 2012.06.03 20:47:00 -
[11] - Quote
Weaselior wrote:RubyPorto wrote: A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.
Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.
Alpha is still king for freighters, ofc (though, band of Gank Taloses...)
yeah alpha is basically for that moron with no tank but eight logistics buddies its always hilarious though, well worth the isk
[Hulk] KHAAAAAAAAAAN [Basilisk] Ahm Helpeen
Any suggestions on how to take out a brick Hulk with RR without spending almost 400m on Nados or getting 10 guys together to break reps in Catalysts? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1760
|
Posted - 2012.06.03 21:07:00 -
[12] - Quote
Thanks. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
| |
|