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Glazi
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Posted - 2009.09.01 17:27:00 -
[1]
Looking for some clarification on the use of jump freighters/and similar ships in relation to using in and out of a worm hole....
in what way if any can for example can a jump freighter be used?
for example could i use one to jump inside a wh if i was in say high sec next to the wh entrance and or a system with in a certain distance?
what are thelimitations of such ships
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Abrazzar
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Posted - 2009.09.01 17:28:00 -
[2]
Wormhole systems are too far away to be reached with jump drives. For all we know they could be in another universe. -------- Ideas for: Mining
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.01 17:33:00 -
[3]
Originally by: Abrazzar Wormhole systems are too far away to be reached with jump drives. For all we know they could be in another universe.
They're not in another universe thats for sure.
How do I know? I can still check my manufacture jobs from K-space by selecting "Entire Universe."
But yes, they are probably real far away. So no jump drives.
I am curious though. Can you light a cyno in W-space? I've never tried it... _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Arous Drephius
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Posted - 2009.09.01 17:40:00 -
[4]
Originally by: XXSketchxx
Originally by: Abrazzar Wormhole systems are too far away to be reached with jump drives. For all we know they could be in another universe.
They're not in another universe thats for sure.
The database says you're wrong. There's an entry in mapuniverse called "EVE Wormhole Universe".
Even so, they're effectively in the same universe as your S&I example shows. They are VERY far away as this pic shows.
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.01 17:43:00 -
[5]
No jumping between w- and k-space. The reason: because CCP says so. But what if…? No, because CCP says so.
Put another way: you can't do it, and if you somehow find a way, then that's an exploit and you're not allowed to do it anyway. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Benco97
Gallente
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Posted - 2009.09.01 17:47:00 -
[6]
As far as I know there's no actual mechanic in place preventing you from doing a jump it's just that the distances from K-space to W-space are vast.
Now, If you were to find two W-space systems that were close together you could jump from one to the other, of course, the chances of finding two W-space systems close enough to jump between are pretty small.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.01 19:20:00 -
[7]
Originally by: Benco97 As far as I know there's no actual mechanic in place preventing you from doing a jump it's just that the distances from K-space to W-space are vast.
Now, If you were to find two W-space systems that were close together you could jump from one to the other, of course, the chances of finding two W-space systems close enough to jump between are pretty small.
this has been tried, and doesnt work unfortunately. although if it did it would make things in wormhole space much more interesting :)
Originally by: Lana Torrin
I'm getting pretty ****ed off with the supposedly hard core PvPers complaining about every little thing that gets changed. seriously, more tears than carebears.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.01 19:23:00 -
[8]
Originally by: rubico1337
this has been tried, and doesnt work unfortunately. although if it did it would make things in wormhole space much more interesting :)
I had the idea a while back to utilize "constellation chat" (you know, the one you close immediately after installing eve on a new computer) to at the very least, "map" constellations, if WH space is indeed organized in this manner. Obviously this would require mass coordination and organization, so its probably a no go  _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2009.09.01 19:56:00 -
[9]
So cant caps be made in WH's?
Even if we already established they cant move in or out theres still somebody out there crazy enough build a cap in one if they can  -----------------
My EvE Comic
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B1FF
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Posted - 2009.09.01 20:02:00 -
[10]
Originally by: Saint Lazarus So cant caps be made in WH's?
Even if we already established they cant move in or out theres still somebody out there crazy enough build a cap in one if they can 
Yup it's already happened.
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ForceM
Gallente POS Builder Inc. Silent Requiem
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Posted - 2009.09.01 20:33:00 -
[11]
Originally by: Saint Lazarus So cant caps be made in WH's?
Even if we already established they cant move in or out theres still somebody out there crazy enough build a cap in one if they can 
Some capitals can be made in a WH system. As long as you dont need sovereighty for it to place the capital ship maintenance array.
Now i dont know for sure but i think a carrier itself can be put in a normal ship maint array. Just anything bigger cant (mothership/titan) -----
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2009.09.01 20:37:00 -
[12]
Originally by: ForceM
Originally by: Saint Lazarus So cant caps be made in WH's?
Even if we already established they cant move in or out theres still somebody out there crazy enough build a cap in one if they can 
Some capitals can be made in a WH system. As long as you dont need sovereighty for it to place the capital ship maintenance array.
Now i dont know for sure but i think a carrier itself can be put in a normal ship maint array. Just anything bigger cant (mothership/titan)
So spam POS's in a Class 6+, build Carrier fleet, perma camp sleeper sites, be unstoppable
got it :D -----------------
My EvE Comic
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Gautan Virdamot
Nebula Rasa Vanguard
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Posted - 2009.09.01 21:06:00 -
[13]
Originally by: Saint Lazarus
Originally by: ForceM
Originally by: Saint Lazarus So cant caps be made in WH's?
Even if we already established they cant move in or out theres still somebody out there crazy enough build a cap in one if they can 
Some capitals can be made in a WH system. As long as you dont need sovereighty for it to place the capital ship maintenance array.
Now i dont know for sure but i think a carrier itself can be put in a normal ship maint array. Just anything bigger cant (mothership/titan)
So spam POS's in a Class 6+, build Carrier fleet, perma camp sleeper sites, be unstoppable
got it :D
You first, build that fleet of carriers and I'll watch them getting banned from wormholes, not moved, just prohibited to use and eat the popcorn while you rage on the boards.
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Kuar Z'thain
Fraser's Finest Minor Threat.
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Posted - 2009.09.01 21:20:00 -
[14]
Originally by: Gautan Virdamot
Originally by: Saint Lazarus
Originally by: ForceM
Originally by: Saint Lazarus So cant caps be made in WH's?
Even if we already established they cant move in or out theres still somebody out there crazy enough build a cap in one if they can 
Some capitals can be made in a WH system. As long as you dont need sovereighty for it to place the capital ship maintenance array.
Now i dont know for sure but i think a carrier itself can be put in a normal ship maint array. Just anything bigger cant (mothership/titan)
So spam POS's in a Class 6+, build Carrier fleet, perma camp sleeper sites, be unstoppable
got it :D
You first, build that fleet of carriers and I'll watch them getting banned from wormholes, not moved, just prohibited to use and eat the popcorn while you rage on the boards.
I say let them. Sleepers spawn 8 EVIL Battleships for every cap that warps in.
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2009.09.01 21:43:00 -
[15]
Originally by: Gautan Virdamot
Originally by: Saint Lazarus
Originally by: ForceM
Originally by: Saint Lazarus So cant caps be made in WH's?
Even if we already established they cant move in or out theres still somebody out there crazy enough build a cap in one if they can 
Some capitals can be made in a WH system. As long as you dont need sovereighty for it to place the capital ship maintenance array.
Now i dont know for sure but i think a carrier itself can be put in a normal ship maint array. Just anything bigger cant (mothership/titan)
So spam POS's in a Class 6+, build Carrier fleet, perma camp sleeper sites, be unstoppable
got it :D
You first, build that fleet of carriers and I'll watch them getting banned from wormholes, not moved, just prohibited to use and eat the popcorn while you rage on the boards.
I was only thinking out loud what others could do, if they can build carriers there then I assume it isnt against the rules otherwise CCP wouldnt have allowed it would they?
Anyway I dunt care either way, I dont see it as an imbalance if some corp/allaince wants to invest that much time/effort/ISK into sleeper farming that may or may not pay off -----------------
My EvE Comic
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Agent Known
Apotheosis of Virtue
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Posted - 2009.09.01 21:50:00 -
[16]
Originally by: Kuar Z'thain
I say let them. Sleepers spawn 8 EVIL Battleships for every cap that warps in.
I'm looking forward to a Youtube video of a cap fleet being wtfpwned by sleepers. 
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JitaPriceChecker2
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Posted - 2009.09.01 22:29:00 -
[17]
Originally by: Abrazzar Wormhole systems are too far away to be reached with jump drives. For all we know they could be in another universe.
How can they be in another universe ?. Universe is one ( that we know of ) they can be in another galaxy or on the other edge of the universe.
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Kuar Z'thain
Fraser's Finest Minor Threat.
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Posted - 2009.09.01 22:33:00 -
[18]
Originally by: JitaPriceChecker2
Originally by: Abrazzar Wormhole systems are too far away to be reached with jump drives. For all we know they could be in another universe.
How can they be in another universe ?. Universe is one ( that we know of ) they can be in another galaxy or on the other edge of the universe.
Ahem.
Considering the laws of Physics seem to change in a few of these locales, (i.e. reduced shield, increased speed) chances are they are outside of the known universe.
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.01 23:06:00 -
[19]
Edited by: rubico1337 on 01/09/2009 23:06:41
Originally by: Kuar Z'thain
Originally by: JitaPriceChecker2
Originally by: Abrazzar Wormhole systems are too far away to be reached with jump drives. For all we know they could be in another universe.
How can they be in another universe ?. Universe is one ( that we know of ) they can be in another galaxy or on the other edge of the universe.
Ahem.
Considering the laws of Physics seem to change in a few of these locales, (i.e. reduced shield, increased speed) chances are they are outside of the known universe.
you have no idea what your talking about do you?
i suggest you go out there and try. set up a POS on the test server and see that its only a couple thousand lightyears from known space
Originally by: Lana Torrin
I'm getting pretty ****ed off with the supposedly hard core PvPers complaining about every little thing that gets changed. seriously, more tears than carebears.
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Denidil
Gallente Shadowed Command Fatal Ascension
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Posted - 2009.09.01 23:10:00 -
[20]
Originally by: Kuar Z'thain
Originally by: JitaPriceChecker2
Originally by: Abrazzar Wormhole systems are too far away to be reached with jump drives. For all we know they could be in another universe.
How can they be in another universe ?. Universe is one ( that we know of ) they can be in another galaxy or on the other edge of the universe.
Ahem.
Considering the laws of Physics seem to change in a few of these locales, (i.e. reduced shield, increased speed) chances are they are outside of the known universe.
that is a local solar system level effect due to a spacial entity in the system
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Catherine Frasier
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Posted - 2009.09.01 23:37:00 -
[21]
Originally by: JitaPriceChecker2 How can they be in another universe ?. Universe is one ( that we know of ) they can be in another galaxy or on the other edge of the universe.
Actually...
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 00:16:00 -
[22]
K about the cap fleet thing, first cap, 6 BS, next cap 8 BS, 3rd cap...squat. No sleeper BBQ. No major sleeper farming. Get over it. There are uses for a cap fleet in wh's, just not that many, and not much fun. Even a C6 isn't rare enough to fight over.....yet. Anyways. Whatever. I'm grumpy. Just dont waste your mins building a cap fleet. Wh's can take 2 carriers at a time. Building an invasion force and getting it on target would be a nightmare.
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Lance Fighter
Amarr
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Posted - 2009.09.02 00:23:00 -
[23]
Originally by: aka Ishur K about the cap fleet thing, first cap, 6 BS, next cap 8 BS, 3rd cap...squat. No sleeper BBQ. No major sleeper farming. Get over it. There are uses for a cap fleet in wh's, just not that many, and not much fun. Even a C6 isn't rare enough to fight over.....yet. Anyways. Whatever. I'm grumpy. Just dont waste your mins building a cap fleet. Wh's can take 2 carriers at a time. Building an invasion force and getting it on target would be a nightmare.
is 14 sleeper battleships even enough to harm your average pair of rr carriers? i mean sure, dropping fighters might get them popped, but two carriers im sure could support enough (lol) support ships to take down the bs.. i know in c3s, each battleship kill is worth ~5m, how much is it in the higher classes?
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 00:35:00 -
[24]
Its not the carriers you worry about, a heavily tanked BS will be pretty much toasted by 8 BS, and a carrier will not lock you in time.
Oh and I made 490mil last week. I dont play that much. 
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