| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grut
Deep Core Mining Inc.
|
Posted - 2009.09.03 16:43:00 -
[1]
Edited by: Grut on 03/09/2009 16:44:14 Formations would look pretty but misses the point.
Currently there are relatively few different roles in big fleet combat.
The FC A couple of guys the FC trusts scouting Everyone else
The FC can make reasonable difference if theres no lag. Everyone else is can be summed up as a number between 1 and 10 add everyone up ... average it and thats all you need to know
10 = Vet = shoots the primary, reps whoever hes meant to rep, does what hes told, has a good fit. 1= noob = shoots randomly, ignores orders has a poor fit etc.
Sure you can make a difference but for just about everyone apart from the FC you gank the primary and rep whoever your told.
I think it could prob be improved if you add in more levels below the FC. Put in a mechanic so that shooting at a target with more then 10 people is bad and similarly repping everyone is bad... say damage drops off with the number of people shooting at you.
You then have to break a fleet down into levels beneath the FC ... this is hard ... very hard when you've got to manage 200 people into say groups of 10 and makes fleet alot more skillfull.
Any lag ofc kills all tactics and reduces the thing to complete bs.
Oh and get rid of the cap / dd spam aswell.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Grut
Deep Core Mining Inc.
|
Posted - 2009.09.04 17:26:00 -
[2]
Edited by: Grut on 04/09/2009 17:26:27
Originally by: Katarlia Simov
See, I get what you're trying to say. Squad and wing command should be more important.
But you CAN'T justify a damage or rep drop off when more than a certain number of people do it. It makes no sense. And that pretty much is the end of that.
If you force no more than ten people to shoot at one target, they can just warp out. And that makes this kind of fight impossible to win.
Ofc you can justify it if it means more fun ... its friggin spaceship game.
Half the mim ammo is nuclear/fusion, galls are shooting AM 1/2 the time.... thats a MASSIVE amount of energy that irl whites out just about every kind of sensor known to man. It makes sence then that shoot at something with enough stuff and theres so much energy splatting about you're not really going to know where it is so your guns will miss 1/2 the time.
^^ theres a justification for you its got science and everything though because CCP says so would be equally good.
Incidently it was kindof the same in WWI ... bs would aim by seeing the splashes from their shells and adjusting accordingly... too many ships firing at the same one would mean they couldnt tell they're own shells and accuracy would go out the window.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Grut
Deep Core Mining Inc.
|
Posted - 2009.09.05 17:40:00 -
[3]
Edited by: Grut on 05/09/2009 17:46:40
Originally by: Katarlia Simov
What happens if say 50 frigs attack an ubertanked bs ? Now as things stand, that dude gets to die. In your world, the guy tanks and yawns until people go away.
Thats the problem. Right there.
Nope the issue is fleets should have a hard reason to split into sub groups, maybe 10-20 in size to make things more interesting - this only needs to impact big fleet brawls, other engagements don't need it.
If that means shooting at 1 bs with more then say 15 bs is pointless through damage reduction thats great.
Theres loads of ways of doing it and plenty of threads on this forum. Base it on DPS received and you can still happy gank a bs with 50 frigs without any problems.
I agree with you totally that formations will look pretty but apart from that they'll just give the FC another option of which they have plenty and do nothing for the grunts who if anything will lose what little control they have over their ships alignment, though 1/2 of 'em will be welded in place with siege anyway.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Grut
Deep Core Mining Inc.
|
Posted - 2009.09.06 19:41:00 -
[4]
Originally by: Lindsay Logan
Adding arbitraty objectives and taking away the managemanet and decisions formthe allaince leaderships is not a good thing, 0.0 should not have limits posed on it like in FW.
It needs something though, currently theres mainly;
1. Roaving gangs. 2. Fleet fights. 3. Pos bashing.
2 & 3 seem to be the "end game" at the moment, needing lots of people and time.
1 against any reasonable alliance is pretty lame, you may gank the odd ratter who isn't paying attention but you can't do any real damage, and the allaince has no real reason to engage.
With some targets that were worth something say a couple of hundred mill mining outposts which could be destroyed in a reasonable amount of time there'd be some kind of mid ground.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |
| |
|