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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

HeliosGal
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Posted - 2009.09.08 04:42:00 -
[1]
pirate faction ships are up next
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HeliosGal
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Posted - 2009.09.08 09:09:00 -
[2]
a weaker version of the t2 afs is probably a good space for t1 factional frigs to be.
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HeliosGal
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Posted - 2009.09.10 00:15:00 -
[3]
Give CCP some ideas boost the passive tanks
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HeliosGal
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Posted - 2009.10.05 04:22:00 -
[4]
you just get a alt to run the milita missions or u use contracts to exchange regular faction ship offers ie navy mega for navy dominix.
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HeliosGal
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Posted - 2009.10.12 01:59:00 -
[5]
sounds like purgers need to have a 20% boost to their affects
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HeliosGal
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Posted - 2009.10.12 06:31:00 -
[6]
so a boost to pergers and then a fitting nerf to make em a bit harder to fit in got it
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HeliosGal
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Posted - 2009.10.13 09:21:00 -
[7]
the 7.5% bonus is a good idea. Has CCP looked at expanding the modules on targetting disruptors for other facotrs ?
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HeliosGal
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Posted - 2009.10.19 06:56:00 -
[8]
caldari are easier to train, the drone bonus to the factional ones means u train racial drone skills eas enough
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HeliosGal
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Posted - 2009.10.19 13:14:00 -
[9]
i think a new weapon needs adding like a 5th weapon group - perhaps it could come from research into the sleeper technology it would add and tnak dps and whatnot. An idea that would allow new subfactions
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HeliosGal
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Posted - 2009.10.20 12:31:00 -
[10]
i think ccp pretty well has slotted things in, if a particular ship is rubbish players wont use it thats when u train it wait for next patch and watch theat useless ship get buffed above all else - tahts the way ccp works , always avoid the most popular
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HeliosGal
Caldari
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Posted - 2009.10.31 04:27:00 -
[11]
im thinking more of a additional 5% to command link modules and yes CCP are weak not to have a BC class of pirate and empire factional ships same applies to destroyers. But then again like verything else they are big on hype but when it boils down to it ship types are very focused, 119 total level 4 missions which really they should have 1000 variants at least but dont because there is no variance in pvp or pve content its bland like 7 planet types. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.01 09:17:00 -
[12]
so more alts will do fw courier missions and bring price down 200-240m i think is where the price will end up settling Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.27 00:07:00 -
[13]
Yes over the top on the tempest and apoc comparisons is funny to see. The arguemnts are based in failure to adapt to balance
Amarr = Perhaps a more specced pulse-beam ship with less buffer is needed. The buffer setup needs a nerf on the abaddon my opinion. The implants for active armour tanking are needed could be khandid based.
Minatar - shield tanking 7 turret ship should have some serious speed drawbacks. The overheat will give these ships and added bonus as well. The mobility is good. The base needs to be adjusted.
Dominix naval becomes a better tank version. good for wormhole space or RR fights. Perhaps its time for damage mods for drones. Factional one would work. So it will be role retained.
We are getting factional drones tho which like the named t2 drone region nes will offer dual damage situation useful for attacking certain enemies Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.28 05:55:00 -
[14]
Tempetst fleet issue = less than pathetic just modified Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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