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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Navigator
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Posted - 2009.09.04 19:22:00 -
[1]
EVE Online Apocrypha 1.5.1 will be deployed during downtime on Wednesday,09, September 2009 from 08.00 to 12:00 GMT.
This latest patch in the Apocrypha series contains some fantastic new fixes which should eliminate desync issues on Tranquility permanently along with fixes to server issues which were resulting in node deaths. This patch, while quite small, means a much more stable and smoother client for all players. Patch Notes are available for your perusal and feel free to use this thread for all of your feedback.
Navigator Senior Community Representative CCP Hf, EVE Online
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CCP Atropos
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Posted - 2009.09.04 20:17:00 -
[2]
\o/ deync fixes \o/ 0m tracking
Software Engineer Core Engineering |
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CCP Navigator
C C P

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Posted - 2009.09.04 20:22:00 -
[3]
Originally by: CCP Atropos \o/ deync fixes \o/ 0m tracking
Also \o/ Node crash fixes
Navigator Senior Community Representative CCP Hf, EVE Online
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CCP Tuxford

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Posted - 2009.09.05 18:10:00 -
[4]
short note on the tracking formula.
There are basically two distances that are used in the calculations.
distance which is the distance from the center of the balls which is used for the tracking bit of the formula short distance which is the distance from the edge of the ball which is used for falloff.
This isn't new or introduced with this fix but maybe important to note nonetheless. What was the bug is that we were checking for a zero value in the short distance instead of the distance. _______________ |
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CCP Tuxford

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Posted - 2009.09.09 08:50:00 -
[5]
Originally by: Night Doc
Originally by: CCP Tuxford short note on the tracking formula.
There are basically two distances that are used in the calculations.
distance which is the distance from the center of the balls which is used for the tracking bit of the formula short distance which is the distance from the edge of the ball which is used for falloff.
This isn't new or introduced with this fix but maybe important to note nonetheless. What was the bug is that we were checking for a zero value in the short distance instead of the distance.
Could you describe in more detail the implications of this change?... so far... this means?:
- all distances are now more accurate? - all formulas (lot of them) containing distance will behave different? - ACs have been nerfed due to the bigger value the distance is? - Target painters have been fixed and now they do affect ammo dps? - etc
please, tell us if this is a big change that affects many formulas?
thanks
Like I said this isn't a new functionality I just fixed a bug where we were checking a singularity of the short distance instead of the distance between the centers. _______________ |
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CCP Navigator
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Posted - 2009.09.10 12:36:00 -
[6]
EVE Online Apocrypha 1.5.1 has been deployed and Tranquility is back in business.
There is a feedback thread and issues thread available should you need to report an issue or if you have any feedback in general.
Navigator Senior Community Representative CCP Hf, EVE Online
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