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Corp Quas
Gallente Center for Advanced Studies
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Posted - 2009.09.06 05:24:00 -
[1]
Quote: "It's always been thought that the outcome of a battle was more or less settled with the presence of a Titan capital ship, the largest ship in the game, as its doomsday weapon could potentially wipe out an entire fleet. However, in the expansion this weapon is being changed from an area-effect to a single-target one. On the other end of the spectrum, they are introducing fighter-bombers, small ships much like the current fighters but which can destroy capital ships."
Seriously, wth! They take far too much time and effort to build the ship not counting the 2.5 to 3 YEARS of skill training required to properly pilot one. Wth is a handful of fighter bombers going to do against a 100+ dread/carrier fleet. This change will make Titans as useless and pathetic as Motherships are currently.
I understand the need to re-balance titans but castrating them completely is utterly useless. Keep DD's in tact but configure the systems to allow only 2 DD's per system per hour no matter how many titans are there. Good pilots/FC's are already on alert in regards to titan and a good fleet will gtfo easily enough upon a titan appearing on grid with the exception of a few that may get caught in well placed bubbles.
The so called "ideas" listed in the silly article above show a cry for help and shows an obvious lack of thinking. Please rethink the destruction of such an awesome creation as the Titan and its weapon of MASS destruction.
Taken from: Here |

Grut
Deep Core Mining Inc.
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Posted - 2009.09.06 08:49:00 -
[2]
Edited by: Grut on 06/09/2009 08:52:39 Edited by: Grut on 06/09/2009 08:50:36
Originally by: Corp Quas
Quote: "It's always been thought that the outcome of a battle was more or less settled with the presence of a Titan capital ship, the largest ship in the game, as its doomsday weapon could potentially wipe out an entire fleet. However, in the expansion this weapon is being changed from an area-effect to a single-target one. On the other end of the spectrum, they are introducing fighter-bombers, small ships much like the current fighters but which can destroy capital ships."
Seriously, wth! They take far too much time and effort to build the ship not counting the 2.5 to 3 YEARS of skill training required to properly pilot one. Wth is a handful of fighter bombers going to do against a 100+ dread/carrier fleet. This change will make Titans as useless and pathetic as Motherships are currently.
I understand the need to re-balance titans but castrating them completely is utterly useless. Keep DD's in tact but configure the systems to allow only 2 DD's per system per hour no matter how many titans are there. Good pilots/FC's are already on alert in regards to titan and a good fleet will gtfo easily enough upon a titan appearing on grid with the exception of a few that may get caught in well placed bubbles.
The so called "ideas" listed in the silly article above show a cry for help and shows an obvious lack of thinking. Please rethink the destruction of such an awesome creation as the Titan and its weapon of MASS destruction.
Taken from: Here
Nope its awesome... DDs as a concept are just as poor as every other game with a stupidly powerfull bomb.
You get a couple of situations; 1. The bomb can hit - BS for unfriendlies LOLZ for the titan. 2. The bomb always misses - LOLZ for unfriendlies BS for the titan. 3. It hits some of the time ^^ mixture of the above.
Anything in eve that makes 1/2 a fleet warpout then back into a grid is STUPID no 2 ways about it.
Also when you stack them they own everything smaller then a dread? - whats that about, forcing people to fly dreads which when seiged can't warpout/be repped/ew'd whatever and can only hit the primary is pretty mauch stamping COULD BE IMPROVED on the endgame.
For changes ... make it so it can fit Loads of fitted bs or something, give it alot more logistical support capabilities but for the love of god take away the multi warpin warp straight out LOLOLOLOLOLZ BS.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Varrakk
Phantom Squad Atlas Alliance
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Posted - 2009.09.06 09:11:00 -
[3]
Not that I expected CCP to figure out a proper way to fix Titans. They failed to see where the real problem is, which isn't the Doomsday.
Core problem is they can be used virtually without risk with the current agility fit. Make it stuck for 90-120 seconds after firing its Doomsday and you wont see Titans being used at every conceivable opportunity.
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Furb Killer
Gallente
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Posted - 2009.09.06 10:00:00 -
[4]
So you want to encourage titan blobbing even more? Making titans get stuck means you will need a fleet to safe him after firing a doomsday, which is good. However in practise that fleet would just get replaced by more titans.
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Empress Talana
Amarr Madhatters Inc. The Initiative.
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Posted - 2009.09.06 10:12:00 -
[5]
Edited by: Empress Talana on 06/09/2009 10:12:13 In my opinion theres nothing wrong with titans and doomsdays. the problem is titan blobbing. so limiting the number of doomsdays allowed per system per hour to 1 or 2 would be a viable solution i think.
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Kerfira
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Posted - 2009.09.06 10:13:00 -
[6]
Originally by: Corp Quas Keep DD's in tact but configure the systems to allow only 2 DD's per system per hour no matter how many titans are there.
This'll just mean people will pre-DD a system for their fleets to be safe..... Which'll have EXACTLY the same effective effect as removing the DD altogether.
IMHO, the problem is blobbing, and the reason for blobbing is mainly the POS timers. Since everyone + dog knows EXACTLY when a POS comes out of reinforced, and given the current nap-fest, it is basically ensured that everyone + dog WILL be there at the exact time the POS timer runs out.
A possible solution could be to reduce POS timers drastically. Small POS: Maximum 24 hours. Medium POS: Maximum 12 hours. Large POS: Maximum 6 hours. This would reduce the running-from-one-end-of-EVE-to-the-other-to-aid-NAP-partner, and force people to concentrate their forces in the area the want to defend. The times are specifically set (much) lower than the jump-clone restriction to prevent just storing a bunch of JC's by your NAP-partners.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Furb Killer
Gallente
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Posted - 2009.09.06 10:20:00 -
[7]
For fleet fights that would be true, but small gangs would still get DD'ed. The entire idea of giving a ship a button which kills all ships on grid below a certain size is just stupid.
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Teck7
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.09.06 10:42:00 -
[8]
Edited by: Teck7 on 06/09/2009 10:42:30 The removal of the DD all together and/or removing it as an area effect weapons is very much the wrong move, relegates the titan to being useless and the whole fighter-bomber concept is still useless as nobody in there right mind fields moms in fleet fights as they get insta popped but the blob and dread fleet sizes of todays eve-alliances. So, eve will be a place where supercaps are absolutely useless now....
The changes CCP is making are going to have a drastic effect on eve that is very adverse to both small and larger alliances alike and will favor the massive nap fests even more. At the moment there are many alliances that only exist for a few reasons against the incredible horde of hostiles they must face day to day (were talking 5 or 6 alliances vs 15-20); those lesser 5-6 alliances are capable of defending there space because they can leverage titans and cyno jammers to equalize the odds - make the cost of attacking equal to the cost of the defenders losing there space.
If CCP removes jammers, kills the DD as we know it (yes change mechanics on DD consequences i.e stuck for 90s in place / 3 dd per alli per system per hour); even with the sov mechanic changes to use bunkers and sov mechanics spread around constellations, it will promote blobbing EVEN MORE as the enemy will simply look to fill a hostiles staging system in addition to entire constellations with massive blobs of 500-1,000 which very large napfest currently have ABSOLUTELY NO PROBLEM fielding.
Further, by allowing alliances to invest ISK into there constellations/sov space to fortify it further, you again are essentially favoring economic powers of giant nap fests that control something like 60% of all the highends in eve at the moment.
The absolute bottom line is, CCP needs to remember that all these proposed changes, not a single one of them at the moment allow for an underdog alliance/group to stand a chance against the current political environment of massive nap fests in eve (which despite all of CCP's changes the last 3 years has not improved the status of nap fests but only made it worse).
Please do not lose sight of the defenders, that at the moment the vast majority of those who find themselves under attack by 15-20 alliance coalitions, the only reason they are alive is by investing in large capital fleets and titans to even the odds. The new mechanics proposed might make it "reasonable" to assume smaller groups can take space from larger ones, but actually holding that space when the large nap fests show up to defend it is a different story.
KEEP THE BALANCE OF ATTACKERS NEEDING TO RISK AS MUCH AS THE DEFENDERS STAND TO LOSE.
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frsd
Caldari Kleinrock Heavy Industries The Kadeshi
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Posted - 2009.09.06 11:10:00 -
[9]
Quote: "It's always been thought that the outcome of a battle was more or less settled with the presence of a Titan capital ship, the largest ship in the game, as its doomsday weapon could potentially wipe out an entire fleet. However, in the expansion this weapon is being changed from an area-effect to a single-target one. On the other end of the spectrum, they are introducing fighter-bombers, small ships much like the current fighters but which can destroy capital ships."
Wait, where do you guys see fighter-bombers sucking so hard?? Ah right! They didnt even mention something else than their name!
Stop dreaming and actualy wait until we get further details just because you heard they were introducing something with a name that you think sucks, and which can only fail ingame.
IMHO DD being removed can only be good, lets hope they just substitute it for something useful. Sharing is a nice gesture. Stupid but nice... |

Bonny Lee
Caldari The Guardian Agency Systematic-Chaos
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Posted - 2009.09.06 11:29:00 -
[10]
Thank you CCP ;) love the new titan... never wanted to get into one anyway *g*
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Manterror
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Posted - 2009.09.06 11:32:00 -
[11]
remove jump clones.
...there i said it.
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ByFeve
Caldari Big Shadows Atlas Alliance
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Posted - 2009.09.06 11:51:00 -
[12]
Originally by: Teck7 KEEP THE BALANCE OF ATTACKERS NEEDING TO RISK AS MUCH AS THE DEFENDERS STAND TO LOSE.
This, and rest he said above.
I'd suggest that the DD could stay, but only be used where U got sov (or +10 standing to sov-holder or something similar) - hence making it a pure defensive weapon.
One could still make the change to fit a "script" into the DD module in same way as U can do on the HIC and make it this new weapon "single shot" thingy that works anywhere.
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Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.09.06 12:35:00 -
[13]
Edited by: Ikar Kaltin on 06/09/2009 12:36:39
Originally by: Kerfira
A possible solution could be to reduce POS timers drastically. Small POS: Maximum 24 hours. Medium POS: Maximum 12 hours. Large POS: Maximum 6 hours. This would reduce the running-from-one-end-of-EVE-to-the-other-to-aid-NAP-partner, and force people to concentrate their forces in the area the want to defend. The times are specifically set (much) lower than the jump-clone restriction to prevent just storing a bunch of JC's by your NAP-partners.
Now that is just a stupid idea. Goto bed one night, have a good nights sleep, log on before work in the morning...oh my large pos is dead and gone, without me knowing or having a chance to do anything about it, oh and my corp are all the same timezone so no one knew, and we couldnt even tell our alliance about it..... Stront timers have already been reduced once, leave them alone.
The sov system is changing in december, which means everything will be rebalanced. How about everyone try waiting until we see what the new system and new changes are before complaining for pos changes/about titan changes which we in actuality know very little about. For all you know the DD could be changing very little, and its just going to be a weapon which creates an area of effect after hitting a target, so that the Titan has to be in the middle of combat before DD'ing instead of being 200km away.
Wait for any changes to be announced/put on test server before complaining. No point in whine threads before you know what it is your whining about.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.06 13:47:00 -
[14]
Originally by: Ikar Kaltin Logic Stuff
Where is the fun in using reason and applying logic to things that are several months beyond the horizon?
We NEED and CRAVE our daily panic and anxiety attacks, without them we are just normal, and who wants that label on their forehead!
However, since we have absolutely zero information about the planned Sov. changes, speculating and arguing about it is pretty much self-defeating ...
Start lobbying for a live-stream event from FanFest for when they flesh out the ideas they have. That way we all benefit and can be giddy rather than anxious.
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rofflesausage
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Posted - 2009.09.06 14:24:00 -
[15]
Lovely 0.0 NAP tears.
Mmmmm....yum yum.
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N0R0X
S.K. Astronautics
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Posted - 2009.09.06 16:04:00 -
[16]
Firstly I am no Titan Pilot:
Removing area of effect from the Titan I personally think is a step forward but limiting to a single target is also a step backwards. Why don't CCP instead have a doomsday attack only targeted targets.
For example the Avatar can lock 8 targets so the doomsday will only effect those 8. Also the damage from the doomsday is divided by those 8 targets. The only way to have the doomsday do more or maximum damage is to target less ships.
1 Targeted ship receives maximum Doomsday Damage 2 Targeted ships receive 50% each of the Doomsday Damage. 3 Targeted ships receive 33.33% each of the Doomsday Damage. Etc, etc, you get the idea.
My 0.02 isk  |

Count Helmchen
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Posted - 2009.09.06 16:23:00 -
[17]
well, say thx to those i)3&j( in the last "great-southern" war which were be able to destroy a carrier only with dd's ...
it was about time, finally ccp f*+5&?'s those naptrain alliances .. without multiple titans, alliance's like goon****, lolkia, the northern carebears and others in combination with the new sov mechanics coming this winter ... they will kikced out to empire
          
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Stealthbug
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Posted - 2009.09.06 17:40:00 -
[18]
Edited by: Stealthbug on 06/09/2009 17:43:39 Removing the doomsday weapon is a terrible idea. Flat out horrible. They were what made the titans so interesting and unique.
Perhaps they should have made the Doomsday's have a linear area of effect as opposed to just some "kill one ship hah hah lol" crap >_>
Rebalance should not equate to remove. Those fighter-bombers better be absolute monsters...
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Isaac Starstriker
Amarr Smegnet Incorporated Libertas Fidelitas
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Posted - 2009.09.06 17:58:00 -
[19]
Originally by: Stealthbug Edited by: Stealthbug on 06/09/2009 17:43:39 Removing the doomsday weapon is a terrible idea. Flat out horrible. They were what made the titans so interesting and unique.
Perhaps they should have made the Doomsday's have a linear area of effect as opposed to just some "kill one ship hah hah lol" crap >_>
Rebalance should not equate to remove. Those fighter-bombers better be absolute monsters...
If by interesting and unique you mean utter crapfest of blowing fleets up demoralizing everyone involved...sure.
Its about time they changed DDs.
--Isaac Isaac's Haul*Mart - Closed
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Lindsay Logan
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Posted - 2009.09.06 18:55:00 -
[20]
Originally by: Corp Quas
Quote: "It's always been thought that the outcome of a battle was more or less settled with the presence of a Titan capital ship, the largest ship in the game, as its doomsday weapon could potentially wipe out an entire fleet. However, in the expansion this weapon is being changed from an area-effect to a single-target one. On the other end of the spectrum, they are introducing fighter-bombers, small ships much like the current fighters but which can destroy capital ships."
Seriously, wth! They take far too much time and effort to build the ship not counting the 2.5 to 3 YEARS of skill training required to properly pilot one. Wth is a handful of fighter bombers going to do against a 100+ dread/carrier fleet. This change will make Titans as useless and pathetic as Motherships are currently.
I understand the need to re-balance titans but castrating them completely is utterly useless. Keep DD's in tact but configure the systems to allow only 2 DD's per system per hour no matter how many titans are there. Good pilots/FC's are already on alert in regards to titan and a good fleet will gtfo easily enough upon a titan appearing on grid with the exception of a few that may get caught in well placed bubbles.
The so called "ideas" listed in the silly article above show a cry for help and shows an obvious lack of thinking. Please rethink the destruction of such an awesome creation as the Titan and its weapon of MASS destruction.
Taken from: Here
2 DDs per system per hour?
What anarbitrary stupid idea. Makes no sense.
I welcome Titan changes, DDs are, and have always been silly.
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Mike C
Caldari Ipuvaepe Industries
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Posted - 2009.09.06 23:30:00 -
[21]
Originally by: Some CCP Dev To answer your question Titans were never meant to be cost effective, its a huge d*ck
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Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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