  
          Mioelnir 
          Minmatar Meltdown Luftfahrttechnik
  
          
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        Posted - 2009.09.10 11:41:00 -
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            Originally by: CCP Whisper The issue of the transition from the old mechanics to the new ones is something that is at the top of the list of priorities. This extends not just to making sure we account for all the current structures and processes, but that we test this to within an inch of its life several times over to make sure the deployment goes well. The process of moving from one to another is scary in its complexity and we are looking at several options to carry this out. 
  Work on this is not completed. We've created a new internal testing infrastructure specially for the sovereignty changes and are working through the various options open to us. Until we know exactly how it is going to work (and that it works) you should not expect exact details. In the full knowledge that any statements regarding the transition made at this point will be treated as final, gospel truth I am not going to commit my team and the deployment team to a course of action which may yet turn out to be unworkable.
 
 
  Well, I doubt anyone here is really interested in the SQL statements and diffs that will make this transition happen. The technical deployment quirks you are talking about.
  What people want to know are high level design decisions. - will current sov systems have a grace period in which the current sov will be hold to give the controlling entity time to prepare deployment of the new structures or decide to abandon that space? Or will it be free-for-all?
  - will systems with higher level sov inherit certain benefits with regars to structures rquiring higher level sov, i.e. will all cyno beacon networks, jump bridges and cynojammers go offline (if yes, how long to reenable them) or will there be a grace period?
  - will capital ship arrays stay at "sov 1" or will they require a higher system upgrade? Will currently running jobs get suspended until that upgrade is deployed, which sov levels will inherit this upgrade (if any)? How long does it take to be able to deploy that upgrade if it isn't inherited?
  - will there be a benefit similar to constellation sovereignity for entities that pumped massive amounts of ISK into (maybe not even necessary) outpost deployments?
  - has the economics team analyzed the expected effects of this massive reduction of control towers on the ice products market? Is this reduction on the amount of miners a 0.0 entity needs within its ranks (or working for them) a side-effect that can't be helped, or intended?
  These kinds of things should be set in stone in your design specs already, and those are the things that are really of interest.
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