
Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.09.11 08:36:00 -
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Edited by: Lusulpher on 11/09/2009 08:39:35 I would like to propose a few more Capital changes while the iron is hot.
1) What's up with Clonebays not being a functional feature on SuperCaps? Can't an owner ss it, deaggro and clonejump to empire like the powerful player he is? That would solve the parking issue if the hull could be set to 'occupied' while parked at a POS and no one in alliance could use it also for 24hrs. Hell, build a POS array so we could dock the damn things in public view(still stealable/theftable). 1 per Tower. Shows on scanner like usual. Small alliances consider these ships liabilities for the costs and access everyone has to them. At least let people lock the doors.
2) JFs need to move their own ass about space. Boost them to do that efficiently enough to provide fueling support for alliance and Capitals. THAT'S IT. No more Jump Bridge for Capitals to Capital, makes no damn sense.
3) Cynoes are for Strategic movements. My small, blackened heart aches when I hear about a devastating hotdrop that had involved no talent or planning. Just "Surprise! *********!" + Tackling Dreads closerange + 3x numbers.
Fix: Warmup 3-5mins for the FTL Jump? Cooldown for the Drives? Both. This Tactical movement of war-winning/losing ships has to be more carefully though out. Capacitor penalty can be reduced, but offensive modules MUST be disabled. Say 1 min after entering, no tackle/guns/Fighter boost/Launch. So after the trap is sprung, only support tackles count as victory. And roamers/skilled FCs can escape when they get outbuttsecked.
Dropping a Mom + Carriers on a routinely hostile camped system and warping them in when the camp is active, is a masterstroke...doing it because you can/it'd take 10mins to ruin other players' day, is not. A game of fuuking skill/teamwork this is.
4) REMOVE DRONEBAYS FROM DREADS. Jeez, the amount of dreads you typically see + the drones they unleash on the support ships is ridiculous. They need to be vulnerable to EWAR and tackle ships. If you want to have your dreads on the field and the exit option. BRING/SWITCH TO SUPPORT FLEET.
5) Titans must be able to take down a dread or two solo. Say a siege mod works on a Titan and give the Titan a 10x-50x damage multiplier on it's guns? Allow the Titan to fit minimum 5 hardpoints/launchers? Cannot track/hit BSs or smaller. Massive penalty to remaining HP, so the pilot has to make up their mind, pre-fail. This would also allow rapid liquification of POS, but that won't be as important in the future, and the Titan is now priority target on such ops.
See what happens after the Titan uses it's DD...it has options when it gets dread-blobbed. Titan has to at least make it to the 2nd DD cycle or take a few ballsy bastards with it...bring fear back to Titans, and not just Titan blob fears.
Might even have siege Titans slugging each other...Capitals Online would fix itself. As a cornered Titan would definitely bite hard, and might do enough so that you lost your own Titan in the deaththroes(LOVE THE WORD) Or you will still have to buff their HP eventually after nerfing their major appeal, "multi-dooming".
Bombers for Carriers is definitely a proper change to remove all these damn dreads. And T3 scripts/authoring used on those new towers and Outposts?
It's either more of this or a nasty Capitals ship tax. Even for my Carrier I never use.
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