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Thread Statistics | Show CCP posts - 0 post(s) |

Cruz
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Posted - 2004.10.21 08:49:00 -
[31]
Theres already a topic on this
Linkage ................. |

Cruz
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Posted - 2004.10.21 08:49:00 -
[32]
Theres already a topic on this
Linkage ................. |

Karmic
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Posted - 2004.10.21 08:50:00 -
[33]
Originally by: Joshua Calvert I just want a tractor.
I've got a brand new combine harvestor. Any good ? - - - - - - - - -
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Karmic
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Posted - 2004.10.21 08:50:00 -
[34]
Originally by: Joshua Calvert I just want a tractor.
I've got a brand new combine harvestor. Any good ? - - - - - - - - -
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Tripp Orsam
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Posted - 2004.10.22 20:54:00 -
[35]
I think a tractor beam would be awesome both for collecting cans and pulling low mass ships towards you like inties and frigs, would have to fit 2 or more to pull cruisers, and forget about pulling battleships in anything smaller than a battleship, unless they introduce ship specially desinged to specialize in tractor beams like a tugger. A ship with lots of 'pulling power' and a large drone bay (but few turret slots if any) might make an interesting ship type.
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Tripp Orsam
|
Posted - 2004.10.22 20:54:00 -
[36]
I think a tractor beam would be awesome both for collecting cans and pulling low mass ships towards you like inties and frigs, would have to fit 2 or more to pull cruisers, and forget about pulling battleships in anything smaller than a battleship, unless they introduce ship specially desinged to specialize in tractor beams like a tugger. A ship with lots of 'pulling power' and a large drone bay (but few turret slots if any) might make an interesting ship type.
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Shamis Orzoz
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Posted - 2004.10.22 21:10:00 -
[37]
I want a bomberapoc with tractor beams that will suck all the frigs to their death 
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Shamis Orzoz
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Posted - 2004.10.22 21:10:00 -
[38]
I want a bomberapoc with tractor beams that will suck all the frigs to their death 
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Maya Rkell
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Posted - 2004.10.22 22:22:00 -
[39]
Originally by: GeorgeZ arent you guys tired of Star Trek already? 
E.E. "Doc" Smith, you infidel.
Sheesh. Some kids these days, not reading OLD scifi...
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
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Posted - 2004.10.22 22:22:00 -
[40]
Originally by: GeorgeZ arent you guys tired of Star Trek already? 
E.E. "Doc" Smith, you infidel.
Sheesh. Some kids these days, not reading OLD scifi...
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Nicodemous
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Posted - 2004.10.23 04:00:00 -
[41]
Actually, a tractor beam might be useful for other things, particularly in pulling frigs and drones close enough for a goodly smacking with a smartbomb :-)
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Nicodemous
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Posted - 2004.10.23 04:00:00 -
[42]
Actually, a tractor beam might be useful for other things, particularly in pulling frigs and drones close enough for a goodly smacking with a smartbomb :-)
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S'Daria
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Posted - 2004.10.23 04:09:00 -
[43]
EVE Idea Lab Post:
Complaints: Picking up Loot... - ...is a time sink, faster cargo pickup would make the game more enjoyable - ...takes longer than killing rats, not fun - ...from asteroid fields is tricky, hard to manuever in some ships - ...without an MWD can take 10+ minutes for long range combat types - ...over a 200-square km area takes alot of time - ...is tidious and boring - ...is annoying, especially when its useless stuff or when there are alot of cans - ...is not fun, its like playing connect the dots intead you have diamonds on your screen
Complaints: - Default range of 1.5km for looking in a cargo is too short - Don't like the idea of having to put a MWD because its a mid-slot and shield/cap hit - Battleship with MWD is very limiting - Increasing intervals between rat spawn to give time to pickup loot would not be enjoyable - Don't spend time coding to fix this problem - Don't make picking up cargo too easy - Any high-slot solution will probably never be used - Spending 30 minutes picking up loot after 10 minutes of fighting is not fun - Funny how advanced the world of EVE is and there's no technology to pickup cargo - Don't have us beg for this new feature
Recommended Drone types: - Salvage drones - drones that pick up cargo and drop into cargobay like what Mining Drones do with Ore - Cargo drones - drones that drag the cargo container towards you - Cargo Scanner drone - would move closer and provide cargo scan info
Recommended for slotted items: - Cargo Transporters - teleports cargo into the ship's hold - Increase the range of Cargo scanners - Add a new module called "Cargo Manager" which would pick up loot automatically - Grappling hook (Minmatar approach) to grab cans
Skill Recommendations: - Cargo Management: Increases the default 1.5km range of pickup/view - Cargo Management: Increases the range to to pick up by +20%/level (upto 100%, maximum 3km instead of 1.5km) - Salvage: Increases range to pickup/look by 2km per level (maximum at 11.5km)
General recommendations: - Immediately keep the target on can after killing a rat - Add an icon on the cargo window to 'Scoop to Cargo' when opening a can - When you double click on a container it auto loads into your cargo - Increase range of pickup/view to from 1.5km to 3-5km - Allow mining drones to pick up cargo (since they already pick up ore) - Drop loot into 1 container, especially for missions - Forsaken Ruins story already refers to them - Add the option "Scoop to Cargo" on a cargo can - Have NPC only drop named loot, otherwise no loot at all - Have autopickup like Hack/NetHack - Add an option to automatically pickup loot within 1.5km of a container - Allow people to install a shuttle that they can remotely pilot to pickup cargo (especially in Battleships) - Auto scan containers within 30km, without a Cargo Scanner - Double clicking any can within 30km loots it into your cargo container - Have a built-in tractor beam
Salvage drones suggestions: - Small drone, (600 m/s, drone size: 50m3, cargo size: 10-25m3) - Medium drone, (450 m/s, drone size: 100m3, cargo size: 25-50m3) - Large drone, (300 m/s, drone size: 250m3, cargo size: 100-125m3) - Positive: Ore thieves couldn't use since industrialials don't have drones - Range needs to be at least 40-50km - Negative: Industrials could not take advantage of this since they don't have drone bays - Salvage Drone Operation: Increases range/speed/or amount of cargo drones can pickup - If items can't be picked up by drone, a message pops up - Drone makes several trips back and forth until cargo is transfered - A FOF Salvage drone, picks up loot without having to target (Battleships can take upwards of a minute to target a can) - Don't require that ship have a lock to pick up cargo - Have these drones have built-in cargo containers so they can hold more than their size allows (whatever that expando technology is called)
Tractor Beams suggestions: - Moves a cargo container towards you at 50-100 m/s (no target required) - OR moves cargo container towards you at 500 m/s (can use crystals to modify range/speed) - Upto 10 cans can be 'pulled' towards you at a time - Have a skill that increases range/effectiveness - Small Intensity Tractor Beam: High slot, transfer 10m3/sec at 15km range - Negative: Would require a new slotted item - Negative: Would be used by ore thieves - Negative: If its a high slot item it would probably not be used
Transfer Beam suggestions: - Have a skill that increases range/effectiveness - Negative: Would require a new slotted item - Negative: If its a high slot item it would probably not be used
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S'Daria
|
Posted - 2004.10.23 04:09:00 -
[44]
EVE Idea Lab Post:
Complaints: Picking up Loot... - ...is a time sink, faster cargo pickup would make the game more enjoyable - ...takes longer than killing rats, not fun - ...from asteroid fields is tricky, hard to manuever in some ships - ...without an MWD can take 10+ minutes for long range combat types - ...over a 200-square km area takes alot of time - ...is tidious and boring - ...is annoying, especially when its useless stuff or when there are alot of cans - ...is not fun, its like playing connect the dots intead you have diamonds on your screen
Complaints: - Default range of 1.5km for looking in a cargo is too short - Don't like the idea of having to put a MWD because its a mid-slot and shield/cap hit - Battleship with MWD is very limiting - Increasing intervals between rat spawn to give time to pickup loot would not be enjoyable - Don't spend time coding to fix this problem - Don't make picking up cargo too easy - Any high-slot solution will probably never be used - Spending 30 minutes picking up loot after 10 minutes of fighting is not fun - Funny how advanced the world of EVE is and there's no technology to pickup cargo - Don't have us beg for this new feature
Recommended Drone types: - Salvage drones - drones that pick up cargo and drop into cargobay like what Mining Drones do with Ore - Cargo drones - drones that drag the cargo container towards you - Cargo Scanner drone - would move closer and provide cargo scan info
Recommended for slotted items: - Cargo Transporters - teleports cargo into the ship's hold - Increase the range of Cargo scanners - Add a new module called "Cargo Manager" which would pick up loot automatically - Grappling hook (Minmatar approach) to grab cans
Skill Recommendations: - Cargo Management: Increases the default 1.5km range of pickup/view - Cargo Management: Increases the range to to pick up by +20%/level (upto 100%, maximum 3km instead of 1.5km) - Salvage: Increases range to pickup/look by 2km per level (maximum at 11.5km)
General recommendations: - Immediately keep the target on can after killing a rat - Add an icon on the cargo window to 'Scoop to Cargo' when opening a can - When you double click on a container it auto loads into your cargo - Increase range of pickup/view to from 1.5km to 3-5km - Allow mining drones to pick up cargo (since they already pick up ore) - Drop loot into 1 container, especially for missions - Forsaken Ruins story already refers to them - Add the option "Scoop to Cargo" on a cargo can - Have NPC only drop named loot, otherwise no loot at all - Have autopickup like Hack/NetHack - Add an option to automatically pickup loot within 1.5km of a container - Allow people to install a shuttle that they can remotely pilot to pickup cargo (especially in Battleships) - Auto scan containers within 30km, without a Cargo Scanner - Double clicking any can within 30km loots it into your cargo container - Have a built-in tractor beam
Salvage drones suggestions: - Small drone, (600 m/s, drone size: 50m3, cargo size: 10-25m3) - Medium drone, (450 m/s, drone size: 100m3, cargo size: 25-50m3) - Large drone, (300 m/s, drone size: 250m3, cargo size: 100-125m3) - Positive: Ore thieves couldn't use since industrialials don't have drones - Range needs to be at least 40-50km - Negative: Industrials could not take advantage of this since they don't have drone bays - Salvage Drone Operation: Increases range/speed/or amount of cargo drones can pickup - If items can't be picked up by drone, a message pops up - Drone makes several trips back and forth until cargo is transfered - A FOF Salvage drone, picks up loot without having to target (Battleships can take upwards of a minute to target a can) - Don't require that ship have a lock to pick up cargo - Have these drones have built-in cargo containers so they can hold more than their size allows (whatever that expando technology is called)
Tractor Beams suggestions: - Moves a cargo container towards you at 50-100 m/s (no target required) - OR moves cargo container towards you at 500 m/s (can use crystals to modify range/speed) - Upto 10 cans can be 'pulled' towards you at a time - Have a skill that increases range/effectiveness - Small Intensity Tractor Beam: High slot, transfer 10m3/sec at 15km range - Negative: Would require a new slotted item - Negative: Would be used by ore thieves - Negative: If its a high slot item it would probably not be used
Transfer Beam suggestions: - Have a skill that increases range/effectiveness - Negative: Would require a new slotted item - Negative: If its a high slot item it would probably not be used
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Tripp Orsam
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Posted - 2004.10.23 05:55:00 -
[45]
hmm S'Daria are those all your ideas? sorry you didn't make it too clear at the start of your post, very interesting ideas i think. I particularly like the drones that go and loot, the 'minmatar grapler' and the long range cargo can scanning ones (the cans would have to be somehow flagged so that we know which ones have been scanned and which ones have not).
To stop cans polluting space they could have thier timer reduced to 5 mins (before going poof) once they are scanned.
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Tripp Orsam
|
Posted - 2004.10.23 05:55:00 -
[46]
hmm S'Daria are those all your ideas? sorry you didn't make it too clear at the start of your post, very interesting ideas i think. I particularly like the drones that go and loot, the 'minmatar grapler' and the long range cargo can scanning ones (the cans would have to be somehow flagged so that we know which ones have been scanned and which ones have not).
To stop cans polluting space they could have thier timer reduced to 5 mins (before going poof) once they are scanned.
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

S'Daria
|
Posted - 2004.10.23 07:31:00 -
[47]
Not all are my ideas. In the thread that I have the link to it summariezes 5 pages of posts from the community.
I had to remove the first paragraph in the above link because the post was too long.
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S'Daria
|
Posted - 2004.10.23 07:31:00 -
[48]
Not all are my ideas. In the thread that I have the link to it summariezes 5 pages of posts from the community.
I had to remove the first paragraph in the above link because the post was too long.
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