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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.10 10:49:00 -
[1]
This old old bug / exploit has been abused by many player over the years and frankly is kinda of redundant.
The whole emergency warp feature is also an out dated feature that is more than redundant.
My suggestions is simple.
Hard code the coordinates of the log off location and until the player reaches that location via the re-entry warp (which should also still be in effect even if the player logs off again) should only warp into that location.
Loosing kills to poor judgement is one thing but seriously this is the oldest of the old sort it out.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.11 11:24:00 -
[2]
Note added the exploit rule that is broken.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.11 22:26:00 -
[3]
Originally by: Dav Varan Ships should return to the point where they first emegency warped, before being able to do another emergency warp.
Off course randomly entering from a different spot is fine but s long as they re-enter the same location as they left.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.15 16:22:00 -
[4]
Originally by: Maaxeru Without going into the pros and cons of the logoffski thing, this argument brings up a valid side note and potential solution:
Let Supercaps dock. And take out the e-warp mechanics for all ships.
Some of you are going to cry foul on the supercap docking thing I know, but think about it. You can have an unlimited number or dreads, carriers, freighters etc dock in the same station and no problem. While supercaps (titans especially) are the size of a dozen or so dreads, nothing stops a 50-ship strong cap fleet from docking at once. There are even modules already in game that can store supercaps.
So my suggestion: Allow all stations a certain amount of space for ships to dock. Make that number big enough that one or two supercaps can dock (though presumably to the exclusion of space for many other ships in that station). And allow, as CCP is apparently considering, multiple stations in 0.0 space systems.
You could still camp the station hosting the titan of course. It might allow the supercap pilot more time to wait you out, but it would also stop a number of e-warp abuses.
This is barely related and they can dock you just need a capital SMA, you just shouldn't have Super Caps if you can't hide them in a sov 4 death star.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.16 10:54:00 -
[5]
Originally by: Jason Edwards
On top of that... lets now say they are a freighter. 2mins to kill a freighter is fairly long.
Actually it's 30 seconds and the problem is those 30 seconds you are invulnerable due to the nature of the abuse.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.21 23:11:00 -
[6]
Originally by: Murrior stuff
Erm if you'd taken the time to read the thread you'd understand the fact that this is an exploit as it makes your ship immortal, so firstly we didn't miss the titan kills we denied them by a flaw within the games design.
Secondly if you log off in a 1-2 Bill "destroyable" POS in space while in a 70 bill ship your an idiot, any decent titan pilot has a) alot of friends, b) sov 4 c) warps to an off grid 300+au safe to log off.
Eve is not fair it is cruel get over it, 2 titans should of died but they didn't because they choose to start use an exploit that they know is a "Grey Area" with CCP, thus will do nothing.
Hence forth we are trying give them an easy programming solution that will fix the problem so that logging off wont make you teleport around while being immortal.
So I understand that being moronic may fall hand in hand with people who sympathise with blatant cheaters, however all I've asked for is reasonable why make a big deal against it hmm?
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.25 02:11:00 -
[7]
Bump for great justice!
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.26 15:53:00 -
[8]
Originally by: SirxAmoc Some players will do a log off to keep from getting killed that is just a factor. But a good hunting crew can normally find these guys and kill them anyway if they persist in playing.
But if you limit this then should those that like to use the log off trap be penalized also? If you log off to surprise someone then shouldn't your ship not be able to lock a target for at least 5 minutes?
Oh and if your cable company just happens to interrupt your service because numb nuts down the street got caught pirating cable and they are having to fix his mess and you just happen to be in your Dread getting ready to cyno and now you dont know what happened. So then is that fair?
Your points are valid but your misunderstanding like many that this may effect players with a bad internet connection.
This is entirely about people who exploit a game mechinic that allows them to cheat their way out of their ships destruction.
Also CCP does not reimburse you because your internet is crappy... trust me I've tried once or twice.
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