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Omber Zombie
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Posted - 2009.09.10 13:12:00 -
[1]
So, I just got back from Iceland and one of the main topics I raised was 'Whatever Happened to the Industrial Expansion?"
The basic conclusion of the discussion was that CCP were looking to include industry/market upgrades in all of it's expansions and has asked the CSM to come up with a list of both major and minor additions to give them as a basis to work from. This thread is intended to help gather that list for the CSM to pass on to to CCP.
This is a list of feature requests, not people deciding how things should work.
e.g. - Multiple ores in asteroids = good If I mine Kernite I should also get small amounts of veldspar (like 5%) = bad
This list is purely for industry/science related ideas, a separate thread will be in the market forums regarding industry related ideas.
some possible ideas already thrown up/discussed by CSM/CCP are:
* System wide mining belts * Blueprint manager (for corporations using multiple stations/starbases) * Multiple ore asteroids * Better refineries/production for pos/outposts
please add your ideas here and once a list of a decent size is compiled, it will be forwarded to CCP via CSM. ----------------------
My Blog |
Viscanno
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Posted - 2009.09.10 13:24:00 -
[2]
I'll go first then:
Some sort of way to link Corporation Hanger Arrays so when installing a job that requires materials it will search the Corporation Hanger Arrays as well as the installation's hanger. (Another possible way to do this might be to have the POS have one large hanger, to which all anchored modules contribute space?)
If I think of any more I will let you know.
Viscanno
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.10 13:34:00 -
[3]
Reserving this spot. _____________________________________________
-Sketch, Certified Pharmacist
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.09.10 13:50:00 -
[4]
I believe the third party applications and spreadsheets do more for industrialists and traders than CCP have done in game, apart from making the game of course.
Why does manufacturing have to be such a click fest? Could it not be possible to highlight a group of blueprints and then enter their related activity and number of runs?
Can CCP get the right information in the datadump, especially when it comes to blank Activity ID=6 fields that actually do get waste applied to it (only for minerals as far as I'm aware, but it's a guessing game if you don't have a particular blueprint that you can get a quote from).
Make it easier for alliance entities to produce their own wares, their own offices and research divisions that corporate members can access - possibly slightly off topic however it will aid industry by making an alliance its own entity rather than a collection of corps held together by similar logistics run by a few people who do the bulk of the work anyway.
Remove Tech 1 from the drop tables. This will help new players enter the manufacturing trade and will also increase the minerals worth as well as EVERYTHING tech 1 will have to be manufactured rather than farmed and refined. It's not game breaking, it will open up markets in areas where there isn't a market simply because of the mission runners in the area gaining all the minerals they need for their ammo and other replacements. Increase the meta drops slightly if you must or introduce alloys and compounds for mineral refining. It's not really the mineral supply I want to curb it's the amount of Tech 1 items in the game that doesn't have to be produced simply because they're are so common on the rat drop table. Not only does new producers start with an existing volume on the market they're also competing against the rats that drop modules like they're going out of fashion.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |
scouter007
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Posted - 2009.09.10 14:06:00 -
[5]
I support
* System wide mining belts <the best > * Blueprint manager (for corporations using multiple stations/starbases) * Multiple ore asteroids * Better refineries/production for pos/outposts
My ideas (can be named before)
Mining Comets mining (small chasing it) Comets/asteroid (mining inside it)
Large stationary containers for in belt (150000m3) Max 3 at a belt not those small one we have now littering the belts. You need fuel to maintain them. (Possible ads: turrets for defence, tractor beam etc) Belt turrets More defence but not a fortress
Belts location trough exploring (I thought that was already an idTe what was being implemented)
POS More divisions in a way that people has it own hangar at the pos Remote seeing what for items we have at the pos
Invention Luck or unlucky report on invention. You made now 10 inventions 4 where successfully in total you made this year 200 inventions on this item and you have 102 successful invention runs.
Invention chance report tool (When invention this item your chance is 49 %)
That is for now Sorry for my bad English
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2009.09.10 14:08:00 -
[6]
Edited by: Jacque Custeau on 10/09/2009 14:08:36 Here are a few of mine, I hope they are 'good'
1- Stop corporations from charging themselves for the use of research and manufacturing slots. Currently, corporation members require access to a wallet division to use corporate research & production slots (at a POS for instance). If this could be fixed, that would be great.
2- Add some interactive options to the Blueprint information page. Would be nice if the 'Show Info' page for a blueprint had a field in which the user can enter the number of runs, and then the material requirements would update accordingly. Some additional fields for PE or ME would be amazing. -------------------
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This NameTaken
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Posted - 2009.09.10 14:08:00 -
[7]
I'd like to see loot removed from missions, and named bpc's added in it's place. Why should mission runners be the "manufacturer" of these valuable resources. Mission runners are undercutting the viability of miners. In this way, mission runners still have value, and they aren't producing products and minerals from nothing.
How about a way to tell bpc's from bpo's without opening the darn things up?
How about allowing corps to rent research slots on their pos?
Recycle ships at a ship maintance bay would be handy.
A pos refinery with better refine rates.
A "market" for pos's. Even if all we could do was sell to our own members, it would help. I live in a wh, and would like to be able to easily buy and sell items to my members that work in different time zones.
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Ghoest
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Posted - 2009.09.10 14:14:00 -
[8]
The major change we need is a way to allow individual corp members access to production facilities without giving them access to every other corp members material and products.
Wherever you went - Here you are.
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This NameTaken
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Posted - 2009.09.10 14:15:00 -
[9]
Remove astroid belts. If they had to be scanned, it would make life much more difficult for macros. Anything that is bad for macros is good for Eve.
Allow non fueled towers to be "hacked" If we could power them down and remove them somehow, it would clean up wh space, and high sec. And, it would create a new occupation for people that wanted to haul them away for profit.
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Vhiskey
Caldari Imperial Forces
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Posted - 2009.09.10 14:27:00 -
[10]
- show volume in asset window
- autostack identical items when a courier brings items to a station where other items are already there (or let me be able to remote-stack via asset window). atm there¦s the problem that when i have lets say 51 items at a station and a courier brings the same 51 items to that station i have 102 items in the asset window so i cant make a courier contract for all these items
- remove courier contract volume restrictions or make the limit freighter cargo size. preventing the haul of multiple rigged ships can be solved in a different way than the current
- flashing notification of finished s+i jobs after login (like the new mail notification). same for new contracts. make that item flash after login when there are new contracts.
- s+i api
- contract api
oh, and a question: what would a "system wide" belt be? i dont get it. a huge belt circle around the sun?
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.10 14:28:00 -
[11]
Originally by: This NameTaken A "market" for pos's. Even if all we could do was sell to our own members, it would help. I live in a wh, and would like to be able to easily buy and sell items to my members that work in different time zones.
May I direct you to this thread.
Trade Hub Array?
Oh and I love the idea of making meta 1-4 drops actually bpcs. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Sen Quenten
Beacon of Light
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Posted - 2009.09.10 14:33:00 -
[12]
Originally by: XXSketchxx Edited by: XXSketchxx on 10/09/2009 13:55:56
6. Allow the repackaging of ships/modules at a SMA.
Please? This seems like it should be minor, but it would prevent my OCD twitch every time I open my corp hanger array at my POS. I would think it would cut down on lag a bit too as items could be stacked (ok, probably pretty minor lag).
The gas mining ship sounds interesting, but as it is, a single hurricane with T2 harvesters can suck down an entire Instrumental Core Reservoir in a couple hours so maybe not needed... (but still cool)
And for goodness sake, the ability to tell BPCs apart from BPOs without having to Show Info on them. I fully understand why this is difficult (having looked at the database dumps), but CCP strikes me as having a pretty talented development team, and I find it hard to believe that *someone* can't come up with a decent idea for implementing this without a database explosion.
Sen
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.09.10 14:34:00 -
[13]
Here are a couple.
Being able to rent out POS lab slots. Ability to allow Alliance members or even non-aligned pilots access to POS resources.
If a BPO is researched past 100, there's a possibility that it will be damaged, reducing the ME/PE. (maybe not a hard limit, but perhaps an increasing chance the higher it goes). ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |
Selak Zorander
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Posted - 2009.09.10 14:36:00 -
[14]
for reverse engineering:
Let players choose desired subsystem bpc output when starting the job just like the choice we have with invention on an item that has more than one tech 2 varient.
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Vhiskey
Caldari Imperial Forces
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Posted - 2009.09.10 14:46:00 -
[15]
- popup notification about the ideal me level when someone tries to research to a higher level at a public lab
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Yarinor
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Posted - 2009.09.10 14:48:00 -
[16]
Currently 0.0 miners are only making 2 times what a high sec miner does, (assuming crokite's the highest ore availble to him) I don't know how the "improving your 0.0" we've been promised will help that, but if we're allowed to get more ark/bistot in our areas that would help a whole lot at least.
An other problem I see with mining atm is a horrible isk/hr I did the math not too long ago and ended up on 18m isk/hr pr hulk boosted by a rorq mining crokite, this isn't too bad, but I don't expect haulers and rorqs to work for free, not to mention the logistical problems you get trying to haul it to empire.
I am not really sure how to fix this, but I really would like to see different quality roids depending on what security system you mined at. Not too long ago (haven't checked empire ores in a while so with the recent tank trit took it could very well have changed) Veldspar was the highest ISK/m¦ empire ore, which really meant that as long as the ores were there 1.0 were the best place you could mine as an empire miner.
Maybe if we got something around the lines of 1.0 Crappy Veldspar 0.9 Less crappy Veldspar 0.8 ... 0.7 ... 0.6 ... 0.5 Somewhat descent Veldspar 0.4 Descent Veldspar 0.3 .. 0.2 .. 0.1 Good Veldspar 0.0 Awesome veldspar
(Perhaps continueing to negative roids)
And make it more worthwile to mine the 0.5 Veldspar than to mine the 1.0 then we could maybe see miners moving away from 1.0 in cases where veld is awesome to mine and stay in 0.5 no matter what they're really trying to mine as long as the roid is there.
This may even open up for, dare i say it?, Lowsec mining as a viable option.
By doing this I really think we'll get away from the whole "zomg i gotz to mine thiz ore typez or my isk/hr will be lowered" because empire may not be able to keep up with the supply of lowend minerals so 0.0'ers will have to mine those to keep the supply going, in essence making sure that no matter how much 1 mineral is worth, it's always better to mine 0.0 compared to 1.0.
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zynobota
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Posted - 2009.09.10 14:51:00 -
[17]
In terms of invention: 1. Allow us to preselect the range (ie set it to system if we're using a pos to invent and not have to click that every time we invent a bpc)
In terms of production: 1. Automatically set production off bpcs to be the number of runs on the bpc. More often than not I am producing all of the runs.
In terms of POS management: 1. Dear lord please let the invention and production arrays pull from a central corporate hangar in pos's.
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Swalesey
Prosperity Through Violence
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Posted - 2009.09.10 14:54:00 -
[18]
Asteroids with multiple ore types in= bad idea. miners been greedy and not wanting to have to look for other ores. Make more sites scannable in systems so they can find other ore types, but still keep this in keeping with system's security ratings.
Taking module drops from mission runners/ratters is a bad idea, as a lot of people actualy use these module drops to fit ships in the early days, and It makes no sense that player ships drop there modules, but npc ones don't. Why would all npc ship be carrying round bpc of there own modules all teh time and what benefit does this have to people who run missions etc (I am not a mission runner) They make there isk out of these modules and salvage more than bounties often.
Decent corporate bpo/bpc library in game. As previously said, the interface for checking out blueprints is not great. improving this and the corp roles system for hanger access and how you can use a blueprint in a station would be great.
Been able to use a corp bpo locked in a hanger, and having the output and drop been a player's hanger would be great. Also, can roles be set for a persn to only be able to cancel/complete there own jobs rather than everyone's in the corp.
Perfect refine off a pos would be very good. ORE tower metioned further up thread sounds an excellent idea. Tower with refinery bonusses instead of weapons, top notch!
Setting seperate access for different corp hanger arrays/labs on a pos. Maybe an option to make an allowed list for each hanger in it's options, so members can ahve personnal hanger space on a pos then stuff doesn't get mixed up.
Don't make this a Buff industry, nerf everything else operation. Mke doing industrial tasks easier through the interfaces. Please look at the corp roles system to make it more user friendly and to make it easier to set up how you want it. current interface is not great. That'ds be my no 1 request.
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HillAnt
Amarr Imperial Shipment
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Posted - 2009.09.10 15:12:00 -
[19]
the option to automaticly select manufacturing slots based on where the blueprints are --- HillAnt corp website for entrepeneurs |
Haskell
Gallente
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Posted - 2009.09.10 15:12:00 -
[20]
Small change, big improvement:
* A "Variations" tab in the info window of BPOs |
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Viscanno
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Posted - 2009.09.10 15:15:00 -
[21]
Here is another idea:
Change the requirements to set a POS to some sort of interface in which a charge is used while launching for a successful launch. Such charges can be purchased from an NPC corp in the faction and its price could be subject to the corporationĘs current standings to that faction, and unavailable to anyone with less than a 1.0 standing to that faction.
This would help those unable to grind for faction standing to set POSes in highsec.
Viscanno
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TheBlueMonkey
Gallente Ministers Of Destruction.
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Posted - 2009.09.10 15:22:00 -
[22]
Firstly, Skills I'm not a fan of alts as it's an mmo but I'd still like to be able to put more science and industry jobs on at once. even with mass prod and advanced mass prod that's not that many slots compared to the amount you can get through the market skills.
other than that at the moment my mind draws a blank more complexity system wide asteroid belts multi ore asteroids compression in stations\pos
fix alchamey maybe?
new more exciting mining barges the orca and roqual are apprecieated don't get me wrong but we have T2 bs's now so... maybe... some more mining love there
ability to open cans in hangers remotely... that's more of a generic wants tbh
oh and an easier way of telling bpos from bpcs at a glance rather than infoing them
I'm lazy but that'll do for now --
If there's no profit to be made you need to travel further afield.
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This NameTaken
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Posted - 2009.09.10 15:28:00 -
[23]
Originally by: Swalesey Taking module drops from mission runners/ratters is a bad idea, as a lot of people actualy use these module drops to fit ships in the early days, and It makes no sense that player ships drop there modules, but npc ones don't. Why would all npc ship be carrying round bpc of there own modules all teh time and what benefit does this have to people who run missions etc (I am not a mission runner) They make there isk out of these modules and salvage more than bounties often.
Of course they make their isk from these drops. Are you aware of how much they make? There are enough tech one moduals on the market provided by mission runners to make producing tech one items from blueprints useless. In this way, mission runners are destroying manufactures.
Those items that are not sold are being recycled into minerals. In this way, mission runners are destroying miners.
Mission runners make a ridiculous amount of isk for the skill and risk involved. Part of me likes that, because I run a lot of missions, but another part of me realises that this isk comes at the expensive of miners and manufacturers. Miners make about 15% as much money in high sec per hour as mission runners. Part of that is because mission runners are producing minerals from the loot that they gather. If BPC's were droped instead of actual items, mineral demand would go up, so that miners can have a trade that pays the rent. And, manufacturers would actually have the ability to produce the items that are sold on the market. After all, I thought one of the good parts of eve is that nearly everything is produced by the players.
I understand your concern about a ship that drops a bpc... that does sound a bit odd. What if, instead, they dropped a broken modual that could not be refined, and only be used if it were "fixed" by adding more minerals? They could still be sold by the mission runners to manufacturers that were "skilled" in their repair, and the manufacturer could fix them to be sold on the market to people that need them. Of course the miner still wins as well, because unmined minerals are not undercuting their efforts.
Now, granted, the mission runners just got a slight nerf to their income, but, be honest.... They really do need it. The miners got a much needed boost, and so did the manufacturing of tech one moduals.
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Trevor Sol
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Posted - 2009.09.10 15:30:00 -
[24]
How about other ways to improve corp standings other than doing missions? I'd figure that if you're using a corporation's labs, manufacturing facilities, and reprocessing facilities all the time they may like you better. A couple loyalty points here and there wouldn't be a bad idea either.
I'm also thinking that being able to spend LP on research slots could be cool. Since ME is so difficult for us little guys to research on our own being able to spend some LP to research our favorite BPs would be cool. Maybe just be able to directly buy ME and PE points on a BP, or buy researched BPCs on the LP market. I'm sure that could be balanced well enough so as not to put the POS research jockeys out of business.
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Venkul Mul
Gallente
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Posted - 2009.09.10 15:30:00 -
[25]
Edited by: Venkul Mul on 10/09/2009 15:33:49 Must resist urge to reply to some proposal.
Invention: - add the possibility to select several identical blueprints and start the invention process for them all with the same parameters, i.e. same location, same metaitem used (or lack of it), same decryptor (or lack of it) instead of imputting the same data every time.
Manufaturing: - allow us to stat several identical jobs as above. i.e. I have 10 curator II blueprint I want to build. I select them all, select 10 runs and manufacturing location and all the 10 jobs are installed in the same location in the fist available slot, all with 10 runs.
If that is not possible, at least allow the interface to remember the last instruction given for 10 minutes, so that if I have to start 10 identical jobs the system will propose always the same station I have chosen for the first job.
Copying, ME/PE research: - please let me set the range of the job once and let it stay. My BPO is in station but the job should be done at the POS lab. I don't want my range to default to hangar every time.
Right, forgot that:
-find a way to allow us to rent out copy/invention slots in to other people in alliance and possibly outside the alliance.
- allow us to rent the ME/PE slots to people outside the alliance making them public.
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Echo Mande
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Posted - 2009.09.10 15:31:00 -
[26]
Here's something that could be done to freighters.
I'd like to see a single subsystem slot, basically allowing the entire ship to be repurposed. I'm not really thinking of T3 freighters here, just somewhat modifiable T1's
Subsystem ideas: - Ore compression (a la Rorq, not as nonsensical as it sounds) - Ship maintenance array - Jovian Station Squeezer (think of a giant lemon juicer)
Fitting one of these subsystems would give the freighter those abilities instead of the default (cargo) stats.
Comments?
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Venkul Mul
Gallente
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Posted - 2009.09.10 15:51:00 -
[27]
Edited by: Venkul Mul on 10/09/2009 15:51:17 High sec POS for corporation without stellar standing:
Currently most corp do complicate maneuver firing people or getting them in to set up a high sec POS. After it has been placed they will resume everyone, even to the point to get negative standing with the faction owning the system.
A better way would be to check regularly (once week?) for the current standing of the player corp and apply a modifier to the number of empire charters used by the tower if your standing is higher or lower than what is required by the system where your tower is anchored.
For example: Corp A has standing 6 and anchor a POS in a sec status 6 system, they pay like today. If they anchor it in a sec status 7 system they pay a premium (let's say a extra 20%). If they anchor in a sec status 5 system they get a discount (smaller than the increase in cost for higher level system, for example a 10%).
Corp B never cared much about running missions so they have only a standing of 1 with a specific empire faction, but they want a high sec tower. As the owner don't like them much he ask a higher rent so they must pay (for example) 80% extra empire charter each hour as POS fuel.
The concept "you need to get the standing only once, then you are set for life" seem a bit broken.
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Mashie Saldana
BFG Tech
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Posted - 2009.09.10 15:53:00 -
[28]
Remove T1 loot, replace with various types of metal scrap similar to drone minerals but using similar composition and compression as T1 loot. This way it won't nerf mission running and open up the industry to build T1 modules.
Introduce a way to build meta 1-4 items, reverse engineering of T1 prints or similar activity.
Let us install multiple S&I jobs at once.
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Yelan Zhou
Amarr PIE Inc.
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Posted - 2009.09.10 16:12:00 -
[29]
Edited by: Yelan Zhou on 10/09/2009 16:12:07 An interesting idea to manufacture meta 1-4 items would be combining the base item(meta 0) with salvage to modify it imo.
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Kaldira
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Posted - 2009.09.10 16:34:00 -
[30]
Edited by: Kaldira on 10/09/2009 16:38:23 A save settings option in some of the S&I dialogs so dont have to continually have to set input and output hangers.
Ability to remotly add or remove items from containers or even better to be able to use BPCs for invention direct from a container for example.
As mentioned already - central corp hanger arrays acting as a top up for labs, assembly arrays.
Ability to see whats in the arrays, labs remotly just like you can other hangers.
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